One punch man


Advice and Rules Questions


Looking for a build that will do over whelming damage with unarmed strikes preferably with one punch if possible but if not multiple attacks like flurry of blows is fine as well really just looking for a build that maximizes unarmed attack damage as early as possible


Darc1396 wrote:
Looking for a build that will do over whelming damage with unarmed strikes preferably with one punch if possible but if not multiple attacks like flurry of blows is fine as well really just looking for a build that maximizes unarmed attack damage as early as possible

Just remember all mechanics are a two edged sword. Be careful of what you ask for.


That's fine I'll do more research based on answers I get but was curious as to what was out there


master of many style for dragon pummeling and tiger styles and dragon forocity pummeling charage and tiger pounce respectively will get you a bunch of damage use twf to make up for losing flurry and have fun


Since you're asking in the 3rd party area I assume you're open to various things.

First off, pure Paizo but often unapproved - a synthesist summoner using slam attacks. These look a lot like unarmed strikes after all. You can get a dash of fire damage with the energy attacks evolution for flavour. Various self-buffs can improve the damage further.

The unchained monk on the other hand is almost always accepted, bland but reasonably effective.

There are various ways to get an effect on a punch which causes unconsciousness without a lot of damage. Hex Strike for a witch, shaman or hexcrafter magus, a brawler's knockout ability, etc. It looks like extreme damage even if it isn't.

If you're willing to use armor then overrun and the bulette style line combined with vicious stomp can deal out a lot of damage. There's a lot of feats involved, you'll probably need to multiclass (including fighter & MoMS monk - you'll want dragon style too) to get them quickly.

Finally, the 3rd party stuff. From Dreamscarred Press's Path of War there's the warlord class and the steel commando archetype. Use the primal fury discipline and a bit of broken blade, it would be hard to go wrong if you do.


You might want to look at pummelling style. You roll each attack of your flurry of blows but it's resolved as if it were one massive blow.


Speaker for the Dead wrote:
You might want to look at pummelling style. You roll each attack of your flurry of blows but it's resolved as if it were one massive blow.

That got errata'd. While you total up the damage to apply to DR once, it's no longer described or applied as a single attack (it caused issues with how strong/often critical hits were in the original write up).


Yeah, it's more of a cinematic effect.


For a single heavy strike I'd normally suggest something that abuses Furious Finish, but Furious Finish won't work all that well with unarmed strike dice until later levels with the right class.

The simplest thing would probably be Unchained Monk + Bloodrager + Dragon Style, since a Dragon Style flurry with Rage is going to hit very, very hard.

A more strange-sounding power-option would be to go for something like Strength Patron Synergist Witch 8 (they can get Pounce, along with major combat buffing from things like Divine Favor, Frostbite, and other spells) combined with Bloodrager and Eldritch Knight. Eventually you can Pounce while in a Rage and drop a whole chain of unarmed strikes and claw strikes together for rather obscene damage. Even at early levels, TWF plus claws plus rage plus Witch buffing is going to hit very hard.

Silver Crusade

Two spells that will help are Strong Jaw and Enlarge Person (or anything else that increases your size).

Monk’s Robe and Braid of 100 Masters (PFS item) boost damage die progression for Monk/ Brawler UAS.

Softstrike Monk archetype also increases die size for non-lethal, but decreases lethal.


David021 wrote:
Anime lover here ?

Just a note that this is a ~4 year necro of thos thread (I don't mind necro'ing threads, but it's good to know when you're replying to a 4 year old post)

I like the idea of an Investigator here. Using Studied Strike and an Inspired Weapon you can get pretty great spike damage (obviously with Combat Inspiration, probably with Amazing Inspiration and Tenacious inspiration, and I especially like the Half elf FCB). It probably doesn't get as high damage as some of the other suggestions here, but there might be a way to take advantage of it with Multiclassing, VMC, or in a Gestalt game.


David021 is a spammer as you can see from its other post.


Oh.

I didn't pick that up at all, I thought he was just a one-punch-fan wanting to revive this thread =P


vital strike (mythic if you can), martial artist 5th, barbarian Xth, furious finish spam. If mythic; Titan's Strike, Power Attack and Improved Unarmed Strike

wand of Strong Jaw and Monk's Robes and you'll get real bored real fast when you One Punch everything and can then better RP the character!

Silver Crusade

avr wrote:
David021 is a spammer as you can see from its other post.

Not only have they made me a fool, they made the advice I gave seem foolish!

But I agree with you Yukongil, the oversized damage die eventually subtracts from the fun.

On that note, Cerberus Style chain can really elevate this ridiculousness to the sublime.


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Ok, here's my actual pitch.

Bloody-Knuckle-Rowdy Bloodrager-10/Mortal-Usher-10.

Improved Unarmed Strike, Dragon Style, Dragon Ferocity, Power Attack, Vital Strike, Improved Vital Strike, Greater Vital Strike, Arcane Strike, Blooded Arcane Strike, Devastating Strike, Raging Brutality, Furious Finish (Feats in Italics are granted by class)

How does that do?

8d6 (Greater Vital Strike) + (STR×2) (Dragon Ferocity) + CON* (Raging Brutality) + 10* (Power Attack) + 16 (Blooded Arcane Strike) +6 (Devastating Strike) +5d6 (Reaping Strike - Mortal Usher) then Maximize the damage with Furious Finish.

That ends up as: (STR×2) + (CON*) + 80 + 5d6**. I haven't factored in any Magic items, spells, etc.

I'm sure there's more that could be given to this, but it should be well over 100 damage with a single unarmed attack, so it'll hold it's own in a game. Probably won't one-shot serious baddies though =P

*Power Attack and Raging Brutality may get 1.5× damage, or even 2× with Dragon Style/Ferocity, but I wasn't sure so I kept them at 1× damage.

**5d6 damage from Reaping Strike may be Maximized by Furious Finish, but I wasn't sure so I left it as 5d6.


2 people marked this as a favorite.
MrCharisma wrote:

Ok, here's my actual pitch.

Bloody-Knuckle-Rowdy Bloodrager-10/Mortal-Usher-10.

Improved Unarmed Strike, Dragon Style, Dragon Ferocity, Power Attack, Vital Strike, Improved Vital Strike, Greater Vital Strike, Arcane Strike, Blooded Arcane Strike, Devastating Strike, Raging Brutality, Furious Finish (Feats in Italics are granted by class)

How does that do?

8d6 (Greater Vital Strike) + (STR×2) (Dragon Ferocity) + CON* (Raging Brutality) + 10* (Power Attack) + 16 (Blooded Arcane Strike) +6 (Devastating Strike) +5d6 (Reaping Strike - Mortal Usher) then Maximize the damage with Furious Finish.

That ends up as: (STR×2) + (CON*) + 80 + 5d6**. I haven't factored in any Magic items, spells, etc.

I'm sure there's more that could be given to this, but it should be well over 100 damage with a single unarmed attack, so it'll hold it's own in a game. Probably won't one-shot serious baddies though =P

*Power Attack and Raging Brutality may get 1.5× damage, or even 2× with Dragon Style/Ferocity, but I wasn't sure so I kept them at 1× damage.

**5d6 damage from Reaping Strike may be Maximized by Furious Finish, but I wasn't sure so I left it as 5d6.

I start every single encounter pulling off the glove on my right hand, and then sprinkling talcum powder on its palm...

What did the five fingers say to the face?

SLAP!!!

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