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Claxon wrote: I've seen a summoner tied to a deity before, but it was Lamashtu, mother of Monsters. mmmm thinking about it that would be fun, l was looking at Versatile Summon Monster and l do think that is better then extra Sum per day, l was also looking at the (psychopomp-vanth) as a skin l mite be able to use ![]()
Hi, guys l was toying around with a master summoner and the idea of her worshiping Groetus and l was wondering if anyone has tried doing a master summoner tied to a god ? It would only be for looks and there wont be any stat changes at all Now l was running with 2 ideas A, Groetus focused monsters so strange humanoid monsters in robes no faces but with that stats from each SM list B, As a crazy gnome that wont's the end of the world but gets side tracked by food now this is bad l was thinking Pokemon Colorful crazy pokemon Here is a short run down of the build l was thinking of if anyone can help me out with how my summon monsters should look would be a great help
Spoiler: BAILEY RAULNOR CR 1/2 Female Gnome summoner 1 CN small humanoid (gnome) Init +2; Senses Low-Light Vision, Perception +2, Languages Abyssal, Celestial, Common, Draconic, Dwarven, Gnome, Ignan, Infernal, Sylvan -------------------------------------------------------------------- AC 15, touch 13, flat-footed 13 hp 9 (1HD) Fort +1, Ref +2, Will +2 -------------------------------------------------------------------- Speed 15 ft. (3 squares) Ranged crossbow, light (small) +3 (1d6/19-20) Melee dagger (small) +0 (1d3-1/19-20) Ranged dagger (small/thrown) +3 (1d3-1/19-20) Face 5 ft. Reach 5 ft. Base Atk +0; CMB -2; CMD 10 Known Summoner Spells (CL 1st): 1st (2/day) - enlarge person (DC 14) , mage armor (DC 14) 0th (at will) - arcane mark , guidance (DC 13) , mage hand , read magic (DC ) Prepared Spells Prepared Spell List Innate Spell-Like Abilities: dancing lights ( 1/day) flare ( DC 13, 1/day) prestidigitation ( DC 10, 1/day) produce flame ( 1/day) ------------------------------------------------------------------- Abilities Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 16 Special Qualities Cantrips, Eidolon, Keen Senses, Lesser Eidolon, Life Link, Low-Light Vision, Obsessive, Skills, Summoning Mastery, Weapon and Armor Proficiency, Weapon Familiarity, Feats Extra Summons Skills Acrobatics -1, Acrobatics (Jump) -9, Appraise +2, Bluff +4, Climb -4, Craft (Untrained) +2, Diplomacy +4, Disguise +3, Escape Artist -1, Fly +1, Intimidate +3, Knowledge (Planes) +8, Knowledge (Religion) +6, Linguistics(Celestial) +7, Perception +2, Perform (Untrained) +3, Profession (Cook) +7, Ride -1, Spellcraft +6, Stealth +3, Swim -4, Possessions hat (common) (small); necklace (clothing); gloves (clothing); bracelets (clothing); robe (clothing); belt (clothing); outfit (traveler's/small); leather (small); boots (clothing); bolts, crossbow (10) (small); dagger (small); Crossbow, Light (Small) ; Backpack (Small) [ Bedroll (Small); Blanket (Small); Mess Kit; Candle Lamp; Candles (10) (x2); Flint and Steel; Halfling Trail Rations (Small) (x5); Torch (x5); Waterskin; ]; Waterskin ; Pouch (Belt) (Small) ; Spell Component Pouch ;
Planar Savant You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier. Power-Hungry You're addicted to power. You take a -2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power. Pyromaniac Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits. Regional Influence (Profession (Cook)) Although you live some distance from the city-state your community owes fealty to, you've been influenced by its sophisticated urban ways. Determine the city-state of which your home is a holding. You gain a +1 trait bonus on checks with one Profession skill and one of the following benefits. Gain Infernal as a bonus language. If you already have this language, gain a +1 trait bonus on Diplomacy checks. Regional Influence / Korvosa Gain Infernal as a bonus language. If you already have this language, gain a +1 trait bonus on Diplomacy checks. Summoning Mastery (Sp) You can cast Summon Monster 1 as a spell-like ability 9 times per day as a standard action and the creatures remain for 1 minutes (instead of 1 rounds). You can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If your eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. Teacher's Pet (Knowledge (Planes)) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor's time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world. You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill. Unintentional Linguist (Ignan) You can speak with outsiders. You gain a +1 trait bonus on all Linguistics checks, and you begin play knowing one of the following languages (in addition to those granted by your race and Intelligence modifier): Abyssal, Aquan, Celestial, Ignan, Infernal, Protean, or Terran. ![]()
ta, for the help, now l have to come up with an alt in case l die, which 60% chance l will. lm thinking of setting up a "Child" Tiefling lvl 1 Synthesist/warpriest or bloodrager lvl X, the idea of a child of Moloch losing him self to his dvil side and going turning into a bipedal iron bull that wrecks face sounds so cool and when lm not in full devil mode l will be playing a child in a hp lovecraft style iron fang game, lm starting to like it more the goblin slayer idea lol ![]()
Ravingdork l have a challenge that l believe only you and the great minds here can help me with my GM is planing to run iron-fang AP(plus using all horror splat books) and l would like to try and build ..... a manga themed character (please don't kill me) anyway the themed character is based on Orcbolg (Goblin Slayer), from the the light novel "Goblin Slayer" Goblin Slayer :
Can't post images https://goo.gl/UppbCa
The series' main character, an experienced silver ranked adventurer who only concerns himself with hunting goblins. The jobs he takes only involve goblins and takes no others. His appearance is not as glamorous or elegant due to using equipment that would seem lacking for an adventurer of his rank. While wearing only light armor and carrying a small round shield and occasionally a short sword that is routinely broken, the Dwarf noted that his equipment is perfectly suited for taking on Goblins in their dark and cramped lairs. His style of combat relies more on pragmatism such as setting traps, using a weapon against its user, and taking whatever advantage that may come. He even uses his own imagination to repurpose a protection spell in order to kill all the goblins in a burning elven fortress. His most defining trait is the hatred of goblins that fuels him and his actions. The reason behind this is how his family and village were massacred by goblins and made a vendetta against all goblins everywhere. After he was orphaned, he was taken in by the uncle of his childhood friend, Cow Girl, and uses his income to pay for his stay. Though he is open to the idea of there being genuinely good goblins somewhere in the world, he believes that until proven otherwise, they can only be assumed to be evil due to the death and destruction they cause. were l'm coming up short is do l go for fighter, ranger or slayer as he uses sword and board as his main weapons any help you or the others here can give me with planing out a lvl 1 version of this would be a great help |