My GM is trying to make my Paladin a Serial Killer


Advice

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Azten wrote:
Madokar Valortouched wrote:
Vidmaster7 wrote:
I would just try to find a cure till I died never give in to the murder thing. Literally just think of it instead as a curse that is slowly killing you and don't even consider the other way.
That is the proper paladin thing to do. Which is what I consider doing if this falling on my sword thing doesn't work.
Except you can't die. You'll likely end up unconscious eventually(but see my Diehard suggestions earlier) though.

I can still die from the corruption since regen can't heal the damage. Once my 70 days are up, I enter negative numbers. That leaves me 9 days to slip into a coma and die.


Madokar Valortouched wrote:
Azten wrote:
Madokar Valortouched wrote:
Vidmaster7 wrote:
I would just try to find a cure till I died never give in to the murder thing. Literally just think of it instead as a curse that is slowly killing you and don't even consider the other way.
That is the proper paladin thing to do. Which is what I consider doing if this falling on my sword thing doesn't work.
Except you can't die. You'll likely end up unconscious eventually(but see my Diehard suggestions earlier) though.
I can still die from the corruption since regen can't heal the damage. Once my 70 days are up, I enter negative numbers. That leaves me 9 days to slip into a coma and die.

So it's actual unhealable damage rather than reducing maximum hit points?


Regeneration can't heal the damage, no, but you also can't die from that damage because your regeneration isn't turned off.

"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0)."


Bloodrealm wrote:
Madokar Valortouched wrote:
Azten wrote:
Madokar Valortouched wrote:
Vidmaster7 wrote:
I would just try to find a cure till I died never give in to the murder thing. Literally just think of it instead as a curse that is slowly killing you and don't even consider the other way.
That is the proper paladin thing to do. Which is what I consider doing if this falling on my sword thing doesn't work.
Except you can't die. You'll likely end up unconscious eventually(but see my Diehard suggestions earlier) though.
I can still die from the corruption since regen can't heal the damage. Once my 70 days are up, I enter negative numbers. That leaves me 9 days to slip into a coma and die.
So it's actual unhealable damage rather than reducing maximum hit points?

Yep.


Azten wrote:

Regeneration can't heal the damage, no, but you also can't die from that damage because your regeneration isn't turned off.

"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0)."

I think I have to clarify it with the GM. But I believe that I will die if I get into negative numbers because of this corruption.


Then it's not regen. He probably meant Fast Healing.


Azten wrote:
Then it's not regen. He probably meant Fast Healing.

I clarified it when I first got the ability. It is regen. I would grow back limbs and even my head if they were cut off.


Madokar Valortouched wrote:
Bloodrealm wrote:
Madokar Valortouched wrote:
I've died by the hands of Frost Giants since the first time I was killed. I was brought back with Breath of Life with no problem. Granted, the corruption wasn't as extreme then as it is now, but there is a slight chance I can be raised if I die again.
I was referring to if you die because of the corruption reducing your maximum hit points to zero, not just die in general while under the effects of it.
Hmm. There's a scenario I didn't think of. Though I think if I held off not killing innocents long enough to die of the corruption, then what claim could a fiend have on my soul?

Not if you invoke Iomedae at the moment of your ritual. That would give her a firm hold on your soul. It could even be that you get rezzed with a Celestial template. Or, at least, that's what I would do. Good luck, Madokar.


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Azten wrote:

Regeneration can't heal the damage, no, but you also can't die from that damage because your regeneration isn't turned off.

"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0)."

This is a valid point. Mechanically speaking regeneration is extremely powerful. Unless the GM is pulling another one of his "because plot" moments then you can't die from this.


Aranna wrote:
Azten wrote:

Regeneration can't heal the damage, no, but you also can't die from that damage because your regeneration isn't turned off.

"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0)."

This is a valid point. Mechanically speaking regeneration is extremely powerful. Unless the GM is pulling another one of his "because plot" moments then you can't die from this.

So chances are if we go by the mechanics of the game, I just slip into a permanent coma once I get into negative numbers.


John Napier 698 wrote:
Madokar Valortouched wrote:
Bloodrealm wrote:
Madokar Valortouched wrote:
I've died by the hands of Frost Giants since the first time I was killed. I was brought back with Breath of Life with no problem. Granted, the corruption wasn't as extreme then as it is now, but there is a slight chance I can be raised if I die again.
I was referring to if you die because of the corruption reducing your maximum hit points to zero, not just die in general while under the effects of it.
Hmm. There's a scenario I didn't think of. Though I think if I held off not killing innocents long enough to die of the corruption, then what claim could a fiend have on my soul?
Not if you invoke Iomedae at the moment of your ritual. That would give her a firm hold on your soul. It could even be that you get rezzed with a Celestial template. Or, at least, that's what I would do. Good luck, Madokar.

I could perform Iomedae's Divine Obedience, even though I don't have the feat. More of a ceremonial thing, really. But I do that in front of an altar of Iomedae that we manage to construct in time, we could give her even more of an opportunity to claim my soul.


Madokar Valortouched wrote:
Aranna wrote:
Azten wrote:

Regeneration can't heal the damage, no, but you also can't die from that damage because your regeneration isn't turned off.

"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0)."

This is a valid point. Mechanically speaking regeneration is extremely powerful. Unless the GM is pulling another one of his "because plot" moments then you can't die from this.
So chances are if we go by the mechanics of the game, I just slip into a permanent coma once I get into negative numbers.

In which case you should do the Eighth when you have only a couple of HP left. Since we are all concerned over your current problem, please post the results of the ritual.

P.S. Also, do it with a weapon that overcomes your regeneration, possibly fire-based.


John Napier 698 wrote:
Madokar Valortouched wrote:
Aranna wrote:
Azten wrote:

Regeneration can't heal the damage, no, but you also can't die from that damage because your regeneration isn't turned off.

"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0)."

This is a valid point. Mechanically speaking regeneration is extremely powerful. Unless the GM is pulling another one of his "because plot" moments then you can't die from this.
So chances are if we go by the mechanics of the game, I just slip into a permanent coma once I get into negative numbers.

In which case you should do the Eighth when you have only a couple of HP left. Since we are all concerned over your current problem, please post the results of the ritual.

P.S. Also, do it with a weapon that overcomes your regeneration, possibly fire-based.

I don't know what overcomes my regeneration. I've been hit with ice, fire, electricity, acid and unholy attacks. None of them shut off the regen. I'm Lawful Good, so axiomatic and holy attacks don't shut it off. That leaves Chaotic attacks left.


something to consider... for the life shamans corruption. Have the shaman help you with the ritual.

1: your death should in theory fix your courruption

2: your life shaman friend is a lifer, thus helps take a life .....goes against everything a lifer goes for....


I wonder if your regeneration overcomes "Death Effects," like the slay living spell.


John Napier 698 wrote:
I wonder if your regeneration overcomes "Death Effects," like the slay living spell.

Possible. I am resistant to Death Effects due to my completion of my Deny the Reaper story feat, though. By only +2, granted. But resistant all the same.


I think that you could "lower" your resistance to death effects voluntarily. Do the "eighth," then, if that doesn't work, have someone hit you with a slay living or destruction spell.


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OK, then it's simple. "MY character, who can no longer live in shame from this, goes off to a cave and stays there, not eating, just praying."


Might be shut off by Silver, Cold Iron, Adamantine, Sonic, or Force. Likely Cold Iron.
Lawful or Good could be the answer, still (Good being especially likely). I don't think being Good means you can't have DR/Good.


Perhaps the answer lies in exactly which type of fiend He's turning into. Starvation should work well. To the best of my knowledge, regeneration doesn't cure starvation damage.


Or suffocation, which has the benefit of also being faster.


John Napier 698 wrote:
Perhaps the answer lies in exactly which type of fiend He's turning into. Starvation should work well. To the best of my knowledge, regeneration doesn't cure starvation damage.

Starvation, thirst, and suffocation don't regen. I'm getting the impression I should hang myself if I can't kill myself any other way.


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If you keep trying to do yourself in, maybe your GM will get the hint and give you a way out.


John Napier 698 wrote:
If you keep trying to do yourself in, maybe your GM will get the hint and give you a way out.

Fingers crossed.


Actually, I'm pretty sure Regeneration means that you won't die form starvation, though you'll probably take big penalties from it.


Bloodrealm wrote:
Actually, I'm pretty sure Regeneration means that you won't die form starvation, though you'll probably take big penalties from it.

Where did you hear that?


Bestiary, page 303. "Attack forms that do not deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation."


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So basically, once you're down from those you stay down until something changes, but you don't actually die.


A little update. The Shaman player has been asking the GM questions over our Facebook page ala the Commune spell. It took some guesswork, but the Shaman has narrowed done the source of his corruption. It is an incorporeal undead creature that must be slain.

This requires a bit of history. When we first died, we were trying to clear out a desecrated temple of Pharasma that had been overrun with the undead. We made progress before we came across a group of Shades. For those of you aware of what Shades are and what they can do, you can probably fill in the gaps.

The Shades used their incorporeal touch attacks to drain both the Shaman's and my STR scores down to 0. We came back as Shades, but the Magus was able to kill them due to his build. The Magus and the Bard grabbed our bodies and brought us to the temple of Erastil to have them perform a Resurrection on us.

All was fine and dandy until the corruptions showed up. One thing, in particular, was that Shaman didn't come back with his shadow. He still doesn't have it. But one of the earlier questions to Sarenrae was about if the Shaman's shadow was relevant to his corruption. Sarenrae said no, it wasn't. So we put it out of mind.

Now it looks like there is another undead creature within the boundaries of the city that is leeching the Shaman's life away and rotting his body. Off the top of my head, I think it is some kind of ghost who is trying to transfer life force from someone else so it can be alive again. But I don't know anything about a creature or a spell that does something like that.

Grand Lodge

From the sounds of it and how your GM runs things it's a custom creature. Not a bad thing, just remember to pack up on ghost touch weapons and force effects when you go kill it.


Balancer wrote:
From the sounds of it and how your GM runs things it's a custom creature. Not a bad thing, just remember to pack up on ghost touch weapons and force effects when you go kill it.

I second that. Now we're getting somewhere. Charge ahead, Paladin!

P.S. Maybe the shaman could cast Find the Path to locate the creature that is draining his life force. Basically, he'd be following the breadcrumbs his soul would be leaving.


I have a +1 Ghost Touch suit of Fullplate. Defending myself from these creatures is more important than dealing full damage to them. I've learned that the hard way.

But I still have a +1 Holy Mithral Longsword to smite them with, so I should do decent damage anyway.

The party Bard could probably sniff out rumours of where a haunting is taking place. Once he's nailed the location down, we can take care of it.


Madokar Valortouched wrote:

I have a +1 Ghost Touch suit of Fullplate. Defending myself from these creatures is more important than dealing full damage to them. I've learned that the hard way.

But I still have a +1 Holy Mithral Longsword to smite them with, so I should do decent damage anyway.

The party Bard could probably sniff out rumours of where a haunting is taking place. Once he's nailed the location down, we can take care of it.

Both Mage Armor and Shield provides their AC bonus against Incorporeal attacks, so picking up a wand of Shield could be worth it. (and a Cracked Vibrant Purple Prism Ioun stone to cast it in combat)

Liberty's Edge

i actually may take this idea of your GM and not be a dick about it. its an interesting moral choice. my player's all powerful level 20 mythic 10 paladin may not be ready to die as he has a lot to do.


Wonderstell wrote:
Madokar Valortouched wrote:

I have a +1 Ghost Touch suit of Fullplate. Defending myself from these creatures is more important than dealing full damage to them. I've learned that the hard way.

But I still have a +1 Holy Mithral Longsword to smite them with, so I should do decent damage anyway.

The party Bard could probably sniff out rumours of where a haunting is taking place. Once he's nailed the location down, we can take care of it.

Both Mage Armor and Shield provides their AC bonus against Incorporeal attacks, so picking up a wand of Shield could be worth it. (and a Cracked Vibrant Purple Prism Ioun stone to cast it in combat)

The +1 Ghost Touch Fullplate brings my Touch AC against incorporeal attacks up to 26. We have plenty of casters able to cast Shield, so we'll be able to buff me up in that respect once the fighting starts.


Madokar Valortouched wrote:
Wonderstell wrote:
Madokar Valortouched wrote:

I have a +1 Ghost Touch suit of Fullplate. Defending myself from these creatures is more important than dealing full damage to them. I've learned that the hard way.

But I still have a +1 Holy Mithral Longsword to smite them with, so I should do decent damage anyway.

The party Bard could probably sniff out rumours of where a haunting is taking place. Once he's nailed the location down, we can take care of it.

Both Mage Armor and Shield provides their AC bonus against Incorporeal attacks, so picking up a wand of Shield could be worth it. (and a Cracked Vibrant Purple Prism Ioun stone to cast it in combat)
The +1 Ghost Touch Fullplate brings my Touch AC against incorporeal attacks up to 26. We have plenty of casters able to cast Shield, so we'll be able to buff me up in that respect once the fighting starts.

Welp, Shield is personal, so chances are you'll atleast need the Ioun Stone. It's basically a lesser Minor Ring of Spell Storing. (1 spell level, 2000 gp)


Wonderstell wrote:
Madokar Valortouched wrote:
Wonderstell wrote:
Madokar Valortouched wrote:

I have a +1 Ghost Touch suit of Fullplate. Defending myself from these creatures is more important than dealing full damage to them. I've learned that the hard way.

But I still have a +1 Holy Mithral Longsword to smite them with, so I should do decent damage anyway.

The party Bard could probably sniff out rumours of where a haunting is taking place. Once he's nailed the location down, we can take care of it.

Both Mage Armor and Shield provides their AC bonus against Incorporeal attacks, so picking up a wand of Shield could be worth it. (and a Cracked Vibrant Purple Prism Ioun stone to cast it in combat)
The +1 Ghost Touch Fullplate brings my Touch AC against incorporeal attacks up to 26. We have plenty of casters able to cast Shield, so we'll be able to buff me up in that respect once the fighting starts.
Welp, Shield is personal, so chances are you'll atleast need the Ioun Stone. It's basically a lesser Minor Ring of Spell Storing. (1 spell level, 2000 gp)

I guess I forgot to add a bit of context. Those casters can cast Shield on me through the use of a wand. Unless the spell still has a range of personal when casted through a wand.

Silver Crusade

Madokar Valortouched wrote:
Wonderstell wrote:
Madokar Valortouched wrote:
Wonderstell wrote:
Madokar Valortouched wrote:

I have a +1 Ghost Touch suit of Fullplate. Defending myself from these creatures is more important than dealing full damage to them. I've learned that the hard way.

But I still have a +1 Holy Mithral Longsword to smite them with, so I should do decent damage anyway.

The party Bard could probably sniff out rumours of where a haunting is taking place. Once he's nailed the location down, we can take care of it.

Both Mage Armor and Shield provides their AC bonus against Incorporeal attacks, so picking up a wand of Shield could be worth it. (and a Cracked Vibrant Purple Prism Ioun stone to cast it in combat)
The +1 Ghost Touch Fullplate brings my Touch AC against incorporeal attacks up to 26. We have plenty of casters able to cast Shield, so we'll be able to buff me up in that respect once the fighting starts.
Welp, Shield is personal, so chances are you'll atleast need the Ioun Stone. It's basically a lesser Minor Ring of Spell Storing. (1 spell level, 2000 gp)
I guess I forgot to add a bit of context. Those casters can cast Shield on me through the use of a wand. Unless the spell still has a range of personal when casted through a wand.

It does.


Rysky wrote:
Madokar Valortouched wrote:
Wonderstell wrote:
Madokar Valortouched wrote:
Wonderstell wrote:
Madokar Valortouched wrote:

I have a +1 Ghost Touch suit of Fullplate. Defending myself from these creatures is more important than dealing full damage to them. I've learned that the hard way.

But I still have a +1 Holy Mithral Longsword to smite them with, so I should do decent damage anyway.

The party Bard could probably sniff out rumours of where a haunting is taking place. Once he's nailed the location down, we can take care of it.

Both Mage Armor and Shield provides their AC bonus against Incorporeal attacks, so picking up a wand of Shield could be worth it. (and a Cracked Vibrant Purple Prism Ioun stone to cast it in combat)
The +1 Ghost Touch Fullplate brings my Touch AC against incorporeal attacks up to 26. We have plenty of casters able to cast Shield, so we'll be able to buff me up in that respect once the fighting starts.
Welp, Shield is personal, so chances are you'll atleast need the Ioun Stone. It's basically a lesser Minor Ring of Spell Storing. (1 spell level, 2000 gp)
I guess I forgot to add a bit of context. Those casters can cast Shield on me through the use of a wand. Unless the spell still has a range of personal when casted through a wand.
It does.

Damn. Then I'm out of luck. I don't have any ranks in UMD and there isn't enough money for that Ioun Stone. We just had a big shopping spree upgrading equipment after we hit level 10.


Well, I'd say 26 is still a pretty good AC against most incorporeal attacks. Between that and a casting of Ghostbane Dirge, you should be able to wreck its face pretty well.


GM Rednal wrote:
Well, I'd say 26 is still a pretty good AC against most incorporeal attacks. Between that and a casting of Ghostbane Dirge, you should be able to wreck its face pretty well.

I'll make a note for the Shaman to prepare Ghostbane Dirge before we fight this thing.


Madokar Valortouched wrote:
GM Rednal wrote:
Well, I'd say 26 is still a pretty good AC against most incorporeal attacks. Between that and a casting of Ghostbane Dirge, you should be able to wreck its face pretty well.
I'll make a note for the Shaman to prepare Ghostbane Dirge before we fight this thing.

I'd actually recommend preparing it 2-3 times just to be safe, since it allows a Will save to negate the effect and Will is almost always the best save for an undead creature.


Diachronos wrote:
Madokar Valortouched wrote:
GM Rednal wrote:
Well, I'd say 26 is still a pretty good AC against most incorporeal attacks. Between that and a casting of Ghostbane Dirge, you should be able to wreck its face pretty well.
I'll make a note for the Shaman to prepare Ghostbane Dirge before we fight this thing.
I'd actually recommend preparing it 2-3 times just to be safe, since it allows a Will save to negate the effect and Will is almost always the best save for an undead creature.

Sent the Shaman player a message over Facebook to do just that.


Another update about our Commune discussion on our Facebook page. We got around to asking Sarenrae about my paladin's corruption. The source is a creature, and it's on the material plane. The sources are "intertwined", but that's all that Sarenrae said on the matter.


Madokar Valortouched wrote:
John Napier 698 wrote:
I wonder if your regeneration overcomes "Death Effects," like the slay living spell.
Possible. I am resistant to Death Effects due to my completion of my Deny the Reaper story feat, though. By only +2, granted. But resistant all the same.

you can voluntarily fail any save you want


Diachronos wrote:
Madokar Valortouched wrote:
GM Rednal wrote:
Well, I'd say 26 is still a pretty good AC against most incorporeal attacks. Between that and a casting of Ghostbane Dirge, you should be able to wreck its face pretty well.
I'll make a note for the Shaman to prepare Ghostbane Dirge before we fight this thing.
I'd actually recommend preparing it 2-3 times just to be safe, since it allows a Will save to negate the effect and Will is almost always the best save for an undead creature.

there's also the mass version as well usefull for when going up against 3+ of them

Liberty's Edge

Wasn't there a post in this thread about another gaming group in your area who would welcome you?

Why don't you just jump ship? I am being completely serious here...


nennafir wrote:

Wasn't there a post in this thread about another gaming group in your area who would welcome you?

Why don't you just jump ship? I am being completely serious here...

I talked with the poster about it. I'm going to head to their session on Saturday for a trial run during their Giantslayer campaign. But I'm not going abandon my Monday group just quite yet.


Once again, with an update from Facebook. Sarenrae has confirmed that an Evil Outsider is responsible for my corruption. We have one more question left to ask with our use of the Commune spell.


Just got back from the latest session. After holding a meeting with the local religious leaders and doing extensive research for a few days on what is happening with us, we've identified what has caused our corruptions.

See, when we were raised the first time, something hitched a ride back to the material plane with our souls after they left Pharasma's Boneyard. An incorporeal undead for the Shaman, and a Demon for me. This research and the party Bard revealed a Shaman in the city that could perform a ritual to cleanse our souls of the corruption. The ritual involves a party member entering the corrupted soul and aiding the corrupted in fighting off the malignant agent.

Thing is, both the Shaman's soul and mine were linked since we were raised at the same time with the same ritual. So now we have me, the Shaman, and the Magus wandering around our linked souls, fighting off the corrupting forces.

Our souls are clearly defined. The Shaman's looks like a demi-plane in the form of a decaying forest infested with undead. Mine is a blasted hellscape. Since I'm the one on a timer, we went down the path across the hellscape first. And that's when we found out I wasn't just playing host to one Evil Outsider.

We first fought a pair Sangudaemons, followed by a swarm of infernal rats and two more Sangudaemons. As we trekked further in, we came to the source of my corruption. An Aeshma Demon. Or a Rage Demon, in the common tongue. That's when we called it for the night, but we head in next week, take it out, and then move on the Shaman's soul to purify it.

The fight with the Rage Demon should be fairly easy. I have decent saves to overcome it's nasty spells. I can put the Axiomatic enchantment on my Holy Longsword through my Divine Bond. And then I smite the bastard. That's not counting the Shaman's hexes and the Magi's buffs.

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