
TRDG |

Correction for TRDG: the first two books are being shipped, not everyone has gotten theirs yet, myself included.
Not that they have to wait on my account. :-)
I would expect it between today and Thursday. :-)
Yep, but as it is not as relevant til later in starting the AP for most groups, the first is the key CY.
Hope my GM gets his soon, and the players Guide pops up as well
Man if it is as hard as people are talking the party might wanna rethink some of their builds for this!!
I'll stick with my Warpriest though me thinks still

KM WolfMaw |
There was a setting book lands of conflict but no true players guide yet, the first module makes reference to the campaign traits being related to the specific locations that you need to visit in the first part of the first book
Traits would have been in a Player Companion book, not a Campaign Setting one.

taks |

Declindgrunt wrote:There was a setting book lands of conflict but no true players guide yet, the first module makes reference to the campaign traits being related to the specific locations that you need to visit in the first part of the first bookTraits would have been in a Player Companion book, not a Campaign Setting one.
Yes, but not in this case, the Player's Guide is what is being referred to. In particular, this line "Many campaign traits tie the PCs to characters at these locations, but if the PCs wish to visit other locations instead, adapt one of the encounters provided to fit their preferred destination."

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Marco Massoudi wrote:My money is on tomorrow, but friday is totally possible too.My money is on friday. This way, Paizo can release this and have the AP as the friday store blog. All things point to buying the AP all on one day.
It is in todays store blog, so here's hopin' for today. ;-)

Dale McCoy Jr Jon Brazer Enterprises |

Dale McCoy Jr wrote:It is in todays store blog, so here's hopin' for today. ;-)Marco Massoudi wrote:My money is on tomorrow, but friday is totally possible too.My money is on friday. This way, Paizo can release this and have the AP as the friday store blog. All things point to buying the AP all on one day.
I said Friday so it would pop today. You are welcome everyone. ;)

Asurie |

So. There is a trait in the Player's Guide that specifies that 1/day as a Full-Round action you can gain hit points equal to "Constitution modifier plus 1 HP per Hit Die."
Anybody know if that text means the formula is intended to be (ConMod+1)*HD or ConMod+(1*HD)? I cannot place the intent myself as the former seems rather strong compared to other options, while the latter seems like it would scale poorly.

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So. There is a trait in the Player's Guide that specifies that 1/day as a Full-Round action you can gain hit points equal to "Constitution modifier plus 1 HP per Hit Die."
Anybody know if that text means the formula is intended to be (ConMod+1)*HD or ConMod+(1*HD)? I cannot place the intent myself as the former seems rather strong compared to other options, while the latter seems like it would scale poorly.
For a trait, it should be ConMod+(1*HD). That still good for a 1/day free cure hit points. I'm okay with it not scaling well because traits are supposed to be half as strong as feats. If I'm told wrong, then I gonna house rule that when I run that campaign.

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Asurie wrote:So. There is a trait in the Player's Guide that specifies that 1/day as a Full-Round action you can gain hit points equal to "Constitution modifier plus 1 HP per Hit Die."
Anybody know if that text means the formula is intended to be (ConMod+1)*HD or ConMod+(1*HD)? I cannot place the intent myself as the former seems rather strong compared to other options, while the latter seems like it would scale poorly.
For a trait, it should be ConMod+(1*HD). That still good for a 1/day free cure hit points. I'm okay with it not scaling well because traits are supposed to be half as strong as feats. If I'm told wrong, then I gonna house rule that when I run that campaign.
While I agree with the interpretation of CON+HD I disagree with the claim that Campaign traits have to hold to the normal trait mindset of "half a feat", since you have to pick one and can't get another later like you can with other traits and the Additional Traits feat.
Looking over these and the ones in Strange Aeons there's definitely a good number that compete with feats, so I hope they continue the trend of making Campaign traits really good.

Asurie |

That is sort of why my line of thought doesn't outright rule out (ConMod+1)*HD - they seem to be pushing more in the direction of stronger campaign traits.
Animal Whisperer allows Bards and the like to impact an entire extra type with their spells long before they start getting access to things like Charm Monster. Frontier Healer gives you a bonus to heal checks AND what is essentially an Enhanced Cures for everyone. Another gives you a bonus to critical hit rolls AND a bonus to some saving throws under certain conditions. There is undeniably some power creep with traits at the very least.
So my head does not automatically rule out a fullround action to get ~1/4 to 1/3 of your HP back once per day. At low levels it will be adored and extend party resources, while at high levels it will fade off with Wand of CLW/Infernal Healing/etc.

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Asurie wrote:So. There is a trait in the Player's Guide that specifies that 1/day as a Full-Round action you can gain hit points equal to "Constitution modifier plus 1 HP per Hit Die."
Anybody know if that text means the formula is intended to be (ConMod+1)*HD or ConMod+(1*HD)? I cannot place the intent myself as the former seems rather strong compared to other options, while the latter seems like it would scale poorly.
For a trait, it should be ConMod+(1*HD). That still good for a 1/day free cure hit points. I'm okay with it not scaling well because traits are supposed to be half as strong as feats. If I'm told wrong, then I gonna house rule that when I run that campaign.
The intention for the trait is ConMod + (1 per Hit Die) hit points. It's meant to be about on par with a cure potion at level 1 or 2 when the PCs' access to potions will be much more limited, and then generally be a last ditch, "what's it going to take to keep this person down" kind of thing, or a quick bounce-back from a fight where you didn't take enough damage to want to waste a spell or channel to patch up from

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ckdragons wrote:The intention for the trait is ConMod + (1 per Hit Die) hit points. It's meant to be about on par with a cure potion at level 1 or 2 when the PCs' access to potions will be much more limited, and then generally be a last ditch, "what's it going to take to keep this person down" kind of thing, or a quick bounce-back from a fight where you didn't take enough damage to want to waste a spell or channel to patch up fromAsurie wrote:So. There is a trait in the Player's Guide that specifies that 1/day as a Full-Round action you can gain hit points equal to "Constitution modifier plus 1 HP per Hit Die."
Anybody know if that text means the formula is intended to be (ConMod+1)*HD or ConMod+(1*HD)? I cannot place the intent myself as the former seems rather strong compared to other options, while the latter seems like it would scale poorly.
For a trait, it should be ConMod+(1*HD). That still good for a 1/day free cure hit points. I'm okay with it not scaling well because traits are supposed to be half as strong as feats. If I'm told wrong, then I gonna house rule that when I run that campaign.
Cool, Thankies Crystal!

tbug |

More helpfully, she's an NPC from Longshadow, in Pathfinder 118. I don't remember her name, though. It was written by Thursty Hillman and developed by Mark, so they can give you more insight.
Thanks! That's actually enough of a teaser to get me by until I read it.
(I may need to change my forum avatar once it's available.)

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Ooh, same guy that did Ire of the Storm. My group and I are really liking his module.
Wow, thanks!
Well, if we're talking about how great Ire of the Storm turned out... don't forget that Crystal was the developer on it. She's also the developer on Ironfang... so I guess... Awesome Teamwork Powers Activate!!! :)

taks |

taks wrote:Ooh, same guy that did Ire of the Storm. My group and I are really liking his module.Wow, thanks!
Well, if we're talking about how great Ire of the Storm turned out... don't forget that Crystal was the developer on it. She's also the developer on Ironfang... so I guess... Awesome Teamwork Powers Activate!!! :)
Indeed, I agree!