Largest possible weapon


Advice

Scarab Sages

I have a challenge for everyone. Make the largest possible wieldable weapon. The only restrictions are no homebrew or third party, character must be a small or medium race, and level doesn't matter. Don't worry about most effective, only the biggest possible.


titan fighter/certain tiefling can wield a large greatsword.
+16 kineticist/Druid to turn huge making weapon Gargantuan.
Add impact so it's treated as Colossal.

Scarab Sages

Chess Pwn wrote:

titan fighter/certain tiefling can wield a large greatsword.

+16 kineticist/Druid to turn huge making weapon Gargantuan.
Add impact so it's treated as Colossal.

Titan Fighter I believe is 3rd party, however a Titan Mauler works generally the same.


The fighter and Barbarian both have archetypes to pull off the trick.

I dont know if it quite counts but strong jaw on unarmed strike on that Kineticist or Druid can also get to an effective Colossal size.


nope, Titan fighter from Pathfinder Player Companion: Giant Hunter's Handbook

Scarab Sages

Chess Pwn wrote:
nope, Titan fighter from Pathfinder Player Companion: Giant Hunter's Handbook

Oh, I see. I tend to ignore the handbooks.

Grand Lodge

Pathfinder player companions: for when you want to piss off your gm with obscure- but canon- archetypes.


Is this question about the largest number of dice or the largest weapon possible


Rhino hide armor can always add dice to a weapon too if charging =D

The Exchange

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This requires some fortunate "rolling" on randomization charts but:

  • Tiefling who rolls a 16 on the variant abilities chart in Blood of Fiends can use Large weapons without penalty
  • Ogrekin template (Bestiary 2) rolls a 1 on the beneficial chart and can use weapons one category larger - Huge
  • One level of Titan Fighter (Giant Hunter's Handbook) lets you use a two-handed weapon one size category larger - Gargantuan
  • At least one level of the Living Monolith Prestige Class (People of the Sands) so that you can get enlarge person despite not being a humanoid - Colossal

That's the largest "wieldable weapon" I can come up with but also put Impact on your weapon for good measure - Consult FAQ chart

So with a greatsword you're looking at a total of 12d6


titan fighter doesn't stack with tiefling and neither stack with ogrekin templates ability. They all are granting the same thing, using weapons 1 size larger than normal.

The Exchange

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Chess Pwn wrote:
titan fighter doesn't stack with tiefling and neither stack with ogrekin templates ability. They all are granting the same thing, using weapons 1 size larger than normal.

Eh, it's going to come down to GM interpretation. I agree; Titan fighter and Tiefling stacking is shaky (the Tiefling ability says you can wield "Large" weapons and Titan Fighter says "one size category larger than himself") and relies on a generous GM.

Ogrekin is a more forgiving case as it says "one size category larger than normal" rather than referencing a particular size. If you are a Titan Fighter (or Tiefling) before that template gets applied "normal" for you is a larger weapon than your starting size. Or at least that's the argument I'd make. GM call, really.


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People are talking about greatswords, but that isn't the largest weapon, is it? Just the most damaging. Try a sarissa, which would go from 15' long to (15*2*2*2*2) 240' long at colossal by my count.

Sovereign Court

Ogrekin template Trox, Abyssal Bloodrager for free Enlarge Person when raging.

The Exchange

crashcanuck wrote:
Ogrekin template Trox, Abyssal Bloodrager for free Enlarge Person when raging.
Deadspark wrote:
The only restrictions are no homebrew or third party, character must be a small or medium race, and level doesn't matter.

The Exchange

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avr wrote:
People are talking about greatswords, but that isn't the largest weapon, is it? Just the most damaging. Try a sarissa, which would go from 15' long to (15*2*2*2*2) 240' long at colossal by my count.

That's ridiculous!

That thing would be nearly impossible to carry. Not from the "level of effort" but just from the sheer impossibility of fitting through a door. Even without the enlarge that would be 120' long. Which means if you cast shrink item on a (nonmagical) sarissa it would still be 7.5' long!

P.S. I'm building this character now.


forget doors, it wouldn't even fit in most buildings.

Practical was not the goal of this exercise clearly.


OK, I got this. This is all first party, Paizo, and no rolling or favorable conditions for this to happen. First off you want to play vanilla/unchained summoner with the Synthesist Archetype. I would choose half-elf for the class race for the favored class bonus 1/4 evolution point. Then by 13th level you want both Weapon Training(4 evolution points) for proficiency with your favored martial weapon and then the Large evolution to go huge size(10 evolution points). After that your going to want +1 Impact magic weapon, since everyone is using great sword we will go with a +1 Impact great sword. Then during battle you have your Summoner Synthesist cast enlarge person on himself making him gargantuan. Being gargantuan plus having an impact weapon will put you into dealing colossal weapon size damage. If you are using a great sword that is 8d6 worth of damage, add in the vital strike feat chain to increase it and have boat loads of fun.

P.S. Dipping into other classes, certain specific magic items from other APs, and other items I am not aware maybe able to increase the weapon size or damage dice of the weapon.

Silver Crusade

Belafon wrote:
avr wrote:
People are talking about greatswords, but that isn't the largest weapon, is it? Just the most damaging. Try a sarissa, which would go from 15' long to (15*2*2*2*2) 240' long at colossal by my count.

That's ridiculous!

That thing would be nearly impossible to carry. Not from the "level of effort" but just from the sheer impossibility of fitting through a door. Even without the enlarge that would be 120' long. Which means if you cast shrink item on a (nonmagical) sarissa it would still be 7.5' long!

P.S. I'm building this character now.

How many squares does it threaten? Is there just a distant ring of danger squares?


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0o0o0 O 0o0o0 wrote:
How many squares does it threaten? Is there just a distant ring of danger squares?

A colossal creature wielding a sarissa would threaten from 65' to 90' away in a cone. A gargantuan creature wielding a sarissa (even if that sarissa was colossal) would threaten 45' to 60' away I think.

Which is way out of sync with the weapon length because creature dimensions increase geometrically with size while their reach only increases by an arithmetic progression.

The Exchange

avr wrote:
0o0o0 O 0o0o0 wrote:
How many squares does it threaten? Is there just a distant ring of danger squares?

A colossal creature wielding a sarissa would threaten from 65' to 90' away in a cone. A gargantuan creature wielding a sarissa (even if that sarissa was colossal) would threaten 45' to 60' away I think.

Which is way out of sync with the weapon length because creature dimensions increase geometrically with size while their reach only increases by an arithmetic progression.

Yeah, increases in reach are determined by the size of the wielder, not the size of the weapon.

I thought the formula is that the maximum distance of a reach weapon doubles with each size increase but the "blind spot" doubles as well. Can you point me at the rule that says it's linear? I may have been playing that wrong.

Assuming that the weird text of the sarissa means that it threatens at 15' but not 5' or 10' and the reach doubles:

  • Medium: 15'
  • Large: 25-30'
  • Huge: 45'-60'
  • Gargantuan: 85'-120'
  • Colossal: 165'-240'


The sarissa threatens at greater than twice your natural reach up to three times your natural reach is how I read it. Colossal (tall) creatures have 30' natural reach so 65' to 90'. I don't know how you reached 240'.

The linear bit is my reading of the size category table. Colossal (tall) creatures are about 16 times as tall as a human but their natural reach is only 6 times greater because natural reach increases by only 5' per size category from medium to gargantuan (+10' gargantuan to colossal, true.)

Scarab Sages

Thunder_TBT wrote:
Is this question about the largest number of dice or the largest weapon possible

Largest sized weapon


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swordfalcon wrote:

OK, I got this. This is all first party, Paizo, and no rolling or favorable conditions for this to happen. First off you want to play vanilla/unchained summoner with the Synthesist Archetype. I would choose half-elf for the class race for the favored class bonus 1/4 evolution point. Then by 13th level you want both Weapon Training(4 evolution points) for proficiency with your favored martial weapon and then the Large evolution to go huge size(10 evolution points). After that your going to want +1 Impact magic weapon, since everyone is using great sword we will go with a +1 Impact great sword. Then during battle you have your Summoner Synthesist cast enlarge person on himself making him gargantuan. Being gargantuan plus having an impact weapon will put you into dealing colossal weapon size damage. If you are using a great sword that is 8d6 worth of damage, add in the vital strike feat chain to increase it and have boat loads of fun.

P.S. Dipping into other classes, certain specific magic items from other APs, and other items I am not aware maybe able to increase the weapon size or damage dice of the weapon.

edit, for all intents and purposes I forgot to mention it would be a huge +1 impact weapon for the initial size of the weapon when wielded by the Synthisest at 13th lvl. But if you are looking for how to transport the melee weapon when you are not in your fused eidolon armor, look into the magic weapon special abilities: Resizing(Giant Hunter's Handbook) or Shrinking(Melee Tactics Toolbox.) Both are flat cost magic bonuses and will not eat into +10 enhancement bonus cap for weapons.

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