Sunlord Thalachos

Meux Feux's page

225 posts. Organized Play character for VoodooMonkey.


Full Name

Moelleux Feux

Race

| HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60'

Classes/Levels

| Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Gender

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae)

Size

Small

Alignment

NG

Deity

Yamatsumi

Languages

Common, Gnome, Sylvan, Draconic

Strength 10
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 17
Charisma 15

About Meux Feux

Male NG Lava Gnome
Cleric 2 (Divine Paragon/Theologian) of Sarenrae
Focused Domain:Fire
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PFS# 258367-11
Experience 3
Faction Liberty's Edge
Wealth 1572 GP, 1 sp 4 Prestige P , Fame

Prestige Point Purchases:
Speak Draconic (per Solstice Scar B) 2PP
Wand of Cure Light wounds: 2PP
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Meux Feux
Cleric 1
Small
Init +1; Senses Perc +5, SM +3, Darkvision 60'

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Defense
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AC 14,
touch 12,
flat-footed 13
HP 17 (Max 1st D8+ 1, 1x 1/2Max d8 HD + 1, +1 CON +2 FC Cleric)
Fort +4, Ref +1, Will +6
CMD:11

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Offense
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BAB: + 1
CMB: 0
Speed 20 ft.
Melee : Small Scimitar +2/ 1d4 (18-20)x2
Ranged: Fire Bolt 6/6 +3 vs touch/ 1d6+2 30'

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Special Abilities:
Channel Positive Energy: 5/5 1d6 DC:12
Fire Bolt 6/6 1d6+1: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire.
Empowered Burning Hands:Standard Action: DMG:3d4 x 1.5(CL3 From Pyromaniac trait, +50% Empowered) DC:REF 14 (1/2)
Total Spell slot:1 (+2 Empowered/-1 Magical lineage Trait/-1 Wayang Spellhunter Trait)
Spell-like abilities: 1/day
(From Pyromaniac Racial Trait): dancing lights, flare, prestidigitation, produce flame
(From Fey Magic Racial Trait)Favored Terrain: (Underground Caves/Dungeons) 0-Lvl: Spark, Stabilize, Read Magic 1-Lvl: Burning Sands

Deific Obedience (Sarenrae): Offer to heal a stranger of his wounds, either by using the powers granted to you by Sarenrae or with a potion, scroll, or other item you possess. Tell the stranger it is by the will of Sarenrae that you share your healing gifts. You may also use your Heal skill to perform this act of healing service. If you can’t find a stranger who will accept your offer, stand beneath the open sky during the daylight hours. Blindfold yourself with a red-and-gold scarf and try to locate the sun in the sky through the layers of fabric. Gain a +2 sacred bonus on Perception checks.

_______Spell Level:00//01//02//03//04//05//06//07//08//09
_____Base Per Day:04//02+01//00//00//00//00//00
WIS Bonus Per Day:00//01//01//01//00//00//00
_____Total Per Day:04//03+01//00//00//00//00//00

Cleric Spells Prepared (CL 1st; concentration +4)
. . 3rd—
. . 2nd—
. . 1st—Burning Hands[D] Burning Hands, CLW, Hedging weapons
. . 0 (at will)—detect magic, grasp, light, stabilize
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Feats
Archetype: Deific Obedience (Sarenrae)
Level 1: Empower Spell
Level 3
Level 5:
Level 7:
Level 9:
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Traits:
Base Racial:
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Darkvision:(Replaces Low-light vision and keen senses) Darkvision 60'
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.
Fey Magic(HotW): (Replaces Obsessive) The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

Starting:
Magical Lineage: Burning Hands
Wayang Spellhunter:Burning Hands

Equipment:
Carrying Capacity32.25/64.5/97 Current: 17.0 lbs
Lamellar cuirass 15 gp/ 4 lbs. Trail Rations (6) 3 gp/ 3 lbs, Waterskin 1gp/1 lb,
Iron Holy Symbol of Sarenrae 5 gp/1 lb, Small cheap holy text 1gp/1 lb, Masterwork Backpack 50 gp/2 lbs, Bedroll 1sp/2.5 lbs
Small Scimitar 15 gp/2 lbs, Pocketed scarf 8 gp/ 1/2 lb'

Acrobatics: +1 (0 rank, +1 Dex, 0 AP)
Appraise: +0 ( 0 rank, +0 INT, +0 Class)
Bluff: +2 (0 rank, +2 CHA)
Climb: +0 (0 rank, +0 STR, 0 AP)
Diplomacy: +6 (1 rank, +2 CHA, +3 Class)
Disguise: +2 (0 Rank, +2 CHA)
Escape Artist: +1 (0 rank, +1 Dex, 0 AP)
Fly: +1 (0 rank, +1 Dex, 0 AP)
Heal: +7 (1 Rank, +3 Wis, +3 Class)
Intimidate: +2 (0 Rank, +2 Cha)
Knowledge: Arcana: NA (0 rank, +0 Int, +0 class)
Knowledge: History: NA (0 rank, +0 Int)
Knowledge: Nobility: NA (0 rank, +0 Int, +0 class)
Knowledge: Planes: +4 (1 rank, +0 Int, +3 class)
Knowledge: Religion: +4 (1 rank, +0 Int, +3 class)
Linguistics: NA (0 Rank, +0 INT, +0 class)
Perception: +3 (0 rank, +3 Wis,)
Ride: +1 (0 rank, +1 Dex, 0 AP, +0 class)
Sense Motive: +3 (0 rank, +3 Wis, +0 class)
Sleight of Hand: N/A
Spellcraft: NA (0 Rank, +0 INT, +0 class)
Stealth: +5 (0 Rank, +1 Dex, 0 AP, +4 Size)
Survival : +3 (0 rank, +3 Wis)
Swim: +0 (0 rank, +0 Str, 0 AP)
Use magic device: N/A
Armor Check penalty (AP) is 0
Total Ranks: 11= 1x(4 +5 (Int) +2 Background Skills(BS))

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Boons:
Gripplis’ Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting you a +2 bonus on Charisma-based checks made to influence gripplis. In addition, this boon may be used in conjunction with other boons to grant one or more of your characters access to grippli-related options.

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GM Bret's Solstice Scar B
Gm Nowruz's Delerium's Triangle
GM PaleDim's PFS# 06-12 Scions of the Sky Key, Part 2