Voomer |
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One big difference between simulacrum and lesser simulacrum is "The creature is not under your control, though it recognizes you are its creator." Does this mean the lesser simulacrum acts with the motivations and goals of the original? If a villain made a lesser simulacrum of a hero, the simulacrum would recognize what it is (that it is a simulacrum and not the real thing) and try to act against the villain? Any thoughts?!
Claxon |
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It could act against you, but it would depend on the creature being made. What motivations or goals it has is unclear. It also unclear if a simulacrum has any of the memories of the creature that it is created from.
A smart wizard would know not to create a duplicate of their mortal enemy if it would likely act against them.
Voomer |
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Thanks all. Yes, the spell does leave a lot to be determined by the GM, and I haven't found much discussion of it. I am the GM, so I guess I get to decide. It seems as if the simulacrum must retain at least some of the memories, etc. of the original -- otherwise, how could it have (even half) the class abilities, skills, etc. that are one of the products of those collected experiences. (But I guess it loses spellcasting, because lesser simulacrum states "it has no magical abilities"?)
Perhaps an interesting, if not easy to roleplay, resolution is to say that the simulacrum shares the same alignment as the original and SOME of the memories -- but they come across in a jumbled way during the process (this is why the simulacrum loses half the levels). This would leave the simulacrum in a somewhat confused state and dependent on its creator, but also able to form its own identity over time and act independently. Or something like that.
Alternately, the simulacrum could be a younger version of the original, given that it has half the levels. But why would it make sense that only the most recent memories don't copied?
Any thoughts?