Skyrim Remastered for Consoles....


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The Exchange

Has anyone found a definitive list of what Mods are going to be available on the Xbox One version and the PS4 version? I am unconcerned with the PC version as they of course will be able to have all. Also any word on if they are going to come with the box or do we need to download them? Will there be a cost?

The Exchange

Bethesda Link for Skyrim Mods

Looks like Bethesda posted them on their site recently with a brief description of each and what platforms they will be on....
Anyone have some input on them from PC and thoughts on which ones are the "go to" ones?


There are hundreds of thousands of mods for PC and most of them are niche. There are some amazing ones but it will depend on player interest and gameplay style. It would be difficult to come up with a go-to list without knowing what you do and do not like about the vanilla game.

The Exchange

Zedth wrote:
There are hundreds of thousands of mods for PC and most of them are niche. There are some amazing ones but it will depend on player interest and gameplay style. It would be difficult to come up with a go-to list without knowing what you do and do not like about the vanilla game.

I was only looking for intel on the ones that are going to be released for the consoles. So far the list is on Bethesda's site in the link above. Any info on those is what I was asking about.


If it's anything like the mods for Fallout 4 available from Bethesda's site, there will be no good ones there. All the talented modders upload their stuff to the Nexus (though sometimes low-lifes steal them to upload to Bethesda's site, so i guess you could get lucky occasionally).


Fake Healer wrote:

Has anyone found a definitive list of what Mods are going to be available on the Xbox One version and the PS4 version? I am unconcerned with the PC version as they of course will be able to have all. Also any word on if they are going to come with the box or do we need to download them? Will there be a cost?

Greetings.

PC Gamers will not have it all for a very long while.

They are free. You have to download them. Modders provide them, NOT Bethesda.

But the list will change daily. There are already mods being uploaded. Bethesda approached some well known modders like Arthmoor and gave them the game early. They are busy porting their mods over.

I am a hardcore modder, my flagship mod is SOT: http://www.nexusmods.com/skyrim/mods/12452/?

I Hope to port it over to the xbox. I will probably port over Genesis first though, and mods like Follow Me and Relevel.

But understand some things. There is as yet no skse support for the new remastered version. We cannot even port over half the nexus mods over to the pc version of remastered skyrim without it. Also there is a problem with the MCM menu system. MANY of our mods rely on MCM menu to provide the player with options and customization. The authors of SKYui (MCM) already said they have no plans to make a compatible version for any platform. They have moved on. So we have severe obstacles in our way to port our mods.

Also, we are required to buy the playstation version for $59, and same for Xbox , if we want to upload our mods for you. I am willing to do it, but it is a lot of money for many of us.

So there is no list because it will change daily. Some quality mods like Live Another Life by ARthmoor are up. More will come.

You can follow progress on all this on my youtube channel, at http://www.youtube.com/c/DragonKastle

The Exchange

Then what are the mods on Bethesda's page that I linked to in the second post? It looks like they are mods by modders, being provided through Bethesda to console users...Arthmoor, Hoon, Shezrie, Trainwiz...they are the creators listed under each mod and I see the mods listed as XB1, PS4, PC. So how is that not being provided by Bethesda? I get that the modders are making their mods compatible to the new game but it looks like completed mods are hosted by Bethesda for download, at least by the look of the site. Perhaps modders are going to be able to drop their mods anywhere for users to download but why wouldn't they stick with letting Bethesda host them? It doesn't look like Bethesda is charging.


Not entirely sure what you're asking in the first half of that post. Can you rephrase?

As for why they wouldn't "stick" with Bethesda to host them, it's because the Bethesda mods site is relatively new. There's no "sticking" to be done, it would be migrating from one site to another.

Bethesda.net also has stricter content guidelines, a worse interface for searching and downloading, less games supported (modders of everything from Skyrim to Dragon Age and the Witcher series can upload their mods to the same site), and a less established community of both modders and mod users than several other sites, primarily Nexus mods. A site that allows monetization via opt-in donations on every download, unlike Bethesda's site.

It's a service that is both newer and objectively inferior to the old service for anyone who uses a PC. So what is the incentive for modders to pay for a new game for the express purpose of doing more work for free for a new community of people?

Some modders, clearly, are porting over some of their mods, but there's really no reason for a mass exodus to this service. It provides nothing new, is harder to use, requires more work on their part, and has less people using it overall.

Coupled with the issues Tony posted (lack of MCM and SKSE, basically setting the tools available to modders back to what they had in 2011/early 2012), you're fighting an uphill battle to get people to use the thing and port over mods to it. That's primarily on Bethesda, not the modders. They adopted console modding waaaay too late in the cycle of this game, and haven't done a good job of making it easy to use on either end.

The Exchange

Fake Healer wrote:

Bethesda Link for Skyrim Mods

Looks like Bethesda posted them on their site recently with a brief description of each and what platforms they will be on....
Anyone have some input on them from PC and thoughts on which ones are the "go to" ones?


Ah, if that's all you wanted:

From the few that are there, Alternate Start: Live Another Life is the only "must have" IMO. It is a GREAT mod and makes every new game feel fresher, and doesn't lock you into doing even a tiny part of the main quest if you don't ant.

Of the rest, my only other recommendation is The Paarthurnax Dilemma. Makes the Paarthurnax quest so much better.

Open Cities MIGHT be good, but I had performance issues on PC, so I'm not sure how the consoles handle it. My PC is a bit out of date though.

The Exchange

Sundakan wrote:

Ah, if that's all you wanted:

From the few that are there, Alternate Start: Live Another Life is the only "must have" IMO. It is a GREAT mod and makes every new game feel fresher, and doesn't lock you into doing even a tiny part of the main quest if you don't ant.

Of the rest, my only other recommendation is The Paarthurnax Dilemma. Makes the Paarthurnax quest so much better.

Open Cities MIGHT be good, but I had performance issues on PC, so I'm not sure how the consoles handle it. My PC is a bit out of date though.

Cool, I was also thinking of the Lore-based load screens one and the Level-up messages...I like the feel of them. What does the Paarthurnax one add to the quest? Background and lore or does it add things to do in the quest?


There's a bit after the main quest where the Blades ask you to kill Paarthurnax.

This actually gives you a choice in the matter. Kill him, or convince the Blades to spare him (though it's some pretty difficult Speech checks IIRC). It also makes the fight a lot harder if you DO choose to kill him, making it a more climactic battle.

The Lore based loading screens and level up messages might be neat (though the latter just look copy-pasted from Oblivion. If so, they won't be anything new after level 20), but not must have IMO.


I was tempted, but gonna' wait until the price drops for the XBone.

It hear it has all the same old bugs. Improved graphics may be nice, but not worth buying it all over again and having to deal with bugs that should have been fixed after 5 years.


They were fixed by the Unofficial Patches.

Unfortunately those haven't been remade for consoles yet.

The Exchange

Sundakan wrote:

They were fixed by the Unofficial Patches.

Unfortunately those haven't been remade for consoles yet.

There are some patches on Bethesda.net.

Dark Archive

Otherwhere wrote:

I was tempted, but gonna' wait until the price drops for the XBone.

It hear it has all the same old bugs. Improved graphics may be nice, but not worth buying it all over again and having to deal with bugs that should have been fixed after 5 years.

Non-Essential ones. Mostly from what my friend whom works for Bethesda "A" bugs. Ones that were game crashing or progression blocking that could be easily repeatable.


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Fake Healer wrote:
Sundakan wrote:

They were fixed by the Unofficial Patches.

Unfortunately those haven't been remade for consoles yet.

There are some patches on Bethesda.net.

Just had a look-see. Yes, add those to my "must-have" mods fix.

Another I was excited to see: Ordinator, by Enai Saion. Perk overhaul to make perks actually interesting. I swap between that and Perkus Maximus, but I wouldn't hold my breath for the latter appearing any time soon, or ever because of the way the patcher works for it. I never play with vanilla perks any more.

In fact, anything by Enai Saion is f~+@ing GOLD, download it immediately. If Apocalypse: Magic of Skyrim is on the list, get it. I don't know how I functioned as a mage without those spells. They add so much depth and so many cool options (some of which are heavily inspired by classic D&D spells, like Fabricate object) beyond the boring vanilla set.

Edit: It's there. Get it now. 100% top of my list for recommended mods.

Forgotten City is also a really interesting quest/location mod.


Apocalypse is brilliant and fantastic and well worth getting. It makes up for a lot in a game where you can't design your own spells.


Actually, slight amendment to my "everything by Enai Saion is gold" statement: Magic of the Magna-Ge is subpar. All the spells are really script heavy and never work quite right.


Hmmmm. Rumor is that there will be a 50% discount for Black Friday...

If that turns out to be true, then I know what I'll be doing over the
Thanksgiving weekend!

F-U-S!!


Personally, I'd recommend against the console version.

The reason is that the consoles, by all evidence, can't use SKSE. Which is essential for just about every good mod out there. So, you're kinda left with the bug fixes and the dregs of the modding community.


I hope they remake Daggerfall one day.


Berselius wrote:
I hope they remake Daggerfall one day.

They'll probably make a new game set in Hammerfell and High Rock, but not an outright remake of Daggerfall. It was way too big and weird by modern standards and I don't think modern Bethesda has the skill or willingness to create such an absolutely vast game world again.

Scarab Sages

Crusinos wrote:

Personally, I'd recommend against the console version.

The reason is that the consoles, by all evidence, can't use SKSE. Which is essential for just about every good mod out there. So, you're kinda left with the bug fixes and the dregs of the modding community.

Actually there are TONS of great mods for console, at least for Xbox. It's kind of a surfeit of choices. My husband and I had finally retired our Xbox 360 for an Xbox One before the remastered version was released. The first game we acquired for the new Xbox One was Skyrim Special Edition. There were so many mods available on day one that it was hard to decide which ones to add, and the variety has only expanded since then.

We're running it right now with a mod that gives us a special spell we can cast to transport our characters to a secret room (not accessible by any other method) where we can pump up our stats, acquire vast quantities of equipment both magical and mundane, get rings or boots to give us unlimited carrying capacity, learn all spells, learn all dragonborn shouts (I don't recommend using that one as it screws up the Dragonborn quest), and access all the Stones in one place.

You do have to be careful about how you use this bounty, though. I haven't leveled up in hours of play because I've already got all of my stats too high. Unlimited carry is awesome, though. It is so much more fun to dungeon-crawl when I don't have to stop to get rid of excess weight. I wish I could remember the name of the mod.

We just added a mod that gives all the dragons unique appearances. My husband also added a couple of mods that include new locations and quests, and some of the character enhancement mods.

I would love it if Bethesda remade both Daggerfall and Morrowind. There's an independent group currently working on updating the graphics for Oblivion. I've seen the previews and they look great, although we just downloaded Oblivion and it doesn't look that bad on the new console (the characters are kind of creaky). I'm looking forward to playing it again.


If you had it on PC, you could have done the "cheat room" without mods. In multiple different ways.

The Special Edition isn't bad though the mod selection is still comparatively sparse. The big benefit is that the Special Edition RUNS so much better.

There are a lot of the mods for LE that I miss though. First and foremost is SkyUI. God I forgot how bad the normal Skyrim UI is.


The wife will be getting a new computer and she has expressed an interest in playing Skyrim. I will be picking it up for her in the next Steam sale.


The wife is playing Skyrim for the first time. After watching her play for a bit, all I can say is that the Skyrim tutorial sucks.


Sharoth wrote:
The wife is playing Skyrim for the first time. After watching her play for a bit, all I can say is that the Skyrim tutorial sucks.

When I first played it, I didn't discover the standing stones that give you +20% XP to certain skills (depending on which stone you pick) until I was like 60 hours into the game.

I only ever played it the once, and I'm not sure I want to go back since it feels like I did everything there is to do. But it's encouraging to think that wasn't just me being obtuse.


PossibleCabbage wrote:
Sharoth wrote:
The wife is playing Skyrim for the first time. After watching her play for a bit, all I can say is that the Skyrim tutorial sucks.

When I first played it, I didn't discover the standing stones that give you +20% XP to certain skills (depending on which stone you pick) until I was like 60 hours into the game.

I only ever played it the once, and I'm not sure I want to go back since it feels like I did everything there is to do. But it's encouraging to think that wasn't just me being obtuse.

Only 60 hours? Yea. You need to play it some more. 60 hours is just touching the tip of the iceberg.


how do you remove the "custom location" blue icon from the world map?

Scarab Sages

You click on another part of the map that has no fast travel marker on it, a dialogue pops up and asks you if you want to move or remove the marker.

Scarab Sages

I've never played it on a PC, but I really like it on console. Big tv screen, comfy controller (I like the Xbox One controller). I know I can get a controller for PC that will give the same feel, but I'm just so used to using the console that I don't feel the need to change.

And I think there are more than enough mods for the console. I don't need to parse through thousands of mods that only do one thing and often overlap with other mods. How many times does someone need to create a mod that makes all the characters look like fashion models? I don't want my character to look like that! Nor do I want locomotives falling from the sky, or extra-hairy male characters, or to replace my character's armor with lingerie.

I do like the alternative mounts, though. I don't usually even use a horse, yet I would really like to have a chocobo. LOL

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