Cleric Advice


Advice

Grand Lodge

Hello all!
Thinking of playing a Human Warpriest, the campaign setting will be the inner sea, country of Andoran. I was trying to figure out what Deity would be good for worship. Any help would be great thank you!


Cayden Cailean is the most obvious choice, what with him being all for freedom and such.

With your bonus Weapon Focus and bonus Human feat, you could even pick up Fencing Grace to go lightly-armored, Dex-based with his favored weapon, the rapier.

For Blessings, Strength for the Strength Surge, as your Strength will most likely be low. Note, it says "melee attack rolls", not "strength-based melee attack rolls", so it'll work on both Strength checks and your rapier attacks.
Travel is easily the other, with its ability to ignore difficult terrain and Dimensional Hop teleport power.

How do you generate ability scores?
Do you know what they'll be already?

Grand Lodge

Thanks for the advice!
we will be generating ability scores as the 4D6 then discard the lowest.

Grand Lodge

Do I have to use a Rapier, I just don't see a War Priest using that as a weapon lol

Scarab Sages

When you say war priest, do you mean the actual warpriest class, or a cleric built as a "battle cleric". I'm a little confused by the title.

If you mean the actual warpriest class, rapier is a fine choice, as you will gain a scaling damage bonus from your class with it, and it has an excellent crit rating. It is the favored weapon of Cayden and is entirely appropriate for the region.


Well, if you want to go the Dex-based, Cayden, "freedom fighter" from Andoran, then yeah.

But you realize the flavor is what you make it, right?
Yeah, you could have an Orc, full-plate wearing, greataxe-using Warpriest of Rovagug, but there's no reason the halfling Warpriest of Desna, wearing light armor and focused on throwing starknives is any less of a Warpriest than the Orc.

Vik (the alias I'm posting with now) is actually a pirate-Warpriest of Besmara, using the rapier and Fencing Grace, along with guns because, well, pirate. She's quite effective, and very fun to play!

Grand Lodge

I guess I was thinking more of a battle cleric then, the war priest class is a little misleading lol
I was thinking using a warhammer wearing heavy armour type of character.


Oh, then that's probably something you should have said in the opening post.

If you aren't settled on human, Dwarf Warpriest of Torag is an excellent choice.

Grand Lodge

excellent, thank you!


In that case, Strength and Wisdom are your key ability scores, and followed by Con and then a bit of Dex.

For Blessings, Protection and Good or Law, depending on your roleplay focus would be good ones. Quicken Blessing at 11th would let you swift action summon the battle companion and have a cool bit of extra damage against either evil or chaotic opponents.
Toughness would certainly fit the character, and you don't qualify for Power Attack at first level.

Would you be starting at first level?


An Oracle with the Battle mystery can make an excellent battle cleric as well, should spontaneous casting interest you more than the prepared. Also it should be mentioned, Clerics do not have heavy armor proficiency, so if you want that, you'll have to burn a feat on it. The Battle Oracle does also net you martial weapon proficiency, and heavy armor with the Skill at Arms revelation.

For a deity, nothing quite hits home for imagery like a cleric of Gorum to me, taking advantage of that favored weapon greatsword and dishing out some considerable pain.

Ultimately just how "battle" do you want this battle cleric to be? The Crusader archetype may be up your alley if so, but the diminished spellcasting in exchange for extra feats can hurt a lot.


well, clerics will never be a barbarian in melee.
but there are 4 spots clerics execl at.

first a note - battle oracle - unless using some special archtypes is really a so-so option , low saves, medium HP and a front liner aint gonna cut it.

clerics on the other hand have some tricks:

first a general note . ALWAYS take guided hand feat, than focus on wisdom with STR of 14 max.
this will give you great to hit with gereat spell DC at the same time, leaving room for , low level melee and high level casting.
feats are the main issue.

1. the bad touch melee.
combine touch attacks with melee.
pick a god with madness, chaos , luck ,archon, repose etc for decent standard touch or\and a great melee domain like glory, rage or blood.
another option is madness and trickery or void for touch and defence.
take spring attacks, and debuff the hell.
add enforcer feat, dancing spear for more stacking no save bonuses.
make the opponent cry, and give the mage his "save or suck" try.
works BEST with a slumber witch .

2. the super buffer.
Evangalist cleric (also called divine bard) - with heroism or madness domains. buff and attack

3. the tank. dwarf. stone plate . all out protective spells and animal domain for a defender "pet".

4. i once played a (local game) god of madness and ash. guided hand a glaive, touched for debuffs , and used firebals (preffered spell) constantly . was fun.

Grand Lodge

All great advice, I will have to take a lot into planning this character. See my idea is based upon Warhammer Fantasy, The Empire has a Warrior Priest, heavily armoured, and using a warhammer, still able to cast spells.

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