I want some advice on a character, and some homebrew rules that my group made.


Advice


NOTE: THESE ARE NOT SUGGESTIONS TO CHANGE, THEY ARE HOMEBREW RULES AND I AM WANTING A EXTERNAL OPINION FROM ANYONE TO SEE HOW GOOD/BAD THEY ARE.

First let's go with the rules since they actually affect the character.
So our group suffers from the fact that we just want to have fun, and there are alot of feat taxes when trying to build fun characters, this basically removed alot of feats that you need to pick up, but I've noticed that because of it, other feats basically become needed at this point.

Below I'll list the feats and their changes.

When BaB reaches +1 these feats can be automatically applied as if the character has them.
Power attack, Deadly Aim, Combat Expertise, Quickdraw.

Weapon Finesse as per the Unchained Rogue's abilitiy at level 3, still have to pick it up as a feat however.

We also combined a bunch of other feats which were seen as a little silly, but they aren't coming into question since they kinda just work like that. Still gotta pick up the feat after all.

OKAY NOW the character, I haven't really been here much and I've only really heard negative things about the Pathfinder community/Society but I want you guys, who are probably much more capable at making sheets to give me some directions.

We are also using a different sorta progression known as "Automatic Bonus Progression." You can look it up and see what it does yourself since there's no need for me to explain it.

Level: 4
Class: Bloodrager
Human: Dual Talented
Bloodline: Infernal
Alignment: Lawful Neutral
Point buy: 20

Stats:
Str 16 + 2 from race: 18
Dex 14 + 2 from race: 16
Con 14
Int 8
Wis 10
Cha 14

Feat list
1: Furous focus (Negates penalty to power attack.)
3: Mobility/dodge

Weapon of choice: Greatsword +1
Current Armo(u)r: Breastplate +1

Current spells
1st
Infernal Healing (I have a wand of infernal healing)
Feather Fall

--Extra notes--
The reason I went with infernal at the time was back when I didn't know how bad of a bloodline it was, but I'm sticking with it because I kinda have wrote it into the character's story that instead of the bloodline, it's Actually a Devil possessing him and he internally fights it constantly.

One of the few issues I have is AC, as my to hit and damage is fine with my groups homebrew rules.

I know I could go steel blood as an archetype, but I frankly don't want to wear heavy armour. (And I'm the g#* d$*n Armour freak in our group who has made alot of characters with just heavy armour.)

If there are any suggestions you guys could have to better improve the character, please drop them here.


Your groups houserules are pretty common. You can do a google search for feat tax fixes and you'll find some more extensive documents.

You can take the Primalist archetype to shore up a weak bloodline. Personally mobility and dodge aren't good feats. I'd definitely say you need to get Raging Vitality in there. Also arcane strike followed by blooded arcane strike.


Oh our rules are? Didn't know that to be honest! Then again I don't exactly go scrounging around for everything I can get.

I don't know if I should go into the character story or anything, or literally just post the character link right now (I use myth weavers, so it's easily shared) so anyone can get an idea of what I have done so far.

Why do you say the mobility/dodge aren't good feats? Just wondering since it's technically a free +1 to Ac, and since I'm kinda the (face)tank.


Because, in the grand scheme of things, AC is not a very reliable means of defense unless you can get it to absurdly high amounts. Plus, you take a -2 penalty from rage so youre already not great with AC.


Fair point.

But one of the more vocal players (Who also tends to be quite a min-maxer and says they aren't) Says that I should try and keep my AC high since I'm a front line fighter anyway, should I honestly listen to it or should I instead switch it out for one of the other suggestions and just get hit alot and hope the party tries to cover for me taking lots of damage?


Don't run around naked or anything. As a barbarian your two best means of defense are a large hp pool and killing anything unfortunate enough to end up in melee with you. Don't spend a lot of resources on AC if you're going to be getting hit a bunch. Instead, rely on defensive spells like displacement or mirror image. Also you should have a healer so give them a wand of CLW to keep you topped off between combats, or buy boots of the earth for fast healing 1 whenever you need.


Obviously no running nude, I got a breastplate for that.

So just up my health and outlast anything that I'll be fighting with.
I have a wand of infernal healing since well I can get one with what I'm doing for the character.

You say there are boots of the earth? This sounds like an item I should get. Would they happen to come under a different name or is it boots of the earth?

Frankly with this character I want to get fast healing/regeneration (even though I know regeneration is difficult enough to get.) and some sorta DR to help with that.

Also small addition, that I didn't know about till just now, but my group has banned Primalist because of it making normal barbarian moot.


Thats not really what Primalist does, but that's your groups perogative.

Boots of the Earth are on archives of nethys. I don't bieve they're on d20pfsrd

Also Id pass on infernal healing. Focus your limited spell slots on buffing and damaging spells.


Yeah I don't honestly understand it either, They tend to do this with alot of things. Sorta like how the hunter class is amazing when min-maxed (Says the min-maxer.)

But anyway, I looked and found it with a little searching, which these boots are amazing for the character.

Would there be any other feats and/or Other things that would be good for a bloodrager?


Enlarge person is a solid level 1 spell, so is longarm for a martial.

Getting fast healing/regen or something similar would have been easier as an aberrant bloodline/tumor familiar build. I'm not sure there's much you can do to get it til your party has access to giant form 1 so you can be a troll.


jhonny is right. I think you should lower your DEX and raise more your COS. Raging vitality, epic feat. Reckless Rage another lovely feat. Toughness. Get a furious courageous weapon.

Basically, stack as much health as you can, since your AC will never be high enough to save you


I sent you a PM with some more detailed information.


Sorry for the slow reply, I know it's a message board but I'm currently doing these changes now to basically prepare myself for the future.
Ah, darn that's sad that I can't get fast healing/regen..atleast passively without having to activate it.

Right now I dropped dodge and picked up Arcane Strike, for the extra +1, at level 5 I have weapon focus since It'll help in the long run.
The bloodline feat at 6 is iron will, kinda speaks for itself and I have cornugon smash for level 7. Should I instead switch up my feat list or just change out one or two feats?

My prediciton for this campaign will probably go on to about level 15 or so, kinda common in our group since everyone is a GM.

What about any potential magic items that would be beneficial?


You can get regen through an ioun stone.


Johnnycat93 wrote:
You can get regen through an ioun stone.

Not the "can't be killed unless bathed in acid" kind, but the "Ring of Regeneration" kind. (Just an FYI to all the readers)

So immunity to bleed damage and you'll regrow lost bodyparts. A cracked version of the Pearly White Spindle Ioun Stone can be bought for 3,400 gp.

I'd also recommend the Sleeves of Many Garments (200 gp), an Ioun Torch (75 gp), and the Traveler's Any-Tool (250 gp).


I just want to say that I'm a newbie to the community myself, and I've found that all in all, people here have been amazingly generous with help.


DVenn wrote:
Ah, darn that's sad that I can't get fast healing/regen..atleast passively without having to activate it.

You could take the Spelleater archetype? http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo- --bloodrager-archetypes/spelleater

1 fast healing while raging at level 2 in place of uncanny dodge, then you trade your DR for increases to your healing instead. At mid levels its better than DR unless you're getting hit 3+ times per round, which would likely mean you're in trouble anyways and probably need more Blur.

What is the cape that gives perma-blur again? Maybe see if you can use the combined item rules to buy that combined with a cloak of resistance at higher levels.


Blind Monkey wrote:
What is the cape that gives perma-blur again? Maybe see if you can use the combined item rules to buy that combined with a cloak of resistance at higher levels.

The Major/Minor Cloak of Displacement gives 50%/20% concealment, respectively. The Major version does however have limited uses per day.

And they're using the Automatic Bonus Progression optional rules, so fortunately there's no need to reserve item slots for the big six.
It's a great system which allows you to focus your cash on utility instead of the same boring items you always buy because they're the optimal choice.

Automatic Bonus Progression wrote:
The automatic bonuses are often more beneficial than that reduction in wealth, but characters have less flexibility, so the advantages and disadvantages balance out. Items that only grant bonuses to AC, saving throws, and ability scores don't exist in this variant, and wish and similar spells never grant inherent bonuses to ability scores. Magic weapons and armor do exist, but grant only special abilities, not enhancement bonuses; calculate their prices with the table.

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