Ghostwheel's Cheap Counters to Sticky Situations


Pathfinder Society

Dark Archive 4/5

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Greetings all,

Both as a DM and as a player, I've seen characters encounter sticky situations in Pathfinder Society in which they had no deal with the problem at hand. In order to combat that in my own games, I usually set aside around 10% of the gold my characters earn in order to buy (fairly cheap) solutions to deal with most situations that might come up, and to ensure that I'm not left feeling helpless and useless.

Today I share that list with you. Hopefully it serves you as well as it has me. If you have any other situations that come up fairly often in Pathfinder Society and cannot simply be fixed with "hit it with that sword a lot", or additional cheap counters to any of the situations in the list, please comment on the document or on here and I'll try to add them to the list post-haste!

And now, on with the list!

1/5

I am not sure potion of remove sickness works on nausated as you cannot take a standard action. It does work vs sickness. I do have a character with a wand of remove sickness. I do not know if this spell has a lot of exposure but a scroll of climbing beanstalk has a dc of 5 and makes an instant ladder easily if someone can cast it off druid or witch spell list.

5/5 *****

For energy damage a riffle scroll of communal resist is spell level 4 and therefore caster level 7 giving you resist 20.

Potions of Life Bubble are also not legal as the lowest level from the cleric/wizard/druid list is 4th on the druid list.

For miss chances a wand of faerie fire has no save and helps your entire party, it does allow SR though.

Dark Archive 4/5

doctor_wu wrote:
I am not sure potion of remove sickness works on nausated as you cannot take a standard action.

I was thinking more that you would have it, and someone would administer it to you if you became nauseated.

andreww wrote:
For energy damage a riffle scroll of communal resist is spell level 4 and therefore caster level 7 giving you resist 20.

Isn't that level 3 since it appears on the wizard spell list at that level? And I think you can only create consumables of the lowest possible level?

EDIT: Ah, riffle scroll. Smart way of getting past that level floor! I had never thought of that!

andreww wrote:
Potions of Life Bubble are also not legal as the lowest level from the cleric/wizard/druid list is 4th on the druid list.

Good catch! Changing that to a scroll.

andreww wrote:
For miss chances a wand of faerie fire has no save and helps your entire party, it does allow SR though.

Good call, adding that as well.

Silver Crusade 1/5

Riffle Scrolls are different because they are Silent, thus adding 1 to the effective Spell level of the scroll. This affects the minimum caster level.

For incorporeal enemies I carry Oil of Bless Weapon.


This is extremely useful! Thanks for sharing!

Dark Archive 4/5

supervillan wrote:

Riffle Scrolls are different because they are Silent, thus adding 1 to the effective Spell level of the scroll. This affects the minimum caster level.

For incorporeal enemies I carry Oil of Bless Weapon.

Yep, I was a bit slow on the uptake and only realized that afterwards.

How does Oil of Bless Weapon help with incorps? I've got it under DR, but I'm not sure how it interacts with incorporeal enemies...

quibblemuch wrote:
This is extremely useful! Thanks for sharing!

My pleasure :-)

Silver Crusade 1/5

bless weapon. Weapon counts as having an enhsncement bonus for purposes of bypassing DR and striking evil incorporeals.


*ninja'd by supervillan*

Well, I was going to say something about the FAQ but it looks like the text of the spell is even more clear.

Dark Archive 4/5

Added, thanks!

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

You got a couple of inventive ideas on there, but you seem to like potions too much for status removal. Remember that drawing a potion takes a move action (provokes), and that there aren't actually rules for feeding a potion to a nauseated person. You can feed potions to helpless people, but nauseated isn't quite helpless enough; just bad enough not to drink it himself.

So consider using scrolls for a lot of these instead. You can cast a spell from a scroll, then move to the party member needing help and deliver the touch. The logistics are easier, assuming you have party members that can use the scroll.

There's just a handful of really classic potions that spring to mind:


  • Remove Blindness, because blind people can't read scrolls. Very much a self-help thing.
  • Oil of Daylight, same reason.
  • Oil of Bless Weapon, because not enough people can use the scroll. Scroll of Align Weapon has slightly better logistics but OoBW is affordable at level 1.

    I consider this one of the most urgent buys because a first level character can get into real trouble with DR otherwise.

  • Lesser Restoration, because casting it from a scroll/wand/memory takes 3 rounds and a potion only one.

    Good for removing fatigue from mountain climbing barbarians that get into combat at the summit, and to offset ability damage in the middle of combat.

5/5 5/55/55/5

Potions can go in a spring loaded wrist sheath now, that should help a lot.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

BigNorseWolf wrote:
Potions can go in a spring loaded wrist sheath now, that should help a lot.

Good point.

5/5 *****

BigNorseWolf wrote:
Potions can go in a spring loaded wrist sheath now, that should help a lot.

Scrolls too which makes breath of life scrolls much easier to use.

1/5

Remove Curse requires a caster level check. I doubt a potion at CL5 is going to beat the DC of a curse reliably enough to be worth 750gp. Same issue with the potion of Dispel Magic.

A scroll of Unbreakable Heart is only going to work for 1 round, and only against a fairly narrow range of effects. Probably not useful enough to even bother with.

How likely is it that a swarm will stay in the blast range of a fuse/pellet grenade for the 1d3 rounds it takes to go off?

A scroll of Repel Vermin will only block vermin of 2HD. Not helpful at the level you'll be using it at, unless you have a GM that lets it block swarms (which "has a single pool of Hit Dice", so probably not.)

Many of the consumables in the "traps and perception" section have durations of 1-3 minutes. That put them in the realm of something you pretty much have to use just before looking for a trap that you think might be there, rather than something to help protect against/find traps in general. By the time you have reason to suspect a trap, it's probably too late (or you're burning loads of gold because you're in a kobold's lair.)

A scroll of Liberating Command is probably going to be worthless. It still takes a standard action to read it, probably a move action to pull it out, and it only grants a +2 on their free [u]escape artist[/i] check. At almost any level, with anyone but a PC that's specifically maxed escape artist (rather than CMB), it's probably a better idea just to grease them or take some other action.

For sneaking, an oil of the spell Silence is probably worthless. A whole 3 rounds of soundlessness - yay.

Dark Archive 4/5

What can I tell ya? You get what you pay for. If you want sure-fire solutions, be prepared to pay dozens of thousands of gold pieces for a single item. This is mostly for cheap stuff you can pull out at the drop of a hat. That said, if you have more suggestions for things to be added, feel free to speak up.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

GhostwheelX wrote:
doctor_wu wrote:
I am not sure potion of remove sickness works on nausated as you cannot take a standard action.
I was thinking more that you would have it, and someone would administer it to you if you became nauseated.

You can only administer potions to unconscious characters.

PRD wrote:
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature's throat.

Though I would also extend this to helpless characters.

Dark Archive 4/5

If you would extend this to helpless characters, then I would say that a character can elect to act helpless towards another character, and thus extend it towards them as well.

That said, that's when someone is completely helpless, and can't voluntarily drink anything or force their throat muscles to work. When that isn't the case, I'd drop it down to a standard action if it were a home game.

5/5 5/55/55/5

There's another way to apply a beneficial liquid to a patient you know...

Quote:
You can only administer potions to unconscious characters.

It does not say that. It merely says that its a full round action to administer it to an unconscious patient. Whether you can and what kind of action it is to do the boxing manager in the corner thing and squirt a potion into someone's mouth is unspecified, not disallowed.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Michael Eshleman wrote:
Though I would also extend this to helpless characters.

A willing helpless person perhaps, but someone who is not willing could prevent another from giving them a potion.

1/5

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I think an oil of remove sickness makes more sense from a rules standpoint as it would be applied externally. Well they would not barf the potion up in this case.

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