Eyebiter Mesmerist Archetype


Pathfinder First Edition General Discussion


In the new Ultimate Intrigue book, there is a Mesmerist Archetype that looks right up my ally. One of my eyeballs becomes a Familiar.

It looks nice and flavorful, but I don't typically play around with familiars so I'm wondering if it's even useful.

I get some nifty touch attacks as part of the archetype, but can my familiar do them? It gets the deliver touch "spells" at level 3 as any other familiar, but these aren't spells. So I don't think it would (which is kind of a bummer).

I can eventually use it for "gaze" attacks, but how many of those are really out there? It uses "Burning Gaze" and "Eyebite" as examples, and both don't strike me as a "Gaze" attack...

Either way I'll be playing it, but I would like to make the most of it I can so any help is appreciated.


Also, it's a fine sized familiar... What kind of stat changes would that entail for AC, Attack Bonuses, and does that make it automatically qualify for using Dex to hit? It's STR is 1, DEX is 12, and CON is 10


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It looks like the eyeball familiar is designed for scouring and utilizing certain archetype features. It can fly, plus the benefits of being so small. It is arguable how most people would react to seeing a flying eyeball.


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Considering you're perma dazzled while the eye is out, I wouldn't recommend using this for in-combat. This is very much a scouting ability. That said, I'd be terrified of it gets spotted while scouting since it's your actual bloody eye, and losing that would be terrible.


Yeah, I'm definitely making one. Just using it to scout is still fantastic. (Fine creatures have like a +12 or something stealth size modifier right?)

I just want to see what else I could do with it. I like toys with many functions.


Heretek wrote:
Considering you're perma dazzled while the eye is out, I wouldn't recommend using this for in-combat. This is very much a scouting ability. That said, I'd be terrified of it gets spotted while scouting since it's your actual bloody eye, and losing that would be terrible.

Oh, I'm making myself a blind-fighter. Just for fun.


Does "Hold Person/Monster" count as a "gaze" attack of any sort... That's the vaguey part. What constitutes as a "gaze" attack?

Designer

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Link2000 wrote:
Heretek wrote:
Considering you're perma dazzled while the eye is out, I wouldn't recommend using this for in-combat. This is very much a scouting ability. That said, I'd be terrified of it gets spotted while scouting since it's your actual bloody eye, and losing that would be terrible.
Oh, I'm making myself a blind-fighter. Just for fun.

That does seem like a fun way to build it. If you have room, Gaze Reflection seems like it could be amusing too.


Mark Seifter wrote:
Link2000 wrote:
Heretek wrote:
Considering you're perma dazzled while the eye is out, I wouldn't recommend using this for in-combat. This is very much a scouting ability. That said, I'd be terrified of it gets spotted while scouting since it's your actual bloody eye, and losing that would be terrible.
Oh, I'm making myself a blind-fighter. Just for fun.
That does seem like a fun way to build it. If you have room, Gaze Reflection seems like it could be amusing too.

Oooo, nice. I hadn't gotten to the feats of the book yet, and that looks fantastic.


Link2000 wrote:
Does "Hold Person/Monster" count as a "gaze" attack of any sort... That's the vaguey part. What constitutes as a "gaze" attack?

Nope. A gaze attack is going to give you multiple rounds in which you can target a different person each round.

My build will probably use the Figment Familiar archetype to avoid eye-death. Cuts down on scouting, but I like the idea of a dream-eye.


QuidEst wrote:
Link2000 wrote:
Does "Hold Person/Monster" count as a "gaze" attack of any sort... That's the vaguey part. What constitutes as a "gaze" attack?

Nope. A gaze attack is going to give you multiple rounds in which you can target a different person each round.

My build will probably use the Figment Familiar archetype to avoid eye-death. Cuts down on scouting, but I like the idea of a dream-eye.

Then would "Spiritual Weapon" apply?

And although that sounds like a safe route, I kind of enjoy the idea of risking my eye. Gives me something to be afraid of.

Shadow Lodge

Because it's Fine-sized, you could have it surreptitiously bump into people to deliver flat-foot touch spells, circumstances and GM willing.

You could do it as part of Intimidate checks. Also, detachable optic nerves means you never have to worry about them trailing back to you.


Speaking of fine sized, I've been looking for how that changes stats.

So, from what I understand, it has:

+8 on AC and Attack rolls for being "Fine"
+16 on Stealth checks for being "Fine"

Anything else? Also does anyone know if it gets Weapon Finesse for free due to size?

Sovereign Court

For ultimate cheese, give it the protector archetype. Your eyeball just vastly increased your hp. For ultimate weirdness, make your eyeball imaginary with the figment archetype, then give it the bite evolution for true eyebiting action!


lareman wrote:
For ultimate cheese, give it the protector archetype. Your eyeball just vastly increased your hp. For ultimate weirdness, make your eyeball imaginary with the figment archetype, then give it the bite evolution for true eyebiting action!

This would be an acceptable reason to use the figment archetype... But I don't think I will none the less. But that will forever be in my memory, Thank you!


Link2000 wrote:
QuidEst wrote:
Link2000 wrote:
Does "Hold Person/Monster" count as a "gaze" attack of any sort... That's the vaguey part. What constitutes as a "gaze" attack?

Nope. A gaze attack is going to give you multiple rounds in which you can target a different person each round.

My build will probably use the Figment Familiar archetype to avoid eye-death. Cuts down on scouting, but I like the idea of a dream-eye.

Then would "Spiritual Weapon" apply?

And although that sounds like a safe route, I kind of enjoy the idea of risking my eye. Gives me something to be afraid of.

Nah- the multi-round thing is necessary but not sufficient. Burning Gaze and Eyebite also reference your eyes in some form, while Spiritual Weapon is making a weapon. (Oddly enough, Burning Gaze is given as an example despite explicitly not being a gaze attack.)

Good news- all familiars count as having weapon finesse.

Guardian only works while your eye is detached. It can't take actions while attached.

Shadow Lodge

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Mauler archtype, your floating eye can become medium sized at will.


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Sage archetype lets you pull your eye out for knowledge, Odin style.

Grand Lodge

QuidEst wrote:
Sage archetype lets you pull your eye out for knowledge, Odin style.

Let me just consult my eye on that as I don't have a clue. Lol


Link2000 wrote:

Speaking of fine sized, I've been looking for how that changes stats.

So, from what I understand, it has:

+8 on AC and Attack rolls for being "Fine"
+16 on Stealth checks for being "Fine"

Anything else? Also does anyone know if it gets Weapon Finesse for free due to size?

It also gets a +8 bonus on Fly checks due to being Fine, added on top of its +8 bonus for perfect maneuverability. And, of course, it takes a -8 penalty to its Combat Maneuver Bonus and Combat Maneuver Defense for being Fine.


Alright... So I think I have a general build in mind. I liked the Odin idea, and I think I'll roll with it.

Level 1 Human Eyebiter Mesmerist

Ability Scores (20 PT Buy)
Str: 16
Dex: 14
Con: 13
Int: 10
Wis: 12
Cha: 14

Feats: Blind Fight and Intimidating Glance
Weapon of Choice: Spear

Familiar: Eyeball with Sage archetype.

Any suggestions for traits? Or any really good "gaze" spells? Currently I'm thinking Lock Gaze for one of my level 1 spells known.


Hey guys. I've made an Eyebiter, with a little twist: http://www.d20pfsrd.com/traits/magic-traits/mutant-eye

I'm sure your DM will allow you to use this third eye as your familiar.


Reyad wrote:

Hey guys. I've made an Eyebiter, with a little twist: http://www.d20pfsrd.com/traits/magic-traits/mutant-eye

I'm sure your DM will allow you to use this third eye as your familiar.

Interested


While we're collecting eyes, check out http://www.d20pfsrd.com/feats/general-feats/third-eye
Won't work for your eye-familiar, but it's thematic.


Link2000 wrote:
Reyad wrote:

Hey guys. I've made an Eyebiter, with a little twist: http://www.d20pfsrd.com/traits/magic-traits/mutant-eye

I'm sure your DM will allow you to use this third eye as your familiar.

Interested

I wonder if this would still make you dazzled. By RAW, definitely... But would it be unreasonable to ask a GM?


Link2000 wrote:
Link2000 wrote:
Reyad wrote:

Hey guys. I've made an Eyebiter, with a little twist: http://www.d20pfsrd.com/traits/magic-traits/mutant-eye

I'm sure your DM will allow you to use this third eye as your familiar.

Interested

I wonder if this would still make you dazzled. By RAW, definitely... But would it be unreasonable to ask a GM?

Yeah, probably. You're already getting a spare eye to use from the trait, so I wouldn't push to get the minor penalty removed as well. It's just -1 on attack and perception checks.


That's fair.

Still have no idea of what constitutes as a gaze spell


Time to prestige to Arclord of Nex, right?


Pathfinder Adventure Path Subscriber
QuidEst wrote:
Sage archetype lets you pull your eye out for knowledge, Odin style.

But for this to work, the eyeball would need to be able to speak to you, right? Can the eyeball speak before 5th level?

Related question: Can the eyeball manipulable objects? does it have arms?


Don Hastily wrote:
QuidEst wrote:
Sage archetype lets you pull your eye out for knowledge, Odin style.

But for this to work, the eyeball would need to be able to speak to you, right? Can the eyeball speak before 5th level?

Related question: Can the eyeball manipulable objects? does it have arms?

Can it become your Witch or Shaman familiar, too?


There's a lot of flavor to be had here for a worshiper of Gyronna, considering her symbol is a bloodshot eyeball.

I'm kind of wondering how it's mental stats work, since that's not really touched on and that's kind of important for skills. I assume it has standard familiar intelligence progression, except for mauler/sage archetype eyes.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

All I can think of is that such a character must automatically be named Gleep Wurp.

Grand Lodge

I'm curious how any here who's tried this out has handled the familiar's stats? I really want a decoy eyeball, but without defined Wis for Perception or Cha for Bluff, it seems rough.

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