Interest check: Godly game(co-op, world building, storytelling)


Recruitment

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Then I will be pretty much nil interested in playing, as you won't have changed Golarion enough for my liking. But, eh. I'll just hope for the other.


Oh Illia, have a little faith in your friendly neighborhood Monkey, hmm? At least enough to let me finish my research and share my vision?

If you're still not down with that game, no worries nor hard feelings. Just wait till I show what I have in store before judging, please.

As for submitting gods, a basic concept/portfolio is all that's necessary atm. No stats, powers, abilities, or even domains(unless you wanna keep them rather general/vague) should be included until I open a more official recruitment, which probably won't be for another week or so.

Not only do I have a lot of reading to do, but I'm also basically moving up to my grandmother's house for an indeterminate length of time tomorrow, and then have a full weekend as well.

I'll be able to respond and post here, but I don't think I'll get much of my reading done after tonight.


I am thinking something along the lines of a god of strength or war or something similar.


Oh, that reminds me, this is the god I will be portraying. God of elves and magic, both arcane and nature divine. Also likely to be god of fae, as well as a general god of forests.


I've actually given it some thought, and if allowed I'd like to play as a non-god... or a non-entity in general, actually. Think of a principle or a series of occurrences more than a character. It would not be worshiped, nor would it garner power from worship, but neither would it be a deity one could target. It would simply be a series of things happening outside of divine influence.

Generally speaking, I'd be focusing on change, political developments, and nature. I might create rebellions or thieves guilds or knightly orders or mercenary guilds; or I might make new megafauna appear. But I wouldn't try to be staking claim to anything, because there is no god to be staking claims. Things made by me would just... be.

If that's allowed, that's what I'll play. If I need to pick a name, it'll be the Winds of Change, or the Principle of Change.

And again, this is a non-character, a non-deity. It's a principle of change, a series of happenings, not a divine will. That's the important bit: my actions would be things happening without divine interference. They happen because of other developments, like simple evolution or residual magic or because an asteroid happened to orbit too close to the planet.

I'm pretty set on playing this, note.

Also, I think I'd prefer a non-Golarion setting.


It's becoming increasingly likely that I will run(start up) two different games. One LoC style and one that is my alternate Golarion.

That said, are those of you who want to play in LoC cool with the current character creation rules?

It's rather light, which is fine, but am curious how others feel about it.

Would people rather make their deities with more normal, albeit rather different, 'PC' creation rules?

Either is OK with me, just curious what the group wants.

Scarab Sages

I'm good with the LoC rules.


Here's what I would love. I'm pretty sure we won't go with this because it's pretty wild.

But I would want to start with the LoC rules, in a world that is a completely a blank slate, with the intention of designing the rules and world that we'd eventually play the game in it with.

So, before we can play, someone has to make a mortal race, and come up with pathfinder rules for them.

Before we can play, someone should probably invent languages, civilization, tool use.

You can't pick a rogue, until someone designs the concept of a rogue class. And maybe'll they decide it should be an Unchained Rogue, who steals some features from Vigilante!

When you claim a domain, you don't just say "This one's mine." You actually make it. When Pralto picks the "Imperfection Domain", he has to design it. You'd make your own faith traits.

I think most of us here on this forum are pretty experienced with pathfinder, and I would love to see what a collective collaboration of a bunch of people who are experienced with it would create. Hopefully a system with all the cool stuff, without all the giant bloat due to people spending their AP carefully. No Black Market Connections or Persuasive style feats.

That said, I feel that this would add a large mechanical design burden on top of a large creative design burden, so I feel that it's unlikely to happen.


@Illia:

I'd say it makes a fair goal to try something like that, because that IS what the Dawn of Worlds system was originally meant for. But without knowing who would be willing to GM that setting, well... It's a bit harder.

I've used Dawn of Worlds with my gaming group before to make a setting for Dungeon World. But Dungeon World is a very rules let system, so I mostly just had to pick what races could be used with what classes and what those races' racial abilities were for each class. I also designed some monsters and stuff like that, but again: it was mostly fluff.

I HAVE also used it once for Pathfinder, SO...

My advice for someone doing the same thing with Pathfinder is "Keep a list of all historical events, then at the end of the game sit down and create stuff." I wouldn't do it as the game progresses because quite frankly some races simply become non-playable as the game goes on. (I remember one game where one player had turned their race into something like CR+4. They'd intended to play the race in the game, and since the power disparity between their race and everyone else's was so huge, I simply told them "No.")

And again, find someone that's willing to GM ahead of time if this is your plan. I can say that I am unwilling, since I'm already designing a setting in my spare time to run a forum game with. But yeah.

It's a wild idea but it can be fun. I don't see it as a necessity for playing Lords of Creation though and would be happy just having some fun splashing around in the setting.

Scarab Sages

That would be wild. I've never even considered anything on that scale. I'd be willing to figure it out though.


Hia, Nico Bolas here :)
I was one of the original players in the last Lords of Creation game, I was the Lord of Dragons, Scalykind, Authority and Rulership, and I set out to populate the world with reptiles and dragons.
I was basically a big, regal Dragon King :)

But that was then, now I am not sure what I would be. One thought is to create an earth based entity. He is lord over things like earth elementals and he dwells in the earth, moving it as he passes by (think of the earth as rolling waves).
Second idea is a Lord of the forge and all created tools. Kind of a mix between prometheus and Hephaestus (the god who created Zues's thunderbolts) from greek mythology.

As for which game, I would probably prefer the clean slate Lord of Creation one, but I will wait to see what you have in store :)


Sheher is a patron of the creativity that comes from stability and order. Basically a LG god of cities. I made three races using the race builder back in the Dawn of Worlds game. I think he'll be pretty much the same if he played in a god game :).


Inlaa wrote:

I remember one game where one player had turned their race into something like CR+4. They'd intended to play the race in the game, and since the power disparity between their race and everyone else's was so huge, I simply told them "No."

That personally seems to me like a reason you'd want to discuss things AS the game was going on. If someone keeps building up and building up a particular race, there should be some discussion on "What's going on here?" Discussion of expectations, like how a race with very high power level should be handled. If the game was finished, and rules were being made, and we suddenly went to the person who had pumped everything into their perfect race "Sorry, we know you loved these guys, but they're too strong to be a PC race", they've lost a lot. The sooner something like this is discussed and caught, I think the better everyone would be.

Scarab Sages

Indeed. A game like this will require a much more than average level of OOC collaboration. No plot should be secret, ooc. That way the other gods can play into the ooc conspiracy.


I used to play LoC on the wizards forums, years ago though, I think I was in the second and third one there, roughly from start to finish, then I joined another, but kinda too late and the game was almost over by then.

I think I might be up for a new game :) Likely for a clean slate one as while I play pathfinder occasionally I don't know much of Golarion, I'd prefer something more free form.

By the way Godbound looks like has a nice system, pretty free form, to handle organizations and sort of 'divine actions', it might be nice to look into it. The scale maybe is a bit smaller than true god game, but perhaps it can be worked upon?


I'd like to create some sort of eleven wizard/Druid theurge type god. He's basically about balance between nature and society in a very elvish fashion. Also when he was a mortal he had a rather infamous coffee habit. As such one of his main heralds is a nature themed "coffee golem." The tender of his divine coffee bean fields in eliesium. He's all about fair trade and sustainable resources.


Some absurd amount of class levels (30-ish?) + mythic 10 would be pretty god like. Then you'd only need to figure out the "divine" mechanics. Comparable to mythic but more so I imagine.


TCG, these are the Lords of Creation rules. We'll be using at least some of these rules.


Ruins of Pathfinder is part of the Golarion I'll be using.

It's what Golarion would be like, should the PCs fail the various APs.

One thing I am altering is the RoW stuff, so any mentions of the endless winter, snow, etc is to be ignored. Unless it's due to Second Darkness or the freakish event in Rahadoum(Because that is cool(Ha!) and I rather like it).

However, that's not all I am doing to Golarion. I have a lot of other stuff I need to research.

Please note this will be a different setting than Lords of Creation.


I'm on holiday until Monday, but I'll familiarize myself when I'm back in the states.


Lords of Creation:

I need a 2 or 3 people to be mods, preferably those more well versed than I in the rules and system/setting(I only played briefly in one game, but had a lot fun and am now hoping to reciprocate). You'll also be able to play in the game as well(duh), but I require some help.

Once I get the mods on board, I'll open up official recruitment, and we can discuss rules and such.

Scarab Sages

That would not be me, but I'm excited to see recruitment proper looming!


Well, if Jo'vassa is going to be part of the golarion setting, in the original game I ran with him he/she was elevated to his status by the mother of monsters Lementashu


I have no significant knowledge of Lord of Creation, but I am willing to help

Scarab Sages

Ya. I'd be winning to help as well, but it seems that knowledge of the system seems to be a prerequisite.


Likewise. I think I understood the rules, though I was confused by the mentions of an ability system that seemed to not be there.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I once used 3rd edition's Deities and Demigods rules to do something like this with a group and we created a setting that still sees some play on enworld. I'd be I interested in a clean slate world.


Very interested in LOC... have a few divine ideas floating around but i'm unfamiliar with the rules.

Scarab Sages

Seeing as no one is jumping at the opportunity, I'll volunteer to mod. I pledge to bury myself in the rules until I'm mod material. I have participated in freeform RP based things like this before, but it's been a while. I'll do my best to get up to speed if you deem me acceptable.


sounds like fun, I'm in.


Yeah. You mentioned changing, adding or using different rules. How can anyone mod that if they aren't set? Or are you asking for volunteers to take up the mantle when things are decided like Choon? If the latter, I think it depends on how much you want to change or add.


Zayne Iwatani wrote:
Yeah. You mentioned changing, adding or using different rules. How can anyone mod that if they aren't set? Or are you asking for volunteers to take up the mantle when things are decided like Choon? If the latter, I think it depends on how much you want to change or add.

When I asked for a mod(s), it was specifically for Lords of Creation. My other idea, as you can see in the above post, is for a 100% separate game. This second game is the one that will be have different rules.

My comment on 'discussing rules' once we open recruitment is only to talk about potentially altering some stuff in Lords of Creation.


*shrugs* I can help mod, but I can't really say I have a comprehensive knowledge of LoC.


Am I lost in thinking LoC is using Godbound?


Fnord, Lords of Creation uses its own rules.

The 'Broken Golarion' will likely use the Godbound rules. I was attempting to PM you to discuss that and other things, but twice my browser accidentally refreshed itself, and I lost everything. So, I will be using Wordpad first before sending ya a reply. Just won't be till later.

Scarab Sages

Ok. If you'll have me I'll be one of your mods and get to work on digesting that ruleset.

I started reading the Godbound PDF and it sounds really cool, but I'm not certain I have the time to join both. We'll see. For now, though, definitely LoC.


Choon wrote:

Ok. If you'll have me I'll be one of your mods and get to work on digesting that ruleset.

I started reading the Godbound PDF and it sounds really cool, but I'm not certain I have the time to join both. We'll see. For now, though, definitely LoC.

Well, it probably will be awhile before I get my 'Broken Golarion' game up and running.

Would you considering be a Co-GM for that game? I already have Fnord's assistance, but having a 3rd GM would not be a bad thing, I don't think. Course, you would also be a player(similar to us playing in Lords of Creation as well as being mods for it).

Scarab Sages

Sure? To be clear I know even less of that system than I do LoC as I've only made it to the Words mechanic. I guess I could try to get up to speed if, as you say, I have some time.


I can probably help mod, but I'll have to learn the rules first.

Scarab Sages

From the lack of previous responce, looks like it's you and me then.


I said I would help earlier as well.


Alright, I will open up an official Lords of Creation recruitment later tonight.

Scarab Sages

Browman wrote:
I said I would help earlier as well.

Oh, my apologies. I missed you saying that.


Choon wrote:
Browman wrote:
I said I would help earlier as well.
Oh, my apologies. I missed you saying that.

no worries


I also said I would help.

Scarab Sages

Oh. Well. Apparently I fell asleep at some point in this thread. My apologies.

Looks line you do have choices after all, Monkeygod.


I'm also giving a hand.


Good Monday morning to all!


Just a heads up, we have the official Broken Golarion interest check up!

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Do i need to resubmit for Shass?

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