Machine Slayer

Sek Bodkin's page

252 posts. Organized Play character for Grandlounge.


Full Name

Sek

Race

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light

Classes/Levels

Session Resources:

About Sek Bodkin

Male Skinwalker Nature Fang
N Medium humanoid (Shapechanger)
Init +7
Senses Low-Light Vision, Perception +17/20

DEFENSE
AC 19, touch 14, flat-footed 14 (+5 armor, +4 Dex)
HP 31/31
SAVES Fort +6, Ref +6, Will +10

OFFENSE
Speed 30 ft.
Ranged: MW Composite (+1) Longbow: +8  (1d8+2/x3)

Special Attacks 
Spontaneous Casting SN1, SN2

Druid Spells Prepared (CL 1st, concentration +5):
2st Burst of Radiance, Flaming Sphere,
1st: faerie fire, hydraulic push, Snowball, aspect of the falcon (domain)
0 (at will)—detect magic, guidance, read magic, stabilize

Domain Spells: 1st—aspect of the falcon, 2nd—eagle’s splendor

Racial Spell-Like Ability: feather fall 1/day

STATISTICS
Str 12, Dex 18, Con 12, Int 10, Wis 18, Cha 5
Base Atk +3; CMB +4; CMD 18

Feats: Point-Blank Shot, Precise Shot, Rapid Shot

Skills Knowledge (Arcana) +6 , Knowledge (Nature) +7 , Perception +17/20 , Sense Motive +6, Spellcraft +8 , Survival +8
Familiar Skills: Perception +17

Traits: Deadeye Bowman (erastil), Reactionary
Languages: Common, Druidic

SQ: alternate skill modifiers (+2 Perc, Sens M), bonus feats, eagle domain, familiar (eagle), hawkeye (+2 7/day), nature bond, orisons, change shape, sneak attack, studied target (+1 move action)

Bestial Features:

✓ Ability Modifiers +2 Wis, –2 Cha (+2 Dex while shapechanged)

- Bite attack that deals 1d6 points of damage
- 2 talon attacks that each deal 1d4 points of damage
✓ +4 racial bonus on Perception checks
- Increase fly speeds from other sources by 10 feet

Combat Gear: antiplague (vial), antitoxin (vial), smelling salts, oil of bless weapon, silver weapon blanch (3), alchemist's fire (flask), acid (flask)

Other Gear: +1 lamellar (leather/darkleaf cloth), +1 composite longbow str (+1), cloak of resistance, alchemist's fire (flask), acid (flask), ioun torch, outfit (pickpocket's), backpack, masterwork, rope (silk/50 ft.), specialty smoke pellet, smog, grappling arrow, barbed arrow, survival kit (masterwork), druid's kit, 3 scrolls of speak with animals, cracked dusty red ioun stone, wand of cure light wounds, animal mask, wand of heighten awerness, wand endure elements.

Ammo:

trip arrow
arrows durable (50)
arrows durable (blunt/20)
arrows durable (60/cold iron),
arrows durable (20/silver blanch),
arrows durable(10/ghost salt),
splintercloud arrow (8),
arrows durable (10/admantine)
grappling arrow
Pheramone Arrow (8)

Familiar: Aquilo:

N Tiny animal
Init +3; Senses low-light vision; Perception +17

DEFENSE
AC 17, touch 15, flat-footed 13 (+3 Dex, +3 size, +1 NA)
hp 9
Fort +4, Ref +7, Will +6

OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +7 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7
Base Atk +3; CMB +3; CMD 11

Feats Weapon Finesse, Bodyguard, Combat Reflexes
Skills Fly +7, Perception +16 (Racial Modifier +8 Perception), Knowledge Nature +1, Knowledge Arcana 0, Stealth +11, Spellcraft +1.

SPECIAL ABILITIES
Familiar
The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light.

Bot:

Sek will try to maximize accuracy and damage. Using either a move action to study target, or a move action to get into point blank range. Whenever possible Sek will keep one melee focused ally between him and the enemy.

[dice = Attack] 1d20+8; 1d8 + 2 [/dice]

Round two Sek with perform the opposite move action as round one.

[dice = Attack] 1d20+9; 1d8 + 3 [/dice]

If the enemy seems difficult to hit on round 1 Sek will swift action Hawkeye for +1 to hit

[dice = Attack] 9 + 1d20; 1d8 + 3 [/dice]

If point Blank, Studied and Rapid Shot.
[dice = Attack] 1d20+7; 1d8 + 4 [/dice]
[dice = Attack] 1d20+7; 1d8 + 4 [/dice]