
aiglos |
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How about a Mythic Campaign in which the players have to stop the "Whispering Tyrant" from coming back. Based in Ustalev, Lastwall and the Hold Of Belkzen
It could also be done as a Mythic Kingmaker campaign as above, starting off in the politics of Ustalev, building a nascent kingdom in one of those three states, before a finale of a massive attack from the Orcs of Belkzen at the command of the Whispering Tyrant, with the players only hope to confront him in Gallowspire, to save both their own state, Ustalev and Last Wall.

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Chances for another Mythic AP from Paizo are hovering around zero.
I'd have agreed as long as Mr. Jacobs was still running the line - the reaction to WotR made a very unfortunate impression on him. With the changes to the AP team, though, maybe they'll give it another shot (applying what lessons they can from previous experiences).
Another 20/10 campaign is almost certainly off the table, though.

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I doubt so - the major design problem with WotR was that challenges presented in the AP didn't match the power levels of mythic PCs. This can, of course, be mitigated by turning encounters up to eleven ... but that leads to the issue of Ginormous Statblocks Chewing Up The Space Meant For Anything Else. You end up with having endless statblocks not in book 6, but somewhere halfway through. And that's an issue you can't really go around without increasing the AP pagecount which isn't that easy.

Andre Roy |
Nobody would buy it.
I wouln't be so sure. Some love the Mythic rule and others might be willing to give it a second try (as Paizo has learned a lot from WotR).
So With:
A) the right theme and;
B) by making it clear that, unlike WotR, it will remain a standard level AP with low Mythic tier (as most complains seems to be how it get unwieldy and not fun past the first 4 Tiers or so);
it should garner enough interest and enthusiasm for (a tempered) Mythic level game to be worth considering giving it a shot.

The Gold Sovereign |
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I think its been a while since I talked about dragons and how I would love to see an AP centered on them.
The dragon gods in Pathfinder are limited to two known gods, there are no demigod dragons (Eldest and Elemental Lords are what they are), and close to none of the major known dragons are interested in their religion - following human gods and demon demigods. I would really like to know more about the dragons interested on DRAGONS.
I would really like to see more about dragons, their society, their faith, what is their race planning for the future, and so much more... What about their fated war? Which breeds would fight on which side? Who are the most important dragons involved in it? Are there any demigod dragons?
Well... I know most of these questions would normally be answered in a Campaign Setting, but as far as I would love to see a book focused on dragons and their society, I can't deny I would prefer an AP focused on dragons. After all, we are talking about 6 books!
APs have space for setting development and adventure hooks, unique characters and foes, ecology and faith, legendary artifacts, and even bestiaries! Six books centered on a conflict between the dragon faiths, a dragon armagedom, or even something close to what was done for the giants on Giantslayers AP, anything like that would be extremely satisfying. Imagine an adventure, accompanied by ecology sections for the true dragons, religious sections for Apsu and Dahak (or maybe an expanded pantheon), stat blocks for their Heralds, a write up about the fated war, and numerous draconic foes - not only true dragons, but also kobolds, half-dragons, drakes, guardian dragons and a shen. To finish, of course, a new true dragon on each AP and a dragon template especially for humanoids and monstrous humanoids in the last one (as the dragons are divided in groups of five and something really cool must show up in a sixth volume).
I'm surely not alone when I say that a "Draconic Adventure Path" would be deliciously awesome to read and play.
With that I have represented my people enough... XD

UnArcaneElection |
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How about an AP in which you are supposed to take as many as possible of the main villains (including the final one) alive? This would fit with the idea of going up against political corruption. If you kill them, you can't put them on trial (unless you bring them back), which thus hinders your ability to get at the next corrupt figure. Not only that, but as your investigation starts to get traction, the higher-ups realize this and try to assassinate somebody whose cover it looks like you're about to blow, or whose cover you have blown but not yet gotten them to trial. (Of course, they also try to assassinate you.) This also works for the final boss because the final boss is in cahoots with much of the political establishment, and if you fail to put the final boss on trial, you are impaired in your ability to go after them.

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A courtly intrigue game set in the Taldan halls of power.
An INTRIGUE campaign would be awesome.
Minimal combat. Tons of skill stuff.
It'd be hard to pull off, but I think it might be pretty fun.
GIVE ROGUES A CHANCE

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Haladir wrote:A courtly intrigue game set in the Taldan halls of power.An INTRIGUE campaign would be awesome.
Minimal combat. Tons of skill stuff.
It'd be hard to pull off, but I think it might be pretty fun.
GIVE ROGUES A CHANCE
What's the point of playing a Rogue over a Bard or Investigator or Inquisitor in a minimal combat campaign?

Insane KillMaster |
Yakman wrote:What's the point of playing a Rogue over a Bard or Investigator or Inquisitor in a minimal combat campaign?Haladir wrote:A courtly intrigue game set in the Taldan halls of power.An INTRIGUE campaign would be awesome.
Minimal combat. Tons of skill stuff.
It'd be hard to pull off, but I think it might be pretty fun.
GIVE ROGUES A CHANCE
There are a few archetypes for that...
Now, the Fighter on the other hand...!

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1. Journey to the Center of Golarion (Players can choose from different Darklands races and have to work together to prevent a war between their realms).
2. A Game of Thrones in Brevoy (Players being from different noble houses and having to work together against other noble houses - intrigue rules, mass combat, dragons?)
3. Breath of the Dragon-Queen (A Fight for the Orbs of Dragonkind between Bahamut´s and Tiamat´s forces, the players being on the side of the metallic dragons).
4. War of the Runelords (at least two Runelords return. The players have to unite all of Varisia against these two, while playing one against the other).

The Gold Sovereign |
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1. Journey to the Center of Golarion (Players can choose from different Darklands races and have to work together to prevent a war between their realms).
2. A Game of Thrones in Brevoy (Players being from different noble houses and having to work together against other noble houses - intrigue rules, mass combat, dragons?)
3. Breath of the Dragon-Queen (A Fight for the Orbs of Dragonkind between Bahamut´s and Tiamat´s forces, the players being on the side of the metallic dragons).
4. War of the Runelords (at least two Runelords return. The players have to unite all of Varisia against these two, while playing one against the other).
Actually... Father said we shouldn't talk about mother on Golarion, as he is far more concerned about Dahak.
3. Breath of the Dragon Gods (A Fight for the Orbs of Dragonkind between Apsu´s and Dahak´s forces, the players being on the side of the metallic dragons).
The progenitor gods of the dragons in Pathfinder, Apsu and Tiamat, are actually based on Apsu and Tiamat from Ancient Mesopotamia Enûma Elish, I suppose.

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I'm digging some of the ideas getting traction
- Dragon Gods and culture sounds interesting
- Underdark is really interesting. I love that idea
- Something Tian Xia is also a popular idea that gets a lot of love.
- Arcadia gets a good amount of shout outs, admittedly a lot by me. But Im not alone in it.

UnArcaneElection |

{. . .}
2. A Game of Thrones in Brevoy (Players being from different noble houses and having to work together against other noble houses - intrigue rules, mass combat, dragons?)
{. . .}
Alternatively, if they ever do a Kingmaker Anniversary Edition, they could add this to it, using the space they would save by not reprinting the kingdom-building rules (since these are now out in revised form in a separate rulebook).

KM WolfMaw |
Marco Massoudi wrote:{. . .}
2. A Game of Thrones in Brevoy (Players being from different noble houses and having to work together against other noble houses - intrigue rules, mass combat, dragons?)
{. . .}Alternatively, if they ever do a Kingmaker Anniversary Edition, they could add this to it, using the space they would save by not reprinting the kingdom-building rules (since these are now out in revised form in a separate rulebook).
That would be a different part of the ASoIaF/GoT series.

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To really be like Game of Thrones shouldn't they release the first four adventures updated, make a bunch of big promises about the last two adventures and then just never release them.
Nah, that'd be if they wanted to be like A Song of Ice and Fire. If they wanted to be like Game of Thrones, they'd re-release Kingmaker in a different rules system, make changes nobody asked for or wanted, and slot so many succubi in you'd think you were playing Wrath of the Righteous.

UnArcaneElection |

Monastic orders keeping artifacts, sorcerers and villains leeching ki from people, monsters cooking people in spooky wayside taverns, noble hobgoblin samurai, imperial dragons, an extensive underdark and plenty of courts ripe with intrigue.
One place got it all: Tian Xia!
Noble Hobgoblin Samurai -- can you disclose more information on this? Some people in a certain other thread might be interested . . . .

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Game of Thrones in Taldor or Brevoy. The closest thing to an intrigue-based AP is currently Hell's Rebels which, while great, is still 60% combat.
If you need a prompt: In Brevoy, a small boy is found by a group of low-level adventurers; a boy who happens to be the spitting image of one from the old royal family. The boy claims to have amnesia, but the mere superficial appearance that there is a proper heir to the throne becomes a rallying point for countless persons dissatisfied with the throne. Who/What the boy really is, and how he came to be where he was, is a mystery that will last much of the AP.

Hayato Ken |

Hayato Ken wrote:Monastic orders keeping artifacts, sorcerers and villains leeching ki from people, monsters cooking people in spooky wayside taverns, noble hobgoblin samurai, imperial dragons, an extensive underdark and plenty of courts ripe with intrigue.
One place got it all: Tian Xia!
Noble Hobgoblin Samurai -- can you disclose more information on this? Some people in a certain other thread might be interested . . . .
Distant Shores has all the information needed in the chapter about Dhucharg. Don´t really wanna post in that thread through, since i´m strongly against this idea of playing against an AP in such a manner and made quite some bad experience there.

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And more Distant Worlds. Part 4 was the best part of Reign of Winter (and *that's* the Game of Thrones world, super long winters + dragons ^^)- every visit to a different world in anything Pathfinder has interested me!
I get the impression Starfinder is going to scratch your Distant Worlds itch. I hope it not only scratches mine, but infects it good and proper.

Davia D |
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Davia D wrote:
And more Distant Worlds. Part 4 was the best part of Reign of Winter (and *that's* the Game of Thrones world, super long winters + dragons ^^)- every visit to a different world in anything Pathfinder has interested me!I get the impression Starfinder is going to scratch your Distant Worlds itch. I hope it not only scratches mine, but infects it good and proper.
While I *do* look forward to Starfinder, I also really like the very fantasy vibe of the current-era distant worlds while Starfinder seems like a more 'advanced' setting.

UnArcaneElection |

Davia D wrote:
And more Distant Worlds. Part 4 was the best part of Reign of Winter (and *that's* the Game of Thrones world, super long winters + dragons ^^)- every visit to a different world in anything Pathfinder has interested me!I get the impression Starfinder is going to scratch your Distant Worlds itch. I hope it not only scratches mine, but infects it good and proper.
Careful what you wish for . . . a xenomorph infestation can be horrific . . . .

UnArcaneElection |

captain yesterday wrote:Something Planescapey. :-)That somehow involves Galt. 8D
I wouldn't mind seeing each of these in its own AP -- not that I have any objection to the mixture, but I want to see each one get fleshed out in full.
Another couple of places I want to see in APs are Razmiran and Rahadoum.