Leveling and Scaling Resolve Points


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Dark Archive

Howdy Guys and Gals.. I hope someone can help me with something. I'm in the process of developing a level 4 Solarian. Scaling some of the numbers has been pretty straight forward however Resolve points remains a mystery. Anyone been able to decipher this hard to find (for me) fact?

Thanks
KT


Well, what reference are you using?

Dark Archive

Stone Dog wrote:
Well, what reference are you using?

Starfinder Core Rulebook


I've been wondering myself, and from what I remember the level 5 Obozaya didn't have a super high number?, which is concerning as I know sone classes burn through points from point systems. While that's pathfinder thinking, changeling for the Mystic uses resolve. So that feels concerning, but I don't know enough about the Mystic to say for sure.


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Yes, many iconic abilities seem to key off resolve points, i hope you gain at least a few each level.


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KnightTerror wrote:
Stone Dog wrote:
Well, what reference are you using?
Starfinder Core Rulebook

...

Well, we won't be able to help you then, seeing how most of us aren't from the future.


Yikes. Looking at Obozaya for reference, she goes from 4 at Lvl 1 to 5 or 6 at Lvl 5. I'd say maybe you get them as often as Feats? Odd level, gain a resolve


Stone Dog wrote:
KnightTerror wrote:
Stone Dog wrote:
Well, what reference are you using?
Starfinder Core Rulebook

...

Well, we won't be able to help you then, seeing how most of us aren't from the future.

And even those of us who are still have the common courtesy to respect the timeline.

Though if you are using the book, might i suggest looking at the glossary of terms to find it?


KnightTerror wrote:
Stone Dog wrote:
Well, what reference are you using?
Starfinder Core Rulebook

How did you get your hands on a book that only just got its first copies printed a few hours ago?


Well, he is an alias of Dean Ludwig (Director of Technology). Maybe he has a PDF and forgot that none of us do?


Starfinder Charter Superscriber

Honestly, if you're worried about the low number of resolve points, then get really worried. They're also your negative HP, basically. I.e.- once you're out of SP and HP, you lose RP until you die. So no one is ever going to want to spend them, since it's possibly character suicide.

Edit: that was meant as a reply for TheGoofyGE3K.


Yeah, that thought has crossed my mind too. So many things seem to rely on RP. It's disconcerting


Starfinder Charter Superscriber
TheGoofyGE3K wrote:
Yeah, that thought has crossed my mind too. So many things seem to rely on RP. It's disconcerting

Glad I'm not the only one to see that as problematic. I'll wait until I have the full rules, of course, but I smell my 1st house rule brewing...

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Stone Dog wrote:
Well, he is an alias of Dean Ludwig (Director of Technology). Maybe he has a PDF and forgot that none of us do?

Or he meant to post this on one of the super sekrit NDA-bound boards?


Its entierly possible that im wrong but judging off the 4 pregen sheets that weve seen it looks like resolve is 3+con mod + 1 every 4 levels

Envoy has 3 with 0 con mod
Soldier lvl 1 has 4 with +1 con mod
Soldier lvl 5 has 6 with +2 con mod
Mystic is written over but im it looks like 4 with +1 con mod

On a vaugely related note if the lvl 1 and lvl 5 soldier use the same point buy, its likely that the way character stats scale has been altered as well. Soldier lvl 5 has +2 str +2 dex +2 con and +2 int vs its lvl 1 pregen

Grand Lodge

TheGoofyGE3K wrote:
Yeah, that thought has crossed my mind too. So many things seem to rely on RP. It's disconcerting

That's not problematic.. I love resourcemanagement! :D

Grand Lodge

lakobie wrote:
its likely that the way character stats scale has been altered as well. Soldier lvl 5 has +2 str +2 dex +2 con and +2 int vs its lvl 1 pregen

Oooh, it sounds like automatic stat progression! (Similar to Pathfinder Unchained.)


Varun Creed wrote:
lakobie wrote:
its likely that the way character stats scale has been altered as well. Soldier lvl 5 has +2 str +2 dex +2 con and +2 int vs its lvl 1 pregen
Oooh, it sounds like automatic stat progression! (Similar to Pathfinder Unchained.)

Could also be you get +2 to any one ability score of your choice at every level after 1st. Since that's 4 stats all +2 higher than the 1st level version.


Power Armor and cyber implants maybe? None of her weapons look to be enchanted so i wonder where the character's wealth has gone.


Starfinder Charter Superscriber
Torbyne wrote:
Power Armor and cyber implants maybe? None of her weapons look to be enchanted so i wonder where the character's wealth has gone.

I have a feeling enchanted weapons are going to look a lot different in this game. We already know that the +1-+5 bonuses are gone. So maybe some special effects are magic and some are tech? Or maybe it's up to the player to decide, like the Operative ability?

Dark Archive

Stone Dog wrote:
Well, he is an alias of Dean Ludwig (Director of Technology). Maybe he has a PDF and forgot that none of us do?

Yes... I forgot this hasn't been fully released yet... SO I jumped the gun ...My bad... Sorry everyone..


Its ok just uh link us the information we will read it then give you our opinion on it

*evil laugh*

Scarab Sages Developer, Starfinder Team

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Resolve points are half your character level, plus the modifier for your class's key ability score.


I kind of wonder too if starfinder is meant to have fewer encounters per day then pathfinder.

Scarab Sages Developer, Starfinder Team

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Nope!
In playtest, we've actually found players tend to do more encounters in a day than the same group would in Pathfinder, though of course YMMV.

Designer

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This is especially true at low levels, which is also when Pathfinder characters tend to run out of steam the fastest. Of course it depends on if you have anyone who refuses to continue unless both stamina and hit points are at max. Granted, the healer mystic is just about the most resolve-hungry low level build in the game and is one of the data points available for those who saw the Paizocon pregens.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Owen K. C. Stephens wrote:
Resolve points are half your character level, plus the modifier for your class's key ability score.

How does that work with multiclassing? For example, if your first class with 3 levels uses Dexterity (with a +4 bonus) as a key ability and your second class with 2 levels uses Intelligence (with a +3 bonus) as a key ability, does that mean that at 5th level, your Resolve points would be 2 (for being 5th level character) +4 or 2 + 3?


Ashanderai wrote:
Owen K. C. Stephens wrote:
Resolve points are half your character level, plus the modifier for your class's key ability score.
How does that work with multiclassing? For example, if your first class with 3 levels uses Dexterity (with a +4 bonus) as a key ability and your second class with 2 levels uses Intelligence (with a +3 bonus) as a key ability, does that mean that at 5th level, your Resolve points would be 2 (for being 5th level character) +4 or 2 + 3?

Going to guess that you probably take the better bonus of the 2 class key ability scores you have, if they differ.

Or you average the totals of the 2 key ability scores and base it on that new value.


Or the key ability bonus to your resolve is only added in at 1st level. That would be in keeping with how favored class abilities usually work out.


Owen K. C. Stephens wrote:

Nope!

In playtest, we've actually found players tend to do more encounters in a day than the same group would in Pathfinder, though of course YMMV.

"YMMV"? Your Magazine-size May Vary? Yeah, i could see how that would affect encounters per day.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Owen K. C. Stephens wrote:
Resolve points are half your character level, plus the modifier for your class's key ability score.

And I was hoping it would be Charisma based... Hrmm...

Is Charisma going to maintain its "classic dump stat" status in Starfinder?


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Porridge wrote:
Owen K. C. Stephens wrote:
Resolve points are half your character level, plus the modifier for your class's key ability score.

And I was hoping it would be Charisma based... Hrmm...

Is Charisma going to maintain its "classic dump stat" status in Starfinder?

It is probably the key stat for Envoys at least. Charisma as a dump stat is kind of a legacy assumption really, a lot of Pathfinder classes gets use out of it, not the majority but more than most people would think of considering how hard it is to physically hurt someone with just force of personality.


Torbyne wrote:
Porridge wrote:
Owen K. C. Stephens wrote:
Resolve points are half your character level, plus the modifier for your class's key ability score.

And I was hoping it would be Charisma based... Hrmm...

Is Charisma going to maintain its "classic dump stat" status in Starfinder?

It is probably the key stat for Envoys at least. Charisma as a dump stat is kind of a legacy assumption really, a lot of Pathfinder classes gets use out of it, not the majority but more than most people would think of considering how hard it is to physically hurt someone with just force of personality.

Charisma is a clear dump stat for virtually any Pathfinder class without Charisma-based class features, especially given how trivial it is to replace CHA with INT on skills. That, in my eyes, is poor design.


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Mashallah wrote:
Charisma is a clear dump stat for virtually any Pathfinder class without Charisma-based class features, especially given how trivial it is to replace CHA with INT on skills. That, in my eyes, is poor design.

So what? If you want to say Ability Score consolidation is a bad thing, what about using Dex for Damage? Totally turns Str into a Dump stat, you'll never really need to have it on an optimized character. Instead of a greatsword, just have 2 swords and you're golden. Strength is a clear dump stat for virtually any Pathfinder class without Strength-based class features. That, in my eyes, is poor design.

I'm just ribbing you with that last part. Seriously though, there are plenty of classes that utilize Charisma, including my favorite class, The Paladin. Sure it has Charisma based abilities, but that also lets you put points into Skills that key off of Charisma so you can be more than a beat stick.

The truth is that not all Ability Scores are created equal. Some need classes that have abilities key off of them instead of being able to rely on core game mechanics. That's OK, because there are a lot of people that abhor any kind of dump stat. A friend of mine loves playing dwarves, but always has at least a 12 Charisma before racial modifiers so he never has a penalty. Personally, I've never used Charisma as a dump stat, but the next time I play a Ranger I will because I thought up a backstory that leaves him physically and mentally scarred and bitter.

Wow, that went on for a little longer than I thought it would. Apologies for the rant.


CKent83 wrote:
Mashallah wrote:
Charisma is a clear dump stat for virtually any Pathfinder class without Charisma-based class features, especially given how trivial it is to replace CHA with INT on skills. That, in my eyes, is poor design.

So what? If you want to say Ability Score consolidation is a bad thing, what about using Dex for Damage? Totally turns Str into a Dump stat, you'll never really need to have it on an optimized character. Instead of a greatsword, just have 2 swords and you're golden. Strength is a clear dump stat for virtually any Pathfinder class without Strength-based class features. That, in my eyes, is poor design.

I'm just ribbing you with that last part. Seriously though, there are plenty of classes that utilize Charisma, including my favorite class, The Paladin. Sure it has Charisma based abilities, but that also lets you put points into Skills that key off of Charisma so you can be more than a beat stick.

The truth is that not all Ability Scores are created equal. Some need classes that have abilities key off of them instead of being able to rely on core game mechanics. That's OK, because there are a lot of people that abhor any kind of dump stat. A friend of mine loves playing dwarves, but always has at least a 12 Charisma before racial modifiers so he never has a penalty. Personally, I've never used Charisma as a dump stat, but the next time I play a Ranger I will because I thought up a backstory that leaves him physically and mentally scarred and bitter.

Wow, that went on for a little longer than I thought it would. Apologies for the rant.

Mind you, I never said anything good about STR, either. I think STR is also poorly designed in this game.

CON, DEX, INT, WIS, are all useful for virtually any character (with a few edge cases that can make one or another of those stats redundant through class features). STR and CHA? Designated dump stats for almost everyone. Look at the Orator feat. Look at the Clever Wordplay trait. Outside of "I take CHA because I want to have CHA", there's no reason to ever have CHA above 7 if you don't have CHA-based class features. STR has a pretty similar problem. Truth be told, a scarily large percentage of my characters had both 7 STR and 7 CHA.
And I'm honestly quite miffed by that. I like CHA conceptually and thematically, I want to have high CHA on my characters. But I can't stand deliberately gimping myself in a system where CHA is absolutely worthless dead weight unless I have some features specific for it.
D&D 4e handled this pretty well IMO - there, Fortitude gets the best of STR and CON modifiers added to it, Reflex and AC get the best of DEX and INT, Will gets the best of WIS and CHA. That way, you aren't mechanically punished nearly as much for going with, say, a decent amount of CHA on a Fighter. Though, of course, Pathfinder also makes INT the god-stat by virtue of making it control skill points, so just directly porting this wouldn't work well.

Scarab Sages Developer, Starfinder Team

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IIRC, there is currently no way to use Int for Cha on anything in Starfinder. Nor are their existing plans to add such things (though never say never -- it tightens your design space too much).


Owen K. C. Stephens wrote:
IIRC, there is currently no way to use Int for Cha on anything in Starfinder. Nor are their existing plans to add such things (though never say never -- it tightens your design space too much).

So nothing like Canny Defense or Divine Grace?

Scarab Sages Developer, Starfinder Team

IonutRO wrote:
Owen K. C. Stephens wrote:
IIRC, there is currently no way to use Int for Cha on anything in Starfinder. Nor are their existing plans to add such things (though never say never -- it tightens your design space too much).
So nothing like Canny Defense or Divine Grace?

Nope. Other than operative weapons allowing you (anyone, without the need for special abilities) to use Dex instead of Strength for melee attack rolls (and only operative weapons, which are all basic melee weapons), I can't think of any ability in the entire game that allows you to change ability score modifiers that are part of any calculation.

Now some classes use different ability scores for specific calculations. For example, resolve is 1/2 your class level plus your key ability score modifier, and different classes have different key ability scores.

But there's nothing that let's you use Int in place of Cha, or Wis in place of Dex, and so on.

The new ability buy scheme and ability advancement system really makes dump stats much less of an issue, and eventually unsmart choices in most cases.


Owen K. C. Stephens wrote:
...Other than operative weapons allowing you (anyone, without the need for special abilities) to use Sex instead of Strength for melee attack rolls...

O_o

Isn't that illegal?

Owen K. C. Stephens wrote:
But there's nothing that let's you use... Wis in place of Sex...

But that's the fun part. :(

Edit: Or have I been doing it wrong?


If you think you can lower str to 7, I take it your GM ignores the encumbrance rules.


Owen K. C. Stephens wrote:
IonutRO wrote:
Owen K. C. Stephens wrote:
IIRC, there is currently no way to use Int for Cha on anything in Starfinder. Nor are their existing plans to add such things (though never say never -- it tightens your design space too much).
So nothing like Canny Defense or Divine Grace?

Nope. Other than operative weapons allowing you (anyone, without the need for special abilities) to use Sex instead of Strength for melee attack rolls (and only operative weapons, which are all basic melee weapons), I can't think of any ability in the entire game that allows you to change ability score modifiers that are part of any calculation.

Now some classes use different ability scores for specific calculations. For example, resolve is 1/2 your class level plus your key ability score modifier, and different classes have different key ability scores.

But there's nothing that let's you use Int in place of Cha, or Wis in place of Sex, and so on.

The new ability buy scheme and ability advancement system really makes dump stats much less of an issue, and eventually unsmart choices in most cases.

How does the bolded text interact with multiclassing?

Scarab Sages Developer, Starfinder Team

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CKent83 wrote:
Owen K. C. Stephens wrote:
...Other than operative weapons allowing you (anyone, without the need for special abilities) to use Sex instead of Strength for melee attack rolls...

O_o

Isn't that illegal?

I cheated and edited my original comment. :P

Scarab Sages Developer, Starfinder Team

Mashallah wrote:
Owen K.C.Stephens wrote:
For example, resolve is 1/2 your class level plus your key ability score modifier, and different classes have different key ability scores.How does the bolded text interact with multiclassing?

You use whichever class's key ability score modifier is highest.

Scarab Sages Developer, Starfinder Team

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Fardragon wrote:
If you think you can lower str to 7, I take it your GM ignores the encumbrance rules.

Besides, in Starfinder if you lower an ability score to less than its starting value, that is a heroic flaw. It's a choice you are free to make if it makes sense for your character, but it doesn't give you any ability score buy points back.


Is "heroic flaw" a mechanical thing or are you being poetic?


Fardragon wrote:
If you think you can lower str to 7, I take it your GM ignores the encumbrance rules.

In Pathfinder, maybe- with the caveat that those problems only exist for a subset of characters (Dex focused melee combatants, mostly) and are temporary since items and effects that obviate them are cheap and come into play early.

Taking a low Strength score in modern-plus RPGs is extremely common, in the games that actually heavily cost that ability or fail to combine it with things that are still generally useful like toughness. Few people invest further in Strength than they have to in Shadowrun because duh, guns and trucks exist- unless your character concept floats or sinks based on your ability to punch holes in walls with your giant troll fists instead of a breaching charge or whatever there's no reason for Strength to be an advantage worth harming your other qualities for.

If that's not true in Starfinder, it'll either be because Paizo devs realized that and stopped charging people for an ability that's contextually low value, guns ended up way too weak, or the future-tech is embarrassed by what we have in 2017.


Ah dump stats...ask my girlfriend...she uses con as dumpstat...
and she actually pulls it through...


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Owen K. C. Stephens wrote:
Fardragon wrote:
If you think you can lower str to 7, I take it your GM ignores the encumbrance rules.
Besides, in Starfinder if you lower an ability score to less than its starting value, that is a heroic flaw. It's a choice you are free to make if it makes sense for your character, but it doesn't give you any ability score buy points back.

Bless.

No but really. People say all the time that they want a low stat for "roleplaying" reasons. If it's for roleplaying, cool. If you want extra points, you're officially out of luck now.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The interesting thing to me about this is the resource management aspect.

Resolve keys abilities and maybe some feats. It is also used to heal.
In the Stamina, hit point, and resolve aspect once hit points are gone you start to loose resolve like the negative hit point model. Once you run out resolve you are dead. So this leads to all kinds of interesting decisions. If you are low on hit points do you want to spend resolve points to do things since resolve not only fuels abilities, feats, and healing, but also is similar to negative hit point model before death.

I thought about this some and like it. It answered the question I had about hit point damage. I had asked multiple times. The effect hit point loss has is it gets you closer to your resolve pool which also keys all kinds things. So the more hit point damage you take the more careful you may want to be more careful about lowering your resolve since it is your death buffer. Unlike negative hit points it can be lowered by using abilities and feats before you loose it do to no more hit points.

Again very interesting :)

Dave2


Owen, from a glimpse of First Contact, it looked like the Operative's Trick Attack required an operative weapon to work. If that's true, and all operative weapons are melee weapons, is there no way to do Trick Attack at range?

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