Has potion glutton ever been errata'ed or FAQ'ed?


Rules Questions

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Scott Wilhelm wrote:
thejeff wrote:
Purple Dragon Knight wrote:
Wow... I haven't played PFS for a few years now, but I don't remember a "pay for feats" system. What's going on there these days?
You have to buy the books that's all.

Yes.

With the exception of the Core Rulebook, you have to buy the books that have the Feats in them, if you want to take those Feats for a PFS character. You have to pay money to so use the Potion Glutton Feat. And if I am to do that, I need to rely upon the rules to do what they SAY!

If I can't, then I shouldn't give any money to Paizo Publishing.

Nobody should.

James Risner wrote:
More "please click FAQ' is the best plan of attack if we want an answer

Changing what those rules say is just fine. Updating the product, refining the product, fixing defects in the product, publishing those updates so that they are easy to find, all that is good stuff.

But a lot of contributors on these forums and on this thread are suggesting that it is not uncommon practice for PFS GMs to just rule the way they like as if their players were not paying customers who were obeying the rules.

If that really is the case, that is a serious problem with quality control and customer service, and in addition to anything to fixing the rules surrounding Potion Glutton, they really need to consider improving the training they give to people they let represent the names "Pahtfinder" and "Paizo." Because "table variation" should an anathema to Pathfinder Society.

In cases where there is debate over what the rule actually means, there is going to be table variation. I'm sure everyone running games for PFS does their best to follow the rules as they understand them. Sometimes that's not going to match with how you understand them.

Also, this is not a specific PFS thread, so some of those comments may refer to non-PFS games. "table variation" is not a phrase unique to PFS.

Liberty's Edge

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Scott Wilhelm wrote:
But a lot of contributors on these forums and on this thread are suggesting that it is not uncommon practice for PFS GMs to just rule the way they like as if their players were not paying customers who were obeying the rules.

Rather, people have different views of what the rules mean.

Quote:
Because "table variation" should an anathema to Pathfinder Society.

So long as PFS is played by humans, that will remain impossible.

BTW: Potion Glutton appears to be erroneous. It says that normally, drinking a potion is a move action. Actually, the Core Rulebook chart of actions in the Combat section and the description of potions in the magic items section both list it as a standard action.


thejeff wrote:
In cases where there is debate over what the rule actually means, there is going to be table variation. I'm sure everyone running games for PFS does their best to follow the rules as they understand them. Sometimes that's not going to match with how you understand them.
CBDunkerson wrote:
Rather, people have different views of what the rules mean.

Someone who can demonstrate that their interpretation is valid should have every right to play the game their own way, even if his interpretation is unusual or even unpopular. The acid test should be, "Is this a paying customer who is obeying the rules?" If the answer is yes, then the GM should let it ride. I get the impression that this is failing to happen. That's a problem that Paizo should look into and perhaps seek to remedy.

thejeff wrote:
Also, this is not a specific PFS thread, so some of those comments may refer to non-PFS games. "table variation" is not a phrase unique to PFS.

PFS is the place where the rules as written matter. If I am playing in anyone else's campaign, they are the final authority, and it doesn't matter what anyone else thinks about what the rules say or even what the rules really say. And at the same time, I also have direct access to any non-PFS GM before I ever design a character for his campaign! It doesn't even matter what the GM's rules are as long as I know what they are. I can vet my character before I even start playing, and as long as the GM is consistent with himself, I won't run into a situation where my character is RULED out of existence.

I wrote:
Because "table variation" should an anathema to Pathfinder Society.
CBDunkerson wrote:
So long as PFS is played by humans, that will remain impossible.

Just because perfection is unattainable doesn't mean it shouldn't be strived for. Just because table variation can't be eliminated doesn't mean that it shouldn't be minimized. Just because you can't eliminate minority oppression doesn't mean you shouldn't discourage it. And just because Pathfinder will probably never be error-free doesn't mean Paizo shouldn't continue trying to make it better and better.

CBDunkerson wrote:
BTW: Potion Glutton appears to be erroneous. It says that normally, drinking a potion is a move action. Actually, the Core Rulebook chart of actions in the Combat section and the description of potions in the magic items section both list it as a standard action.

And just because you find 1 error in something, that doesn't mean you throw out the whole thing. But that does mean that maybe they should fix it.


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Scott Wilhelm if you want to play PFS I suggest you don't go hunting for controversial feats designed for very specific situations in order to create a broken combination that is clearly much more powerful than other feats. Then you won't be so disappointed by Pathfinder's imperfections. Then you won't need to pay the couple of dollars for the book and won't feel ripped off.

I've seen the price argument made a few times and it boggles my mind. RPGs are one of the lowest spend per hour activities you can do. I mean I spend more money on the cinema than I do on Pathfinder - for a lot less time.


The Sword wrote:

A God specific feat is there to simulate a behavior that the God encourages in her worshippers - in this case guzzling potions. A DM may well extend that to worshippers of other gods. Speak to your GM. As it stands now worshipping Urgathoa is a limitation.

I would find a worshipper of an evil god distasteful if I played a good character. It would have an in game effect on that character. As a GM I would have NPCs react similarly. Worshipping Demon lords would have an in game impact in our game.

two things

I thought good characters wouldnt be so judgemental

How do you tell what god someone worships by looking at them


Scott Wilhelm wrote:
thejeff wrote:
In cases where there is debate over what the rule actually means, there is going to be table variation. I'm sure everyone running games for PFS does their best to follow the rules as they understand them. Sometimes that's not going to match with how you understand them.
CBDunkerson wrote:
Rather, people have different views of what the rules mean.
Someone who can demonstrate that their interpretation is valid should have every right to play the game their own way, even if his interpretation is unusual or even unpopular. The acid test should be, "Is this a paying customer who is obeying the rules?" If the answer is yes, then the GM should let it ride. I get the impression that this is failing to happen. That's a problem that Paizo should look into and perhaps seek to remedy.

Sure. If you can "demonstrate that their interpretation is valid" to the satisfaction of the Judge at the table and can do so quickly enough not to disrupt the game with a protracted rules argument, then fine.

If not, then don't push it. Just because it seems valid to you doesn't mean it is to everyone. Doesn't even mean you're right.


The Sword wrote:
Scott Wilhelm if you want to play PFS I suggest you don't go hunting for controversial feats designed for very specific situations in order to create a broken combination that is clearly much more powerful than other feats. Then you won't be so disappointed by Pathfinder's imperfections. Then you won't need to pay the couple of dollars for the book and won't feel ripped off.

Nearly every person I've seen play Pathfinder Society uses the rules aggressively to create powerful effects. And there is no character build that some hater out there can't find some excuse to say it isn't square with the rules, somehow.


Pathfinder Rulebook Subscriber

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...


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Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.


Covent wrote:
Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

Do other organized play campaigns require you to own the rules? Whatever D&D's version is, for example?

Sovereign Court

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Covent wrote:
Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

Is that a bad thing though? Those books cost money to develop and publish, too. I don't think it's unreasonable that if you're going to use them, that you pay for that.

Sovereign Court

CBDunkerson wrote:
BTW: Potion Glutton appears to be erroneous. It says that normally, drinking a potion is a move action. Actually, the Core Rulebook chart of actions in the Combat section and the description of potions in the magic items section both list it as a standard action.

Exactly. When I first clicked on that thread I thought the question of errata or FAQ was in regards to that bit. Lo and behold! it's because people wanted more out of an already awesome feat! ;)

PS: I'm not sure if everyone realizes that with Potion Glutton feat and Accelerated Drinker trait you can drink three potions per round (swift, move and regular standard... assuming you find a way to draw that third potion as a free action... 'one' glove of storing is a way... various prehensile tail racial traits is another... then there's monkey belt if your GM allows you to draw items with it). Three potions on the first round is some serious buffing power!

PS2: Alchemists have the Brew Potion feat btw (not in PFS I know, but for everyone else with that feat, Potion Glutton is just amazing).

Sovereign Court

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The Sword wrote:

Scott Wilhelm if you want to play PFS I suggest you don't go hunting for controversial feats designed for very specific situations in order to create a broken combination that is clearly much more powerful than other feats. Then you won't be so disappointed by Pathfinder's imperfections. Then you won't need to pay the couple of dollars for the book and won't feel ripped off.

I've seen the price argument made a few times and it boggles my mind. RPGs are one of the lowest spend per hour activities you can do. I mean I spend more money on the cinema than I do on Pathfinder - for a lot less time.

Yep! LOL! couldn't agree more!

I also find the idea that someone would buy INNER SEA GODS just for the Potion Glutton feat amusing to say the least. That book is a freaggin' work of art if you're even the slightest, most detached Pathfinder fan.


Covent wrote:
Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

PFS is just to make money yeah, but the gaming and service I think is pretty cool.

More adventures adn games is best for everyone


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Purple Dragon Knight wrote:


PS: I'm not sure if everyone realizes that with Potion Glutton feat and Accelerated Drinker trait you can drink three potions per round (swift, move and regular standard... assuming you find a way to draw that third potion as a free action... 'one' glove of storing is a way... various prehensile tail racial traits is another... then there's monkey belt if your GM allows you to draw items with it). Three potions on the first round is some serious buffing power!

Here's the core issue. If I made a feat which read "You can drink 3 potions a turn" With no prereq's It would still be weak. It's like crossbows. Even if you dramatically buff it the action is still weak.

When something is 5 steps forward it seems broken, unfortunately what is stepping forward is 15 steps behind.


Ascalaphus wrote:
Covent wrote:
Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Wilhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

Is that a bad thing though? Those books cost money to develop and publish, too. I don't think it's unreasonable that if you're going to use them, that you pay for that.

I don't hold it against them for wanting to make money. I like making money. But the simple fact is that just to play Pathfinder, you don't have to buy a thing. The only reason you have to buy a Pathfinder book is to play Pathfinder Society, and that makes Pathfinder Society a very different thing from other tabletop rpg experiences. Among other things, it fundamentally changes the relationship between player and GM, making it more like Customer and (unpaid!) Customer Service Representative. It means that Players have rights like Customers do, and it means the world that the GMs are running was not created by them and in principle, the PFSGMs should not have any personal agenda except to encourage everybody to buy the books and have a great time, never to look for excuses to re-interpret the rules to ruin player characters.

Purple Dragon Knight wrote:
I also find the idea that someone would buy INNER SEA GODS just for the Potion Glutton feat amusing to say the least. That book is a freaggin' work of art if you're even the slightest, most detached Pathfinder fan.

The idea that there are pretty pictures in Inner Sea Gods does encourage me to buy it, and in principle I like the idea of being a patron of the arts, but I don't need to buy Pathfinder books to view artwork, either. I can see all the artwork I want for free online, too. I also know artists. I can be a patron of the arts much more efficiently if I just buy art from them!

Sovereign Court

PFS is just to make money? Ok, I'll admit that I'm no longer a huge fan of PFS in terms of the organized play aspect of it (grr... driving to dark dank places to meet new people... gah!) and reporting, but just one look at the PFS modules online show amazing quality for something that's meant to last just 4 or 5 hours. I find them as good as regular modules from the Modules line-up (they have less maps and no fancy posters folded in the back cover, but they do the job just fine: well written AND they provide alternate stats for different play tiers... that's pretty awesome).

In short, I'm assuming Paizo is bearing the cost for these and paying people to write those. And the art. They have to pay for that too. Considering their small price, I'm not sure 'PFS is to make money'. If all they wanted was a scheme to have people buy books, they would have shut-down that whole PFS modules writing operation and just had people sanction their Pathfinder Modules and Adventure Path play experiences and have them log results of those online.

Sovereign Court

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Scott Wilhelm wrote:
The idea that there are pretty pictures in Inner Sea Gods does encourage me to buy it, and in principle I like the idea of being a...

Dude, I meant the whole book is awesome... as in "it's so amazing it's a work of art." You have a major description of the 20 core gods, their heralds, and three prestige classes detailing specific powers depending on each god. That book is a tour de force.

Scarab Sages

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Covent wrote:
Kryzbyn wrote:
Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

First, the listed web sites are often inaccurate (prd included). Archives and d20pfsrd also tend to quote things out of context a lot. So while they are amazing references, it's not the same thing as having your own copy.

As for owning the books, while I don't think Paizo or PFS hates you buying books, I think the PFS stance is directed at streamlining the gameplay. If the group has a question, someone at the table should have an actual copy of rules we can look at. Seems entirely reasonable, and it really does speed up gameplay.


Pathfinder Rulebook Subscriber
Covent wrote:
Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

Then play those?

RPG Superstar 2012 Top 16

You can drink 3 potions a turn isn't wahoo.

You can drink a potion AND do everything else you want to do on your turn IS strong. Being able to drink up to 3 potions if you've nothing else to do is indeed some major fast buffing if you're a mind to...just like getting off 3 buff spells in a round (normal, quickened, + contingent!)

The only reason 3 potions would be weak is they'd cost money instead of being 'free'.

Just imagine if every spell cast cost 10 gp/spell level in comps. heh!

==Aelryinth


thejeff wrote:
Scott Wilhelm wrote:
thejeff wrote:
In cases where there is debate over what the rule actually means, there is going to be table variation. I'm sure everyone running games for PFS does their best to follow the rules as they understand them. Sometimes that's not going to match with how you understand them.
CBDunkerson wrote:
Rather, people have different views of what the rules mean.
Someone who can demonstrate that their interpretation is valid should have every right to play the game their own way, even if his interpretation is unusual or even unpopular. The acid test should be, "Is this a paying customer who is obeying the rules?" If the answer is yes, then the GM should let it ride. I get the impression that this is failing to happen. That's a problem that Paizo should look into and perhaps seek to remedy.

Sure. If you can "demonstrate that their interpretation is valid" to the satisfaction of the Judge at the table and can do so quickly enough not to disrupt the game with a protracted rules argument, then fine.

If not, then don't push it. Just because it seems valid to you doesn't mean it is to everyone. Doesn't even mean you're right.

Absolutely. I never want to be the one to stall the game with rules arguments, hard as that may be for all my readers to believe. It's really only on these forums that I have out my protracted debates, and the reason why I have them out here is so I don't have to have them out at the table, or when I do, they can be very terse at the table, anticipating potential controversies and deciding whether they are severe enough to think of something else, and anticipating the kind of rules arguments I might have and be able to quickly cite chapter and verse, explaining why such-and-such really does work. Arguments can be somewhat more leisurely at the gaming store between sessions. I've had the experience of PFSGMs disallowing a bonus or misreading a monster's stats, only to come to me the next session and tell me they were wrong. Usually, my characters are eclectic enough so that even if a GM decides to rule against one thing, I have other things to do. I'm cagey.

I've also had the experience of walking out of a store and never coming back. In that case, it was the Venture Lieutenant who was disrupting game play, overturning opinions offered by another VL and several other GMs, and then reversing himself on a ruling that I vetted with him personally, following me to the table and telling the GM to find disallow more things about my character, things I had been playing with at that store for more than a month. On another occasion, he held a contest and refused to give me the prize on the grounds that I was the only one who entered.


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Kryzbyn wrote:
Covent wrote:
Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

Then play those?

Wow, dude, really?


Pathfinder Rulebook Subscriber

Yes. It is what it is.
If you can find free games that do not have rules ambiguities ever, then perhaps that would be a better fit for your enjoyment.

The Exchange Owner - D20 Hobbies

Scott Wilhelm wrote:
The table variance will be strong indeed. Some tables might just say 'this feat is not allowed'.
That is not at all cool in PFS. People are paying money to gain access to these feats.

You sure can use the feat. The meaning of the words in the feat is 100% in the GM hands. He is fully empowered to interpret the rules as he believes they are written. If he believes they pertain to potions and similar non-extract things, then he can implement the rules that way.

Scott Wilhelm wrote:
Someone who can demonstrate that their interpretation is valid to the GM

I added the bold, which makes your statement true. If you don't find words to convince your GM of your interpretation, then your interpretation is irrelevant.


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CWheezy wrote:
The Sword wrote:

A God specific feat is there to simulate a behavior that the God encourages in her worshippers - in this case guzzling potions. A DM may well extend that to worshippers of other gods. Speak to your GM. As it stands now worshipping Urgathoa is a limitation.

I would find a worshipper of an evil god distasteful if I played a good character. It would have an in game effect on that character. As a GM I would have NPCs react similarly. Worshipping Demon lords would have an in game impact in our game.

two things

I thought good characters wouldnt be so judgemental

How do you tell what god someone worships by looking at them

since when does good mean uncritical? good people can think poorly of others for who they decide to venerate.


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So now we're not only ignoring the move action draw time, but also allowing a trait that explicitly says Potions (and for that reason was rules not to work with extracts as they are not potions) to work with extracts anyhow so that we can create even more absurdly abusive and innacurrate examples to rage against? This is the largest example of Straw Man (and I think a number of other common fallacies) I've seen to date.

This is the rules forum. The only thing up for discussion here should be "Are extracts potable?". They are safe-to-drink liquids, so I say yes. I've played a character with this feat in 4 PFS sessions so far, with 3 different GMs. I bring it to their attention prior to the game's start, and so far each has agreed. Not once has being able to consume an extract with a move and a swift action in place of a standard broken anything or overshadowed anyone yet. In fact, in 4 sessions, I think the ability was only even of use maybe 3 times ever (thats 3 extract/mutagen consumptions, not 3 sessions). I think it would be good for the theorycrafters here to get some actual IC experience with the feat before going on a witch hunt. I also think that petitions to change rules for 'balance' should be posted separately and not used to hijack threads asking a rules question.

I have little doubt that at some point the feat will be errata'd. Not necessarily because of it's power level (it's strong but not broken from my experience so far), but because of the confusion it has caused (the move action draw, for example, often being overlooked) and because of the bad publicity the feat has received by those quick to condemn (often those forgetting the move action, again). Until it is FAQ'd or errata'd, however, I will continue to use it and to allow its use at the tables I run. For PFS purposes, my job as GM is not to be the game tester or design editor for Paizo, but to make sure that rules are followed and that nobody is ruining the fun for others by overshadowing or circumventing the participation of the other players. My experience has shown that allowing the RAW for this feat is in line with both of those goals.


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Scott Wilhelm wrote:
Among other things, it fundamentally changes the relationship between player and GM, making it more like Customer and (unpaid!) Customer Service Representative. It means that Players have rights like Customers do, and it means the world that the GMs are running was not created by them and in principle, the PFSGMs should not have any personal agenda except to encourage everybody to buy the books and have a great time, never to look for excuses to re-interpret the rules to ruin player characters.

A customers rights are spelled out pretty clearly - to return goods for exchange or refund when they are not fit for purpose. That's it. Customer service is not a right in most countries. Considering you get to see the mechanical content of most paizo books before you buy I really have very little sympathy.

I also have no sympathy because a large proportion of the posters on this thread will remember a time when we couldn't conveniently reference the web and the ONLY way to learn the rules was to buy the books or borrow them from someone who had.

I also have no sympathy because 95% of abilities and feats you will use are found in three or four books. Nobody is forcing you to buy "Elf Gardening Techniques of Golarion" just so you can take racial heritage and make use of the Pruning Shear Mastery feat for your Half Topiary Half Stryx Alchemist Slayer Spiritualist. For a few dollars you can play pathfinder perfectly well for eternity.

Pathfinder society is free to take part - you just need to demonstrate you have access to rules you are using. You are owed no better service than any human being owes to another - that is goodwill and the golden rule. You certainly are not a customer of the DM who gains nothing from your participation. Maybe tone down the entitlement!

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
Covent wrote:
So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

I would be interested to see these other games that don't require money to be spent. In my experience, it's like those mobile games. You can play for free, but you're going to be tempted to buy the premium content.


CWheezy wrote:
The Sword wrote:

A God specific feat is there to simulate a behavior that the God encourages in her worshippers - in this case guzzling potions. A DM may well extend that to worshippers of other gods. Speak to your GM. As it stands now worshipping Urgathoa is a limitation.

I would find a worshipper of an evil god distasteful if I played a good character. It would have an in game effect on that character. As a GM I would have NPCs react similarly. Worshipping Demon lords would have an in game impact in our game.

two things

I thought good characters wouldnt be so judgemental

How do you tell what god someone worships by looking at them

So now you want to be a SECRET Urgathoa worshiper. It just keeps getting worse! Why would I want this untrustworthy evil-god worshipper covering my back?


Murdock Mudeater wrote:
As for owning the books, while I don't think Paizo or PFS hates you buying books, I think the PFS stance is directed at streamlining the gameplay. If the group has a question, someone at the table should have an actual copy of rules we can look at. Seems entirely reasonable, and it really does speed up gameplay.

Please tell me you don't actually believe that.

No - the entire purpose is so that Paizo has a revenue stream so that they can stay in business and continue to publish content. Their entire product line exists on the back of Wizards' Open Gaming License and they're legally required to give away ALL their rules content COMPLETELY FOR FREE so they need SOME way to require people to actually pay for it.


TriOmegaZero wrote:
Covent wrote:
So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.
I would be interested to see these other games that don't require money to be spent. In my experience, it's like those mobile games. You can play for free, but you're going to be tempted to buy the premium content.

In nearly every roleplaying game I've ever played we generally would only have one copy of the applicable books for the group. No need for all six of us to all buy the exact same book.


CWheezy wrote:
The Sword wrote:

A God specific feat is there to simulate a behavior that the God encourages in her worshippers - in this case guzzling potions. A DM may well extend that to worshippers of other gods. Speak to your GM. As it stands now worshipping Urgathoa is a limitation.

I would find a worshipper of an evil god distasteful if I played a good character. It would have an in game effect on that character. As a GM I would have NPCs react similarly. Worshipping Demon lords would have an in game impact in our game.

two things

I thought good characters wouldnt be so judgemental

How do you tell what god someone worships by looking at them

Detect Evil

Scarab Sages

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Covent wrote:
Kryzbyn wrote:

Just play APs without GMs, then. If the rules are that cut and dry as they don't need adjudication, then have at it bro.

Like nobody else buys books except PFS people...

Mr. Willhelm and I do not often see eye to eye, however I will say this.

Pathfinder Society is the only current venue that I have found that requires you to buy books. Now a days due to archives of nethys, the d20pfsrd, and the prd most rule content can be gotten free.

So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.

You know, MOST Pen and Paper RPGs dont have an official SRD. Most other Pen and Paper RPGs are "pay-To-Play". The level of entitlement you show toward the rules is absolutely rediculus. But lets buy your "I Paid For this Feat therefore it works like I say" argument. Does that mean when the rule is FAQed to not work like you say you are entitled to a refund?

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
MeanMutton wrote:
In nearly every roleplaying game I've ever played we generally would only have one copy of the applicable books for the group. No need for all six of us to all buy the exact same book.

That doesn't sound like freeware. My group only needs one copy of Eldritch Horror or the Adventure Card Game to play as well.


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TriOmegaZero wrote:
MeanMutton wrote:
In nearly every roleplaying game I've ever played we generally would only have one copy of the applicable books for the group. No need for all six of us to all buy the exact same book.
That doesn't sound like freeware. My group only needs one copy of Eldritch Horror or the Adventure Card Game to play as well.

Or, you know, Monopoly.

That's pretty much been how all games have worked from the time anyone started selling them until the introduction of Magic the Gathering. *I'm sure there were exceptions and Magic may not really have been the first, but ...

That said, in the various groups I've played in there have usually been multiple copies of at least the core books. Not usually 1 per player, but several people would have them. People switched between groups. Different people wanted to GM. People wanted books for reference outside of the actual game hours.
At least for anything we played for an extended time. If it was a trial campaign with a new system, probably only the GM had books.

Shadow Lodge

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I don't want to consider how much I've spent on accessories.


To be clear I'm only saying you don't NEED to spend a fortune on gaming. I'm sitting with upwards of $10,000 of preprinted miniatures in the cupboard - i don't complain if Paizo doesn't use those monsters in its adventure paths.

I guess collecting them is a byproduct of having an obsessive personality plus I spent too long playing Warhammer in my day, where a new army required taking out a mortgage. Bad habits.

Grand Lodge

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Undone wrote:
Quote:

Honestly... who cares about that actual definition? haven't you all played this game for years now? do you really think that some feat called "Potion Glutton" is meant to quicken cast all extracts for alchemists and investigators?

For crying out loud, even if this would work on extracts, aren't you a bit worried that the equivalent, on the wiz/sor side, has the following little caveat to it?

--> "A quickened spell uses up a spell slot four levels higher than the spell's actual level. "

You would have a point if it wasn't self consumption only.

You would also have a point if either of the two had 9th level extracts.

TriOmegaZero wrote:
Using a limited resource pool, as opposed to permanently reducing the action economy cost across the board.
Considering how easy it is at higher levels to reach more fervor than rounds of combat per day I disagree with this assessment. PG is slighly stronger early on (Level 1) Level 2 to about level 6 it's the same because with a 16 wisdom (Not exactly a hard ask for a freeking wisdom class) you can quicken every spell on yourself. At level 7 PG is slightly better but by the time level 10 or so rolls around and you have +4/+6 headbands and levels you tend toward 10+ fervor which is reaching rage levels of "Do I even need to count?".

I think it's hilarious that we're debating potion glutton vs warpriest while I have a warpriest with potion glutton.

Shadow Lodge

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That IS rather amusing. :)


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Oh man. Complaining that you have to buy a book to get what's in the book is such a product of this age. Now I know why my wife looks at my shelves filled with books. I must have thousands of dollars of decades of gaming.

And I wouldn't change a thing. Owning a book is a beautiful thing. Owning inner sea gods is wonderful.

Things like the srd don't even give you the setting which is so horrible. This setting is one of the coolest I've ever seen, and the art in every book is so great.


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TriOmegaZero wrote:
Covent wrote:
So yes in my eyes pathfinder society is a "Pay-to-Play" game where most other games are freeware.
I would be interested to see these other games that don't require money to be spent. In my experience, it's like those mobile games. You can play for free, but you're going to be tempted to buy the premium content.

I apologize as I was unclear and looking at my statement I can see where I muddied the waters.

To be very clear.

Pathfinder society is in my opinion pay to play pathfinder in comparison to all other games of pathfinder where one does not have to pay for anything, due to the PRD, D20SRD, and Archives of Neyths.

I guess a case can be made that you are paying for the electronic device with which to access the internet, the electricity to power it, and some way to get a data channel.

However as most people who live in first world countries already have access to these three things, or can gain access via a library, and a very cheap electronic device, I considered these costs nominal.

Also games like Fate Core are available free online.

Now I do usually buy a book when I like the content such as Legendary Games's Mythic Mania books, or Dreamscarred Press's Ultimate Psionics. That however is a personal choice to support the companies I like so as to hopefully get more content from them. Having to shell out 10$ for a PDF just to be able to put one feat or ability on my character sheet, such as Armed Bravery, or Creed of Humility before I can even see it in play is to me the definition of pay-to-play.

It is incumbent on a company to make a paid experience more tempting than a free experience in my opinion if for no other reason than to maximize their customers and thus their revenue stream.

So yes I feel that PFS should offer a more concrete set of rules and less table variance than home games. In all honesty I believe they mostly do. I do not play or enjoy PFS even though my experiences with PFS GM's have been good but that is entirely due to me not liking to have to buy splatbooks I may use one thing from to play a character, and the fact that a major part of the RPG experience for me is the tactical and build game. I have been quoted as saying "If you are rolling dice in pathfinder you are already losing".

Having some players that have different enough play styles from mine so as to be almost completely disengaged from that side of pathfinder made it not fun for me. Since the players at a table vary every time I decided I would simply not participate so as to hopefully not hurt others fun via my playstyle difference from theirs and to maximize my fun via finding a home table that matched my desires.

Please be aware that I am not bashing anyone or anything it was simply not for me. I also find it self evident that, yes in PFS you must buy the books (Pay) to sit at a PFS table with anything in them on your sheet (Play).

P.S. Shout out to TOZ for being an awesome PFS GM. I enjoyed your game style very much, it is the other things I stated above that I do not like about PFS.

Sovereign Court

claudekennilol wrote:
I think it's hilarious that we're debating potion glutton vs warpriest while I have a warpriest with potion glutton.

LOL


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The Sword wrote:
Scott Wilhelm wrote:
Among other things, it fundamentally changes the relationship between player and GM, making it more like Customer and (unpaid!) Customer Service Representative. It means that Players have rights like Customers do, and it means the world that the GMs are running was not created by them and in principle, the PFSGMs should not have any personal agenda except to encourage everybody to buy the books and have a great time, never to look for excuses to re-interpret the rules to ruin player characters.
A customers rights are spelled out pretty clearly - to return goods for exchange or refund when they are not fit for purpose. That's it.

Right. They would like my money. I would like reliable product.


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For those who think the move+swift benefit breaks the action economy or think it makes the feat too strong (despite its obvious roleplaying downside) and who insist that Paizo couldn't have *possibly* intended it to work that way, I'm still curious what your thoughts are over the fact that you can replicate the benefits of this feat for only 500 gold with a spring-loaded wrist sheath and medlance; an option which - as I pointed out earlier - is actually better than this feat because it doesn't require worship of Urgothoa, and because with the infusion discovery, you can actually use the medlance to inject an adjacent ally or hand the medlance *to* an ally for *them* to use as they see fit. And again, medlances explicitly call out extracts as being allowed.

Everyone in our Iron Gods party has two wrist sheaths each loaded with a medlance each loaded with an extract.

As others have said, I encourage you to actually try it before screaming that it's broken or OP.


burkoJames wrote:
Does that mean when the rule is FAQed to not work like you say you are entitled to a refund?

You haven't actually been reading my posts, have you?

I wrote:
Changing what those rules say is just fine. Updating the product, refining the product, fixing defects in the product, publishing those updates so that they are easy to find, all that is good stuff.... It doesn't even matter what the GM's rules are as long as I know what they are.

Grand Lodge

Gulthor wrote:

For those who think the move+swift benefit breaks the action economy or think it makes the feat too strong (despite its obvious roleplaying downside) and who insist that Paizo couldn't have *possibly* intended it to work that way, I'm still curious what your thoughts are over the fact that you can replicate the benefits of this feat for only 500 gold with a spring-loaded wrist sheath and medlance; an option which - as I pointed out earlier - is actually better than this feat because it doesn't require worship of Urgothoa, and because with the infusion discovery, you can actually use the medlance to inject an adjacent ally or hand the medlance *to* an ally for *them* to use as they see fit. And again, medlances explicitly call out extracts as being allowed.

Everyone in our Iron Gods party has two wrist sheaths each loaded with a medlance each loaded with an extract.

As others have said, I encourage you to actually try it before screaming that it's broken or OP.

Lol, you pointed out exactly what my PFS warpriest did before I had the space to get Potion Glutton (lvl 7). Swift to pop out the medlance, Move to use potion (enlarge person) and still a standard action left to attack (and roll twice due to greater weapon of the chosen). Now it's just a move action to retrieve a potion from my handy haversack and a swift to drink to enlarge while still having a standard left over. Being a warpriest with this option, I have no swift actions left over ever, obviously.


Gulthor wrote:

For those who think the move+swift benefit breaks the action economy or think it makes the feat too strong (despite its obvious roleplaying downside) and who insist that Paizo couldn't have *possibly* intended it to work that way, I'm still curious what your thoughts are over the fact that you can replicate the benefits of this feat for only 500 gold with a spring-loaded wrist sheath and medlance; an option which - as I pointed out earlier - is actually better than this feat because it doesn't require worship of Urgothoa, and because with the infusion discovery, you can actually use the medlance to inject an adjacent ally or hand the medlance *to* an ally for *them* to use as they see fit. And again, medlances explicitly call out extracts as being allowed.

Everyone in our Iron Gods party has two wrist sheaths each loaded with a medlance each loaded with an extract.

As others have said, I encourage you to actually try it before screaming that it's broken or OP.

Other than medlances being a Tech thing and thus not widely available outside of Iron Gods.

Scarab Sages

CWheezy wrote:
The Sword wrote:

A God specific feat is there to simulate a behavior that the God encourages in her worshippers - in this case guzzling potions. A DM may well extend that to worshippers of other gods. Speak to your GM. As it stands now worshipping Urgathoa is a limitation.

I would find a worshipper of an evil god distasteful if I played a good character. It would have an in game effect on that character. As a GM I would have NPCs react similarly. Worshipping Demon lords would have an in game impact in our game.

two things

I thought good characters wouldnt be so judgemental

How do you tell what god someone worships by looking at them

The way you would tell is by making a Knowledge Religion check when you see their holy symbol. If they don't have one, you'd have to ask or wait for them to mention it. And if they never mention it, it doesn't really matter which deity they follow.

My fighters very often worship Zon-Kuthon, though they never worship the evil aspects of that deity. To them, Zon-Kuthon is a deity of endurance and of purposely putting yourself in harms way. Zon-Kuthon is also a deity of law, which works well with a fighters honor. A fighter that goes around adventuring, defending allies by enduring the pain that would be directed at his allies, that is a Lawful Neutral worshipper of Zon-Kuthon.

There's also a pretty nifty trait for Zon-Kuthon followers that allow using Heal to cure deadly wounds twice per character per day, instead of just once.

Just because the deity is evil, doesn't mean the worshipers need to be evil. And if the worshiper isn't evil, they're probably not worshiping all aspects of that deity. When you pick a religion, you still retain your individuality. So when you pick a god, make a note regarding which aspects of the deity you subscribe to.

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