Grim Reaper Themed Magus


Advice


I'm interested in a character themed as a grim-reaper. Something that uses a scythe and touch attacks to deal damage, cause debilitating effects, etc. It sounds like a Magus would work well to combine the two or a Cleric for both melee and casting capability. Is there a more divine-flavored Magus that would fit better?

Any recommendations for some spells that would fit the theme?

I'm not looking for a necromancer build; just something that deals damage and/or locks down targets using melee touch attacks.

The rest of the character (skeletal features, long flowing black robes, etc.) can all be flavored, but the delivery of death via a scythe that channels the touch of death would have to be something mechanical.


You might want to consider a bad touch cleric with a spell storing conductive sythe. You can use extended magic weapon to cover the lower +bonus and magic vestments to help make up the money you blow on the weapon.

A straight Hexcrafter Magus with a spellstoring weapon is probably better. Combo those bestow curses(drop their wis first) with your hexes for insane save debuffs(the other casters will love you)

For guides to witch hexes, clerics, maguses and more
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Magi aren't really a good for this, because their key class abilities require a light/one-handed weapons, so scythes don't work so well.

Perhaps an inquisitor instead, who makes his scythe Bane against the enemy you're facing? That could give the "I'm coming for you" vibe you're looking for.

Likewise, war priests, for Fervor-driven fast buffing.


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Good call on inquisitors and warpriests, but I would like to suggest spiritualists as well. They have scythe proficiency, and the phantom companion can be quite thematic for such a character :) .


It's a bit different but two levels of Titan Mauler Barbarian then Magus. The Titan Mauler gets the ability to wield two handed weapons one handed. You take another minus two to hit so using it and spell combat will be a painful minus four. It's not great but just a suggestion.


Use a kophesh


Magus using a scythe with a glove of storing? *Might need a dm ruling there. Small size class scythe?


RaizielDragon wrote:

I'm interested in a character themed as a grim-reaper. Something that uses a scythe and touch attacks to deal damage, cause debilitating effects, etc. It sounds like a Magus would work well to combine the two or a Cleric for both melee and casting capability. Is there a more divine-flavored Magus that would fit better?

Any recommendations for some spells that would fit the theme?

I'm not looking for a necromancer build; just something that deals damage and/or locks down targets using melee touch attacks.

The rest of the character (skeletal features, long flowing black robes, etc.) can all be flavored, but the delivery of death via a scythe that channels the touch of death would have to be something mechanical.

Mindblade Magus could theoretically do this at level 7 when it can manifest and use a two-handed weapon. You could manifest a sickle until then.


A spiritualist would work better for this me thinks. Bad touch fits into their theme better than Magus' I think. So to do being a Grim reaper in general.


3rd party has the Spellhound Inquisitor that is literally a divine casting magus. Additionally, another 3rd party source can give you a feat to Spell Combat with 2 Handed weapons. Otherwise, you can give up Spell Combat for the most part and keep with just Spellstrike (not so bad).

A favorite tactic of mine is to use *Butterfly Sting and something like a scimitar or a kukri to crit fish while holding the charge on a Shocking Grasp spell. Once you score a crit, pass it to yourself and then whip out the x4 modifier scythe to deliver it along with a Spellstrike.

*I'm not looking for an argument on whether or not Butterfly Sting can pass crits to oneself. In this case assume it does.

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Chromantic Durgon <3 wrote:

A spiritualist would work better for this me thinks. Bad touch fits into their theme better than Magus' I think. So to do being a Grim reaper in general.

Yeah but can he load the bad touch effect onto the scythe? I think that's mostly a magus thing.

You can get that vibe with inquisitor bane weapons or war priest sacred weapon abilities. Not quite as perfect but it's something.

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RaizielDragon wrote:
I'm interested in a character themed as a grim-reaper. Something that uses a scythe and touch attacks to deal damage, cause debilitating effects, etc. It sounds like a Magus would work well to combine the two

Well, you could either wield a small-sized scythe in one hand, or use the Weapon Trick: Polearm feat (with a scythe-like polearm) to use that in one hand, and then do the Magus thing.


Mindblade ...can use a 2 hander at high levels


Could you use Spellstrike to put a touch spell into the weapon and on the following round attack with it, or does the spell have to be used on the same round?


So far, I like the bad-touch Cleric with a conductive scythe (though don't like the item dependency) and the Mindblade Magus. Spellhound Magus was close, but it does not have Spellstrike, which I think is the ability I'm most interested in.

So, maybe if there are other classes with archetypes that get them Spellstrike? I see that a Blade Adept Arcanist can get it. Any others I am missing? I can also VMC for it, but won't get it until 11th. the other problem is that it's limited to spells on the Magus list, and I don't think there are very many fitting spells on that list.

Speaking of which, I still need some ideas for good spells to use for this. Melee touch preferably, but there are ways to use ranged touch in melee, and therefore spellstrike with it, so those are still an option. Spells that deal negative energy damage or cold damage would be the most fitting.

If we are going to consider 3rd party (which is acceptable as my group typically allows it), the Nightblade and Death Mage both seem fitting. Both have medium BAB, can use light armor with no ASFC, have scythe proficiency, and are pretty spot on as far as theme. Neither has a spellstrike-like ability though.

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RaizielDragon wrote:
I can also VMC for it, but won't get it until 11th. the other problem is that it's limited to spells on the Magus list, and I don't think there are very many fitting spells on that list.

You should look again. The Magus has a lengthy and varied spell list, including numerous nasty debuff spells.


Random thought but would Still Spell work?


I went through the spell database on d20pfsrd, since it's in a nice downloadable spreadsheet that I can then search, sort, and filter to my hearts content.

Here is the list of spells I came up with that sound interesting. This list isn't based on what I consider to be viable or useful. Just spells that sounded in theme with what I wanted the character to be able to do. Also, since that site includes 3rd party material, there may be some unfamiliar spells on the list. I know there were for me when I was looking through it.

Calcific Touch
Chill Touch
Cloudkill
Contagion
Contagion, Greater
Corrosive Consumption
Corrosive Touch
Deadly Juggernaut
Death Knell
Death Knell Aura
Death Knell Aura, Greater
Destruction
Disintegrate
Disrupt Undead
Disrupting Weapon
Energy Drain
Enervation
Epidemic
Eyebite
Finger Of Death
Fleshworm Infestation
Frigid Touch
Frostbite
Ghoul touch
Gloomblind Bolts
Harm
Implosion
Inflict Critical Wounds
Inflict Critical Wounds, Mass
Inflict Light Wounds
Inflict Light Wounds, Mass
Inflict Moderate Wounds
Inflict Moderate Wounds, Mass
Inflict Serious Wounds
Inflict Serious Wounds, Mass
Limp Lash
Malediction
Plague Storm
Poison
Power Word Kill
Ray Of Enfeeblement
Ray of Exhaustion
Ray of Sickening
Slay Living
Soulreaver
Spectral Hand
Touch of Fatigue
Undeath to Death
Vampiric Touch
Waves of Exhaustion
Waves of Fatigue

A lot of these spells aren't on the Magus list. Let me know if I missed any good ones, or if I have something listed that would be a waste of time to use or is otherwise somehow a trap spell.


Eryx_UK wrote:
Random thought but would Still Spell work?

No, as Spell Combat is very specific of its requirements.


Traditional depictions of Death sometimes give him a sword, to use on those of noble blood, and to represent the sword of the Angel of Death. You could go with a longsword instead of a scythe. Not as common, but still thematically appropriate.


Would this help from the FAQ?

Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?
Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands).

As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair).

posted March 2013

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