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zeroth_hour2 wrote:The Poison Spiked Pit Trap deals damage twice, so you need a shield _and_ another piece of armor!Wouldn't that be playing two armors on one check though?
No. Each damage roll is resolved seperately.

elcoderdude |

Longshot11 wrote:No. Each damage roll is resolved seperately.zeroth_hour2 wrote:The Poison Spiked Pit Trap deals damage twice, so you need a shield _and_ another piece of armor!Wouldn't that be playing two armors on one check though?
It is not the check that deals the damage. It is the powers of the card resolving the failed check. Checks against barriers never deal damage.

Frencois |

Speaking of the Iconic Heroes set, was there 7 boxes officially planned or just 6?
Only 6.
Not sure that Wizkids and Erik will produce any iconics before Deadly Foes, which is "Expected approximately October 2016."
Longshot11 |

Longshot11 wrote:No. Each damage roll is resolved seperately.zeroth_hour2 wrote:The Poison Spiked Pit Trap deals damage twice, so you need a shield _and_ another piece of armor!Wouldn't that be playing two armors on one check though?
I was going off the discussion on the bottom of this thread:
http://paizo.com/threads/rzs2szhc?Wrath-Deck-5-Barrier-SPOILER#1But maybe I'm misinterpreting something... So, I can play the same type of card (Armor, let's say) to counter each separate instance of damage, even if they come from the same 'source'?

elcoderdude |

Tim Statler wrote:Longshot11 wrote:No. Each damage roll is resolved seperately.zeroth_hour2 wrote:The Poison Spiked Pit Trap deals damage twice, so you need a shield _and_ another piece of armor!Wouldn't that be playing two armors on one check though?I was going off the discussion on the bottom of this thread:
http://paizo.com/threads/rzs2szhc?Wrath-Deck-5-Barrier-SPOILER#1But maybe I'm misinterpreting something... So, I can play the same type of card (Armor, let's say) to counter each separate instance of damage, even if they come from the same 'source'?
I think I was wrong.
Looking at that thread, the argument is made that the damage from the barrier occurs in the "Resolve the Encounter" step of the encounter.
If a character can only play 1 card of each type in the "Resolve the Encounter" step, they could only play 1 armor to deal with the damage from the Poison Spiked Pit trap (unless the armor they play says another armor may be played.)

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Hate to necro a thread, but Lems lute lets him recharge it for 1d4 to a check. I do not understand how that is any different to recharging any other card for 1d4 which he can do???
I understand he can display it, but doesnt that go away too? does it stack or something? I am confused, please help me understand what I am clearly not understanding. :)
BTW, the minis are awesome and so are the cards. neat idea.

Longshot11 |
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Hate to necro a thread, but Lems lute lets him recharge it for 1d4 to a check. I do not understand how that is any different to recharging any other card for 1d4 which he can do???
I understand he can display it, but doesnt that go away too? does it stack or something?
Yeah, I was taken aback to, at first. But the thing is, the Flute *does* stack with Lem's own power, so you can essentially add 2d4 to a check.

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samerandomhero wrote:Yeah, I was taken aback to, at first. But the thing is, the Flute *does* stack with Lem's own power, so you can essentially add 2d4 to a check.Hate to necro a thread, but Lems lute lets him recharge it for 1d4 to a check. I do not understand how that is any different to recharging any other card for 1d4 which he can do???
I understand he can display it, but doesnt that go away too? does it stack or something?
Awesome, thanks!!!!! it makes a bit more sense now :)

Hycisath |

So now that we have MM released, I was surprised that we still have 4 characters from these packs that are not represented in the game. Also we have character in MM that did not get this treatment. Has there been any discussion on Wizkids creating more of these, and any news on where the other 4 characters come in?

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There are 5 Iconics Heroes minis that don't have PACG characters yet: Hakon the skald, Kess the brawler, Hayato the samurai, Quinn the Eskimo investigator, and Reiko the ninja. But no, we haven't announced when or where these characters might appear.
WizKids also has yet to announce further Iconic Heroes sets, but we have quite a few iconics that still need Iconic Heroes minis: Yoon the kineticist, Mavaro the occultist, Estra the spiritualist, Rivani the psychic, Erasmus the medium, Meligaster the mesmerist, and Aric the vigilante (and/or his Red Raven alter-ego). Of those, only the first three have PACG characters, all in MM.

Longshot11 |

There has been nothing official yet.
The 4 new characters in MM, are not strictly "Iconic", so take that as you will. If a new "Iconic Character" pack is announced, my money would much rather be on the Goblins anyway. Also, there are now Evil iconics, which may or may not take precedence to the MM non-iconics (I'd rather they would, if that means we get to see them in PACG any time soon).
There are actually 5 characters that haven't appear in PACG yet - Quinn the Investigator, Kess the Brawler, the Viking Bard, Hayato the Samurai, and Ninja Girl. I'm gonna go out on a limb here and guess that the last 2 will be introduced in a Jade Regent set, whenever that may be. No idea on the other 3.
EDIT: Eh, ninja'd yet again. Vic seems to be spending too much time with Reiko and/or the HawkAI...

Hawkmoon269 |
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Even if the Iconic Heroes line doesn't continue (and I really, really hope it does), I hope more card game characters will appear in the Pathfinder Battles line so I can buy them as singles. I snatched up Radillo, Ranzak, and Merlinda as soon as they were available. I'd do the same fro Drelm, Yoon, Channa Ti, and pretty much any character that appeared there. Heck, if they put all of them into a single set, I might even be tempted to buy a brick or a case or whatever it is called.