I'm looking for confirmation regarding the specifics to creating an Amulet of Mighty Fists +2.
AMULET OF MIGHTY FISTS
Aura faint evocation; CL 5th
Slot neck; Price 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 (+4), 100,000 gp (+5); Weight —
DESCRIPTION
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
CONSTRUCTION
Requirements Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the amulet's bonus, plus any requirements of the melee weapon special abilities; Cost 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 (+4), 50,000 (+5)
Base DC = 10 (5 + 5 caster level)
1) Requires Craft Wondrous Item
2) Greater Magic Fang or additional +5 to DC
3) 6th level caster or additional +5 to DC
4) All requirements for melee weapon special property
#4 is not applicable?
So the DC is either 10, 15, or 20 depending on whether or not the caster:
1) has access to Greater Magic Fang
2) is a 6th level caster
Seems simple enough.
Same process but with an Amulet of Mighty Fists +1 Flaming.
Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus.
Base DC = 15 (5 + 10 caster level per Flaming)
1) Requires Craft Wondrous
2) Greater Magic Fang or additional +5 to DC
3) 3rd or 6th level caster? 3rd because it's only a +1 enhancement bonus or 6th because it's a total of +2 bonus? My guess is based on the enhancement bonus, so 3rd level caster.
4) All requirements of melee weapon special property:
a) Craft Arms and Armor (is this really required for crafting a wondrous item?)
b) Flame blade, Flame Strike or Fireball or additional +5 to DC
So the DC is either 15, 20, or 25 depending on whether or not the caster AND assumes the caster is 3rd level AND has Craft Arms and Armor:
1) has access to Greater Magic Fang
2) has access to Flame Blade, Flame Strike, or Fireball
My primary questions are:
1) Is Greater Magic Fang required if adding Flaming? My guess is yes.
2) Is Craft Arms and Armor required if adding a weapon special property? My guess is yes.
Thanks in advance.