Named bows, is the composite aspect "locked in" in PFS?


Pathfinder Society


So, I came across the Kinbonded Bow yesterday, and thought it might be a nice purchase for my low-level PFS archer until she is high enough level to qualify for improved precise shot. Then I realized the description says it is a +1 longbow. Not a +1 composite longbow. So no strength to damage, so basically worthless. THEN it occurred to me that the problem would apply even to named composite longbows, because their strength rating will almost always not be the same as mine. If you buy a named bow in Pathfinder Society, can you buy it at a different strength rating, or is it "locked"? Also, can a named longbow be purchased as a named composite longbow?
Knowing PFS, I'm assuming it is locked and "no" to the second question, but I figured I'd ask in case there was some ruling I missed somewhere.

1/5

As far as I know
it's locked as is.
no you can't get a named item that is different from the actual item.
just like you guessed

Sczarni 5/5 5/55/5 ***

Just build an Archer without a Strength mod and put those Attribute Points into something else.

"Worthless" is a bit harsh.


Thomas Hutchins wrote:

As far as I know

it's locked as is.
no you can't get a named item that is different from the actual item.
just like you guessed

Yeah, I figured as much.

I only hoped that "Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions." meant that maybe a composite bow of whatever rating you wanted could be upgraded to a named item, but PFS, she is a harsh mistress.

Nefreet wrote:

Just build an Archer without a Strength mod and put those Attribute Points into something else.

"Worthless" is a bit harsh.

Hahahahahahahahahah haha hah ha

Archers are already at best slightly underpowered in Pathfinder no matter how you build them (they really only do one thing, ranged damage, and there are better ways of doing it), but an archer that can't add an ability score to their damage is completely worthless as a damage dealer and better be able to do something else to contribute.

Granted, you can add int to damage, but only on one attack per round and it costs you a feat. And you can add Wis to damage, but the earliest level to pull that off is level 14, so not viable for PFS.

At any rate, the archer is already built and in play and is built around boosting her strength and dex.

1/5

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You my friend must be unfamiliar with many archers, archery is the most OP style in Pathfinder and works well with many classes. I could probably quickly build a handful of archer with no ability score to damage that out damage your archers if you feel archery is weak.

Sczarni 5/5 5/55/5 ***

Indeed. You absolutely do not need a high Strength to be an archer. And PFS has enough damage dealers. There are more ways to contribute.

But if your already built archer is Strength-based, then that particular bow isn't useful to *you*. It's still not worthless.

Shadow Lodge 5/5

2 people marked this as a favorite.
Michael Haneline wrote:
Archers are already at best slightly underpowered in Pathfinder no matter how you build them (they really only do one thing, ranged damage, and there are better ways of doing it), but an archer that can't add an ability score to their damage is completely worthless as a damage dealer and better be able to do something else to contribute.

To quote you...

Michael Haneline wrote:
Hahahahahahahahahah haha hah ha

That's some funny stuff there.

5/5 5/55/55/5

Thomas Hutchins wrote:
You my friend must be unfamiliar with many archers, archery is the most OP style in Pathfinder and works well with many classes. I could probably quickly build a handful of archer with no ability score to damage that out damage your archers if you feel archery is weak.

Not that archery isn't very powerful, but missng 4 to 5 points of damage per hit is a pretty big shot to any build.

1/5

BigNorseWolf wrote:
Thomas Hutchins wrote:
You my friend must be unfamiliar with many archers, archery is the most OP style in Pathfinder and works well with many classes. I could probably quickly build a handful of archer with no ability score to damage that out damage your archers if you feel archery is weak.
Not that archery isn't very powerful, but missing 4 to 5 points of damage per hit is a pretty big shot to any build.

True, they wont be winning the DPR olympics, but you can get a build that contributes solid damage.

Plus 4-5 damage via str on archery is RATHER high don't you think?

5/5 5/55/55/5

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DO YOUR ARCHERS EVEN BEND, BOW?


Thomas Hutchins wrote:
You my friend must be unfamiliar with many archers, archery is the most OP style in Pathfinder and works well with many classes. I could probably quickly build a handful of archer with no ability score to damage that out damage your archers if you feel archery is weak.

I'd love to see any archer builds you have so that I may learn to build better PFS legal archers. Unless they are spellcasters that just happen to use bows, in which case its like, yeah, paizos give spellcasters all the love, news at 11, I get it.

My current str/dex build I'm going for uses a combination of the rage of a barbarian with the primal hunter archetype dip and mutagen from fighter with mutation warrior archetype. Not sure if I'll be working other classes in there. +4 morale to str from rage, +2 untyped to ranged attack rolls from rage, +4 alchemical to str or dex from mutagen (or +6 to one and +4 to the other if I get high enough in fighter to get great mutagen, but play opportunities above level 11 are so scarce I don't think about it much), and plus all the usual archer bonuses from the many archer feats (PBS, deadly aim, rapid shot, many shot, improved snap shot combined with combat reflexes, clustered shot) and "standard" magic items.

Nefreet wrote:
And PFS has enough damage dealers. There are more ways to contribute.

No disagreement there, but there is a difference between being an archer and a class that is useful in other ways (bard, rogue, etc) who just happens to use a bow when not using their other talents.

Quote:
But if your already built archer is Strength-based, then that particular bow isn't useful to *you*. It's still not worthless.

Fair enough. Also, I should apologize for my "laughing". In retrospect it was condescending and rude of me.

Thomas Hutchins wrote:
BigNorseWolf wrote:
Thomas Hutchins wrote:
You my friend must be unfamiliar with many archers, archery is the most OP style in Pathfinder and works well with many classes. I could probably quickly build a handful of archer with no ability score to damage that out damage your archers if you feel archery is weak.
Not that archery isn't very powerful, but missing 4 to 5 points of damage per hit is a pretty big shot to any build.

True, they wont be winning the DPR olympics, but you can get a build that contributes solid damage.

Plus 4-5 damage via str on archery is RATHER high don't you think?

No? I'm planning on getting +6 to +9 str damage on archery for most of my character's career...

BigNorseWolf wrote:
DO YOUR ARCHERS EVEN BEND, BOW?

Hahahahahahahahahah haha hah ha

(Non condescending this time)

The Exchange 3/5

Both of my archers are also full casters who made no sacrifices to their casting stat pretty much.

The high level eldritch knight does 30d6+96 with normal every single round attacks. He has 12 strength.

The mid level inquisitor does 5d8+10d6+50 and gets an additional 10d6+5 from sneak attack and point-blank sometimes. He has 10 strength.

I mean they could get more damage from strength but it is such a drop in the bucket it just doesn't matter. I agree on just making a no strength archer and put your points elsewhere.

Scarab Sages

Even if it can't be adjusted, there is always Exceptional Pull


Ragoz wrote:

Both of my archers are also full casters who made no sacrifices to their casting stat pretty much.

The high level eldritch knight does 30d6+96 with normal every single round attacks. He has 12 strength.

The mid level inquisitor does 5d8+10d6+50 and gets an additional 10d6+5 from sneak attack and point-blank sometimes. He has 10 strength.

I mean they could get more damage from strength but it is such a drop in the bucket it just doesn't matter. I agree on just making a no strength archer and put your points elsewhere.

As I said before, I'm not talking about casters who happen to use bows. If you're a full caster you can wreck the game completely unarmed. The bow is just flavor. Telling me what your full caster can do with archery is not an accurate measure of how good or bad archers are, its a measure of how good full spellcasters are.

Murdock Mudeater wrote:
Even if it can't be adjusted, there is always Exceptional Pull

Yeah, and I have that for free with the barbarian archetype, but it doesn't make any difference on a non composite bow and even on a composite bow, it doesn't make enough difference.

Scarab Sages

Michael Haneline wrote:
Murdock Mudeater wrote:
Even if it can't be adjusted, there is always Exceptional Pull
Yeah, and I have that for free with the barbarian archetype, but it doesn't make any difference on a non composite bow and even on a composite bow, it doesn't make enough difference.

Ah.

Just wondering, which named bow were you thinking of? There aren't that many of them. Some even, specifically, adjust to the user.

The Exchange 3/5

Michael Haneline wrote:
As I said before, I'm not talking about casters who happen to use bows. If you're a full caster you can wreck the game completely unarmed. The bow is just flavor. Telling me what your full caster can do with archery is not an accurate measure of how good or bad archers are, its a measure of how good full spellcasters are.

I wouldn't call the bow flavor so much as it is just easily the best way to do top tier damage. I still invested 7 feats toward archery on the inquisitor (and growing) and 10 on the eldritch knight. It is entirely part of the character and what they do but I don't let archery pigeonhole what they are capable of. Sure the fact they have this as an option speaks to the flexibility of caster classes but that is why I picked it.

If the prestige class with STR to hit on bows ranged attacks becomes legal I'm 100% sure a really high damage archer will come from that.


Murdock Mudeater wrote:
Michael Haneline wrote:
Murdock Mudeater wrote:
Even if it can't be adjusted, there is always Exceptional Pull
Yeah, and I have that for free with the barbarian archetype, but it doesn't make any difference on a non composite bow and even on a composite bow, it doesn't make enough difference.

Ah.

Just wondering, which named bow were you thinking of? There aren't that many of them. Some even, specifically, adjust to the user.

As I said in the OP, it was the kinbonded bow. It becomes quite underpowered at higher levels but it is cheap enough to get relatively early and serves as an improved precise shot substitute for a little while. Magic ammunition and the gloves that make every weapon you hold corrosive could help, but not being to add strength is a total deal breaker.

It just got me thinking in general and looking at other named bows and they all are either not composite or have low strength ratings.


Ragoz wrote:
Michael Haneline wrote:
As I said before, I'm not talking about casters who happen to use bows. If you're a full caster you can wreck the game completely unarmed. The bow is just flavor. Telling me what your full caster can do with archery is not an accurate measure of how good or bad archers are, its a measure of how good full spellcasters are.

I wouldn't call the bow flavor so much as it is just easily the best way to do top tier damage. I still invested 7 feats toward archery on the inquisitor (and growing) and 10 on the eldritch knight. It is entirely part of the character and what they do but I don't let archery pigeonhole what they are capable of. Sure the fact they have this as an option speaks to the flexibility of caster classes but that is why I picked it.

If the prestige class with STR to hit on bows ranged attacks becomes legal I'm 100% sure a really high damage archer will come from that.

The primary source of your power is still being a full spellcaster. Your advice to being a better archer basically boils down to "be a spellcaster". You could apply that to literally any character concept. How to be a better barbarian? Be a spellcaster. Your buff spells are way better than rage. How to be a better defending fighter? Be a spell caster. Focus on conjuration. How to be a better rogue? Be a spellcaster. Invisibility is better than stealth. Detect magic automatically finds all the magic traps. You can do more damage with spells than with sneak attack, and they usually work against undead, constructs, and oozes too. Etc.

I've played many, many spellcasters in the 3.5 days. Trying to play some classes that AREN'T tier 1 and figure out how to make them work now.

The Exchange 3/5

Maybe play an archer monk who goes into Evangelist for wisdom to damage much later? The bow has no strength rating and therefore any class who doesn't use strength will simply be at an advantage.

If it doesn't work for your character it isn't useless just not for you. Many characters can use this.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Michael Haneline wrote:
Ragoz wrote:
Michael Haneline wrote:
As I said before, I'm not talking about casters who happen to use bows. If you're a full caster you can wreck the game completely unarmed. The bow is just flavor. Telling me what your full caster can do with archery is not an accurate measure of how good or bad archers are, its a measure of how good full spellcasters are.

I wouldn't call the bow flavor so much as it is just easily the best way to do top tier damage. I still invested 7 feats toward archery on the inquisitor (and growing) and 10 on the eldritch knight. It is entirely part of the character and what they do but I don't let archery pigeonhole what they are capable of. Sure the fact they have this as an option speaks to the flexibility of caster classes but that is why I picked it.

If the prestige class with STR to hit on bows ranged attacks becomes legal I'm 100% sure a really high damage archer will come from that.

I've played many, many spellcasters in the 3.5 days. Trying to play some classes that AREN'T tier 1 and figure out how to make them work now.

Except you just ranted about tier 3 classes. Yes being a spellcaster doesn't automatically make you tier 1. In fact Eldritch Knight Im pretty sure is a lower tier than anything you are currently trying to play.


Ragoz wrote:
Maybe play an archer monk who goes into Evangelist for wisdom to damage much later?

As I said before: "Granted, you can add int to damage, but only on one attack per round and it costs you a feat. And you can add Wis to damage, but the earliest level to pull that off is level 14, so not viable for PFS."

Ragoz wrote:

The bow has no strength rating and therefore any class who doesn't use strength will simply be at an advantage.

If it doesn't work for your character it isn't useless just not for you. Many characters can use this.

I already conceded this point when Nefreet made it earlier. Don't know what else you want from me on that.

MadScientistWorking wrote:
Michael Haneline wrote:
Ragoz wrote:
Michael Haneline wrote:
As I said before, I'm not talking about casters who happen to use bows. If you're a full caster you can wreck the game completely unarmed. The bow is just flavor. Telling me what your full caster can do with archery is not an accurate measure of how good or bad archers are, its a measure of how good full spellcasters are.

I wouldn't call the bow flavor so much as it is just easily the best way to do top tier damage. I still invested 7 feats toward archery on the inquisitor (and growing) and 10 on the eldritch knight. It is entirely part of the character and what they do but I don't let archery pigeonhole what they are capable of. Sure the fact they have this as an option speaks to the flexibility of caster classes but that is why I picked it.

If the prestige class with STR to hit on bows ranged attacks becomes legal I'm 100% sure a really high damage archer will come from that.

I've played many, many spellcasters in the 3.5 days. Trying to play some classes that AREN'T tier 1 and figure out how to make them work now.
Except you just ranted about tier 3 classes. Yes being a spellcaster doesn't automatically make you tier 1. In fact Eldritch Knight I'm pretty sure is a lower tier than anything you are currently trying to play.

I mean I guess it really depends how he built his Eldritch Knight. He appears to be making 6 attacks per round at 5d6+16 per attack. I'm guessing 4 of that 16 is from arcane strike, 4 from GMW, and +8 from deadly aim, give or take? 2d6 is most likely from gravity bow since there's no 1d8 in there (though maybe he's playing a small archer), so most likely a wizard or sorcerer? I'd guess the other 3d6 is elemental... 1d6 whatever on his bow, let's say shocking, 1d6 from the flame arrow spell, and 1d6 acid from deliquescent gloves.

The Exchange 3/5

I don't want anything at all from you. The point was you do not need a stat bonus to damage to make viable high damage characters with archery. You already seem to know this too so you know the bow isn't worthless.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Can the Adaptive property be added to a "named" bow? It is a flat cost?

I understand that the bow has to be composite so my question may be theoretical.

The Exchange 3/5

It is still a magical weapon property so it can't.

5/5 5/55/55/5

can't modify a named weapon unless it lets you. So thats a no go. (first thing i thought of too)

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Ok thanks.

Scarab Sages

Michael Haneline wrote:
As I said in the OP, it was the kinbonded bow. It becomes quite underpowered at higher levels but it is cheap enough to get relatively early and serves as an improved precise shot substitute for a little while. Magic ammunition and the gloves that make every weapon you hold corrosive could help, but not being to add strength is a total deal breaker.

Noticed after I posted, but I can't seem to find it online. Got a link?


Murdock Mudeater wrote:
Michael Haneline wrote:
As I said in the OP, it was the kinbonded bow. It becomes quite underpowered at higher levels but it is cheap enough to get relatively early and serves as an improved precise shot substitute for a little while. Magic ammunition and the gloves that make every weapon you hold corrosive could help, but not being to add strength is a total deal breaker.
Noticed after I posted, but I can't seem to find it online. Got a link?

http://www.pfsdb.com/magicitems/kinbonded-bow

It's a nice special ability, considering that Improved Precise Shot isn't available until the double digit levels. Shame it doesn't exist in a form that can be put a more custom bow.

Second Seekers (Roheas) 4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Appalachia

Some things really ought to be +gold enhancements to a bow rather than 'unique'named effects and kinbonded definitely feels like one of them.

Scarab Sages

Michael Haneline wrote:
It's a nice special ability, considering that Improved Precise Shot isn't available until the double digit levels. Shame it doesn't exist in a form that can be put a more custom bow.

Ah, thanks. I see your issue, but at the same time, a more costly bow/higher level character wouldn't need this ability at all. The ability is very limited, and really only has value because the bow is so cheap.

Additionally, since it doesn't ignore the penalty for shooting into melee, it really only applies in a very specific set of circumstances. Lob Shot would work here, as would allies with Low Profile.

A +1 Veering or +1 Seeking bow would probably yield closer to your desired route. Expensive, but a Phase Arrow would do this perfectly. Deadeye Leather would also do this, once per day.


Murdock Mudeater wrote:
Michael Haneline wrote:
It's a nice special ability, considering that Improved Precise Shot isn't available until the double digit levels. Shame it doesn't exist in a form that can be put a more custom bow.

Ah, thanks. I see your issue, but at the same time, a more costly bow/higher level character wouldn't need this ability at all. The ability is very limited, and really only has value because the bow is so cheap.

Additionally, since it doesn't ignore the penalty for shooting into melee, it really only applies in a very specific set of circumstances. Lob Shot would work here, as would allies with Low Profile.

Well, the shooting into melee penalty is circumvented via Precise Shot, which is probably the second or third feat every dedicated archer takes. The problem with Lob Shot is that it requires you have Far Shot first, which is nearly worthless as a feat for PFS longbow users (how often are targets in PFS over 110 feet away?)

Quote:
A +1 Veering or +1 Seeking bow would probably yield closer to your desired route. Expensive, but a Phase Arrow would do this perfectly. Deadeye Leather would also do this, once per day.

Yeah, too costly for the benefit, in my opinion. (Though buying some veering and/or seeking arrows might not be a terrible purchase.) I do use the Deadeye Bowman trait, which is like a better version of Kinbonded anyway, but figured if I had that bow I would designate one of the melee people in the party at the start of the adventure and still be able to ignore one other person for cover and basically have a pretty good improved precise shot facsimile well before level 11.

Sczarni 5/5 5/55/5 ***

Slayer, Ranger and Zen Archer can all gain access to Improved Precise Shot at 6th level, if that fits into your build.

4/5

Or if you're worshiping the deity that would be associated with that weapon, there's always Deadeye Bowman.

Or there's Friendly Fire Maneuvers if you dip 3 levels Inquisitor or have a means of efficiently sharing teamwork feats.

5/5 5/55/55/5

Eristal has a trait that lets you shoot through one companions armored keister at no penalty. You don't usually have more than that in the way

Sovereign Court 1/5

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Half-Orc, Sacred Tattoo alternate, +2 goes into WIS
Traits: Deadeye Bowman, Reactionary

16/12/12/10/18/7

Zen Archer Monk 3/Warpriest 4 (do whatever you want after that; my recommendation is take Warpriest to 7 and grab Medium 1 for the Champion spirit, which equates to +1 to hit and +3 to damage)

Feats:
1) Keen Scent*, Monk B: Point-Blank Shot, Monk B: Perfect Strike, Monk B: Improved Unarmed Strike
2) Monk B: Precise Shot, Monk B: Weapon Focus (Comp Longbow)
3) Deadly Aim, Monk B: Point Blank Master
4) Warpriest B: Weapon Focus (Unarmed Strike)
5) Extra Traits (Fate's Favored, Magical Knack: Warpriest)
6) Warpriest B: ???? (retrain to Weapon Specialization at level 7)
7) Improved Initiative

*This is here to abuse Pheromone Arrows

By level 7, assuming no more gear than a +1 Comp Longbow (STR +3), you've got:

  • Full Attack: +13/+13/+8 for 1d8+15 each (with +2 to hit and damage if the target is tagged with a Pheromone Arrow)
  • +8 initiative
  • Saves at +10/+7/+13
  • 2nd level Warpriest spells (at CL6)
  • 40ft movement
  • Ability to use your bow while threatened
  • Ability to threaten (via Unarmed Strike, at +12 for 1d6+6)

The main area of weakness here is AC. Without anything extra, you've only got 10 + 4 WIS + 1 DEX = 15 AC. But a super cheap Wand of Mage Armor puts you at 19 and you're good to go. Inevitable WIS increases will also up both your AC and your to-hit with the bow, not to mention improving spell casting and uses per day of Fervor. A WIS headband is an obvious must-buy.

Enjoy.

5/5 5/55/55/5

scent normally has a range of 30 feet. So if you hit with a pheremone arrow you have.. super point blank shot?

Sovereign Court 1/5

BigNorseWolf wrote:
scent normally has a range of 30 feet. So if you hit with a pheremone arrow you have.. super point blank shot?

Kinda. Scent range is technically variable by wind direction and other arbitrary factors. But, 1) Pheromone Arrows don't actually say anything about needing to be within scent range, just the need to have the ability, and 2) I've never actually seen a GM, in PFS or otherwise, take scent ranges into account.

But, yes, by a restrictive GM it's just "super Point-Blank shot", which is still really, really good. Especially considering that, with the ability to use the bow without provoking and to threaten enemies yourself, you don't really mind getting in and mixing it up in Point-Blank range, unlike many other archer builds.

Oh, also, just noticed I made a typo up there.
Should be +7 initiative, not +8.

4/5

Just throwing it out there that I've had adventures where I used pheromone arrows because we had 3 friendlies with scent - myself, the other hunter (who was melee), and his animal companion. Suddenly, those things feel like Bard-In-A-Can.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Most fights happen at a scale that Point-Blank Shot would be a decent feat even if it wasn't a prerequisite for anything...

Sovereign Court 1/5

Lau Bannenberg wrote:
Most fights happen at a scale that Point-Blank Shot would be a decent feat even if it wasn't a prerequisite for anything...

It's definitely one of the tax feats that I never mind taking. Not like stupid Combat Expertise...

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Wayne Bradbury wrote:
Lau Bannenberg wrote:
Most fights happen at a scale that Point-Blank Shot would be a decent feat even if it wasn't a prerequisite for anything...
It's definitely one of the tax feats that I never mind taking. Not like stupid Combat Expertise...

I'd still like Precise Shot as a first feat. Just so you can have newbies start their elven ranger or similar classic concept without a first-level handicap.

Sovereign Court 1/5

Lau Bannenberg wrote:
Wayne Bradbury wrote:
Lau Bannenberg wrote:
Most fights happen at a scale that Point-Blank Shot would be a decent feat even if it wasn't a prerequisite for anything...
It's definitely one of the tax feats that I never mind taking. Not like stupid Combat Expertise...
I'd still like Precise Shot as a first feat. Just so you can have newbies start their elven ranger or similar classic concept without a first-level handicap.

That's not unreasonable.

I don't really think much about that anymore because I basically start all my characters at 2 or 3 (play something survivable to blob to 5 XP from Wounded Wisp, Confirmation, and Emerald Spire 1, then GM something to tick it up to level 3 if it still sucks at 2).

It makes sense for non-PFS games starting at 1 and for newer PFS players who don't know how to abuse the blob system, though. For those kinds of people who want to play non-human archers, I often recommend starting with a level of Divine Hunter Paladin or Zen Archer Monk, to get that free Precise Shot on any race. A bonus feat and Deadeye Bowman is basically the only way to be "on" as a level 1 archer.

3/5

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Dude, Fighter archers (and many other types) are freakin' death turrets.

The Exchange 5/5 5/55/5 ***

Especially while your Constrictor Snake is holding the target in place ^^.


Pathfinder Roleplaying Game Superscriber
Michael Haneline wrote:
Archers are already at best slightly underpowered in Pathfinder no matter how you build them (they really only do one thing, ranged damage, and there are better ways of doing it), but an archer that can't add an ability score to their damage is completely worthless as a damage dealer and better be able to do something else to contribute.

Well, not if you have a common enemy type, as in Giantslayer, Mummy's Mask, etc. The ranger in our GS party is by far the most deadly at 13th level. He generally drops a minimum of 1 baddie per round, often a few before the fighter can close on any of them. However, I do realize that most campaigns aren't as archer friendly.

I know that Hero Lab won't let you modify a named weapon, but it will allow you to name a weapon (masterwork or better) that you've customized.

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