Full Name |
Jo'Vassa (when male) La'Vassa (when female) |
Race |
half fiendish gnoll |
Classes/Levels |
Oracle (feral soul) 6 |
Gender |
genderfluid |
Size |
Medium (usually) |
Age |
25 |
Special Abilities |
FIRE, HEALING, SNEKS (also demons stuff?) |
Alignment |
Chaotic Good |
Deity |
Lementashu |
Languages |
Common, Gnoll, Elvish, Infernal, alkalo |
Occupation |
HERO |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
17 |
About Jo'Vassa
HIT POINTS
HP 48
Initiative +1 = 1 [Dex]
Action Points (Lifetime) 10
SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +1 = DEX 1+0+0
Appraise +3 = INT 1+0+0+2
Bluff +12 = CHA 3+6+3
Climb* +4 = STR 4+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +12 = CHA 3+6+3
Disable Device*† +1 = DEX 1+0+0
Disguise +3 = CHA 3+0+0
Escape Artist* +1 = DEX 1+0+0
Fly* +1 = DEX 1+0+0
Handle Animal† +3 = CHA 3+0+0
Heal +0 = WIS 0+0+0
Intimidate +3 = CHA 3+0+0
K (Arcana)† +4 = INT 1+3+0
K (Dungeoneering)† +5 = INT 1+1+3
K (Engineering)† +1 = INT 1+0+0
K (Geography)† +1 = INT 1+0+0
K (History)† +1 = INT 1+0+0
K (Local)† +1 = INT 1+0+0
K (Nature)† +5 = INT 1+1+3
K (Nobility)† +2 = INT 1+1+0
K (Planes)† +8 = INT 1+1+3+3 [familiar]
K (Religion)† +7 = INT 1+3+3
Linguistics† +2 = INT 1+1+0
Perception +13 = WIS 0+6+3+2[familiar]+2 [racial]
Perform +9 = CHA 3+3+3
Perform +7 = CHA 3+1+3
Profession† +0 = WIS 0+0+0
Profession† +0 = WIS 0+0+0
Ride +1 = DEX 1+0+0
Sense Motive +11 = WIS 0+6+3+2 [familiar]
Sleight of Hand*† +1 = DEX 1+0+0
Spellcraft† +8 = INT 1+4+3
Stealth* +1 = DEX 1+0+0
Survival +0 = WIS 0+0+0
Swim* +4 = STR 4+0+0
Use Magic Device† +3 = CHA 3+0+0
* Armor Check Penalty 0
† Trained Only
EQUIPMENT
NOTES
Base Speed [ 35 (6 sq.) ]
AC [16] = 10 +1 [MW Silken Ceromonial Armor] +1 [Dex] +4 [Natural Arnor]
Touch AC [11] Flat-Footed [15] +3 profane bonus vs everything that can see me and lacks the mindless descriptor.
BASE ATTACK BONUS
+4
Basic Melee Attack +8
Basic Ranged Attack +5
Pimp cane
To hit +9
Damage 2d6+5
Unarmed strike
To hit +8
Damage 1d3+4+grab
Bite
to hit +8
Damage 1d6+4+grab
On a successful grapple I can deal constrict damage automatically (1d8+4[str]+3[cha])
FORTITUDE SAVE
+7 = 2 [base] +2 [Con] +3 [branded curse]
REFLEX SAVE
+3 = 2 [base] +1 [Dex]
WILL SAVE
+5 = 5 [base] +0 [Wis]
CMB
+16 (+18 in form of the bear). = 4 [BAB] +4 [Str] +0 [size] +4 [oracle curse]+4[racial, from snake mystery] (+2 [enchantment], only applies when using form of the bear)
CMD
+19 = 10 +4 [BAB] +4 [Str] +1 [Dex] +0 [size]
FEATS
TRAITS
CARRYING CAPACITY
Light Load: 100lbs.
Medium Load: 200lbs.
Heavy Load: 300lbs.
Lift Over Head: 300lbs.
Lift Off Ground: 600lbs.
Push or Drag: 1500lbs.
LANGUAGES
Common
1 Bonus Language (Int)
Oracle Spells Per Day
Level 1 6 + 1 [Cha]
Level 2 5 + 1 [Cha]
Level 3 3 + 1 [Cha]
Oracle Spells Known
Level 0 7
Level 1 4 cure light wounds, shillelagh speak with animals
Level 2 2 summon monster 2, sex shift (hour/level alter self but for gender swapping) bear's endurance
Level 3 1 monsterous extremities, cure serious wounds, badger's ferocity
SPECIAL ABILITIES
Gnoll (half fiend)
darkvision 60 feet;
immunity to poison;
Energy resistance: acid, cold, electricity, and fire 10
DR 5/magic
SR 17
Natural armor +3
fly 60 ft
Carrion sense: Scent like ability corpses of badly wounded creatures (25% or fewer hit points).
Scavenger: +2 racial bonus on Appraise and Perception checks
Spell like abilities
Darkness 3/day detect thoughts 1/day, unholy blight 1/day
Change Shape (Su)
A half-succubus can use this ability to assume the form of any humanoid creature of her size, as if using alter self, once per day.
Other legend abilities
Chaos pyromancy flame
Burning hands 3/day
Campfire wall 2/day
Fireball 1/day
Deal with the demon
See above+ charisma as a profane bonus to AC against non mindless creatures (too sexy to hurt)
Can't wear standard armor
-10 to will saves VS charm/compulsion
Oracle
3 Mystery Spells
Mystery
Oracle's Curse
Hunger
Source PCS:ISMC
Ravenous hunger wracks your body in stressful situations. You gain none of the benefits from spells or magic items that provide nourishment, such as goodberry, heroes' feast, or a ring of sustenance. You also gain a bite attack that deals an amount of piercing damage appropriate for your size (1d8 for a Large creature, 1d6 for Medium, 1d4 for Small) as a secondary natural attack. You begin each combat with the sickened condition until you deal damage with your bite attack.
Effect
At 5th level, you gain the grab monster special ability on bite attacks against creatures smaller than yourself.
You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Branded (Jo'Vassa has lemantashu's holy symbol on the back of his neck)
Source Oracle's Curse, copyright 2014 by RJ Grady, published by Tripod Machine.
You have a visible scar on your forehead or arm that depicts a mystical symbol of some significance. You had no choice in the matter; the brand appeared with fire and searing pain.
Effect
Your brand cannot be disguised or altered, even with magic, although you can still benefit from cover or concealment, and you can cover it by wearing a hood or robe (as appropriate). Some NPCs may recognize the brand and become hostile, per the GM's choice. As a supernatural ability, you can touch an enemy for 1d6 +(1/2 your curse level) fire damage; any opponent who takes damage bears your symbol until an equal amount of damage is healed. Any branded opponent takes -2 to save versus your spells and spell-like abilities. You can perform this branding touch a number of times per day equal to 1 +your Charisma bonus (minimum 1).
At 5th level, you may add your Charisma bonus to your Fortitude saving throw bonus.
Orisons
3 Revelations
Coils (Ex)
You gain Improved Unarmed Strike as a bonus feat. Whenever you hit with an unarmed melee attack, you can make a grapple check without provoking an attack of opportunity, and you gain a +4 racial bonus to such checks. When making grapple checks, use your oracle level as your base attack bonus plus your Charisma modifier to calculate your CMB. On a successful grapple, you can constrict an opponent and deal 1d8 + half oracle level + Charisma modifier hp damage each round you maintain the grapple.
Snake Summoner (Su)
You add all summon monster and summon nature's ally spells to your list of known spells, but you may use these spells only to summon a snake or a reptilian creature. If you cast a summon monster or summon nature's ally spell gained through this revelation to summon a snake or reptilian creature, you summon one extra monster of that type, and the creatures gain the benefit of the Augment Summoning feat.
Feats:
1 Noble scion (infernal bonus language, imp familiar, counts as spell focus: conjuration)
3 Deific obedience (+4 to saves va insanity, must f**% all the things required for legend)
5 Demonic obedience (+1 natural armor, kill a baby rodent and leave it's bones where someone can find. Part of legend)