Three Seugathi....how is this fair?


Advice


As DM I will soon see my group of six players(each Level 8) enter a room with three Seugathi that they will not be able to see until they are all well within the 30 foot Aura of Madness.

Aura of Madness (Su)

Any sane being within 30 feet of a conscious seugathi must make a DC 20 Will save each round or become confused for 1 round. A creature that fails 5 saves in a row becomes permanently insane, as per the insanity spell. A seugathi can suppress or activate this aura as a free action. This is a mind-affecting effect. The save DC is Charisma-based.

Confusion Command (Su)

As an immediate action, a seugathi can issue a telepathic command to a confused creature within 30 feet. This allows the seugathi to pick a result from the confusion behavior table, rather than the confused creature rolling randomly for its actions that round.

So, if I read this correctly each player will have to make THREE Will saves at DC 20 to have any chance of escaping or attacking. If one of the Seugathi throws out Mind Fog (DC 19) it is essentially over.

This is well within an average CR for 6 players. Has anyone had this fight before and, if so, were there any survivors?


Do the auras stack? I thought if a there was a case where two or more identical spells/effects were operating in the same area, only one would apply.


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I played in an AP that had this same fight (three seugathi and you're in all three auras the moment they appear) as a sort of almost random encounter on the way to a place. It was probably the hardest fight in the entire AP, including the ones the GM buffed a bunch (and the GM didn't buff the seugathi fight, naturally). We might have only avoided a TPK because the barbarian managed to save up to his first turn, and he moved where the seugathi were the nearest creatures, so the best they could do was make him hit himself and not make him full attack an ally). There was another seugathi fight where the party all rolled terribly on Will saves and became confused, but we managed to win only because the eccentric sorceress was taking a dip in a pool that casts a high caster-level dispel magic every round (and shredded her buffs) at the time the seugathi attacked, so the pool removed her confusion.

So yeah, they're really hard.


I would probably rule that Protection/Magic circle from Evil protected against the Confusion Command (though not the confusion itself).


PossibleCabbage wrote:
Do the auras stack? I thought if a there was a case where two or more identical spells/effects were operating in the same area, only one would apply.

The stacking rules don't come into consideration until a character has failed saves against more than one aura.

Then only a single aura will apply.

But all the auras are separate effects that will have to be saved against, individually.


Yeah, as far as I understand you have to save against each aura separately.

These kind of fights are rough.

Against a single Seugathi it's probably not a problem if it had 2 more CR 6s with it. But having to make saves against the possibilities of do nothing, attack yourself, attack your friend, etc 3 times a round are really bad.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

My players only avoided a TPK in that encounter because after two rounds of everyone failing a save (including the super high save paladin), I changed things so that only one will save was required. And a couple of them still died.

The moral I took from this is that the encounter in question is just way too hard.


I think I have to change it to one Seugathi. Even the dwarves would be screwed as it is a Su power not SL. I don't need them to hate me.


I know that fight well. My players ran away and closed the door in a very permanent fashion behind them.


I assume that if you see what's inside the door and have time to respond before shit hits the fan, you run away ASAP and then come back when you have a crapload of explosives to hurl inside before you close the door.

Seriously, just a crapload of expensive explosives.


Not familiar with the AP but at level 8 why wouldn't one of the party members be able to spot them before 30 ft?


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An AP:
The way it happened for us was: Suddenly with no warning, a thick wall (Perception DC increases by 10 per foot of thickness) collapses to the party's side, resulting in a surprise round for the enemies, but also in the entire party being in the radius of all three auras.


Ah, rocks fall you die.

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