Who Would Blockade a Planet?


General Discussion


1 person marked this as a favorite.

Say there was a planet with a virulent plague going on and the planet was quarantined. Which group would most likely be brought in to blockade the disease ridden world?


1 person marked this as a favorite.

The Navy, or in-setting equivalent and how determines space hex scale which is a function of time-per-space-combat-turn to escape velocity.

In 1-minute rounds of space combat, presuming that the blocking ships sport a mixture of long range weapons (heavy and capital) should be able to do so with 10-12 so armed capital ships (1 at each pole with the rest equidistantly spread radially to have a fair degree of overlapping fields of fire). A 20-hex long range increment in a 1-minute space combat round covers a distance greater than the diameter of Earth, only its sheer size relative to starships (providing total cover heh heh) on the map makes it necessary to have more than a handful of capital ships in orbit.

This is a playable number to work with methinks. YMMV of course.

The Exchange

10 people marked this as a favorite.

Obviously the answer to this is the trade federation


5 people marked this as a favorite.

Ender would say, "Nobody, because it's impossible. Instead, you must make a preemptive strike on anyone who would think to disobey the quarantine so that they will never challenge you again."


1 person marked this as a favorite.
Wrath wrote:
Obviously the answer to this is the trade federation

Ha, nice.

If it were a pact world then probably their own fleet?
If it were a non pact world I could see the Hell Knights being brought in to lock the place down.


they forgot the empire... papaltien would do it....

but yeah the hell knights, he cathedral ships of iomedae would do it too.

though the latter would try to cure them, the hellknights would let them rot


1 person marked this as a favorite.

You could maybe create a minor Hellknight faction, named something like the Order of the Crow, whose main function is maintaining planetary quarantines.

Shadow Lodge

2 people marked this as a favorite.
Ventnor wrote:
You could maybe create a minor Hellknight faction, named something like the Order of the Crow, whose main function is maintaining planetary quarantines.

Do they dress all in black and have mostly members who took it to escape prison sentences?


Don't worry about it just protect the wall.. I mean blockade.


1 person marked this as a favorite.

I would say Hellknights or Stewards(I like the "Order of Crows" idea^^).
How to quarantine the planet?
Several dozen ships surrond the planet. If a ships starts from the planet, it given order to return, if not they will shot it down.

Liberty's Edge

1 person marked this as a favorite.

If so many people are hiding starships planetside just to attempt blockade running and spreading a plague, you have a problem.

Most planets will have designated starports that can be garrisoned and monitored. IF there are any hidden ships the numbers should be minuscule and easy to track if launched. Small patrol craft in orbit can cheaply watch then challenge violators and call for small, fast fighters that can intercept quickly. These can be based on an orbital facility or a carrier or Space Control Ship dedicated to a quarantine.


2 people marked this as a favorite.

That seems like a lot of effort to protect against something that's not that dangerous with future medicine, magic, communications, and surveillance. You'd just quarantine any ship or passengers from the world who tried to come to your 'hood.

Liberty's Edge

2 people marked this as a favorite.

Dedicated Pharasmins would be delighted to help. It would alleviate the boredom from their endless vigil on Eox, hoping the undead will try something foolish that destroys their Pact citizenship

That it would be a jab against another of Urgathoa's domain is just collateral fun :-P

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

it depends on the nature of the story you want to tell.

if it's EVIL BLOCKADE then it's the Hell Knights. They are imposing suffering on the locals.

if it's EVIL PLANET then it's maybe the Knights of Golarion or the Sentinels. They are trying to save the Pact Worlds from whatever is on the planet.


2 people marked this as a favorite.
Xenocrat wrote:
That seems like a lot of effort to protect against something that's not that dangerous with future medicine, magic, communications, and surveillance. You'd just quarantine any ship or passengers from the world who tried to come to your 'hood.

Exactly. So they're facing a pathogen that is highly contagious and is spreading faster than they can handle. Or worse ... it spreads especially well to those performing magical healing upon a patient, somehow "following the positive energy" to the caster from the patient, using the healer as a carrier for a time before devouring the healer. Maybe it is semi-intelligent, able to lay low (not manifest symptoms in its victims) for a while before resurfacing once more to make more semi-intelligent virus babies at the expense of its hosts....

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

Strategic positioning of ships around the planet and good sensors.

Sovereign Court

1 person marked this as a favorite.
Wrath wrote:
Obviously the answer to this is the trade federation

Turmoil has engulfed the Galactic Republic. The taxation of trade routes to outlying star systems is in dispute.

Hoping to resolve the matter with a blockade of deadly battleships, the greedy Trade Federation has stopped all shipping to the small planet of Naboo.
While the congress of the Republic endlessly debates this alarming chain of events, the Supreme Chancellor has secretly dispatched two Jedi Knights, the guardians of peace and justice in the galaxy, to settle the conflict....

Because taxation of trade routes and blockades are what I think of when I think Star Wars.


1 person marked this as a favorite.

The U.S. Revolution nominally started over taxation. ;) Wars start somewhere for some reason ...

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

"You wouldn't download a planet..."

Sovereign Court

1 person marked this as a favorite.
The Mad Comrade wrote:
The U.S. Revolution nominally started over taxation. ;) Wars start somewhere for some reason ...

My point ... because sometimes I do a horrible job at making it.


2 people marked this as a favorite.
The Human Diversion wrote:
The Mad Comrade wrote:
The U.S. Revolution nominally started over taxation. ;) Wars start somewhere for some reason ...
My point ... because sometimes I do a horrible job at making it.

Derp on me.

Carry on my good fellow!


1 person marked this as a favorite.

Personally I'd say it'd be Eox's Navy - they're undead and therefore immune to pathogens.

Plus people would freak out about it because evil undead blockading planet therefore adventure!


1 person marked this as a favorite.
Elmdorprime wrote:

Personally I'd say it'd be Eox's Navy - they're undead and therefore immune to pathogens.

Plus people would freak out about it because evil undead blockading planet therefore adventure!

Adventure idea; the PCs come across two separate groups of Eoxian battleships engaged in a battle with each other. One is an Eoxian Quarantine Force set in place by the Pact Worlds to keep a deadly disease confined to a single planet. The other is a renegade faction of the Corpse Fleet which wants to spread this disease to as many worlds as possible.


1 person marked this as a favorite.

I think the real question isn't "Who would blockade a planet?" because given the right circumstances anyone might.

The real question is, "How could you blockade a planet?"

With the ability to plane shift, perhaps only possessed by a single individual on the planet, it would still be enough to bypass the blockade.

Whether or not this is relevant is questionable. Can they bring in goods to prevent a planet from being starved out? Maybe. With enough null space bags maybe they can.

If you're goal is to keep people from leaving the planet in mass because you're worried about a disease...maybe it can work. You probably can't get enough people off-planet quickly enough to subvert it. Though, if you're looking at space disease and only one individual needs to escape to doom the next planet/plane then you still have a serious risk.


1 person marked this as a favorite.

The Knights of First Return control any attempts to travel to the planet Cronus, once known as Earth.

The Cronusverse

From a human perspective, explored space is often divided into three circles. Within the inner circle, incorporated space, one finds the homeworlds of humans. An estimated 300 billion corporate citizens inhabit 71 planets orbiting over two dozen stars.

The second circle, colonized space, includes the vast expanse in which freebooters, speculators, dreamers, and revolutionaries have established colonies; these colonies are usually controlled by their citizenry in some form of democracy.

Beyond colonized space is the rapidly expanding circle called ‘The Stretch.’ This includes all the planets to which humans have travelled but on which they have not established permanent settlements. Humans control no colonies in The Stretch and, when they do gather in small human communities, they are integrated into and dependent upon other races for their survival.

Any space outside of this expanding circle is referred to as ‘beyond The Stretch.’

Cronus

Near the center of it all, spins the planet once known as Earth. The human societies scattered across the galaxy remember it by many names: First-Earth, Gaia, Oerth, Aerth, among others. It calls itself Cronus now.

The Earth-that-was suffered immensely during humanity’s brief tenure.

The first thing the planet did after becoming sentient was to give humanity an exact timeline for its departure. At that time, humanity had already spread throughout their solar system and had prepared, but not yet sent, a terraforming expedition to Proxima b. Still, over 11 billion humans lived on Earth and they had no intention of leaving.

Humanity took a courageous and united last stand against a planet that declared itself willing to kill them. It refused to go. The peoples of Earth united and dedicated all of their science, technology, and prayer towards stopping or appeasing their genocidal host.

Humanity failed.

When the first deadline was missed, Cronus swallowed New Jersey. The second and third deadlines were met. Millions of ships left Earth in the hundred years that followed. Cities were emptied one at a time. The lights went out around the globe in one continent after the other as the last ships left. The view of the night sky from the surface of Earth was unpolluted by the glare of cities for the first time in centuries. Hardly anyone was left to gaze up in fear and wonder.

The first ships to leave carried terraforming equipment and in-stasis scientists, farmers, survivors, and soldiers to dozens of potential new homeworlds within a hundred light-years of Sol. Each year, thousands of ships followed those first ships. More than half went to Proxima b, but many went towards planets with which humans had had only a long distance relationship. There was no time to discover which planets were safe and inhabitable before another wave of ships followed.

It took years to get off of Cronus and the technology improved each year. When the first wave of settlers arrived on each new potential homeworld and woke from decades of cold sleep, they discovered that thousands of much faster ships had left Cronus years later, but had passed them in space. Entire colonies had been attempted and had disappeared before the intended first wave arrived with the equipment and knowledge to make these colonies viable. The First Exodus was a disaster.

Only a few hundred thousand humans remain on Cronus. They gather in scattered communities. They hide in caves, in deserts, in bunkers, on old oil rigs, and on otherwise deserted islands—anyplace off the grid and disconnected from other ecosystems and technological networks. Cronus hunts these few humans still attempting to live on the planet they defiantly call Earth; he finds them with satellites and chases them with storms. Humanity will never call Earth home again. No ship has landed or departed from Cronus in hundreds of years.


2 people marked this as a favorite.
Claxon wrote:

I think the real question isn't "Who would blockade a planet?" because given the right circumstances anyone might.

The real question is, "How could you blockade a planet?"

With the ability to plane shift, perhaps only possessed by a single individual on the planet, it would still be enough to bypass the blockade.

Whether or not this is relevant is questionable. Can they bring in goods to prevent a planet from being starved out? Maybe. With enough null space bags maybe they can.

Thank god no interstellar force has ever blockaded the Earth or we all would have starved to death.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Xenocrat wrote:
Claxon wrote:

I think the real question isn't "Who would blockade a planet?" because given the right circumstances anyone might.

The real question is, "How could you blockade a planet?"

With the ability to plane shift, perhaps only possessed by a single individual on the planet, it would still be enough to bypass the blockade.

Whether or not this is relevant is questionable. Can they bring in goods to prevent a planet from being starved out? Maybe. With enough null space bags maybe they can.

Thank god no interstellar force has ever blockaded the Earth or we all would have starved to death.

Realistically speaking, an interstellar blockade is less about stopping the passage of goods - because only a city planet like Coruscant won't be able to supply basic nutritional needs from planetside farmland - and more about being able to drop kinetic strikes from orbit whenever and wherever chosen.


1 person marked this as a favorite.
Xenocrat wrote:
Claxon wrote:

I think the real question isn't "Who would blockade a planet?" because given the right circumstances anyone might.

The real question is, "How could you blockade a planet?"

With the ability to plane shift, perhaps only possessed by a single individual on the planet, it would still be enough to bypass the blockade.

Whether or not this is relevant is questionable. Can they bring in goods to prevent a planet from being starved out? Maybe. With enough null space bags maybe they can.

Thank god no interstellar force has ever blockaded the Earth or we all would have starved to death.

Not every planet is going to be Earth. It may not be able to produce enough food to sustain its population. I also didn't mention food directly.

I said "can they bring in enough good to prevent the planet from being starved out?" Maybe it's power sources that come from off-world because of rare metals. Maybe it's other tech people rely on for daily life. Maybe it's water on a desert planet. Doesn't matter exactly what it is, but there is a good chance people could be in a difficult situation even if food supply isn't the specific problem.

The Exchange

1 person marked this as a favorite.

A blockade can be as simple as placing a fleet at the jump point for ftl travel. Where the beacon is.

Why bother encircling a planet when you can just simply intercept incoming ships at the transit lane.


1 person marked this as a favorite.
Wrath wrote:

A blockade can be as simple as placing a fleet at the jump point for ftl travel. Where the beacon is.

Why bother encircling a planet when you can just simply intercept incoming ships at the transit lane.

My understanding is that there isn't a specific point you have to jump to in each system, the Drift Beacons just make it easier to jump to. And more beacons make it progressively easier.

I've actually been looking to see if it's possible to use the drift drive in an atmosphere. That is to say, to jump right off a planet to somewhere else. I know for example, Star Trek had reasons why you couldn't enter warp while in atmosphere, but it only applies to low atmosphere. High atmosphere warp engagement was possible.


1 person marked this as a favorite.

Oh, that happened in Wildstar! It was the origin for the Mordesh race.

That said, I'm gonna join the camp who say a medical quarantine would be attended by the Stewards. A blockade seems more like something you'd to erect for an embargo or other form of indirect warfare, but seems to militaristic for a quarantine.


1 person marked this as a favorite.

Yeah a planet wide blockade because of space plague seems unlikely to work. Seems much more likely that you would simply control access into heavily populated areas and scan people coming in for disease. Are medical scanners a thing? Seems like they ought to be.


Kittyburger wrote:
Realistically speaking, an interstellar blockade is less about stopping the passage of goods - because only a city planet like Coruscant won't be able to supply basic nutritional needs from planetside farmland - and more about being able to drop kinetic strikes from orbit whenever and wherever chosen.

As an aside, unless it's specifically stated somewhere that it requires imports, even a city planet like Coruscant should be able to get away with plenty of high-density red light indoor farming, tended by hosts of robots and other inorganic things.

Admittedly, SW only has "sort of sometimes future tech, but sometimes retro" so it might not, but, in general, massive super-city planets are not actually unable o provide their own food, and, weirdly, should be able to sustain a much higher density of farming (and thus more readily available food supply), even compared to "green" planets (which are just super inefficient uses of space).

If you want some examples, check out Isaac Arther's stuff on YouTube - specifically, his Ecumenopolises and Arcology videos. I think it's mostly discussed in the Arcology video, though I'm no longer certain. :D

Acquisitives

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Claxon wrote:

I think the real question isn't "Who would blockade a planet?" because given the right circumstances anyone might.

The real question is, "How could you blockade a planet?"

With the ability to plane shift, perhaps only possessed by a single individual on the planet, it would still be enough to bypass the blockade.

Whether or not this is relevant is questionable. Can they bring in goods to prevent a planet from being starved out? Maybe. With enough null space bags maybe they can.

If you're goal is to keep people from leaving the planet in mass because you're worried about a disease...maybe it can work. You probably can't get enough people off-planet quickly enough to subvert it. Though, if you're looking at space disease and only one individual needs to escape to doom the next planet/plane then you still have a serious risk.

yeah... but have you read the discription of "plane shift"?

a cutter' have to be barmy to try to pull that off.


1 person marked this as a favorite.

I think that we're think too Sci-Fi and not enough Sci-Fantasy about this whole blockade thing.

Let's imagine that there's a particular ritual called "Planetary Lockdown" which requires several technomagical anchors carried by ships that need to orbit the planet in a certain distance from each other. Once all of the anchors are in place, a planetary shield is formed around the planet in question - no ship can leave, and any teleportation effects to or from the planet inside the shield automatically fail.

Of course, if one of the anchors is blown up, then the entire thing goes down or is at least significantly weakened.

Liberty's Edge

1 person marked this as a favorite.
Ventnor wrote:

I think that we're think too Sci-Fi and not enough Sci-Fantasy about this whole blockade thing.

Let's imagine that there's a particular ritual called "Planetary Lockdown" which requires several technomagical anchors carried by ships that need to orbit the planet in a certain distance from each other. Once all of the anchors are in place, a planetary shield is formed around the planet in question - no ship can leave, and any teleportation effects to or from the planet inside the shield automatically fail.

Of course, if one of the anchors is blown up, then the entire thing goes down or is at least significantly weakened.

Recycling the Worldwound's Wardstones are we ? ;-)


1 person marked this as a favorite.

It could easily be based on pre-gap Thaumaturgy, with technological anchors used to make the whole process relatively portable.

Acquisitives

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Ventnor wrote:

I think that we're think too Sci-Fi and not enough Sci-Fantasy about this whole blockade thing.

Let's imagine that there's a particular ritual called "Planetary Lockdown" which requires several technomagical anchors carried by ships that need to orbit the planet in a certain distance from each other. Once all of the anchors are in place, a planetary shield is formed around the planet in question - no ship can leave, and any teleportation effects to or from the planet inside the shield automatically fail.

Of course, if one of the anchors is blown up, then the entire thing goes down or is at least significantly weakened.

concur.


1 person marked this as a favorite.
Ventnor wrote:

I think that we're think too Sci-Fi and not enough Sci-Fantasy about this whole blockade thing.

Let's imagine that there's a particular ritual called "Planetary Lockdown" which requires several technomagical anchors carried by ships that need to orbit the planet in a certain distance from each other. Once all of the anchors are in place, a planetary shield is formed around the planet in question - no ship can leave, and any teleportation effects to or from the planet inside the shield automatically fail.

Of course, if one of the anchors is blown up, then the entire thing goes down or is at least significantly weakened.

It could be a thing, but as far as we know right now it isn't.


1 person marked this as a favorite.
Claxon wrote:
Ventnor wrote:

I think that we're think too Sci-Fi and not enough Sci-Fantasy about this whole blockade thing.

Let's imagine that there's a particular ritual called "Planetary Lockdown" which requires several technomagical anchors carried by ships that need to orbit the planet in a certain distance from each other. Once all of the anchors are in place, a planetary shield is formed around the planet in question - no ship can leave, and any teleportation effects to or from the planet inside the shield automatically fail.

Of course, if one of the anchors is blown up, then the entire thing goes down or is at least significantly weakened.

It could be a thing, but as far as we know right now it isn't.

It is if the GM wants to figure out how to have a quarantine event in their campaign and wants to figure out a way how it might work.


1 person marked this as a favorite.
Ventnor wrote:
Claxon wrote:
Ventnor wrote:

I think that we're think too Sci-Fi and not enough Sci-Fantasy about this whole blockade thing.

Let's imagine that there's a particular ritual called "Planetary Lockdown" which requires several technomagical anchors carried by ships that need to orbit the planet in a certain distance from each other. Once all of the anchors are in place, a planetary shield is formed around the planet in question - no ship can leave, and any teleportation effects to or from the planet inside the shield automatically fail.

Of course, if one of the anchors is blown up, then the entire thing goes down or is at least significantly weakened.

It could be a thing, but as far as we know right now it isn't.
It is if the GM wants to figure out how to have a quarantine event in their campaign and wants to figure out a way how it might work.

I mean, yes. But now all were saying is "The GM can do whatever they want". I was thinking about it from the perspective of "Given the rules we have in the CRB, could NPCs/PCs achieve a blockade on a planet. The answer mostly appears to be no.


1 person marked this as a favorite.
Claxon wrote:
Ventnor wrote:
Claxon wrote:
Ventnor wrote:

I think that we're think too Sci-Fi and not enough Sci-Fantasy about this whole blockade thing.

Let's imagine that there's a particular ritual called "Planetary Lockdown" which requires several technomagical anchors carried by ships that need to orbit the planet in a certain distance from each other. Once all of the anchors are in place, a planetary shield is formed around the planet in question - no ship can leave, and any teleportation effects to or from the planet inside the shield automatically fail.

Of course, if one of the anchors is blown up, then the entire thing goes down or is at least significantly weakened.

It could be a thing, but as far as we know right now it isn't.
It is if the GM wants to figure out how to have a quarantine event in their campaign and wants to figure out a way how it might work.
I mean, yes. But now all were saying is "The GM can do whatever they want". I was thinking about it from the perspective of "Given the rules we have in the CRB, could NPCs/PCs achieve a blockade on a planet. The answer mostly appears to be no.

Given the rules we have in the CRB, spaceships can fly out of a black hole.


1 person marked this as a favorite.

I didn't find rules on black holes, but I may have missed them.

Or it may be your point that there are currently no rules for black holes.


1 person marked this as a favorite.
Claxon wrote:

I didn't find rules on black holes, but I may have missed them.

Or it may be your point that there are currently no rules for black holes.

Closest thing we have is Extreme Gravity, and there's nothing about the rules there that keeps ships from escaping from any extreme gravity environment.


1 person marked this as a favorite.

So yes, as usual there are a lot of things not covered yet by the core rule book.

They may in the future release some sort of item(s) that would enable you to blockade a planet, but as of right now there isn't really anything. Further, as of right now there aren't rules for dealing with a black hole so we don't know how to handle it.

That said, you can't really say the lack of blockade items as a real rules absence as compared to rules for interacting with black holes.

We can (probably safely) assume that black holes exist, we don't know that blockade technology exists.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tarren the Dungeon Master wrote:

The Knights of First Return control any attempts to travel to the planet Cronus, once known as Earth.

The Cronusverse

From a human perspective, explored space is often divided into three circles. Within the inner circle, incorporated space, one finds the homeworlds of humans. An estimated 300 billion corporate citizens inhabit 71 planets orbiting over two dozen stars.

The second circle, colonized space, includes the vast expanse in which freebooters, speculators, dreamers, and revolutionaries have established colonies; these colonies are usually controlled by their citizenry in some form of democracy.

Beyond colonized space is the rapidly expanding circle called ‘The Stretch.’ This includes all the planets to which humans have travelled but on which they have not established permanent settlements. Humans control no colonies in The Stretch and, when they do gather in small human communities, they are integrated into and dependent upon other races for their survival.

Any space outside of this expanding circle is referred to as ‘beyond The Stretch.’

Cronus

Near the center of it all, spins the planet once known as Earth. The human societies scattered across the galaxy remember it by many names: First-Earth, Gaia, Oerth, Aerth, among others. It calls itself Cronus now.

The Earth-that-was suffered immensely during humanity’s brief tenure.

The first thing the planet did after becoming sentient was to give humanity an exact timeline for its departure. At that time, humanity had already spread throughout their solar system and had prepared, but not yet sent, a terraforming expedition to Proxima b. Still, over 11 billion humans lived on Earth and they had no intention of leaving.

Humanity took a courageous and united last stand against a planet that declared itself willing to kill them. It refused to go. The peoples of Earth united and dedicated all of their science, technology, and prayer towards stopping or appeasing their genocidal host.

Humanity failed.

When the first...

Gee, that sounds kind of familiar.


1 person marked this as a favorite.

Honestly, I think the main issue with blockading a planet would be sensors. You need to be able to *spot* ships trying to depart it. If the interpretation of sensor rules is such that a reasonable number of ships ( ie, not requiring a fleet of hundreds ) could surround a planet and have a reasonable chance of spotting any ship taking off, than the planet can be blockaded. Note that this doesn't mean escape is *impossible*, just that any ship trying to run the blockade needs to be able to outrun or outfight the blockading forces.

This doesn't stop Plane Shift or Interplanetary Teleport or things of that ilk, but if the reason your blockading is something where that actually matters? Your probably using the wrong solution to your problem.


1 person marked this as a favorite.
Metaphysician wrote:

Honestly, I think the main issue with blockading a planet would be sensors. You need to be able to *spot* ships trying to depart it. If the interpretation of sensor rules is such that a reasonable number of ships ( ie, not requiring a fleet of hundreds ) could surround a planet and have a reasonable chance of spotting any ship taking off, than the planet can be blockaded. Note that this doesn't mean escape is *impossible*, just that any ship trying to run the blockade needs to be able to outrun or outfight the blockading forces.

This doesn't stop Plane Shift or Interplanetary Teleport or things of that ilk, but if the reason your blockading is something where that actually matters? Your probably using the wrong solution to your problem.

That was my point the whole time.

If a medical quarantine is the reason you're blockading a planet (to prevent it from spreading) you're probably SOL. People can probably make it off planet, whether or not they're infectious is questionable.

Like I said, I would expect any place that was really worried about it to restrict access into the area and have medical scanners at entry points to identify people with the disease.


Eh, I tend to think "magic can let one teleport past a quarantine" would be balanced against "magic can let one cure a plague". Overall, both issues would cancel out, so a conventional physical quarantine would still be useful.

I more mean that, if the risk of even a single person getting off a planet is an unacceptable one, you probably shouldn't be using a blockade. You should be using *orbital bombardment*. Blockades would be for economic warfare, or for quarantine against more normal disease outbreaks, where controlling 99% of transit is effective and useful.

Community / Forums / Starfinder / Starfinder General Discussion / Who Would Blockade a Planet? All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion
Basic Party