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Ok so last chance is before next game, thanks.
Actually it is after your next game. Until you have played at 2nd (or higher) level the character is still in a state of flux and can be altered at will.
The "or higher" is in case you decide to apply some GM credits to the character between achieving 2nd level and actually playing the character again.

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page 35 of the Guild Guide
Level 1 characters may be rebuilt per the rules in Appendix 1: Character Creation. This is not a necessary step to completing a Chronicle sheet after an adventure, but a Chronicle sheet is required in order to confirm the changes. The same is true for retraining, as described below.
So the level 1 changes are like building a character from scratch, then applying the earned chronicle sheets. (so no real need to "sell back" anything.)

JDLPF |

That... seems open to interpretation.
After all, a chronicle sheet specifies items purchased and sold. If you're applying that chronicle sheet, you're applying those purchased and sold items too.
Am I missing something that says you ignore gold spent on a chronicle sheet when rebuilding a character?

JDLPF |

It's clear you need to note the change on your next chronicle sheet from page 8 of the guide.
When rebuilding your character in any way, you must describe all changes on your next Chronicle sheet in the Notes section, and your GM must initial that section.
But the same page gives very specific circumstances where gear is allowed to be sold back at full price, mostly related to when a rule gets errata.
Class Features, Prestige Class Features, and Archetype Abilities: If an ability-score-dependent feature of a class, prestige class, or archetype is altered at any time, you can rebuild your character to its current XP. Keep the same equipment, but you can resell any equipment that augments the altered ability score at its full market price.
If a class, prestige class, or archetype changes in such a way that you no longer have proficiency with a given weapon or armor type, you can sell back the affected equipment—and only the affected equipment—at full market value.
I don't see anything else on page 8 that lets you get full price for your gear when rebuilding your level 1 character.
Likewise, Appendix 1 states you get 150 gp starting wealth, and refers back to Chapter 4 for buying and selling rules.
Is there something I'm failing my Perception check on here?
Edit: Aha, I found it!
http://paizo.com/paizo/faq/v5748nruor1fq#v5748eaic9qye
For first level retraining, can I sell back my gear at full price?
Yes.
Looks like this isn't in the most current version of the FAQ however.

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Bret, the 1st-level rebuild, as I understand it, has no in-world analogy. It's not as if the character were once a half-orc slayer, and somehow became a sylph warpriest of Nethys. It's a revision of history, not a historic change.
If the character paid Prestige for an item she can no longer use, I don't think it's reasonable to expect her to keep it.

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I'm pretty sure that you can trade in items bought with prestige the same as bought with gold -- in other words, as long as they aren't expendables that have been used or partially used. So no swapping a wand of CLW that you've used a charge on for a wand of infernal healing. And obviously not recovering prestige spent on spellcasting services. Vanities in less sure about, but probably no.

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Given what the 1st level rebuild lets you do (mostly for new players), returning equipment at full price is almost a requirement.
Bob makes a Undine Slayer and buys Leather Lamellar Armor (60) and a Falchion (75 gp) and 15 gp of misc gear.
Bob plays Confirmation and decides he finds slayer boring and Undine was a bad choice.
Bob rebuilds into an Elf Wizard. He sells back his armor and weapon at half (67.5 gp) and buys a spell component pouch (5 gp) and 2 scrolls (50 gp) and his original 15 gp of gear with 12.5 gp in change.
Bob plays Wounded Wisp and doesn't use the scrolls. He also decides Wizard is too complicated for him right now.
He rebuilds into Human Oracle (Battle) with... 47.5 gp to work with.
EDIT: To make it more poignant, rather than Evergreens, let's say they ran three scenarios, each with a unique boon so just tossing the character in the back of their bag and making another isn't an option.