Heavenly magic character


Advice


Hi Everyone, i have a rather difficult question to ask. how would you build a character who is heaven themed. the idea was a character who could (shoot holy fire/etc), heal people, cast divine themed offensive spells. the closes thing i relate it to is Jellal from fairy tail. i know paladin sort of fits, but i rather have casting and magic attacks than melee abilities (though being able to hit something with a sword would be helpful.

are there any classes that can be build this way?
important note: probably starting at 1st lv and 3rd party stuff is not allowed.


cleric. yeah, cleric. If you can, aasimar for race fits well.


You could be a warpriest or a cleric. For a more skillsy option, you could be a inquisitor. Really, any divine caster that isn't nature-themed is a good option

The Exchange

A cleric with Fire Domain?
VMC with celestial Sorcerer or PRC Evangelist.


I'd recommend looking at the Oracle class. It has a few heavens-themed mysteries that might fit the flavor you're looking for.

Grand Lodge

Heaven oracle human. Wandering spirit lore. Improved familiar (Paracletus).

With this build you will be able to blast with Shaman, cleric and wizard spells. You have a familiar that is basically a floating Galaxy (is actually a star chart) that feed visions, past, present, future in to your mind. You forgo earthly needs of breathing or even touching the ground. You are in effected by weather endure element.


Yeah, most obvious choice would be Aasimar Cleric with Sun domain (possibly Light or Day subdomains). Other options I could see working would be Oracle with the Heavens or Life mysteries, Shaman with the Heavens or Life spirits, or Inquisitor with the Sun domain or Illumination inquisition.


Grandlounge wrote:

Heaven oracle human. Wandering spirit lore. Improved familiar (Paracletus).

With this build you will be able to blast with Shaman, cleric and wizard spells. You have a familiar that is basically a floating Galaxy (is actually a star chart) that feed visions, past, present, future in to your mind. You forgo earthly needs of breathing or even touching the ground. You are in effected by weather endure element.

what is the exact build? is it oracle or shaman?

edit: oh do mean play a Human heavens Shaman and take lore at lv4 for the wandering spirit do gain arcane spells that are space/heavens themed? that might work.

Grand Lodge

Right sorry rushed bus post

Human heavens shaman. Lore spirit at level 4 and FCB to get cleric spells. You should be able to build a really great list of spells that fit you theme.


Grandlounge wrote:

Right sorry rushed bus post

Human heavens shaman. Lore spirit at level 4 and FCB to get cleric spells. You should be able to build a really great list of spells that fit you theme.

sounds pretty sweet. though two questions.

1) would the unsworn shaman archetype be any good?
2) is that bonus feat very important? or could i just play a Aasimar with Scion of Humanity to gain the human FCB? (i thought tiefling would be a cool idea but the FCB and Aasimar stats fit better)


I agree with what some others have said about Clerics or Oracles (I'd go oracle because more spells in the early levels also bleh Clerics so 1st gen lol)

but may I suggests Both Blinding and Admonishing Ray as spells worth looking at for your theme

Grand Lodge

1) Yes but it seems less in the theme to my. If you want to be heavenly you would be all the time I would think. But, I don't know what you have in mind for the character.

2) "Aasimar with Scion of Humanity to gain the human FCB" would work great. I did not recommend it only because I'm not super familiar with the race. I mostly play PFS and I don't have a boon for it aasimar.


Chromantic Durgon: i know cleric or oracle would fit the theme. but i feel like the shaman can do all the things i need it to do.
1) heal
2) blast things(divine spells+a few arcane spells that fit with the theme.)
3) a familiar as a bonus :)
4)witch hexes(looking at you flight)
5)buff/debuff spells
6)decent BaB and weapon/armor proficiency
7)4+int skill points (thats noting to sneeze at)
8) able to cast shaman/cleric/wizard spells
technically i like the how it gives me a bit to work with towards the whole heavenly mage build.

Grandlounge:
1) well i would always prepare the heavenly one, but then at lv2 pick lore and then at lv6 maybe life(healing) or fire (blasting) depending whats needed in the party. though i might try put both of them on charts to see a how they work out. i'm just worried i might miss some of those hexes.
2) yeah i haven't play one either, thought that bonus to Wis/cha and the ability to use the humans FCB would be helpful, not to mention being half celestial!

The Exchange

To get the FCB for cleric spells you can also play Half-orcs or Half-elves.
But Aasimar fits better!

Another cool option could be an Enlightened Bloodrager with celestial bloodline, fire spells and healing....

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