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![]() Hello Everyone! Was looking at SoM archetypes and happen to come across this intresting archetype. I was wonder if anyone has had any experience playing one and/or could offer advice on how to build an effective one, such as feats/sphere talents/investigator talents and just overall fun ideas. Some notes that might be handily
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![]() I'm Dm'ing for a home game and was working on a kasatha npc that is taking lvs in the Dragon fury prestige class, But does dragon fury work with four weapons? A lot of its abilities say "when fighting with two weapons" so would its abilities only apply to two weapons or all of them? I know I'm the dm and can house rule it, but I would like to know what RaW is. ![]()
![]() If I'm reading it right, Double Tap works with the Biohackers "Painful Injection" theorem. Between the attack bonus from (Injection Expert/Weapon Focus small arms/Double Tap)
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![]() So was reading about the new biohacker when i stumbled upon this paragraph. "As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it. If the creature is living, this is a Life Science check. If it is unliving, it’s a Physical Science check. The DC of this check is determined by the creature’s rarity, as presented on the Creature Rarity table on page 133 of the Core Rulebook. You can attempt this check untrained regardless of the DC, and you always treat your die roll result as a 20." Do they get a automatic natural 20 on all science rolls? ![]()
![]() So it says followers of erastil can summon a celestial dire boar as a summon monster 3 choice. My question is can you use versatile summon monster feat to summon a chthonic dire boar as a choice at that lv? It stats
Would that wording allow it? ![]()
![]() So under "painful injection" it stats if you hit a foe multiple times with a weapon with the injection property, the damage doesn't stack. Well what if you hit a foe with two different injection weapons? It doesn't say when you hit a foe with one or more injection weapons, just when you make multiple attacks with a singular injection weapon. ![]()
![]() Granted its not pathfinder but D&D 3.5/Eberron had a creature type called Deathless. Good aligned undead. The fluff technally is that they are heroic souls who refuse death's call, the paladin that won't quite after shes slain, the elder elf who continues to teach his people after his body fades away or the cleric who guards their deities temple until the ends of time. They look like undead but have blue glow in there eyes thats ....calming?reassuring?, they also wear whatever armor and weapons that they had in life. ![]()
![]() PossibleCabbage wrote:
yeah i know i have to wait to lv 5 to be able to regain panache with a glaive. i'm hoping that i'll be lv 5 or at the least very close to lv 5 by the time we change our characters. then again i have 7 points* of panache a day and the lowest so far i've been was 4. *(16 int, cha 18) regarding using a glaive for parry+riposte. it seems to work since you can shorten your grip as a free action to remove "reach". plus it stats in bladed brush you can treat it as a one hand piecing weapon with class abilities such as a swashbuckler’s precise strike, which is a deed and so is parry/riposte. i mean i hope this works. i would love my swashbuckler to be able to strike foes 20 ft away for 1d10+(dex)+precise strike+challege. ![]()
![]() Hi everyone. so i have a question, right now i have a NG human inspired blade swashbuckler 1/ daring champion cavaliar 2. feats so far
so recently i saw the new "bladed brush feat"
so our Dm is letting us tweek our characters after we finish the campaign (2-5 weeks) change race/feats/skills maybe class if it don'st change your character a drastically. heres what i was thinking. 1)retrain the free weapon focus (rapiers) to weapon focus (glaive)
as far as i know, bladed brush should allow you to treat a glaive as a one handed slashing or piercing weapon for feats and class abilities. so by that reasoning slashing grace is valid. i know some had said it doesn't because you need a free hand with slashing grace, but could it be a exception to the (nothing in your off hand) rule for F/S grace feats like swordsman flair? so does this work? is rapier with keen going to be better than a glaive with keen? ![]()
![]() Chromantic Durgon: i know cleric or oracle would fit the theme. but i feel like the shaman can do all the things i need it to do.
Grandlounge:
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![]() Grandlounge wrote:
sounds pretty sweet. though two questions. 1) would the unsworn shaman archetype be any good?2) is that bonus feat very important? or could i just play a Aasimar with Scion of Humanity to gain the human FCB? (i thought tiefling would be a cool idea but the FCB and Aasimar stats fit better) ![]()
![]() Grandlounge wrote:
what is the exact build? is it oracle or shaman? edit: oh do mean play a Human heavens Shaman and take lore at lv4 for the wandering spirit do gain arcane spells that are space/heavens themed? that might work. ![]()
![]() Hi Everyone, i have a rather difficult question to ask. how would you build a character who is heaven themed. the idea was a character who could (shoot holy fire/etc), heal people, cast divine themed offensive spells. the closes thing i relate it to is Jellal from fairy tail. i know paladin sort of fits, but i rather have casting and magic attacks than melee abilities (though being able to hit something with a sword would be helpful. are there any classes that can be build this way?
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![]() Hi everybody. so for a upcoming campaign i have decided to play a gun themed class, but i need a little help finishing it up. heres what i have so far Tiefling Spellslinger 1/Eldritch Archer+Hexcrafter Magus 19
1 point blank shot
weapons: pistol at 1st lv and then hopefully double barrel pistol at
any feats that would improve this build? better traits? suggestions?
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![]() sorry for the VERY late relpy!
1) which would be better. a Human or a Tiefling? i know humans give you that wonderful extra feats. but Tieflings have good scores and some neat alternate abilities. 2) what feats should i take? i know archery feats area must. do i need amateur gunslinger for quick clear, or would the jury-rig spell be okay? (shame i can't cast mending as a cantrip :( ) 3) any good builds out there for this? 4)Pistol or Musket? 5) just double checking, but can i get a new gun when i take Eldritch Archer through range weapon bond if i already have a gun for spellslinger? think about getting a double barrel gun. ![]()
![]() hello everyone. i need some advice. so i need to make a new character for Saturday and was thinking about rolling up a gun class. but the options are many! here are some i'm considering. Spellslinger wizard 1/Eldritch archer magus 19
Dune Drifter 20
Musket master 20 or pistolero 20
note: i left out other gun classes like trophy hunter, holy gun, steel hound,etc because i haven't heard of any good build with them, though if someone knows of any good builds i would be interested are people sure that challenge doesn't work with guns? under Ol'Reliable it states At 11th level, whenever a Dune drifter declares a challenge, the threat range of the dune drifter's firearm is doubled against the target of his challenge. it seems to claim that challenge and guns work together ![]()
![]() Hello everyone. I was planning on buying the villain codex, but then again i'm not sure if there is anything that i could use.
sorry, but i don't know much about the book besides it's called the villian codex, just want to know if it be worth the money. ![]()
![]() Hi everyone. i need some advice. i currently have a inspired blade/daring champion character. i feel that the daring champion fits his Pirate fluff to much, and the abilities seem a little lackluster (except for challenge+precise strike) soon are characters will be able to change if we want, my idea was to change him to inspired blade 1/Grenadier alchemist 19? using is rapier as a backup weapon and infusing i with alchemy items, but is main weapon would be to throw lite cannon balls (bombs refluffed) at his foes. my question is do inspired blade and grenadier mesh together okay? i know they both use INT/DEX, or would it be better to say as i'am? ![]()
![]() Gisher wrote: Here it is. The stats are on the Weapon Descriptions Table under Exotic Weapons -> Ranged Weapons. thank you, that helps a lots :) ![]()
![]() Gisher wrote:
cool! thanks for the info. i couldn't seem to find a FAQ or any other forum that stated that. ![]()
![]() hello, quick question.
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![]() Hello, i got a quick question. i'm currently playing a inspired blade 1/ flame daring champion 1. At lv 7 i plan on taking lunge and hopefully own a blue scarf swordsman flair. they appear to stack being they're both Un-typed bonuses, making my reach 15 ft for about a min blue scarf: 1/day, +5ft reach for a minute, if you want to use it again you have to start spending 1 panache point per use. lunge: -2 AC, +5ft reach for your whole turn, no limit per day but here's my question, how in the world do you describe that. do i leap 10 feat and strike my foe? do i tie my rapier to my scarf and shoot it out and pull it back? do i stab the air so hard that it stabs the foe? both the scarf and the feat don't mention how it would look. spells that give you reach say, "your arms become longer" or "your weapon grows longer" etc. i was wondering if anyone had a idea how this would look in combat. thoughts? ![]()
![]() nicholas storm wrote: I don't see how you can take multi-attack as you don't qualify for it. Skin walkers only get 1 bestial feature unless they take the extra feature feat. You can choose 2 claws or 1 bite, not both. ah, but the (witch-wolf) skinwalker gains a bite AND 2 claw attacks. that racial variant (along with more) was released in either blood of the moon player's companion or inner seas races book (i can't remember which) ![]()
![]() Chess Pwn wrote:
sorry, my bad. ![]()
![]() the reason i dipped brawler was so could get
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![]() SlimGauge wrote: I think you mean "unarmed strike" with your feet rather than "weapon fight". The only foot weapon that I know of is the Blade Boot. It is explicitly an off-hand weapon. yeah, sorry about that. i meant i would like to use unarmed strike with two weapon fighting (using feet,legs,knees) and then follow up with two claw attacks and a bit attack wansn't sure if a foot/leg could be used as a offhanded weapon. lv 3 NG/CN witch-wolf skinwalker (brawler 1/ stalker Vigilante 2)
feats: multiattack (1st), TWF (3rd), IuS (brawler), (weapon finsse lethal grace talant) and one floating feat from brawler. so (1d6+3+1 main kick)+(1d6+3*+1 off hand kick)+(1d6+1**+1 bit)+(1d4+1+1 claw)+(1d4+1+1 claw) plus an extra 1d4 on each if i catch them flat-footed/flank or 1d8 extra on each if caught them unaware.
*brawlers apply full strength to off hand unarmed strikes.
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![]() Garlicmaster wrote:
well, i'm only dipping one lv into brawler. i want to weapon fight with my feet, so i could use my natural claw attacks in addition. ![]()
![]() Hello, i have a confusing question that i need answered. i was reading about natural attacks when i found this line in the rules. Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type. now couldn't a witch-wolf skin walker Monk (or unchained monk) use his normal progressing unarmed strike (not flurry) with is knee,foot, chest or even his tail :) and then do all of his natural attacks as secondary attacks? (which multiattack would help bring that done) it says i would have to give up a natural attack (say claw) if he used a weapon in his hand. but he's not using weapons in his hands or with his head. could this work? ![]()
![]() Hello everyone, few questions
2) i'd like to stick to Paizo material only. but if the feats don't work, would it be to much to ask the Dm to allow a Skinwalker to take aspect of the beast to get claws? i know that paizo fans united (3PP) made this a stranded rule for them when picking feats. 3) Do witchwolfs skinwalkers have to be CE? i would like to play a CG maybe CN one. ![]()
![]() Hello everyone, i'm currently making a backup character for a campaign i'm playing in case my character dies, (that's a good possibly in a group who doesn't have a healer). anyways i thought i'd make a warlock vigilante that focused on the mystic bolts. (loved the warlock from 3.5) though my question is, is there a way to optimize mystic bolt so that it does decant damage. i know arcane strike talent+TWF+rapid shot make for a good build, but should i continue down some of the two weapon fighting chain? or are there certain feats i should take. i know Gloves of Deliquescence are really important to have and that lethal grace doesn't work with it by RAW or RAI. any suggestions? ![]()
![]() 666bender wrote:
won't work since gendarme and daring champion both replace the level 20 class feature. and gendarme gives mostly mounted feats (power attack and spring attack are the only two i would choose from that list) sorry i didn't list the teamwork feats, lv1-precise strike, lv9=escape route. lv17=overwhelm![]()
![]() the stats are after racial modifiers, i'll have to ask the DM if we're allowed traits or not. but how about this
1:weapon focus, fencing/slashing grace.
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![]() WOW, so many post! and a lot of good suggestions, how about this
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![]() Hello every one! i have a question to ask, i'm making a CG human Order of the flame daring champion caviler (that is also allowed Opptune parry and riposte) :) but i can't find any advice on feats other then for mounted builds. i plan on taking weapon focus and slashing/fencing grace, and probably combat reflexes at lv 3, but what then? is there any thing the daring champion excels at that i should focus on? or should i just go crazy on whatever?
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