Captain Yesterday's Guide to Breaking Fallout!


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I think I've gone long enough without my Fallout fix.

Absolutely no idea what kind of Lone survivor I'm going to be, but it's going to terrible!

Remember kids! Try this at home!


Of course, that's assuming I can get Tiny T-Rex off of Stardew Valley tonight (an act of futility, I know).


Am I playing Fallout or Legion? It's so hard to tell these days.


Lesson learned, prologue.

Just because you *can* run somewhere other than the vault, that doesn't mean you'll get very far. No matter which direction you run.


Starting special.

Strength 4
Perception 4 (5 with the glasses I found)
Endurance 3
Charisma 3
Intelligence 6
Agility 4
Luck 4.


Cogsworth! Keep your s%*& together, for f&~~'s sake, you're a robot!!


I know I've said it a million times, but it annoys the s**% out of me that finding your son is the major emphasis of the main story line.


Suspiciously packed suitcases.

Found inside a locked suitcase two houses down in Sanctuary Hills.

Bonesaw and a laundered dress.

You think you know your neighbors...


Day one, returned home to find the remaining vestiges of my formerly affluent lifestyle kicking about, told him to get his s!&$ together, picked up the old neighborhood. Discovered my former neighbors were some f&+~ed up people, also found some gold in a cellar. I built me a shack, water purifier, bed, and generator, planted some melons.

Day two, set off for Concord, found a dog and a mole rat infestation at a Gas Station. Found Concord, learned that two hundred years later and humanity still doesn't have the balls to get s$@% done on their own. Found a Minigun, my new best friend.

Next time, I rain down hell on this unsuspecting s+$#hole.

RPG Superstar 2015 Top 8

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Remember, it is a Bethesda game and you do not need to follow the main quest. At all. Ever. Yes, there are a few annoying dialogues that force you into mentioning your son, but you could pretend you're just trying to evoke pathos. You do not need to follow every instruction in your quest log.

You don't ever need to go home, find Codsworth, follow the dog, or rescue the Minutemen.

My last play through, while I did pick up the main quest line eventually when I went to Vault 114, my character, now Director of the Institute and savior of Far Harbor, has never fully set foot in Concord. Preston and his gang are forever holed up in the museum, never to be rescued.

Which, mind, if you want to do follow the early main quest instructions, you can--but you never ever have to.


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Fallout Rampage Cap'n Yesterday wrote:

Day one, returned home to find the remaining vestiges of my formerly affluent lifestyle kicking about, told him to get his s+#! together, picked up the old neighborhood. Discovered my former neighbors were some f%!~ed up people, also found some gold in a cellar. I built me a shack, water purifier, bed, and generator, planted some melons.

Day two, set off for Concord, found a dog and a mole rat infestation at a Gas Station. Found Concord, learned that two hundred years later and humanity still doesn't have the balls to get s$$# done on their own. Found a Minigun, my new best friend.

Next time, I rain down hell on this unsuspecting s~~$hole.

Have you given the minigun a name?


Maybe the Minutemen should use guns you don't have to wind up, just saying.


Raised Charisma to 4 at 2nd level, boost non automatic weapons at 3rd, and then gunsmith at 4th.


Limeylongears wrote:
Fallout Rampage Cap'n Yesterday wrote:

Day one, returned home to find the remaining vestiges of my formerly affluent lifestyle kicking about, told him to get his s+#! together, picked up the old neighborhood. Discovered my former neighbors were some f%!~ed up people, also found some gold in a cellar. I built me a shack, water purifier, bed, and generator, planted some melons.

Day two, set off for Concord, found a dog and a mole rat infestation at a Gas Station. Found Concord, learned that two hundred years later and humanity still doesn't have the balls to get s$$# done on their own. Found a Minigun, my new best friend.

Next time, I rain down hell on this unsuspecting s~~$hole.

Have you given the minigun a name?

Pray n Spray. On account of the Deathclaw I smeared across the church with it.


Lesson learned, spraying everything with a Minigun is a good way of wasting ammo.

Sadly, the mile long trail of gore will have to wait.


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Fallout Rampage Cap'n Yesterday wrote:

Lesson learned, spraying everything with a Minigun is a good way of wasting ammo.

Sadly, the mile long trail of gore will have to wait.

I read the last line as...

"Sadly, the mile long trail of gnomes will have to wait."

My vision has gnome away.


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I figured out how to move bodies by holding down the X button so as soon as I find a place with a s~!%load of raiders I'm totally going to try to spell out Francis.


DeathQuaker wrote:

Remember, it is a Bethesda game and you do not need to follow the main quest. At all. Ever. Yes, there are a few annoying dialogues that force you into mentioning your son, but you could pretend you're just trying to evoke pathos. You do not need to follow every instruction in your quest log.

You don't ever need to go home, find Codsworth, follow the dog, or rescue the Minutemen.

My last play through, while I did pick up the main quest line eventually when I went to Vault 114, my character, now Director of the Institute and savior of Far Harbor, has never fully set foot in Concord. Preston and his gang are forever holed up in the museum, never to be rescued.

Which, mind, if you want to do follow the early main quest instructions, you can--but you never ever have to.

I know, it just annoys me so much I have to mention it every once in awhile.

I think it annoys me so much because there's all this potential of being the sole survivor and having been frozen for two hundred years, but they hardly touch on that.

Instead it's all "Where's my baby! Won't somebody please think of the children!!".

RPG Superstar 2015 Top 8

Right, but what I am saying is if you sidestep some of the early main quest bits, which isn't hard to do, you don't even have to have many of those dialogues at all.

I guess I find it odd you're restarting the game to play through the bits you find frustrating when you don't have to. You can find decent weapons and power armor and better settlement sites than Sanctuary without it.

Of course, by all means, do whatever is the most fun for you, and I'll stop nagging.

As an aside.... since I have finished the main quest in my last game... I wonder what WILL happen if I rescue the Minutemen? Will Mama Murphy's dialogue change? Hmmm. ETA: I think she just comments a little on your future. I wonder if you still have to build her a chair....


It's all good, I'm not really going down the main story road just until I get to the minutemen, who are all alright, except Miss drug addled prophecy lady, who I ignore anyway.

At any rate, everyone keeps talking about this Diamond City place, so I think that's where I'm heading next.

I love Piper!


While skipping off to Diamond City I happened upon a delightful little bridge with a ship stuck in the middle. Then, when I was skipping across when what should happen, someone shot at me! So I look around and what should I see, the most adorable group of raiders squatting on the ship! Yay! Why the chose to f&*% with the person that had higher ground and superior firepower is beyond me, but I'm guessing the douche bag in the power armor in their midst filled them with a false sense of bravado.

That's when I introduced them to Spray n' Pray.

I hope someone in Diamond City is packing more 5 mm ammo, because I am out!


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For those who aren't aware, the mega-mod Fallout New California should be releasing tomorrow (the 23rd)! Not sure what time exactly yet, though.

It's being released on nexusmods and moddb (or whatever the latter is called, if it is something else).

Here's a link to the Facebook page about it.

If you've not heard about the mod before, it is set 20 years before Fallout New Vegas begins and is set in California. It's mostly been worked on by two people for years, and it'll be free! :)


Newest mission.

Try to see if I can drive Knight Rhys to try to murder me.

RPG Superstar 2015 Top 8

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I actually like the Minutemen (I just didn't want them active in my Institute game--it was to be a world without heroes)--I won my first playthrough with them as the lead faction.

But I found Preston trying to send you to find every settlement on the map while you had more pressing concerns to be a little oppressive early game, so that's why in later playthroughs I held off on rescuing them until later. (Oooh, there's another thing to test... if I've unlocked every settlement in the game without the Minutemen's help, and then go rescue them, does Preston cry for lack of anything to mark on your map?)

Then again it'd be a good story that you step out of the vault, intent on finding out what happened, and then end up running into these people that need your help---and as it sinks in there's probably little you can do to find your son/spouse's murderer as it's 200 years in the future, you become devoted to rebuilding the world.


I think the red shirt they gave us today is a synth, we're on our break and dude just stands there, as if he's powered down.

RPG Superstar 2015 Top 8

I hear they like Dandy Boy Apples. Maybe that'll perk him up?


DeathQuaker wrote:

I actually like the Minutemen (I just didn't want them active in my Institute game--it was to be a world without heroes)--I won my first playthrough with them as the lead faction.

But I found Preston trying to send you to find every settlement on the map while you had more pressing concerns to be a little oppressive early game, so that's why in later playthroughs I held off on rescuing them until later. (Oooh, there's another thing to test... if I've unlocked every settlement in the game without the Minutemen's help, and then go rescue them, does Preston cry for lack of anything to mark on your map?)

Then again it'd be a good story that you step out of the vault, intent on finding out what happened, and then end up running into these people that need your help---and as it sinks in there's probably little you can do to find your son/spouse's murderer as it's 200 years in the future, you become devoted to rebuilding the world.

That's exactly the mentality I'm going with this time.


Yup, Rhys wants me dead he gave me the Far Harbor mission.

RPG Superstar 2015 Top 8

I found it really weird that when they added Far Harbor, they added radiant quests TO Far Harbor. "There are these ghouls that are really interfering with our work in South Boston. They're nesting on the ass end of Mount Desert Island." BWA? Especially since you can often get these radiant quests at a much lower level than when you technically should be attempting to take on Far Harbor.

It would make more sense to get radiant quests to Nuka World, which is at least technically much closer by--and yet you don't. (Should I send Dr. Vault-Tec to Nuka World? She'd love to get a chance to experiment on that dude's head in a jar... (which by the way, I'm pissed off you can't put his head on a robobrain chassis. That would be awesome.)

One of the best parts of siding with either the Institute or the Railroad is getting to beat the ever-loving piss out of Rhys. (Disappointing Scribe Halen makes me sad though.)


She's usually the first person to send me to Far Harbor!

Honestly, I don't know what these people have against me.


Yup she wants me dead already.

Two missions in and she's like "You know what I need now, a flux capacitor that can only be found in Far Harbor! You should go! Now!!".

Perhaps I shouldn't be so sarcastic...


While I'm tracking down this Patrol that Paladin Dense sent me looking for, I find this hospital with a bunch of mutant d%&!@eads hanging out front, including some d+###!* suicide bomber.

So I camp out on this ridge and start picking at them with my sniper rifle when suddenly something draws their attention from a ridge over.

So, I see the suicide bomber mushroom cloud and then out of the explosion rolls the biggest g+~++@n f#$$ing legendary Super sentry bot I'd ever seen!

Well f!~%, I thought, there's no way I'm walking out this alive. So I sneak down the hill while it's mowing down the rest of the mutants and pull out the missile launcher some dumb f#&$ raiders hid in a culvert and hunkered down in cluster of vehicles by the hospital and fired off 4-5 missiles until it blew up in it's own mushroom cloud and dramatically explosion rolled down the ridge.

What was super legendary sentry bot guarding, you ask? A trailer on top of a hill with super impeccable decorating.

So, I left everything as is, last thing I need is the ghost of a vengeful legendary sentry bot haunting me.

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I'm normally not keen on giving people or characters insulting names that pun on their real ones...even if I don't like them.

But damn if "Paladin Dense" isn't the most appropriate way to refer to that dude.

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Fallout Rampage Cap'n Yesterday wrote:

Lesson learned, prologue.

Just because you *can* run somewhere other than the vault, that doesn't mean you'll get very far. No matter which direction you run.

It just occurred to me -- what would happen if you ran for your next door neighbor's bunker (which is way closer than the vault)? I don't think the game would let you but that would be a hilarious alternate "early ending."

"And so you spend your years in Bob's basement, ignoring the scratching on the door. Which turns out, was just Codsworth. You die of botulism from a bad can of baked beans at the age of 52. Shaun, having grown up in a basement his whole life, goes stir crazy and leaves at age 40. Finding Codsworth, Codsworth leads him to safe havens amid dangerously terrible radiation storms, until they find Diamond City. Shaun settles down there, where he gets treated for agoraphobia and eventually socializes and has a family. The Institute plagues the Commonwealth with robot invaders, but never do the third generation synths arise, because they never had genetically pure infant to experiment upon."


DeathQuaker wrote:

I'm normally not keen on giving people or characters insulting names that pun on their real ones...even if I don't like them.

But damn if "Paladin Dense" isn't the most appropriate way to refer to that dude.

You can thank the spell check on my phone.

I noticed it before I posted and went to change it but then reconsidered after I thought on it.

As someone with a name that's prone to nicknames I'm the same way. :-)


Is he voiced by George Clooney.

Also, the mayor of Diamond City sounds like Jeffrey Tambor.

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Danse is voiced by Peter Jessop/. Mayor McDonough is voiced by Charlie Warren, who was also Alistair Tenpenny in Fallout 3.

IIRC the more possibly well-known voice actors in Fallout 4 are Lynda Carter as Magnolia (who wrote and performed Magnolia's songs), Courtney Ford as Piper, Dwight Schulz as Knight Captain Cade, Tim Russ as Lancer Captain Kells, and Robert Picardo as Alan Binet (lots of Star Trek!). And Courtenay Taylor (female Sole Survivor/Nora) and Kari Wahlgren (Proctor Ingram) are pretty veteran VAs.

And of course there's Ron Perlman as the Newscaster.

(This list may not be comprehensive.)


I'm a pretty tough a*#*!!#, but even I cut and ran from the old power plant swarming with super mutants packing serious heat, but yet this one brotherhood bastard not only made it through, but was able to hole themselves in at the top before succumbing to their wounds. All without their power armor!

Pours a forty on the curb.

Real heroes don't wear power armor.

Or maybe they should.


Lesson learned.

When jumping from atop a satellite array, it's prudent to make sure you're wearing power armor first.

And save often.

Takes a deep breath and prepares to assassinate a half dozen super mutants over again.

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Is... that the satellite array that has the free suit of power armor in it?

:)

(By the way I am pretty sure I have done that too. I also, in Skyrim, the first time I won the main quest, I had my final chat with Parthurnaax only to turn around and walk straight off the mountain and plummet to my death. (I had somehow gotten confused about where I was standing))


DeathQuaker wrote:

Is... that the satellite array that has the free suit of power armor in it?

:)

(By the way I am pretty sure I have done that too. I also, in Skyrim, the first time I won the main quest, I had my final chat with Parthurnaax only to turn around and walk straight off the mountain and plummet to my death. (I had somehow gotten confused about where I was standing))

So, you've been there before!

Yes, that would be the one! Funny story, I climbed up there then my wife came home and I became distracted by asking how her day was and then when I returned to the game I must've assumed I put it on beforehand because I didn't hesitate at all jumping off it. :-)

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This is one of many reasons I play in third person. :) (although the power armor UI is there of course either way.)


I usually do for the super hero landings.


Either Preston Garvey knew he was in way over his head, or I said all the right things when he told me his backstory, but either way he made me general of the minutemen (shouldn't it be minutepeople?) and I can choose Preston as a companion.

I'll try not to lead them to their deaths.

Or at least lead them to some seriously epic deaths.


Damn it! I forgot to spell Francis at the Corvega plant! F#*~!


I'm off to track down some hunting rifle from some s*+~hole in the boonies.


Found the rifle in a clinic crawling with blood bugs and bloatflies, which are both easy peasy.

On my way north I found Sunshine Tidings Co-op which Preston was super keen on getting settled. So I cleaned out the few ghouls and radroaches squatting there, set up a turret, generator and a few water pumps and planted some corn before setting up the beacon.


Immediately after telling my new BFF Preston about my success at the Co-op I heard a distress signal, so the dog and I are off to investigate.


I found ADA, where I learned my powers of persuasion SUCK.

Despite having an okay charisma, or so I thought.

Very well, if no one will see reason I guess I'll just have to burn the whole place to the f%~%ing ground and start over.

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Seems like you have to max Charisma to get much out of it. My Cha 7-8 character struggled to beat persuasion checks but my maxed out character never failed (even though technically there is still a random chance of failure). The curve is weird.

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