Starfinder Gen Con Panel


General Discussion

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President, Jon Brazer Enterprises

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I'd like to thank @Athos710 for these.

"More Star Wars than Star Trek, with a little bit of Firefly mixed into it"

@Athos710 classes in #Starfinder - Soldier, Operative (Specialist and skill monkey), Envoy (Party utility, leadership) and ...

@Athos710 #Starfinder Mechanic (fixer skills, plus Robot companion or brain implant), Mystic (spellcaster that channels cosmic forces), ...

@Athos710 #Starfinder Technomancer (tech + magic = awesome), and Solarion (mystical order focused on cosmic balance, Jedi-ish)

@Athos710 #Starfinder 7 Core races (including Human), plus updated Pathfinder races. Androids, Ratfolk, plus brand new and revamped races.

@Athos710 #Starfinder "I want a Cantina alien vibe in both the monsters and playable races"

President, Jon Brazer Enterprises

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@Athos710 #Starfinder "What ShadowRun was to CyberPunk, I want Starfinder to be to SciFantasy"

@Athos710 #Starfinder "The ships your PCs fly around in will be upgradable, and like an extra character shared by the party"

@Athos710 #Starfinder "A new core of 20 gods that have new additions from time advancement and galaxy exploration"

@Athos710 #Starfinder "Multiverse-wide memory modification, called The Gap. No information of that undetermined time (poss 1000+ years)"

@Athos710 #Starfinder on Ratfolk "Every group has that one player who wants to be a Jawa, or Rocket Raccoon. Some races are goofy fun!"

President, Jon Brazer Enterprises

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@Athos710 #Starfinder will not be a hard science fiction with lots of realistic FTL science. Softer with some things that break "rules".

@Athos710 #Starfinder set in Golarion world and it's setting, but should be adaptable to other SciFi settings ....

@Athos710 #Starfinder ... Not going to include every TARDIS, Bird of Prey, or Star Destroyer in the setting

@Athos710 #Starfinder starship will include ship to ship combat, more of a mini game and optional. Will have tactical rules, but not CRUNCH.

@Athos710 #Starfinder goal is to have play test/demo of Starfinder, pregen PFS scenario at #GenCon2017 No word on SF Org Play at this time

@Athos710 #Starfinder "Distant Worlds is the jumping off point for the future worlds. If you liked it, hope you'll like SF."

@Athos710 #Starfinder "Tech Guide is inspiration for much, but major underlying math has changed (damage was an example ?!??!)"


So basically human, android, and ratfolk are the only races we know from Pathfinder that will be core, the rest will be new?


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"#Starfinder goal is to have play test/demo of Starfinder, pregen PFS scenario at #GenCon2017 No word on SF Org Play at this time"

So not sure if I understand this: Does this mean the game is being pushed back for final release (with an open playtest around next year gencon? Or is it being released next gencon?


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Pathfinder Starfinder Society Subscriber
Dragon78 wrote:
So basically human, android, and ratfolk are the only races we know from Pathfinder that will be core, the rest will be new?

From the new artwork, Kasatha has to be a core race.

President, Jon Brazer Enterprises

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MMCJawa wrote:

"#Starfinder goal is to have play test/demo of Starfinder, pregen PFS scenario at #GenCon2017 No word on SF Org Play at this time"

So not sure if I understand this: Does this mean the game is being pushed back for final release (with an open playtest around next year gencon? Or is it being released next gencon?

I'd assume the playtest is a test to see how popular starfinder is and if there is enough interest for them to consider a society structure.

Otherwise, it is just a demo.


MMCJawa wrote:

"#Starfinder goal is to have play test/demo of Starfinder, pregen PFS scenario at #GenCon2017 No word on SF Org Play at this time"

So not sure if I understand this: Does this mean the game is being pushed back for final release (with an open playtest around next year gencon? Or is it being released next gencon?

Over on Facebook, the Know Direction page says:

Starfinder will launch at Gen Con 2017 with the first AP

Something doesn't match up


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Knowdirection's facebook page seems to have a bit more clear summaries:

Perram at the Starfinder Panel, here is what's been talked about so far: Classes Announced!

1) Starfinder will launch at Gen Con 2017 with the first AP

2) shortly after a Starfinder monster book will be released.

3) The Starfinder Core rulebook will not be limited to the design of the Pathfinder Core Rulebook. They've learned lessons on better ways to present and teach RPGs since the CRB's release.

4) Starfinder Core Rulebook will also include the setting information. Not separated from the RPG line like Pathfinder.

5) Faster Than Light Travel has only been recently released. Other solar systems are available now, meant to be a land rush.

6) The assumption is that the players are part of a crew of a Starship, space combat an important part. Every player has an important part. Very Star Trek inspired with sprinkles of Firefly.

7) Classes! Announced!
Soldier - Fighter++, Heavy weapons, ranged or melee, focus on a weapon specialist.

Operative - Specialize on a subterfuge role, spy, snipper, infiltration, etc, heavy skill focus, master of skills.

Envoy - Helps everyone else out. Han Solo & Princess Leya. Space Bard, or Spaceship Captain, etc...

Mechanic - Fixes things! Has a robot companion or AI Companion.

Mystic - Similar to the Oracle. Channels the magical energy of the universe. Not only from gods. Psycho, head exploder, the force etc...

Technomancer - combines magic and technology. Magic is thought if like programming code. Figure out the laws of the universe, bend and break them.

Solarian - Balance of the universe between Energy and Entropy. Embraces two sets of powers for each, using them effects the power of the other. Light and Heat, vs Gravity. Could make a Jedi with this class, mystical melee. Has a mote of stellar energy that can be used to form energy weapons or armor.


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Also from Knowdirection:

The monster (alien) book will have Two Page spreads for each entry to give room for more setting info and rules to play them if possible, and an urge to make most possible.

Not just a book on things to kill, but also things to be.

Weird aliens, not just humanoid as options. Floating tentacle sphere etc...

No clerics, they are taking a step back, not as easy to contact them.

They want to step back from required Magic Items / equipment. Magic on a whole is lessened.


Well Solarion has my attention. As does Mechanic, Envoy, and Soldier.

Looks fun so far.


The Mechanic and Mystic are both things I have wanted to see in regular pathfinder. Will be interesting to see how adaptable these are for Pathfinder


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Well, only thing we need now is a time machine that can travel to august 2017.

The new pseudomagical classes sound just perfect for the setting.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Does this mean only 7 base classes? Or only 7 revealed so far.

I wonder if the Envoy is completely non-magical, and if so, what do they gain to be a bard replacement class? This seems the class with the biggest question mark so far.


David knott 242 wrote:
Dragon78 wrote:
So basically human, android, and ratfolk are the only races we know from Pathfinder that will be core, the rest will be new?

From the new artwork, Kasatha has to be a core race.

What new artwork? Is it posted anywhere?

President, Jon Brazer Enterprises

Torbyne wrote:


What new artwork? Is it posted anywhere?

Goto the Starfinderlanding page, see it there.

President, Jon Brazer Enterprises

JoelF847 wrote:
Does this mean only 7 base classes? Or only 7 revealed so far.

I'd assume 7 revealed so far. Particularly it means they've settled on the names for 7.


Although I also thought I heard that they are going with less core classes this time around for Starfinder.

Also yeah I assume the envoy is non-magical.

The Exchange

MMCJawa wrote:

Knowdirection's facebook page seems to have a bit more clear summaries:

Perram at the Starfinder Panel, here is what's been talked about so far: Classes Announced!

1) Starfinder will launch at Gen Con 2017 with the first AP

2) shortly after a Starfinder monster book will be released.

3) The Starfinder Core rulebook will not be limited to the design of the Pathfinder Core Rulebook. They've learned lessons on better ways to present and teach RPGs since the CRB's release.

4) Starfinder Core Rulebook will also include the setting information. Not separated from the RPG line like Pathfinder.

5) Faster Than Light Travel has only been recently released. Other solar systems are available now, meant to be a land rush.

6) The assumption is that the players are part of a crew of a Starship, space combat an important part. Every player has an important part. Very Star Trek inspired with sprinkles of Firefly.

7) Classes! Announced!
Soldier - Fighter++, Heavy weapons, ranged or melee, focus on a weapon specialist.

Operative - Specialize on a subterfuge role, spy, snipper, infiltration, etc, heavy skill focus, master of skills.

Envoy - Helps everyone else out. Han Solo & Princess Leya. Space Bard, or Spaceship Captain, etc...

Mechanic - Fixes things! Has a robot companion or AI Companion.

Mystic - Similar to the Oracle. Channels the magical energy of the universe. Not only from gods. Psycho, head exploder, the force etc...

Technomancer - combines magic and technology. Magic is thought if like programming code. Figure out the laws of the universe, bend and break them.

Solarian - Balance of the universe between Energy and Entropy. Embraces two sets of powers for each, using them effects the power of the other. Light and Heat, vs Gravity. Could make a Jedi with this class, mystical melee. Has a mote of stellar energy that can be used to form energy weapons or armor.

I thought it was "Leia".


Cool, can't wait to find out more.


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MMCJawa wrote:
5) Faster Than Light Travel has only been recently released. Other solar systems are available now, meant to be a land rush.

OK, now I need a companion card game/module, Hyperspace Trail, so I can brutally experience some thief stealing my ship's FTL/jump engines, or crew members dying from diseases like dysentery or vacuum exposure.


Nerd Union posted a bit of what's been said (though I presume it's Solarian). You can see the art here if someone needs a link.

I think the mystic and solarian sound pretty awesome, and the mechanic and technomancer could definitely be cool.


So was Starfinder and the Azlant AP the only things that were talked about?


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Dragon78 wrote:
So was Starfinder and the Azlant AP the only things that were talked about?

Wait, what Azlant AP? :O


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Alot of interesting things....

Though kinda bummed about no divine class....

Also the two summaries give contradictory info.

One state it is more Star Wars feel....the other says it more Star Trek.....

Which on is it?


John Kretzer wrote:

Alot of interesting things....

Though kinda bummed about no divine class....

Also the two summaries give contradictory info.

One state it is more Star Wars feel....the other says it more Star Trek.....

Which on is it?

I think the Mystic is going to be the Divine caster, since gods can be considered cosmic forces.

Silver Crusade

Pathfinder Adventure Path Subscriber
John Kretzer wrote:

Alot of interesting things....

Though kinda bummed about no divine class....

Also the two summaries give contradictory info.

One state it is more Star Wars feel....the other says it more Star Trek.....

Which on is it?

Setting is more Star Wars, ship battles is more Star Trek is my understanding.


IonutRO wrote:
Dragon78 wrote:
So was Starfinder and the Azlant AP the only things that were talked about?
Wait, what Azlant AP? :O

Mentioned here....the Adventure Path after Ironfang Invasion will be Ruins of Azlant.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Will the Starfinder monster book be a hardcover?

If so, do we know if it will also replace a HC book from the Pathfinder line?

President, Jon Brazer Enterprises

JoelF847 wrote:

Will the Starfinder monster book be a hardcover?

If so, do we know if it will also replace a HC book from the Pathfinder line?

I don't know for sure, but both of which are my assumption.


EN World has some information up about what was announced at GenCon in regards to Pathfinder as well.


Luthorne wrote:
EN World has some information up about what was announced at GenCon in regards to Pathfinder as well.

Fair warning to stay out of the comments, it's nothing but people complaining.

Shadow Lodge

I don't know, I thought it was a legitimate concern that the main people interested in it would be the fans of Pathfinder in space, or rather Golarion in space, and it's a concern much less likely to be seen here, inside the products main potential fan pool.

But for Sci-Fa, Starfinder doesn't really have much innovation or selling points that beat out any other system that already does that, and some of the things that have seemed to change so far, (Clerics, magic, it seems more based off of the Technology guide than before), might put more people off, if they like Pathfinder but not the setting, which it now seems will be attached with the rules.

Note, Im not saying I agree/disagree, just that I can see a lot of legitimate concerns.

Personally, when I saw comments like "Star Trek with sprinkles of Fire Fly" I cringed. (Reverse those)

Im unsure what I think about the classes either thus far (half seem standard issue boring, while the other three seem to be pushing really, really hard to hit a few goal posts, but also seem very unfocused and vague for it, only the Solarion, seems to stand out in a good way, but not sure about this built in balance thing), but the concept seems to be to give everyone something to do as an away team or on the deck of the Enterprise, which just seems doomed to failure of one or two classes having most of the spotlight.

Different folks also had different ideas of what would make or break it, even in just themes and source materials, (Shadowrun was thrown out a lot I remember).

So, way to early to see, at this point, but Id consider those reasonable concerns rather than complaining.

Sovereign Court RPG Superstar 2011 Top 32

I had heard that there will only be 7 base classes, so those are likely it. However, I would expect archetypes and modular class powers to be core in Starfinder, so each of those classes probably supports a broad range of concepts.


All I see are complaints that it's too generic, that the d20 system won't work for "sci fi", or that it's going to be recycled.


7 core classes isn't that bad if you can still use the Pathfinder classes without a lot of work.


That description of Solarian sounds a bit like DC's Lanterns.


DM Beckett wrote:


Personally, when I saw comments like "Star Trek with sprinkles of Fire Fly" I cringed. (Reverse those)

Im unsure what I think about the classes either thus far (half seem standard issue boring, while the other three seem to be pushing really, really hard to hit a few goal posts, but also seem very unfocused and vague for it, only the Solarion, seems to stand out in a good way, but not sure about this built in balance thing), but the concept seems to be to give everyone something to do as an away team or on the deck of the Enterprise, which just seems doomed to failure of one or two classes having most of the spotlight.

I think the original quote was more "Star Wars with sprinkles of Firefly"

Also I think for a brand new game, you want kind of generic concepts to start out with, that easily map onto different roles and character concepts folks might have. I would guess if the game does well they will almost certainly add more classes and archetypes.

Shadow Lodge

I was referring to this:

Quote:
6) The assumption is that the players are part of a crew of a Starship, space combat an important part. Every player has an important part. Very Star Trek inspired with sprinkles of Firefly.

Dark Archive

One complaint I read was that they could have given six classes besides Solarion also interesting sounding names instead of naming them generic .-. I don't really have strong opinion on that, though yeah its true that you can do rather simple thinks to make common concepts sound much cooler


Dale McCoy Jr wrote:

@Athos710 #Starfinder "A new core of 20 gods that have new additions from time advancement and galaxy exploration"

I wonder if Black Butterfly will be part of the new pantheon, possibly working with Desna.

Zon-Kuthon seems to have some sort of connection with deep space - or was that just an allegory for getting lost on the Shadow Plane and finding/falling into the clutches of the kytons?


Bellona wrote:
Dale McCoy Jr wrote:

@Athos710 #Starfinder "A new core of 20 gods that have new additions from time advancement and galaxy exploration"

I wonder if Black Butterfly will be part of the new pantheon, possibly working with Desna.

Zon-Kuthon seems to have some sort of connection with deep space - or was that just an allegory for getting lost on the Shadow Plane and finding/falling into the clutches of the kytons?

Oooh, that'd be cool.


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Dale McCoy Jr wrote:
I'd like to thank @Athos710

Hey, that's me!

Sorry, for not being as clear as some others, I was live-tweeting and some of it was the 140 character limit and some of it was me trying to keep up while being super enthused about what they were saying and not keeping up. All spelling errors are completely my own, other sources have different spelling for the Solarion class and I have no faith mine is correct.


As best as I can remember from last week, I'll attempt to clarify.

MMCJawa wrote:

"#Starfinder goal is to have play test/demo of Starfinder, pregen PFS scenario at #GenCon2017 No word on SF Org Play at this time"

So not sure if I understand this: Does this mean the game is being pushed back for final release (with an open playtest around next year gencon? Or is it being released next gencon?

They're releasing Starfinder at GenCon next year. They said that the new rules for Starfinder were planned to be showcased in a PFS scenario. They had no comment on SF organized play, other than they were looking at the workload involved and if it was doable.

It never came up in the SF panel, but Lisa Stevens said in another panel that she had the rules differences between PF and SF described to her as similar to the level of differences between PF and 3.5

John Kretzer wrote:

Alot of interesting things....

Though kinda bummed about no divine class....

Also the two summaries give contradictory info.

One state it is more Star Wars feel....the other says it more Star Trek.....

Which on is it?

I believe the more Star Trek line was in relation to starship combat. There wasn't much discussion during the panel on starship combat, other than there would be rules for it that could be used, or not, as needed. It seems that a different interview (or perhaps someone at the Starship combat demo that happened) had a LOT more info on the ship combat and the other quote could be related to that.

ryric wrote:
I had heard that there will only be 7 base classes, so those are likely it. However, I would expect archetypes and modular class powers to be core in Starfinder, so each of those classes probably supports a broad range of concepts.

I believe they said those 7 classes were the extent of classes for SF. They will be including archetypes for them.

JoelF847 wrote:

Will the Starfinder monster book be a hardcover?

If so, do we know if it will also replace a HC book from the Pathfinder line?

I don't remember if they said the bestiary like book would be hardcover or not. They were very specific on multiple occasions that no Starfinder book was going to replace their PF product line. The SF line will have much less published for it each year, and much of the extra material/new rules will be included in the AP books.


I'm liking the classes so far. Now to figure out which one I could use to make a Biologist/Physician. The concept I have is very support oriented and hopefully it's doable! :)

Sovereign Court RPG Superstar 2011 Top 32

I would not be surprised if Mystic let you do a cleric, wizard, or psion concept pretty easily. Look at a class like Medium or Vigilante to see how one class can support multiple broad ability sets.


Jack of Dust wrote:
I'm liking the classes so far. Now to figure out which one I could use to make a Biologist/Physician. The concept I have is very support oriented and hopefully it's doable! :)

Same. I imagine it's an escort archetype.

Silver Crusade

I'm crossing my fingers for a paladin-y archetype!


Eliandra Giltessan wrote:
I'm crossing my fingers for a paladin-y archetype!

The earlier interviews said something along the lines of "While you can't play an elf paladin exactly, you'll be able to make a character that fits that concept."


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IonutRO wrote:
Jack of Dust wrote:
I'm liking the classes so far. Now to figure out which one I could use to make a Biologist/Physician. The concept I have is very support oriented and hopefully it's doable! :)
Same. I imagine it's an escort archetype.

I assume you mean envoy? "Escort" would probably be a very different class :)

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