
zainale |
so i got surrounded by three large ogres but one of them was turned away from me engaged in combat with a fellow Pc and since i was surrounded on three sides i had to 5 foot step out some where and got AoOed by the ogre that had his back to me and then by the one i was expecting to be attacked by for moving. i took 26 points of dmg because of that then i made my attack that round and got hit again by the ogre that was not facing me and the other one taking thirty dmg because of AoO i was expecting to take half that dmg and i attacked because i knew i was guna die anyways(but somehow i survived).
then the dm had two of the three ogres attack me on their turn i was dropped to -14 which is my PC's con limit i think anyways they said i was not dead because i needed to get past -14 to die. which i was fine with.what i was not fine with is the party dropping what they where doing in combat to try and save my dead ass. i was telling them to finish of the ogres.

skizzerz |

By the rules, 5 foot steps do not provoke AoOs and you die when you get to negative con hp, not when you pass it. Your GM is of course free to houserules those, but you may wish to inform them what the actual written rules are.
Beyond that, did you have some sort of question or reason for posting this?

Michael Grate |
Hard to tell exactly what was going on in the above scenario.
I think it's something like this:
OP was surrounded by 3 Ogres. One of the Ogres was between them and an ally, engaged in combat with said ally. They took a 5 foot step which the GM mistakenly had provoke AoO's and OP (who must have come from another version of the game) thought facing rules would come into effect which they didn't. Then OP attacked. After that, OP was hit by 2 of the 3 Ogres and died by hitting their Con limit (I guess the character had 14 con).

_Ozy_ |
Yeah, but why take a 5' step at all? If you're surrounded by 3 large Ogre's, each with 10' reach, a 5' step will likely do very little to improve your tactical situation. Also, it wasn't until after the OP attacked and the Ogres attacked again on their turn that he died, so if he was that hurting, he should have bugged out on his turn instead of attacking.
Again, without seeing the layout, it's hard to tell for sure.

zainale |
the ogre that got the AoO was facing away from my pc beating on the party rogue and in that split 6 seconds he had enough time to notice while beating the rogue the guy trying to get pass him away from his brothers. and no i did not charge into a group of ogres solo for glory i play a panicky alchemist. those ogres ambushed us and charged into our group. i just "happened" to be surrounded and trapped.
(thanks for the move i don't know what i was thinking)
every time i sat down for the game my character has almost been killed to death. killed to death = knocked below 0 hp teasingly close to con death. i am getting close to suspecting that my DM is out for my PC's blood....>.> more then his other player. i created a support dps alchemist character that my DM is treating as the party's barbarian.

Rub-Eta |
I agree that it is weird that someone who seems to distracted and busy in combat finds the time to sneak in an AoO against a by-passer. But it is fully rules legal.
What I find to be most strange about the situation is how they got into their positioning. I mean, didn't you notice them before they charged into you? How did they surround you if they charged into your group?

Claxon |

The only thing wrong with the scenario is that if you actually only took a 5ft step it wouldn't have provoked.
But otherwise you were surrounded by ogres and thought you should fight them being an alchemist (i.e. fairly squishy). You should have used a full round action to withdraw and just GTFO. I agree here, the only thing that is a little odd is how you ended up surrounded by the ogres instead of having other more resilient melee members of the party to stand in front and take the blows.
If you are the only resident melee character, then that would be your problem. You're trying to use an alchemist as a front line melee character.

Gulthor |

If you're an Alchemist that is insisting on getting yourself into untenable melee situations, consider picking up some more survival-focused discoveries and feats, like lingering spirit and diehard.
Seems like the bigger issue is learning when you've overextended and knowing when to cut your losses. While a 5' step shouldn't have provoked, you'd have been clobbered the following turn anyway. A full-round withdraw, as Claxon suggested, would have been the wise play.

zainale |
well i don't know what to say. that is what happened and the safest way out looked like sneaking pass the the ogre with his back to me distracted while fighting. once i was hit by the AoO i knew i was going to be taken out next round and if i tried to get away i would be killed that round my best option would have been to take out one of the ogres so i would not take so much dmg and die. and die i did anyways but my character is still alive somehow.so it was die while screaming like a girl or die while putting arrows into my Pc's murders

Gulthor |

It's not that they're squishy, it's just that if you're going to go full melee, you need to invest in some survival-based abilities is all. My vivisectionist has high Con, Toughness, Diehard, Lingering Spirit, Preserve Organs, Mummification, and makes liberal use of longarm and ablative barrier (which turns damage to nonlethal, which he doesn't take because he's immune to nonlethal.)

Drahliana Moonrunner |
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But otherwise you were surrounded by ogres and thought you should fight them being an alchemist (i.e. fairly squishy). You should have used a full round action to withdraw and just GTFO. I agree here, the only thing that is a little odd is how you ended up surrounded by the ogres instead of having other more resilient melee members of the party to stand in front and take the blows.
I have seen this happen lots of times with striker type characters. Typical scenario is that they'll acrobat/stealth/charge into a middle of a group of ogres, leaving their parties behind, thinking they'll be taking them down with one/two maneuvers.
Many of them get either badly mauled, or badly dead before the encounter ends.

Drahliana Moonrunner |

I think there was a FAQ saying you take an AoO when 5 foot stepping into a creature's space. But I dont think that's what's being described here.
In one of those cases I mentioned, the aforementioned solo striker attempted to acrobat his way when surrounded, forgetting that the CMD increases with each creature threathening the same space.
Not that it really mattered with the roll he got. The consequences were..... unpleasant.

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Melkiador wrote:I think there was a FAQ saying you take an AoO when 5 foot stepping into a creature's space. But I dont think that's what's being described here.In one of those cases I mentioned, the aforementioned solo striker attempted to acrobat his way when surrounded, forgetting that the CMD increases with each creature threathening the same space.
Not that it really mattered with the roll he got. The consequences were..... unpleasant.
do you use the one roll VS all, or separate rolls for each?

Darigaaz the Igniter |

Drahliana Moonrunner wrote:do you use the one roll VS all, or separate rolls for each?Melkiador wrote:I think there was a FAQ saying you take an AoO when 5 foot stepping into a creature's space. But I dont think that's what's being described here.In one of those cases I mentioned, the aforementioned solo striker attempted to acrobat his way when surrounded, forgetting that the CMD increases with each creature threathening the same space.
Not that it really mattered with the roll he got. The consequences were..... unpleasant.
Separate rolls for each, with a cumulative +2 DC to each roll after the first.