GM Bret’s Solstice Scar B Session Two Tier 1-2 (Inactive)

Game Master BretI

Solstice Scar B Tier 1-2


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Sovereign Court

***OVERSEER ANNOUNCEMENT***

@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.

@Players: Please have fun, and remember to explore, report and cooperate at all times.


The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Restful Pathfinders’ Lounge: Members Only!:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreng was turned away at the door.

Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?”

Janira looks over her shoulder as she catches sight of another group of Pathfinders refilling their tankards at the grog bowl. “Oh, those are some more students of mine!” She bounces on her toes as she waves at the group and they wave back. “Excuse me? I’ll need to check in with them too!” Pleased that you appreciated her pedagogical efforts, she excuses herself with a smile and moves on.

Each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill.

Please post your chosen skill (OOC) and feel free to tell your own in character stories of what you learned.

I encourage you to make the appropriate changes to your profile. It is alright if you list it after the normal section since I am well aware of how it can be tricky to clean up a profile after the game.


You learn all of the information whose DC is equal to or less than the result of your Diplomacy (gather information) or Knowledge (local) check.

DC 15+:
The Three Masters use the event to keep an eye out for particularly talented agents that embody the Pathfinder Society ideals: Explore, Report, and Cooperate.

DC 20+:
At the end of the Torchbearing, the most exemplary agents are publicly recognized and given special wayfinders.

DC 25+:
Sometimes Pathfinder agents disappear for hours during the course of events. Rumors suggest they are brought before The Decemvirate, but no one can agree on why.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

I will take Diplomacy, which will make it +7 for the duration

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

Let's start this off right, huh?!

A small Gnome shuffles in. When he learns that he is not allowed into the Restful Pathfinder's Lodge he folds his arms, obviously miffed. Too preoccupied with the slight to his inherent feeling of importance, he has nothing to offer by way of any useful information.

He squeakily drags a chair to the table and steps upon it,

"I am Meux Feux-the baddest Meux Feux you will ever kneux-Theologian of Yamatsumi, the Mountain Lord himself! I have come here to chew alchemical gum and kick ass. But, because alchemical gum is too dang expensive, and I am really not as strong as the average Jeux, I will settle for charring my foes and healing my allies. I like my enemies...well done."

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

I will take spellcraft.

Diplomacy: 1d20 - 3 ⇒ (19) - 3 = 16

Sek stands still and quiet. Sometimes he sees and overhears things. Today is one of those days. Some days he stands quietly and listens to wizard because there is little formal magical training amoung skinwalkers. That is how he has learned about magic.

Sek nods at the gnome and pulls his hood further down towards his eyes.

The Concordance

Male Mwangi Hunter3 HP:27/27 AC19 TC12 FF17 CMD17 F+5 R+5 W+3 Init+2

Kamishah has been assisting with the practical exercises in woodcraft, giving him a bonus to Survival.

A towering Mwangi man looms large among the gathered Pathfinders. Wild hair is tied back with leather strips into a semblance of order, but unkempt snarls have escaped here and there. A hard-eyed stare greets Meux's speech. [b]"Call me Kamishah."[b] The response is a short growls from his unfriendly mien, no further explanation forthcoming. His equipment suggests a martial bent, with armor and shield along with axe and flail, but the pouches at his waist hint at some spellcasting ability.

Melee hunter type, reasonably equipped to front line. I expect I will pick up a wand of CLW during the festivities.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

A young human around 20 is standing in the room. Only wearing a loose cloak and very light leather armor, it is clear that he is not a fighter.

The dirty backpack on his back, the worn boots and the ready crossbow at his belt on the other hand also show that he is prepared for the road.

His goddess Chaldira is smiling lately which has given Kioshi some luck when interacting with his surroundings.

Diplomacy class skill

Kioshi looks like a Chelexian but there is something else mixed in.

Disguise to appear human as a Kitsune: 1d20 - 2 + 10 ⇒ (17) - 2 + 10 = 25

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Seeing Sek Kioshi thinks for a moment. ”SEK, I think I have heard of you before. Hmmm ... but from whom is a little fuzzy at the moment. But only good things ... I swear!!“ he says very seriously.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

+1 to Sense Motive

Edwin learns how to better spot emotions on people faces and bodies.

A tall man stands proudly in his shiny armor holding his longsword.
"Greetings! My name is Edwin, Edwin Towerfall. I am glad to serve!"

diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

The corners of Sek's mouth raise slightly and he nods in Kioshi's direction.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You have until May 16 to run Part A on page 10 and Part B on page 14, in whatever order you choose.


This should have come before the overseer announcement. Sorry.

As dessert is finally served, a variation upon the chelish Struedel, a small origami swan flutters through the room and lands on the center of your table. In moments, it unfolds itself into a crisp and creaseless piece of paper.

A note from Old Muttonchops:
Pathfinders,

My apologies for interrupting your feast, but Nigel Aldain has just informed me that there is trouble at the Blakros Museum. Once your bitter laughter has subsided, let us continue. Nigel says it can’t wait until morning. We don’t want to jeopardize our relationship with the Blakros Family, so [u]we will do what we can to aid him[/u]. Please gather your gear and meet in the main hall within Skyreach. I will give more instructions then.
Venture-Captain Ambrus Valsin

Based on the contents of the missive, your subconscious brains already begin processing the information and unbidden to you, knowledge of the case at hand comes to you.

Anyone can make these checks, but as a reminder if you don’t have any ranks in knowledge skills you cannot get above a ten

Blackroses: Knowledge (Nobility) DC 10+:
The Blakros are one of the wealthiest and most well known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

Blackroses: Knowledge (Nobility) DC 15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

Blackroses: Knowledge (Nobility) DC 20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

Blackros Museum: Knowledge (Local) DC 10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

Blackros Museum: Knowledge (Local) DC 15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

Blackros Museum: Knowledge (Local) DC 20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

Blackros Museum: Knowledge (Local) DC 25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

Nigel Aldain: Knowledge (Local) DC 10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

Nigel Aldain: Knowledge (Local) DC 15+:
Nigel is a former Pathfinder who resigned after marrying Dhrami Blakros; the position of curator was part of his marriage contract.

Nigel Aldain: Knowledge (Local) DC 20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

Nigel Aldain: Knowledge (Local) DC 25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.


-----APPROACHING THE MUSEUM-----

Dozens of Wise District guards surround the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”

The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”

Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”

Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, though none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”

The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned—albeit rather precious—about his exhibit.”

Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical devices really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”

So chose your destination: Gardens, Museum Entrance, Main Area of First Floor, or Second Floor.

If you have someone skilled in Stealth, they can attempt to Scout. Success gives you an indication of what is there. Failure gives the Scouts combat and the rest try to get there before the Scouts die. I recommend you not fail. :)

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Before the appearance of Nigel Aldain:

Blackroses: Knowledge (Nobility): 1d20 + 8 ⇒ (15) + 8 = 23
Blackros Museum: Knowledge (Local): 1d20 + 8 ⇒ (15) + 8 = 23
Nigel Aldain: Knowledge (Local): 1d20 + 8 ⇒ (7) + 8 = 15

Kioshi thinks about the letter and starts speaking to you about his Background knowledge.

"Well, as far as I know ..."

You can open the spoilers above up to the DCs you see I achieved.

"To be honest I do not trust the Blackroses!"

* * * * * * * * * * * * * * * * * * * *

Approaching the museum:

Kioshi is obviously quite impressed by the scenery.

"To be honest I am a little frightened about going in there. But Chaldira commands to act swiftly. I would recommend to get acid and alchemical fire and deal with swarm in the gardens first. Venture-Captain, could you provide us with any support in that matter?"

GM, can we still make purchases?


I will allow you to have stopped off on the way to the museum to grab some alchemical items. You started the trip in the Grand Lodge, so you could get stuff from there.

Please be quick and have them done TODAY before your character enters the museum. Specials need to run fast.

Ambrose frowns at Kioshi. “Didn’t anyone teach you to always be prepared?

With a sigh, he points out the closest Alchemist shop. “Be quick!

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Sorry, was not getting updates

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

The tall elven woman, with her hair and eyes of green and a quarterstaff and short bow at her side enters, spell components on her side pouches. I am Ylania Greenbriar and I am happy to be of what assistance I can be.


Thanks for letting me know, Ylania. I will send out PMs to make sure everyone knows we have started.

@Ylania: Please choose a skill. You can have one skill either be a class skill or gain +1 for the length of this adventure. See this post for background on this.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek puts his fingers to his mouth and whistles. A moment later a golden eagle land on his shoulder. He whispers into the ear of the eagle and it flies off.

Sek's familiar will scout while taking 10 for 21 stealth

Aquilo avoids getting close, which should be reasonably easy with +15 perception and a 60ft fly speed and will look through windows of the building whenever possible.

When she returns, Sek casts speak with animals and gets a brief report.

The Concordance

Male Mwangi Hunter3 HP:27/27 AC19 TC12 FF17 CMD17 F+5 R+5 W+3 Init+2

"I do not know these Blakros. But their defenses will be an excellent test of my strength." Kamishah growls, unperturbed by the urgency demanded of the team. "I can produce some flame to deal with the swarms, but I would enjoy proving my dominance over the creatures within better."

Having done this in Core and GMed prior, I'll do my best to advise based on Kamishah's personality. Which may not always be the best idea. :)


@Sek: I assume then that for this adventure the familiar will be considered your active pet.

You've four possible destinations currently: Gardens, Museum Entrance, Main Area of First Floor, or Second Floor. It sounds like you want it to scout the second floor. Please confirm.


@Sek, is there a reason your familiar doesn’t have Kn: Arcana and Kn: Nature listed? A normal familiar gets all skills ranks of the master but use their own modifiers, so Int 6 for knowledge skills.

There are some familiar archetypes that change that, but I don’t see any obvious indication of an archetype on your familiar.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Yes Sek's only pet is his familiar. Which will scout gardens, entrance, first floor then second floor in that order. If it's possible to fly over and check a few he will.

Sek at this point also transforms. His long hair becomes a mane of golden eagle feathers, he grows taller and thinner as his bone crack and reform. His eyes and irises expand stopping only when they match the size and colour of his familiars.

Silver Crusade

Paladin of Shelyn 17

A paladin rides by, and throws you a sparkling magic coin.

You have received an aid token, boosted with Provide Knowledge:Spellcraft 18


The eagle flys around the building, maneuvering so it can peek into windows. It quickly returns and settles on Sek’s arm.

The two of them squawk at each other for a few moments.

Sek and anyone else who can Speak with Eagles:

Kn: Arcana: 1d20 - 1 ⇒ (9) - 1 = 8 Not common enough to ID

Aquilo describes a cloud of flying scratches — you think they are probably describing letters — wandering around in the garden. Seem to be hunting back and forth although no idea what they stalk.

Kn: Arcana: 1d20 - 1 ⇒ (11) - 1 = 10 Not common enough to ID
Just inside the entrance they saw a big flag — easily as big as Sek — that was waving without there being any wind!

Kn: Nature: 1d20 - 0 ⇒ (17) - 0 = 17 Success plus added info
Kn: Nature: 1d20 - 0 ⇒ (1) - 0 = 1 Failure
Further inside there are four dogs. Three of them are smaller. The big one looks more scary! They seem like they have marked out their territory in the area and will defend it!

3 Dogs, Small Neutral Animals, scent, low-light, no specials.
1 creature your Eagle isn’t sure about — looks like a dog but is different.

Kn: Arcana: 1d20 - 1 ⇒ (2) - 1 = 1 Failure

Upstairs Aquilo describes something that has the shape a normal person, only made of that stuff bees use to build their nests! It is moving around so it isn’t just a resting post. I only saw one before returning, but it doesn’t seem like it has any company.


Slide 2 has what the Aid token can do. You can use it or boost it, not both. I have already adjusted the text so it only represent the tier you are playing at.

A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began.

If you have questions, please ask them in the Discussion area.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek's shares the information with the group.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

She will pick perception to be her skill.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

What a beautiful eagle you have she says admiring the familiar.

She speaks Sylvan, does that count as speaking eagle?

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"I do not have any knowledge of this family. I don't have any money to buy things. I'm poor and I'm just starting to deal with this job."


Sorry, but the Eagle doesn't speak Sylvan. On the other hand, Sek has shared the information with the group so you can read the spoilers and act on that information now.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Perhaps we should go from the top down? she suggests

Are there any other wizards in the group that might want to share spellbooks?

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek has his bow drawn and is ready.

"Starting with the garden and working our way inside an up seems to make the most sense" he says calmly and quietly.

Having at least a vague description of the enemies Sek will, at your discretion GM Bret, try to spot the enemy at a distance to study them before combat. I will take 10 on the checks, if they come up, to make it easier.


Alright, one vote for starting at the Garden and the other to start at the second floor. I will move forward once we have two people giving the same answer.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

I did not mean to disagree. I read top down as the list of places top down not the building top down. sorry.


The group comes in via a door that doesn’t appear to have any guardians near it and immediately go up the stairs.

Many of the smaller exhibits and relics are on the second floor. This is also where the museum has several offices and classrooms for holding lectures.

You know that the creature was last seen in the central area ahead, but there are walls surrounding the area with archways openings on either side.

The area with the rug and pillars.

If anyone wants to stealth ahead, you can try. I have placed your characters on the second floor near the stairs you came up. Adjust your order as needed.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

A fellow bowman she says Though mine is a short bow. I can also create spears she says to Sek.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"Spears you says? It's an option I have considered. Occasionally I will throw flame or water when needed. But it is my bow I trust."

Turning to the group, ”do we have anyone who likes going through doors first."

The Concordance

Male Mwangi Hunter3 HP:27/27 AC19 TC12 FF17 CMD17 F+5 R+5 W+3 Init+2

"I will lead." Kamishah volunteers, readying flail and buckler.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux follows silently, looking out for swarms to unleash hot fury upon


Since neither Edwin nor Kioshi are trained in Stealth, I’m going to assume no one is going to try to Stealth up to the area.

Gears, glass, and chunks of wax litter the polished wood floor under a sign that proclaims “Scars of the Lich.” The corpse of a Kellid warrior lies in a pool of blood, her furs soaked through. A constant ticking and whirring sound echoes in this area.
-----

Knowledge (arcana) DC 13:
WAX GOLEM
The proud crusader who is rushing toward you is not alive. He is made of wax, you see. Also, there a crenellated tower and chisel symbol encrusted on the back of both hands. This is the proof that you are against a golem made by Golemworks. Luckily for the party, it looks like Nigel didn’t add weapons on him.
Still, a slam of a one thousand pounds of wax hurts quite a lot.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Initiative:

Edwin: 1d20 + 0 ⇒ (8) + 0 = 8
Kamisha: 1d20 + 2 ⇒ (3) + 2 = 5
Kioshi: 1d20 + 3 ⇒ (13) + 3 = 16
Meux: 1d20 + 1 ⇒ (6) + 1 = 7
Sek: 1d20 + 7 ⇒ (6) + 7 = 13
Ylania: 1d20 + 5 ⇒ (5) + 5 = 10

Enemy: 1d20 - 1 ⇒ (11) - 1 = 10

Round 1
Token available! Use it or boost it!

Bolded may act.

Kioshi
Sek
Ylania

Enemy
Edwin
Mex
Kamisha

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Knowledge (arcana) vs. DC 13: 1d20 + 8 ⇒ (7) + 8 = 15

"This is a wax golem and it slams you hard! So be careful!"

Kioshi casts Acid Splash.

Acid Splash vs. touch AC: 1d20 + 4 ⇒ (12) + 4 = 16
Acid Splash Damage: 1d3 ⇒ 2


You need to move in order to see the Wax Golem. See Slide 5.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Know Arcana: 1d20 + 7 ⇒ (4) + 7 = 11

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,
GM Bret wrote:
You need to move in order to see the Wax Golem. See Slide 5.

Sorry, I have problems with the offline functionality of google slides which I now turned off. Moved my icon with single move (6 squares) and then will acid splash.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Knowledge Arcana: 1d20 + 4 ⇒ (8) + 4 = 12

Sek knocks an arrow readies an attack for when the the golems gets close to an ally.

aid:

1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (6) + 6 = 12

Readied Attack with PBS and Deadeye Bowman:

1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


Kioshi’s blob of acid hits the golem.

The golem cries out “Cultists! I will slay you for that and all your other foul deeds!

Sek moves to a more advantageous location so that he can shoot the Golem if it comes near.

Round 1
Aid Token still waiting to be used or boosted!

Bolded may act.

Kioshi
Sek
Ylania
Ivan Igor -2
Edwin
Meux
Kamisha

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Know arcana 1d20 + 10 ⇒ (7) + 10 = 17

She will cast mage armor on herself.
Ast dreas orsar

as a suit of elven chain materializes around her and then disappears.


Ylania casts her protective spell.

The wax golem has the shape of a crusader. Given the banner, it is most likely meant to be one of the crusaders that participated in the Shining Crusade.

It moves towards Kioshi saying "I will stop your evil, cultist!"

At that point it is hit by Sek's arrow!

It continues approaching and attempts to slam Kioshi with a waxen fist.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Round 1
Aid Token still waiting to be used or boosted!

Bolded may act.

Kioshi
Sek
Ylania
Ivan Igor -11
Edwin
Meux
Kamisha

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