
| GM Bret | 
 
	
 
                
                
              
            
            Anok and Medda both look relieved at Kamishah's declaration.
Edwin: 1d20 + 0 ⇒ (10) + 0 = 10
Kamishah: 1d20 + 2 ⇒ (16) + 2 = 18
Kioshi: 1d20 + 3 ⇒ (18) + 3 = 21
Meux: 1d20 + 1 ⇒ (16) + 1 = 17
Sek: 1d20 + 7 ⇒ (17) + 7 = 24
Ylania: 1d20 + 5 ⇒ (13) + 5 = 18
Red: 1d20 + 0 ⇒ (13) + 0 = 13
Anok: 1d20 + 1 ⇒ (12) + 1 = 13
Medda: 1d20 - 1 ⇒ (13) - 1 = 12
Round 1
Kioshi
Ylania
Kamishah
Meux
Anok
Red
Medda
Edwin

|  Ylania Greenbriar | 
 
	
 
                
                
              
            
            Seeing the extra planar creature before her she knocks an arrow and shoots it at the creature
1d20 + 4 ⇒ (11) + 4 = 15
1d6 ⇒ 5

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            kn arcana to identify bond: 1d20 + 8 ⇒ (5) + 8 = 13
kn planes to identify opponent: 1d20 + 8 ⇒ (2) + 8 = 10
Kioshi moves forward and starts casting a spell to enlarge Kamishah.
1 round casting time.

|  Meux Feux | 
 
	
 
                
                
              
            
            Meux moves up,
"Your very existence is an affront to The Mountain Lord!  As his belly roils with volcanic magma, so you shall be subject to its seething fury!"
Empowered Burning Hands: 2d4 ⇒ (1, 4) = 5
+50% for a total of 7 DMG (fire-DC 14 REflex for 1/2)
I beleive xxx is a legal 15' cone configuration
...............xxx
............... x  

|  Sek Bodkin | 
 
	
 
                
                
              
            
            Silver or Cold Iron: 1d2 ⇒ 1
Seeing the arrow not do much damage Sek reaches into his quiver. Finds the arrow with the grey notch.
- Move to study the flesh creature
 Attack: 1d20 + 8 ⇒ (4) + 8 = 12 Silver, PBS, Study
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
"Let's see if this works."

| GM Bret | 
 
	
 
                
                
              
            
            Sea's arrow misses the creature.
Destroyed if 50 or less: 1d100 ⇒ 58
The arrow sticks into the cushion of one of the chairs. It looks undamaged.
Anok steps up to a flanking position with Kamishah. "Die foul creature!" he screams as he attacks.
Slam, flank: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Slam, flank: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
The attack barely scratches the creature.
The red menace turns and attacks Anok.
Claw attack: 1d20 + 6 ⇒ (11) + 6 = 17
Claw damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw attack: 1d20 + 6 ⇒ (15) + 6 = 21
Claw damage: 1d6 + 4 ⇒ (4) + 4 = 8
The claws tear into Anok, and he falls to the floor from the damage!
Medda casts a spell.
Red's Will save: 1d20 + 1 ⇒ (11) + 1 = 12
She then gets out a wand.
Round 1 & 2
Sek 
Kioshi 
Ylania 
Kamishah 
Meux 
Anok Unconscious
Red -1
Medda 
Edwin

|  Sek Bodkin | 
 
	
 
                
                
              
            
            Sek finds an arrow with the grey notch.
 Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Durable Silver Balance, PBS, Study
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
"Let's see if this works when I hit."

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            Kioshis spell is now in effect and Kamishah should be large now.
Kioshi will then retreat and go on total defense.

|  Kamishah, Pathfinder | 
 
	
 
                
                
              
            
            Flail on Fiend: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Kamishah's nostrils flare and muscles bulge even larger as his growth ends. Having no silver weapons, he simply relies on his magically enhanced might to cut through the monster.

|  Ylania Greenbriar | 
 
	
 
                
                
              
            
            GM, for my action I would like to go and grab the silver arrow that missed the creature the first time so that she can use it

|  Edwin Towerfall | 
 
	
 
                
                
              
            
            Edwin moves around the table and tries to hit enemy.
to hit: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 3 ⇒ (5) + 3 = 8

|  Edwin Towerfall | 
 
	
 
                
                
              
            
            I'm a little confused. On initiative is 9 people, and on the map is 11. Who is who of these painted. Who is blue, green, yellow and red

|  Sek Bodkin | 
 
	
 
                
                
              
            
            "Use silver if you have it. Ylania, take a couple silvered arrows from my quiver but leave some for me. The notches are grey."
We are fighting red circle smaller. Everyone else is our ally for the time being. Anok-Orange, Medda-Larger red circle, blue and green 2 of medda's soldiers.

|  Ylania Greenbriar | 
 
	
 
                
                
              
            
             Thank you,  she says as she grabs one of the silver arrows and knocks it and then fires
1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10

| GM Bret | 
 
	
 
                
                
              
            
             Yes, Sek has it right, 
 There are two of Medda’s people (green and purple) who are in the room but do not participate in the fight with this creature. 
 Medda is the female figure with a red border. Anok is the blue figure with an orange border. 
Kioshi’s spell completes and Kamisha takes up a lot more space than he did just a moment ago. His flail hits the creature!
Adjusted Damage for size increase: 2d6 + 5 ⇒ (2, 2) + 5 = 9
Edwin fails to hit.
Ylania takes an arrow from Sek’s quiver and fires, but it misses.
Round 2:
Sek 
Kioshi 
Ylania 
Kamishah 
Meux 
Anok Unconscious 
Red -12
Medda 
Edwin

|  Meux Feux | 
 
	
 
                
                
              
            
            Anok is not dying, right?
Meux stamps his foot,
"You insolent fiend...how dare you suppose yourself immune to the power of Yamatsumi!"
The gnome clenches his fists and closes them together,
"I Call upon The Mountain Lord to manifest his divine might into the physical armament of his faithful warriors!"
Standard action cast Hedging Weapons
A tetsubo of divine force manifests before Meux and begins circling him.
He moves around the pillar, closer to Anok in case he must attend to him.
I'm not sure how many spaces Meux can move around the right of the pillar due to it being in the grid section of 4 valid squares...

| GM Bret | 
 
	
 
                
                
              
            
            I think that is a table, not a pillar. I moved you to where you can tend to him.
Meux creates a weapon made of pure force, then moves over to Anok.
Stablization for Anok: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Anok appears stable.
Red attacks Kamishah!
Claw: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit confirm: 1d20 + 6 ⇒ (10) + 6 = 16
Medda moves up and uses her wand on Anok.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Anok opens his eyes and sees the situation.
Round 2 & 3:
Sek 
Kioshi 
Ylania 
Kamishah 
Meux 
Anok -9 prone
Red -12 
Medda 
Edwin

|  Kamishah, Pathfinder | 
 
	
 
                
                
              
            
            Flail on Fiend: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11
"AUURRRRR, blasted fiend!" The scream is filled with pain and rage, amplified by his increased size. "You are unnatural! YOU WILL BE CRUSHED!" He shifts to take advantage of Edwin's teamwork, striking down with furious vengeance.

|  Sek Bodkin | 
 
	
 
                
                
              
            
            "I will settle for it being skewered."
 Attack: 1d20 + 8 ⇒ (9) + 8 = 17 Durable Silver Balance, PBS, Study
 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Aid: 1d20 + 6 ⇒ (4) + 6 = 10
Aid: 1d20 + 6 ⇒ (4) + 6 = 10
Aid: 1d20 + 6 ⇒ (7) + 6 = 13
Aid: 1d20 + 6 ⇒ (18) + 6 = 24

|  Meux Feux | 
 
	
 
                
                
              
            
            Meu moves over five more feet, aligning himself with their foul nemesis, he grasps the tetsubo that was circling him and flings it at the fiend!
ranged attack Tetsubo: 1d20 + 1 ⇒ (14) + 1 = 15
DMG (Force): 2d6 ⇒ (6, 2) = 8

| GM Bret | 
 
	
 
                
                
              
            
            Meux hits with the weapon!
The fiend is destroy!
Combat over. Congratulations on defeating the Dread Lemure!
Medda is thankful for your help in destroying the foul creature. Anok next to her. He still seems constantly angry, but at least that anger is not directed at any of you.
Everyone leaves the museum to find Ambrus Valsin so that Medda can make her plea.
You will have time to rest and heal. An overseer announcement will come for the conclusion of this section.
The next section is scheduled to start on 5/20/2018. Your characters will be fully rested and have time to resupply before starting that section.

|  Meux Feux | 
 
	
 
                
                
              
            
            Meux screeches in victory, pumping is fists in the air,
"YESSSSSSSSS! Witness the power of Yamatsumi!"
He proceeds to engage in a strange victory dance consisting of an alternating hopping back and forth on both feet while thrusting his 
pointed index fingers at the ground in a similar alternating unison.
After a few moments he composes himself and confirms with Medda,
"Am I to understand that cure spells and positive energy work desirably with phantoms as they do corporeal beings?"

|  Ylania Greenbriar | 
 
	
 
                
                
              
            
            The elf grabs another arrow from her compatriot's quiver and moves to get into a better position

|  GM Granta | 
 
	
 
                
                
              
            
            ***OVERSEER ANNOUNCEMENT***
The crowd of guards, onlookers, and concerned citizens outside the Blakros Museum quiets as Venture-Captain Ambrus Valsin approaches a woman clad in furs exiting the museum. “My Pathfinder agents tell me that you are Medda of the Twinhorn following, is that correct?”
“Yes, I speak for the following.” Medda glares at Nigel Aldain, “I have come to reclaim what is rightfully ours. His agents stole our most sacred relic after we refused to sell it. We have traveled through dangerous lands to claim it back, and still he refused—”
“My agents claim they bought it,” Nigel protests. “I’m not going to just give it to you because you stomp into my office demanding priceless artifacts.”
Valsin interjects, “Nigel, let us listen to her story and decide how to proceed. Medda, tell us about this relic. Why is it so important to you?”
Medda takes a deep breath. “Over 900 years ago, a powerful warrior named Ivvora came into our camp. She spoke of an angel named Vildeis who guided her hunt for a great dark evil she called Eshimka. Several of our scouts had recently disappeared, later found ripped into pieces. The elders insisted that we help banish this evil and ensure the safety of our following. They laid a trap for the evil spirit, luring it to our sacred standing stones on the winter solstice. There, Ivvora and the great dark evil, Eshimka, fought a mighty battle that raged for hours. Just as the night was darkest, Ivvora dealt Eshimka a telling blow, digging her dagger deep into its flesh. The creature tried to escape, but it only snapped off the blade and then collapsed on the center stone. The elders finished their ritual and destroyed it completely.
“Ivvora rested with us for the winter before departing to eradicate more evil from the world, but not before leaving us the hilt of her weapon.” Medda withdraws a bundle of bloody cloth from her bag, then unwraps it to reveal a small hilt with a bloody fragment of black metal. “She told us to bring the hilt back to the standing stones every year at the winter solstice to keep evil away. We’ve had to travel for so long to retrieve the hilt, I’m afraid we won’t make it back in time for the solstice. Please, let me leave now.”
Ambrus Valsin contemplates Medda’s story for a moment, then nods, his brow furrowed. “Nigel, you should send for the Blakros agents who ‘obtained’ the hilt and hear what they have to say. Medda, I’m going to send as many Pathfinder agents as you deem necessary to travel with you and your following. I want to ensure we return this relic to its proper place.” Nigel starts to protest, but Valsin cuts him off. “Nigel, you wanted my help; you are getting it. I’m helping you fix a mistake your agents made. As for your museum,” Valsin takes a moment to survey the heavily damaged museum, ”I’m told most of the damage was done by your own security, not Medda and her following.
“Pathfinders, prepare to head north to the Realm of the Mammoth Lords.”
This concludes Part 1.

|  GM Granta | 
 
	
 
                
                
              
            
            ***OVERSEER ANNOUNCEMENT***
“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
@Table GMs: You have until May 30 to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

| GM Bret | 
 
	
 
                
                
              
            
            Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic. These undead are slow and tough, and will attack until destroyed, having no regard for their own safety.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

| GM Bret | 
 
	
 
                
                
              
            
            The charred trees here do not provide cover or impede movement. Pretend they don’t exist.
Edwin: 1d20 + 0 ⇒ (1) + 0 = 1
Kamishah: 1d20 + 2 ⇒ (1) + 2 = 3
Kioshi: 1d20 + 3 ⇒ (4) + 3 = 7
Meux: 1d20 + 1 ⇒ (19) + 1 = 20
Sek: 1d20 + 7 ⇒ (17) + 7 = 24
Ylania: 1d20 + 5 ⇒ (2) + 5 = 7
Skeleton Orange: 1d20 + 6 ⇒ (3) + 6 = 9
Skeleton Blue: 1d20 + 6 ⇒ (14) + 6 = 20
Skeleton Green: 1d20 + 6 ⇒ (12) + 6 = 18
Zombie Purple: 1d20 + 0 ⇒ (9) + 0 = 9
Zombie Red: 1d20 + 0 ⇒ (7) + 0 = 7
Zombie Yellow: 1d20 + 0 ⇒ (19) + 0 = 19
Round 1
Sek
Blue Skeleton
Meux
Yellow Zombie
Green Skeleton
Orange Skeleton
Purple Zombie
Ylania
Kioshi
Red Zombie
Kamishah
Edwin

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            Is this a new day where we have all our spells back?
kn religion: 1d20 + 8 ⇒ (9) + 8 = 17 DR?
kn religion: 1d20 + 8 ⇒ (7) + 8 = 15 DR?

|  Sek Bodkin | 
 
	
 
                
                
              
            
            Sek 5ft steps, narrow his eyes study and fires a blunt arrow at the skeleton blue.
 Attack 110ft: 1d20 + 7 ⇒ (10) + 7 = 17 Study + Blunt Arrow
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

| GM Bret | 
 
	
 
                
                
              
            
            Yes, Kamishah is correct. You have full resources having rested. You've actually travelled quite a distance from Absalom to get here.
Medda and Ambrus Valsin discuss long into the night how the Society might help the Twinhorn following. By the morning they have concluded that while teleportation magic might take the Kellids and Pathfinders as far as Lastwall, Medda insists that Ivvora’s hilt has lost some of its spiritual strength since being stolen. She believes the only way to restore its power is to walk the same path that Ivvora took into the Twinhorn’s land after the Shining Crusade—and that path leads straight through the Hold of Belkzen, an unforgiving land controlled by orcs!
Society mages gather to transport small groups at a time to Lastwall, and from there, the convoy of Kellids, Pathfinders, and supply wagons set off north. For all their brutal reputation, the orcs have become somewhat more welcoming of caravans at the urging of Grask Uldeth, one of the strongest orc chieftains and the ruler of the de facto capital Urgir. Those who stop at the Table of Ralock can purchase safe passage in the form of special tokens from tribal representatives. It remains to be seen whether the Path nders can secure enough.
You have made it through Belkzen and are almost at the Twinhorns Camp.
You are now in the Realm of the Mammoth Lords.
Skeletons DR 5/Bludgeoning

| GM Bret | 
 
	
 
                
                
              
            
            Sorry, I had missed it because we posted at the same time!
Sek hits the skeleton.
The Skeleton whips it’s head around and sees you, it starts hustling towards your group!
Round 1
Sek 
Blue Skeleton -3
Meux 
Yellow Zombie 
Green Skeleton 
Orange Skeleton 
Purple Zombie 
Ylania 
Kioshi 
Red Zombie 
Kamishah 
Edwin

|  Meux Feux | 
 
	
 
                
                
              
            
            Meux moves up cautiously with the party, shuffling along as best he can.
 
	
 
     
    