
Wultram |
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The statement was tradition for traditions sake. That is quite different than saying traditions are inherently worthless. So to make this absolutely clear. If the tradition can't stand on it's own merits it is in the excat same boat as all new ideas that can't stand on their own merits. In short that means they are absolutely worthless.

Chromantic Durgon <3 |

Chromantic Durgon <3 wrote:I don't know that I'd agree with that. It strikes me as fitting that a paladin would be even harder on himself than his companions/superiors would be.Isonaroc wrote:That's why I said Paladin-ish. Gawain isn't the perfect Paladin (that would be Sir Galahad), but much of his character is Paladin-like. And, it should be noted, that after breaking his word he sought penance and received absolution from both the Green Knight and King Arthur, which is about as close as you get to an atonement spell in Arthurian legend.As I recall Arthur and the other knights actually thought he was making a fuss over nothing, which is both not atonement but also, not very Paladinlike of them.
I mean sure if your completely ignore the context
But having an affair with your hosts wife and lying about it out of cowardice is not nothing and those guys who thought it was nothing were paladins too (if your subscribe to the equivalency, which I don't), so unless you think Paladins are of the attitude that they should follow their code, but no-one else, including other Paladins should, then I don't know what you mean. And if you are of that opinion then I don't understand the point of your version of a Paladin, "I'm a beacon of law and goodness, which I encourage you to ignore".

Athaleon |
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Because other deities have warpriests, inquisitors, and archetypes of other classes to represent their holy warriors.
Yet LG uses those as well as Paladins.
Because not every god says "hey, i'm going to use this template of abilities to create my holy warriors"?
Why not? If, as I keep getting told, the mechanics shouldn't matter, why can't it work the other way around? Arguing from the game's internal logic doesn't work well when Chaotic and Evil have their own Paladin analogues.
Because paladins are legitimately more powerful and versatile out of combat than other martials and so the class comes with some restrictions?
Debatable. And since you brought up 3.5, the balance argument is an excuse available only in retrospect, because Paladins were certainly not a powerful class in that edition. Furthermore, Clerics are much more powerful, and they don't need to worship a deity either.
5e screwed them up in a way you like
I could just as well say 5e improved them in a way you don't like. Pathfinder's rules may say one thing about Paladins and LG but there's also Rule Zero, as well as the possibility of an Unchained Paladin or (dare I say it?) Pathfinder 2nd edition.

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If the tradition can't stand on it's own merits
Well, for a lot of people, it stands on it's own merits, you just won't accept it.
I could just as well say 5e improved them in a way you don't like.
You could, and with the same right Ryan Freire said the opposite. Which points at the fact that this is a matter of preference. And there's no logical argument which supports the one side over the other, because this isn't about logic.

Daw |

Since war may be on the horizon on the Gawain issue. Note that the Gawain role was filled by more than one name/station....
It was still living myth and difficult to just rewrite by the Francophiles.
It didn't fit, so you had to have characters going out of character trying to maintain the flow of events, which were still known by many, if not most of the people.
Bullet Points of the original myth.
- Green Knight comes in and gives challenge.
- Most everyone recognizes the trap, and do not want to step into it.
- Gawain, either through valor or naïveté accepts the challenge.
- Gawain reneges on his promise.
- With varying degrees of coerciveness, the Green Knight (and sometimes the threatened ruler) cause Gawain to stand by his word.
- Mostly Gawain receives mercy. This varies, in one version, he became the Green Knight.
Problem when working with a cross-cultured myth that everyone knows, a lot of stuff is a lot harder to work into your reimagining,

DeathlessOne |

I could just as well say 5e improved them in a way you don't like. Pathfinder's rules may say one thing about Paladins and LG but there's also Rule Zero, as well as the possibility of an Unchained Paladin or (dare I say it?) Pathfinder 2nd edition.
To be completely fair, Rule Zero means exactly squat unless you are playing in a home game and house-ruling. It remains a hypothetical, and as such, a topic that can not be really debated because it is not clearly defined, just as an 'Unchained' Paladin or Pathfinder 2nd edition is also.
I've stated before that you can not divorce the Code of Conduct from the Paladin without drastically altering what they are, what they stand for, and how the world perceives them. They would lose that shiny image that is so hard to obtain.
Pathfinder even made the code stricter because they used to have the ability to violate their code (not the evil part) as long as they did not do so in a 'gross manner', and still remain a Paladin (though allowing them to 'work' with evil characters was a ... slight ... improvement). I still hold Paladins to that older code where they do have a smidgen of wiggle room as far as lying and misleading goes.
As for the Arthurian example people have been giving of someone acting un-Paladin like ... I would suggest that you look past the man, for men are fallible, and judge the Paladin by the code they try to (and often fail) to uphold. The Paladin, and their code, is after all an ideal. Gawain wasn't a divine empowered holy warrior that had a direct link to a deity. He was just a man.

RDM42 |
Ryan Freire wrote:
Because other deities have warpriests, inquisitors, and archetypes of other classes to represent their holy warriors.Yet LG uses those as well as Paladins.
Quote:
Because not every god says "hey, i'm going to use this template of abilities to create my holy warriors"?Why not? If, as I keep getting told, the mechanics shouldn't matter, why can't it work the other way around? Arguing from the game's internal logic doesn't work well when Chaotic and Evil have their own Paladin analogues.
Quote:Because paladins are legitimately more powerful and versatile out of combat than other martials and so the class comes with some restrictions?Debatable. And since you brought up 3.5, the balance argument is an excuse available only in retrospect, because Paladins were certainly not a powerful class in that edition. Furthermore, Clerics are much more powerful, and they don't need to worship a deity either.
Quote:5e screwed them up in a way you likeI could just as well say 5e improved them in a way you don't like. Pathfinder's rules may say one thing about Paladins and LG but there's also Rule Zero, as well as the possibility of an Unchained Paladin or (dare I say it?) Pathfinder 2nd edition.
5e CHANGED them. Improved is arguable.

RDM42 |
RDM42 wrote:Are you seriously making the argument, that tradition for traditions sake has merit? Since logic based discussion isn't the deciding factor, I am stopping this here, there is nothing of value to be gained by continuing.Wultram wrote:"All arguments I don't like have no merit." I don't see that you have established that has having no merit - even a little bit. You WANT it to have no merit, but wanting doesn't make it so.RDM42 wrote:Your argument, in fact, boils down to 'that's how I like it' as well.
It is not emotion based. Part of the definition of paladin in the game is "lawful good holy champion." If you change that it has, in fact, become something else. Pretty much undeniably.
My position is backed up by logic and reason. Your side of the fence ain't so you are objectively wrong. Sure my position is "I would like it that way." But I reached that conclusion by other ways than emotion.
You do realize we are talking about the hypethetical scenario where paladin was desingned originally without alingment restrictions(the whole class itself, it could have restrictions in the same sense as invidual clerics have them.) So arguing how the class is defined in the corebook has no bearing on the argument. Even if it did that is still appealing to tradition, which as established is not an argument that holds any merit.
Since we are talking a game which has all sorts of built in 'traditions' that are largely kept for 'traditions sake' ...

Wultram |
Wultram wrote:If the tradition can't stand on it's own meritsWell, for a lot of people, it stands on it's own merits, you just won't accept it.
If you are going to quote me, at least quote the full context. Which was that argument of tradtion for traditions sake does not hold merit. If a particular tradition has merit never came to that statement. Not that I personally think that tradition in question has any merit on any reasonable measuring stick. Still I would appreciate if my posts were not dishonestly portrayed.

DeathlessOne |

My opinion too, but then, I like the traditional Paladin. It's not broken and doesn't need fixed. Players have to adapt to it's play style or should play something else. Unless you are houseruling it, then have fun. Just be sure to acknowledge that you are houseruling it. Intellectual honesty is key to a sound mind.

Blackwaltzomega |
Chromantic Durgon <3 wrote:in your opinion.Yup, but i mean...if all paladins have are oaths, There's really no difference between them and cavaliers.
Paladins have magical powers and aren't focused on horseback fighting. Cavaliers are nonmagical and almost exclusively focused on mounted combat.

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Bill Dunn wrote:Chromantic Durgon <3 wrote:I don't know that I'd agree with that. It strikes me as fitting that a paladin would be even harder on himself than his companions/superiors would be.Isonaroc wrote:That's why I said Paladin-ish. Gawain isn't the perfect Paladin (that would be Sir Galahad), but much of his character is Paladin-like. And, it should be noted, that after breaking his word he sought penance and received absolution from both the Green Knight and King Arthur, which is about as close as you get to an atonement spell in Arthurian legend.As I recall Arthur and the other knights actually thought he was making a fuss over nothing, which is both not atonement but also, not very Paladinlike of them.I mean sure if your completely ignore the context
But having an affair with your hosts wife and lying about it out of cowardice is not nothing and those guys who thought it was nothing were paladins too (if your subscribe to the equivalency, which I don't), so unless you think Paladins are of the attitude that they should follow their code, but no-one else, including other Paladins should, then I don't know what you mean. And if you are of that opinion then I don't understand the point of your version of a Paladin, "I'm a beacon of law and goodness, which I encourage you to ignore".
He did not have an affair with his host's wife, like, at all. The only thing he lied about was failing to mention the girdle he was given.

Chromantic Durgon <3 |

Chromantic Durgon <3 wrote:He did not have an affair with his host's wife, like, at all. The only thing he lied about was failing to mention the girdle he was given.Bill Dunn wrote:Chromantic Durgon <3 wrote:I don't know that I'd agree with that. It strikes me as fitting that a paladin would be even harder on himself than his companions/superiors would be.Isonaroc wrote:That's why I said Paladin-ish. Gawain isn't the perfect Paladin (that would be Sir Galahad), but much of his character is Paladin-like. And, it should be noted, that after breaking his word he sought penance and received absolution from both the Green Knight and King Arthur, which is about as close as you get to an atonement spell in Arthurian legend.As I recall Arthur and the other knights actually thought he was making a fuss over nothing, which is both not atonement but also, not very Paladinlike of them.I mean sure if your completely ignore the context
But having an affair with your hosts wife and lying about it out of cowardice is not nothing and those guys who thought it was nothing were paladins too (if your subscribe to the equivalency, which I don't), so unless you think Paladins are of the attitude that they should follow their code, but no-one else, including other Paladins should, then I don't know what you mean. And if you are of that opinion then I don't understand the point of your version of a Paladin, "I'm a beacon of law and goodness, which I encourage you to ignore".
Early in the thread I said the Chivalric equivalent of an affair. I was on my phone so couldn't be bothered to type that out again.
Chromantic Durgon <3 wrote:Divine Magic, Lay on hands, Smite, Immunity to disease, Auras...Everything seems to keep coming back to wanting the class abilities without the restrictions that come with them.
Then you're missing the point, and if I remember correctly, refuse to believe people aren't lying to you when they give a justification you don't agree with on this subject. So I suspect arguing with you about it is pointless.

Ryan Freire |

Then you're missing the point, and if I remember correctly, refuse to...
They should probably have more than blatantly wanting the class abilities without the restrictions attached to them then.
Grey paladin shows pretty well what design thinks about the alignment restriction and the level of power the class should have with that removed.

Ryan Freire |

No the Grey Paladin shows what the design team think a Paladin trying not to appear as a Paladin should look like.
The Tyrant and Anti-Paladin show the level of power they think is fair. I.E comparable.
Except the Anti-paladin is just as alignment restricted, and restricted to an alignment really very few GMs allow as a pc. The Anti-paladin is for all intents and purposes as much an NPC class as the Expert and Aristocrat.
And frankly the Tyrant is a half finished archetype. A lawful required class that can empower their weapon with anarchic, no adjustment to the spell list that swaps protection from law for protection from chaos. Half done and not a particularly great example.
Edit: the Insinuator is a better example, and it gets weakened auras, No bonus to saving throws, a weakened "lay hands" that only works on them as well as mercies that only work on them, A weakened smite and a code of conduct that somehow manages to make them even more difficult to use as a pc in a campaign.

Chromantic Durgon <3 |

Chromantic Durgon <3 wrote:No the Grey Paladin shows what the design team think a Paladin trying not to appear as a Paladin should look like.
The Tyrant and Anti-Paladin show the level of power they think is fair. I.E comparable.
Except the Anti-paladin is just as alignment restricted, and restricted to an alignment really very few GMs allow as a pc. The Anti-paladin is for all intents and purposes as much an NPC class as the Expert and Aristocrat.
And frankly the Tyrant is a half finished archetype. A lawful required class that can empower their weapon with anarchic, no adjustment to the spell list that swaps protection from law for protection from chaos. Half done and not a particularly great example.
its Alignment restricted, but it shows they think you can change a Paladin to fit any alignment and don't need to nerf it to do so. Although arguably lay on hands it better than their thing... touch of corruption is it?
The fact that a lot of GMs won't allow it doesn't really change anything about what I'm saying, they didn't make it an NPC class, its an alternate class. Same goes for the Tyrant, its lazily done but its not intentionally nerfed, because it doesn't need to be.Most people still want a Code they just want codes for every alignment, the problem isn't that characters are alignment locked, its that the class is alignment exclusive. Most people asking for the alignment lock change don't mind having to stick to an alignment, they mind that they have to stick to lawful good.
Anyway I've said all I need to on the matter, I think the point is pretty clear. We're just re-treading old ground.

Lady-J |
Lady-J wrote:The Raven Black wrote:Lady-J wrote:DeathlessOne wrote:all a paladin need is a code or an oath alignment should have nothing to do with it, if a paladin has a code of i must kill all of x race or die trying they must follow that code or fall its not however a LG code to follow and that's an example of a paladin code that already exists published by paizoLady-J wrote:cuz some of us want to play different kinds of paladins, ones that can lie or ones that can torture for information, or ones that would have no qualms about slaughtering all they view as heretics, ones that say screw the law i'm going to do good for the sake of doing good, ones that wont let society infringe on the territory of nature all of these are conceptsThat's great. I just see one problem with that. You are not describing a Paladin. A Paladin and their code can not be separated from each other without destroying what they represent. Go ahead and play your character, just don't expect other people to acknowledge you as a Paladin. You are not, or you have fallen. There exists other mechanics to play what you are looking for, though maybe not with full BAB and the moral satisfaction. The warpriest comes to mind, Champion of the Faith archetype. You can be Good, no real code outside of your deity, you get smite evil, though you don't get channel energy.
Don't get me wrong. A Paladin does struggle with those desires and anyone that tells you otherwise is lying to you. They simply choose the better (Good and Lawful) path at the end of the thought, regardless of how difficult it makes the decision. That is a Paladin.
Sources please ?
If you think about Torag's code, you are mistaken. As I state quite often, Torag is NOT the LG god of genocide
here's a few
Code of Conduct
Hunt aberrations and do not allow them to roam freely or harm others. Destroy them if you can, or banish them if you cannot.(doesn't matter what their alignment or intentions or circumstance you
Are those the Oaths of the Oathbound Paladin archetype ?
I do not equate them completely with the Code. And I think your take on them is a bit extreme and more leeway can be found
As a GM, I would judge how the acts of the Paladin fit both the Code and her Oaths before letting her fall. And I would likely warn her beforehand :-)
the oath replaces the normal code of conduct that's why they get a new code of conduct in the archetype

Lady-J |
Lady-J wrote:Doomed Hero wrote:cuz some of us want to play different kinds of paladins, ones that can lie or ones that can torture for information, or ones that would have no qualms about slaughtering all they view as heretics, ones that say screw the law i'm going to do good for the sake of doing good, ones that wont let society infringe on the territory of nature all of these are concepts that a paladin should be able to do but by raw they can notThis thread makes me realize how many people still don't know how paladins work, or how to play them.
There's nothing wrong with paladins. There's nothing wrong with the paladin code (any version of it). There are only things wrong with people who, for some reason, still have a very small and rigid view of what paladins are.
I'm kinda surprised. This subject has been talked to death over many editions, with whole essays being written by very good authors.
Given the resources at everyone's disposal these days, why is this still such a problem?
In this post, the word "paladin" could be replaced by "chaotic neutral characters."
You know, this sounds rather just like you want to play a paladin-variant whose ideal is "murderhobo well, murderhobo often". I think it may simply be that your description was overly casual, I'm not sure. For instance, I am of the opinion that any and all variants of paladin, regardless of alignment, should have serious dedication behind that alignment - "screw the law" just sounds like immature rebelliousness. I think you may well have actually meant a more coherent NG or CG paladin-variant concept, but all we have to go by is your description.
So I think some argument may be stemming simply from people's reaction to what they think you want, when that isn't what you actually want.
Also, it seems we're talking at cross-purposes. The post you replied to was, summarized, "this is why people shouldn't mind LG paladins existing. Why is this a problem?" You posted as if to...
the screw the law i'm doing good for good sake is by definition a chaotic good..... also you need to re read the thread then cuz there's atleast 5 people that are saying no other paladins than LG paladins

DeathlessOne |

the screw the law i'm doing good for good sake is by definition a chaotic good..... also you need to re read the thread then cuz there's atleast 5 people that are saying no other paladins than LG paladins
There are no Paladins that are not Lawful Good. At least, not according to the Pathfinder Core Rules. Anything else is a variant, a house rule, Rule Zero, and it stops at your game table. That is all we are saying.
Play your 'Paladin' of Freedom however you want. Just don't expect us to acknowledge or validate it's existence.

RDM42 |
Chromantic Durgon <3 wrote:No the Grey Paladin shows what the design team think a Paladin trying not to appear as a Paladin should look like.
The Tyrant and Anti-Paladin show the level of power they think is fair. I.E comparable.
Except the Anti-paladin is just as alignment restricted, and restricted to an alignment really very few GMs allow as a pc. The Anti-paladin is for all intents and purposes as much an NPC class as the Expert and Aristocrat.
And frankly the Tyrant is a half finished archetype. A lawful required class that can empower their weapon with anarchic, no adjustment to the spell list that swaps protection from law for protection from chaos. Half done and not a particularly great example.
Edit: the Insinuator is a better example, and it gets weakened auras, No bonus to saving throws, a weakened "lay hands" that only works on them as well as mercies that only work on them, A weakened smite and a code of conduct that somehow manages to make them even more difficult to use as a pc in a campaign.
Just make a different class. Easy.

Lady-J |
1 person marked this as a favorite. |
Athaleon wrote:5e CHANGED them. Improved is arguable.Ryan Freire wrote:
Because other deities have warpriests, inquisitors, and archetypes of other classes to represent their holy warriors.Yet LG uses those as well as Paladins.
Quote:
Because not every god says "hey, i'm going to use this template of abilities to create my holy warriors"?Why not? If, as I keep getting told, the mechanics shouldn't matter, why can't it work the other way around? Arguing from the game's internal logic doesn't work well when Chaotic and Evil have their own Paladin analogues.
Quote:Because paladins are legitimately more powerful and versatile out of combat than other martials and so the class comes with some restrictions?Debatable. And since you brought up 3.5, the balance argument is an excuse available only in retrospect, because Paladins were certainly not a powerful class in that edition. Furthermore, Clerics are much more powerful, and they don't need to worship a deity either.
Quote:5e screwed them up in a way you likeI could just as well say 5e improved them in a way you don't like. Pathfinder's rules may say one thing about Paladins and LG but there's also Rule Zero, as well as the possibility of an Unchained Paladin or (dare I say it?) Pathfinder 2nd edition.
5e improved paladins considerably, not shoe horned into LG yes plz, my cha to my allies saves yes plz, my allies are now immune to fear,charm and compulsion yes plz, my aura area gets larger when i level up yes plz, the only downside is the reduction of smites power and the wonky lay on hands they get

PossibleCabbage |

I mean, I personally run a setting where "objective alignment" is not a thing. But even then, where you don't write alignment on your sheet because it's meaningless, I nonetheless require Paladins to live up to the values of the best version of what would otherwise be "lawful good" because that's how I conceive of the class.
So the idea that people want "Chaotic Neutral Paladins" seems to me like people who are just fishing for class mechanics, or people who wish that other alignments got their own signature class (which I would be fine with, just so long as they're not Paladins.)

Blackwaltzomega |
I mean, I personally run a setting where "objective alignment" is not a thing. But even then, where you don't write alignment on your sheet because it's meaningless, I nonetheless require Paladins to live up to the values of the best version of what would otherwise be "lawful good" because that's how I conceive of the class.
So the idea that people want "Chaotic Neutral Paladins" seems to me like people who are just fishing for class mechanics, or people who wish that other alignments got their own signature class (which I would be fine with, just so long as they're not Paladins.)
Personally I do prefer 5e's consideration that Paladins should be good but don't necessarily have to be lawful good and can have different oaths to prioritize different things, but I understand 3e's insistence that if the class abides by a code it ought to be lawful.
An insistence the entire Antipaladin class undermines, I should point out, but still.
My personal take on it is that the paladin should be alignment-locked, but either alignment-lock it in the four corners with four somewhat different sets to show them as crusaders of the four "extreme" alignments" or alignment lock it on one axis, specifically you have to be one of the three flavors of good. There are a number of classes alignment-locked on one axis of the alignment.
I don't particularly think neutrality deserves paladin-type characters, given that neutrality doesn't really inspire fervor the way extremes do and from a gameplay perspective because neutral alignments are already playing on easy mode in that neutrality is very easy to bend to whatever's most expedient at the time while also being less vulnerable to alignment-targeting effects.

Ryan Freire |

And lets address the "more cha than a paladin might like" comment earlier in the thread.
Things Cha affects:
Your saving throws
Your spell save DC's
# of times you can lay hands
AC from smite evil
Bonus to hit from smite evil
Spell access and bonus spells
Access to a feat that lets you raise the freakin dead at a 5000 gp savings
There isn't a single stat that affects more of the class than charisma.

Doomed Hero |
2 people marked this as a favorite. |

the idea that people want "Chaotic Neutral Paladins" seems to me like people who are just fishing for class mechanics, or people who wish that other alignments got their own signature class (which I would be fine with, just so long as they're not Paladins.)
This is exactly my take on the discussion too. Well phrased.

thorin001 |
1 person marked this as a favorite. |

We still have yet for anyone to give a clean answer of why Lawful Good AND Chaotic Evil are the only alignments(*) allowed to have Holy Warrior base classes, other than Sacred Cows(**).
(*)That is, until the most recent archetypes came along; however, while the Insinuator and Tyrant Antipaladin archetypes are serviceable if not outstanding, the Grey Paladin archetype is just bad unless the situation just happens to match its abilities, and even then it still is still quite lacking.
(**)Which, even though I am basically vegan, makes me want to have some hamburgers.
The answer is legacy. 1st edition modeled them after the Knights of the Round Table. The highest of Christian ideals was determined by Gygax to be represented by Lawful Good. That made Lawful Good the only alignment pure enough for paladins.

Steelfiredragon |
yawn.
holy warrior this holy warrior that.
I STILL say remove the Lawful alignment from the paladin and leave it "MUST BE GOOD ALIGNED" you can say it wont be a paladin all you want, but that does NOT make it so.
you can say wotc screwed up the paladin in 5e, doesnt make it so either.
course the opposite is also true too....
legacies... bah. tradition, traditions state that times and things change.
I once met a person who told me that demi humans should not be paladins.
3e comes and we have elven paladins, dwarven paladins.
3e comes and we get variant paladins( ick ahted thoughs, switched too much around and became un regonizable)
4e comes and the game is .....different. code is still there, alignment,,
pathfinder comes and we still ahve the same issues, the code or the lawful deal. the anti paladin returns, the mounted cavalier shows up along with the war priest and inquisitor
5e comes around and has oaths and with those oaths different switches from one to the other.
playing a warpriest or inquisitor are no substitute for a paladin.
an inquisitor can take the place of a cleric to a degree, but it is no replacement for that either.
the warpriest low bab, one of its abilities is good enough to make up for the smite and all.
also, the inquisitor just allows for a character to be a paranoid homicidal maniac of any alignment

Steelfiredragon |
also this is my last post on this matter.
traditionalists are waay to stuck in their ways to change
and those who would like to see part of it change also are to stuck in their ways.
no middle ground.
reminds me of an episode of naruto, where one of the kages stated the best thing about living a long life is that you get to see things change.
laters. now only if I can stop reading this thread.

Bard of Ages |

Does any of this matter outside of PFS? If there was one good thing about 5e (and keep in mind, I. AM. NOT. A. FAN. of 5e.) It was a heavy revival of rule 0 to the point of beating people over the hsad with it. So the core rules say a paladin has to be LG, so what? Does anyone here really and truly NEED the rules changed when they can just change the rules at their table? Yeah, I like the idea of the LG paladin in my games to the point I have banned the tyrant, insinuator, and grey paladins. I rewrote the oath paladin oaths. That's MY table. MY game. Why are we arguing about what's better instead of heading to the home brew forums to rebuild what we don't like?

Lady-J |
Does any of this matter outside of PFS? If there was one good thing about 5e (and keep in mind, I. AM. NOT. A. FAN. of 5e.) It was a heavy revival of rule 0 to the point of beating people over the hsad with it. So the core rules say a paladin has to be LG, so what? Does anyone here really and truly NEED the rules changed when they can just change the rules at their table? Yeah, I like the idea of the LG paladin in my games to the point I have banned the tyrant, insinuator, and grey paladins. I rewrote the oath paladin oaths. That's MY table. MY game. Why are we arguing about what's better instead of heading to the home brew forums to rebuild what we don't like?
because not all gms will make the change themselves to allow non LG paladins

DeathlessOne |

There is a middle ground. Keep the Paladin LG as they already are. Created your own spinoff classes with similar/carbon copy abilities as you are want to. Do not call them Paladins.
It is easy.
Edit: Ninja'd ha
because not all gms will make the change themselves to allow non LG paladins
That's table variation for you. If the DM/GM says no, it isn't going to happen. You can't force people to accept your idea and give it approval.

Blackwaltzomega |
Can someone name for me a single ability of the Paladin class which would be thematically inappropriate for a Chaotic Good character (which cannot be fixed by simply switching alignment tags)?
The answer is there are none, which is part of why I feel like it's fine for Paladins to be Always Good rather than Always Lawful Good. The auras all reference things that Good cares about in general. The only thing about the class that makes it Lawful Good specifically is that paladins live by a strict code. If you shift it that Paladins are instead Paladins because they are empowered by their dedication to the ideals of good and their personal moral fortitude, I see no reason the noble guardian we're familiar with and the free-spirited knight-errant guided only by their belief in doing what's right no matter what can't both be paladins. The class has always cared a lot more about good than about law.

Athaleon |
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"A holy warrior for every alignment" is only tinkering with the problem that is alignment itself. I was about to ask if people thought a Chaotic Good Paladin (call it a Liberator or something if spreading the Paladin name really offends you) with all the Law penciled out and Chaos written in would be acceptable. But then I realized that there is very little about the core Paladin that's actually beholden to Law: They detect and smite Evil, not Chaos. Their code says they must "respect legitimate authority", presumably legitimate in this context means non-Evil.
Athaleon wrote:You can take issue with it all you like, removing alignment restrictions from the paladin class is screwing them up.RDM42 wrote:Exactly my point. His phrasing was what I took issue with.
5e CHANGED them. Improved is arguable.
Your idea of Paladins is not the One True one, certainly not enough to justify making such an arbitrary statement. And everyone seems to be ignoring that 5e Paladins must still adhere to a Code of Conduct that requires good behavior.
The alignment restriction is a balancing factor
Already addressed: The Paladin is arguably stronger than other martials but it's not stronger than (say) the Cleric, along with a lot of other classes that are under a looser alignment restriction, or none. And it's an excuse available only in retrospect, as all the same arguments apply to 3.5e Paladins, which were certainly not among the stronger classes in that edition.
I understand 3e's insistence that if the class abides by a code it ought to be lawful.
Ought to be, but a Cleric who must serve his deity still has some wiggle room, and a Cavalier who must abide by his Order's code can be any alignment. And simply putting voluntary restrictions on your own behavior doesn't make people Lawful, or else Chaotic Good would be an impossible alignment to hold.
As for the Lawful Barbarian: Why the hell not? Nothing about the Barbarian class requires them to uphold anarchy against the creeping advance of order. Nothing about Rage or any of its nature-oriented class features are antithetical to a Lawful persuasion; there are several ways, a few of which are even non-magical, to get Rage as a Lawful character (including from the Lawful Good Empyreal Lord Ragathiel).
It all just goes back to the observation that there is very little difference between Lawful and Chaotic characters in practice, unless they are cartoonishly zealous about imposing order or spreading anarchy.
We can compromise if you just give up
Classic.

Lady-J |
Can someone name for me a single ability of the Paladin class which would be thematically inappropriate for a Chaotic Good character (which cannot be fixed by simply switching alignment tags)?
i would also like to know what ability the paladin cases has that besides just altering alignment tags that any other alignment couldn't also have

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Doomed Hero wrote:no its a fu*king paladin quite a few of those actions were done by my 5e paladin most of those actions fell in line with my oath quite wellLady-J wrote:That's not a paladin. That's an Inquisitor. Or a warpriest.Doomed Hero wrote:cuz some of us want to play different kinds of paladins, ones that can lie or ones that can torture for information, or ones that would have no qualms about slaughtering all they view as heretics, ones that say screw the law i'm going to do good for the sake of doing good, ones that wont let society infringe on the territory of nature all of these are concepts that a paladin should be able to do but by raw they can notThis thread makes me realize how many people still don't know how paladins work, or how to play them.
There's nothing wrong with paladins. There's nothing wrong with the paladin code (any version of it). There are only things wrong with people who, for some reason, still have a very small and rigid view of what paladins are.
I'm kinda surprised. This subject has been talked to death over many editions, with whole essays being written by very good authors.
Given the resources at everyone's disposal these days, why is this still such a problem?
In this post, the word "paladin" could be replaced by "chaotic neutral characters."
it's like saying that I want to play a ninja that gets to cast simulacrum and flame strike because I can do that in my Exalted game (naruto would be a more likely arguement but Exalted would be a more fair comparison)