RafaelBraga wrote:Prince Yyrkoon wrote:Personal opinion? No dex to damage...but no str to hit. Even someone using a fairly heavy weapon required finesse and control, while someone using a small sword needed strength. Any actual warrior I can think of in fantasy or history really would have had a decent score in both. The people with very lopsided str/dex distribution tend to be mooks, side characters or bit players.
I would love it if they make armor giving DR and not interfering with your chance to be hit.
I think fewer things could make me happier and more satisfied with this new edition.
That's not how armour works though.
You don't go like "oh I feel slightly less stabbed" or "well good thing that arrow got only halfway through".
Armour is made to have impacts glance off.
To an extent. Plate, for certain, was designed to have swords glance off. But you also have things like a gambeson, worn by itself or beneath plate and mail, which was more about robbing a blow of it's momenetum, or force in the case of crushing weapons, which is more about mittigating damage than stopping it outright.
Regardless, any game system is going to fail to capture the complexities of late medieval combat, arms and armor. I personally prefer a system where there's a differentiation between fully dodging a blow and having it fail because of your armor. It's unrealalistic yes, but so is the current AC system. It's also mostly idle spitballing and wishing: Paizo isn't going to go through the massive rebalancing that would be needed for such a system.
It's also secondary to my more salient point of how to put dex to damage to bed.