Seisho |
3 people marked this as a favorite. |
Okay I just went through a build
Lets Say Human, 25pts buy
Str: 14
Dex: 18+2
Sta: 14
Int: 12
Wis: 14
Cha: 8
Warpriest Lvl 9 -> this is when the build is Online
(More if not human, less if you use Favored Class for a Bonus Feat)
Feats:
Weapon Focus Starknife, Weapon Specialization Starknife
Point Blank Shot, Precise Shot, Vital Strike
Weapon Finesse, Starry Grace
Startoss Style, Comet & Shower
On the Class Half: Sacred Weapon with 1d8 Dmg, 1d10 after the Level up
And all we need is a single Starknife +1 with returning
If my Calculations are correct we got:
Starknife Atk +13 (2d8+14 Dmg)
which also hits 3 bad guys as long as they are within 20 feat of the last on who got knifed and still a decent melee attack
Skyler Malik |
2 people marked this as a favorite. |
I have one these, I will show you my build.
Molthuni Arsenal Chaplain:
Feats:
Human Weapon Finesse
1 Starry Grace
3 Point Blank Shot
5 Startoss Style
7 Startoss Comet
9 Deadly Aim
11 Startoss Shower
Bonus (1) Weapon Focus (Star Knife)
Bonus (3) Precise Shot
Bonus (6) Ricochet Toss
Bonus (7) Quicken Blessing (War)
Bonus (9) Piranha Strike
Bonus (12) Improved Precise Shot
using Favored Class Bonus for extra Feats on Human:
Bonus (6) Quickdraw
Another at 12.
Seisho |
I brought the feats in no particular order but it seems to work either way, with the self buffs, heals and blessings a warpriest like this would really be devastating to groups of enemies
Yesderday I slo wondered how a Fighter would work with the Startoss Feats
As far As I see it he would make less Damage (of course, depending on the weapon) but he could hit more enemies and would hit more reliable
Also he got a higher bonus from Deadly Aim (which is not much but still helps)
The Shaman |
Hmm, ascetic style lets harrow warden monks do that as well. Archetypes that get weapon training should be able to pull that trick too.
BTW I wish unchained monks could use more of the old monk archetypes, especially harrow warden. Slapping people so hard they turn into ducks was one of my favourite things to do with supernatural martial arts since Exalted.
Derklord |
Sadly, Starry Grace has the usual "lets screw all those suckers that want to use something other then two-handed or longbow master combat styles!" phrasing that makes it suck for basically everything but Startoss Style, including Monks.
someone once told me a called weapon is better than a returning weapon but as to why I think it was based on HOW you got the weapon back.
Not on a Warpriest. Returning brings the weapon back just before the user's next turn, so the user isn't armed (and thus doesn't threaten) off-turn. Called Weapon let's you retreat it after the throw, but uses your swift action - which a warpriest is already starved of.
Davor Firetusk |
Go with the Blinkback belt. Obviously it chews the belt slot which is unfortunate. I'm doing a short 1 or 2 level dip with Swashbuckler to let him do cheasy swashbuckler things in melee with my build for PFS. It gets the job done reasonably well and gives him good capabilities in melee or at range, which is a bit unusual.
666bender |
a swashbuckler or a daring champion can do this amazing.
good bonus feats, and level to damage with light weapons even when thrown.....
swashbuckler get fighter only feats & weapon training..... and FULL bab.
true, no super self buffer like a warpriest. no healing or spells.
but, great melee \ thrown build.
base damage the same, with greater deadly aim and level to damage from precise strike.
it's a strong attack > move to position ...
if foe gets really close? quick draw a rapier and kill it.
try to get the rapier at least, agile to save 1 feat.
also, free improve critical with all weapon and swift action intimidates.
Woodenman |
What about if you take Desna's Shooting Star instead? You save three feats because you don't need to take weapon finesse, starry grace or ricochet toss anymore. You don't need to take martial focus either if you are non chaplain war priest. Or one less if you are adverse to giving up your minor blessing. No physical stat dependency frees up your belt slot for a blink back belt.