What is the fastest and lowest level way to reach Aucturn from Golarion?


Advice

51 to 85 of 85 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.
Drahliana Moonrunner wrote:
DonDuckie wrote:


So? By 'you' I meant 'you as a player'. And if a player somehow gets (sp) planeshift - I would still require a focus...
Players don't somehow get unstandard abilities. You as a GM are the one responsible for whatever players get, for good or ill.

There are loads of ways for a player to get plane shift without a focus, whether from a feat or an archetype or a racial trait or some sort of magic item.

It's just that binding an outsider to do the shifting for you is by far the easiest.


1 person marked this as a favorite.

So Necklace of adaptation is apparently the cheapest way to be just fine underwater or in outerspace.

Couldn't you just fly then to it?


3 people marked this as a favorite.

If you're fine with taking tens of thousands of years, sure.

Space is big.

Scarab Sages

5 people marked this as a favorite.
Avoron wrote:
Space is big.

You might think it's a long walk down the street to the drug store, but that's peanuts to space!

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Paizo ruled that greater teleport is unlimited only on the same planet, or extraplanar level. This is mainly to rein in the power of outsiders with GT as an SLA. It has no real effect on a campaign.

Among other things, it means the succubi on golarion,s moon actually have to slowly fly to get to Golarion itself.

Second, teleporting is point to point, and you must be able to clearly visualize your destination. I'm fairly sure that 1000 miles that way to an undefined point in space won't work. Teleport is not a Dimdoor spell. So expening teleports to travel through the void isn't going to work either, until you come up with a variant that just hops you for distance x in direction y like Dimdoor can.


5 people marked this as a favorite.

The OP asked about getting to Aucturn, a location in the Golarion Campaign Setting (but not on the planet Golarion). Therefore, dismissing Distant Worlds because it's part of the campaign setting, not the rules, is missing the point entirely.

Liberty's Edge

1 person marked this as a favorite.

Planar bind yourself a couple of Half-Fiend (or celestial) outer dragons (Void is my favorite) and fly there in 3d20 days.

Life bubble and a way of not having to eat might be needed though.


1 person marked this as a favorite.

If greater teleport has a range limit, the do the following:

step 0, craft item of at-will teleport, or bind an outsider.
step 1, put on space suit.
step 2, look through telescope into space.
step 3, teleport the maximum distance allowable.
step 4, When you get tired, case Mage's Magnificent Mansion and take a rest.
Repeat steps 2-4 until done.


Knight Magenta wrote:
Repeat steps 2-4 until done.

Range limit of greater teleport when used for interplanetary travel is a GM decision, but even assuming loads of wealth, excellent technology, and perfect trajectory calculations, doing this with normal teleport would probably take well over a year.

Over a year. Of teleporting and sleeping and doing nothing else.

Space is really, really big.

Sovereign Court

1 person marked this as a favorite.

Skull & Shackles Player's Guide says:

Dimension Door, Greater Teleport, Teleport, Teleportation
Circle: Because ships are constantly in motion, the caster
of spells of the teleportation subschool must have line of
sight to teleport onto a ship. Otherwise, a caster must scry
upon a particular ship first, then immediately teleport
to the scryed destination. Any delay in casting means the
ship has moved from its scryed location and the spell fails.

...now, think of planets as big giant ships in space! :)

...however Distant Worlds has the rules on all this, and why Plane Shift twice doesn't work. ;)

The Exchange

2 people marked this as a favorite.

I like the assumption implicit in the title that the 'lowest level' way is also the 'fastest' way...

The lowest-level way is probably going to be the slowest way - discovering some Azlanti, aboleth or other pre-Starfall device that will act as a space vehicle. In classic old AD&D style, it should be something originally mistaken for a dungeon til it suddenly blasts off. Just make sure the exits are gone, not just sealed - rely on a locked door and you just know some know-it-all PC will ignore the magic mouths shouting "Opening this door is lethal" and throw knock at both airlock doors.


1 person marked this as a favorite.

Aucturn is not a low-level adventure site. Low-level PCs who find themselves on Aucturn will not live very long.

1) Find a ring of wishes and wish yourself there.

2) Call/bind a creature that can grant wishes and wish yourself there. (e.g. djini, efreeti, glabrezu, etc.)

3) Find an ancient teleportation gate to Aucturn and figure out how to use it.

4) Find a magically-powered craft that can traverse space, and figure out how to fly it. (C.f. Doom Comes to Dustspawn; King Xeros of Old Azlant)

5) Find a spaceworthy crashed technological spacecraft in Numeria and figure out how to fly it.

6) Figure out how to communicate with the Dominion of the Black and ask them to give you a lift. (Not recommended.)

7) Figure out how to communicate with the Mi-Go and ask them to give you a lift. (Also not recommended.)

8) Call a shantak and ride it there.

9) Interplanetary teleport.

RPG Superstar 2012 Top 16

Knight Magenta wrote:

If greater teleport has a range limit, the do the following:

step 0, craft item of at-will teleport, or bind an outsider.
step 1, put on space suit.
step 2, look through telescope into space.
step 3, teleport the maximum distance allowable.
step 4, When you get tired, case Mage's Magnificent Mansion and take a rest.
Repeat steps 2-4 until done.

teleport goes to a location known or visualized.

1000 miles thataway is not a place you know, or a point you can visualize. Dimension door can work that way, its in the spell descrption, but you cannot blind teleport like that with a teleport spell.

You'd need a custom teleport/super dimension door to be able to do that.
As I pointed out earlier, the succubi on Golarion'S have greater teleport as an SLA, and have to physically fly to Golarion. it takes them a couple years.


Possibly some sort of divination magic such as Find the Path would work for repeatedly using Greater Teleport. I am unsure of exactly which divination magic would work for this though.

Also, one would want to use Shadow Walk, Haste and Quicken metamagic if possible for more speed. I am not sure if there is any way to speed up repeatedly teleporting.

Scarab Sages

Ohgods...flashbacks to the poorly-designed teleportation travel power in City of Heroes...!


2 people marked this as a favorite.
Aelryinth wrote:
Knight Magenta wrote:

If greater teleport has a range limit, the do the following:

step 0, craft item of at-will teleport, or bind an outsider.
step 1, put on space suit.
step 2, look through telescope into space.
step 3, teleport the maximum distance allowable.
step 4, When you get tired, case Mage's Magnificent Mansion and take a rest.
Repeat steps 2-4 until done.

teleport goes to a location known or visualized.

1000 miles thataway is not a place you know, or a point you can visualize. Dimension door can work that way, its in the spell descrption, but you cannot blind teleport like that with a teleport spell.

You'd need a custom teleport/super dimension door to be able to do that.
As I pointed out earlier, the succubi on Golarion'S have greater teleport as an SLA, and have to physically fly to Golarion. it takes them a couple years.

That's what the telescope is for. You should easily be able to look at a point in space really far away.

As for speed: Jupiter is 140,000 km in diamiter. Since greater teleport can teleport you anywhere on the same planet then that is a good lower-bound on it's range.

So your teleport-fueled spaceship can travel about 23 thousand kilometers per second, or about 0.08C.


2 people marked this as a favorite.
Knight Magenta wrote:
So your teleport-fueled spaceship can travel about 23 thousand kilometers per second, or about 0.08C.

Okay, so now we're only talking about approximately four days.

Four days. Of teleporting and sleeping and doing nothing else.

Space is big, even with 160000 gp magic items at your disposal. And, apparently, modern technology.

Silver Crusade

1 person marked this as a favorite.

Assuming Golarion's sun is the same size as our own, the distance from Golarion to Aucturn is further than the distance from Earth to Pluto (orbital period of 500 years compared to 248 fro Pluto). By my calculation it would take about 65,000 years to make the trip at standard Fly speed (shortest distance).

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

The telescope lets you look past a point in the void, not at one. It does not work. If it did the succubi on Golarion's moon would use it, as a telescope is naught more then a perception check modifier.

Sorry, no teleport jump drive off greater teleport. GT also has potentially infinite range on the outer planes, so the range is hugely variable based on I assume whatever is generating a gravity well, and has continuity of matter.

Scarab Sages

Aelryinth wrote:

The telescope lets you look past a point in the void, not at one. It does not work. If it did the succubi on Golarion's moon would use it, as a telescope is naught more then a perception check modifier.

Alright, I'm lost now: What exactly are succubi doing on Golarion's moon?

Did we just put them there for theoretical purposes, or is Golarion's moon something like Las Vegas with the themes of unnatural debauchery amidst natural desolation dialed up to 11?

Liberty's Edge

2 people marked this as a favorite.
I'm Hiding In Your Closet wrote:
Aelryinth wrote:

The telescope lets you look past a point in the void, not at one. It does not work. If it did the succubi on Golarion's moon would use it, as a telescope is naught more then a perception check modifier.

Alright, I'm lost now: What exactly are succubi doing on Golarion's moon?

The Moonscar

As to telescope teleporting... it can work from point to point on a planet's surface because you can use the telescope to see details of a far away location and then teleport to that point. In space there are no such details to observe. One bit of vast empty blackness is indistinguishable from another.

If you are near some kind of large object (e.g. planet or moon) then the view from one bit of empty blackness to another might be different, but the empty blackness itself is not... and that's what you are trying to teleport to. In any case, for longer distance travel even differences in the view of the starfield would be too small for human perception to make out.


2 people marked this as a favorite.

Please correct me if I am wrong. I thought there was a distinction between Greater Teleport and Interplanetary Teleport.

With Greater Teleport you have to know about a location upon a planet in order to teleport there otherwise the spells fails. Just knowing that a planet exists does not suffice. But if you happen to know there is a temple to Cthulhu shaped like a pyramid there, you can teleport to the temple without error even though you have never seen it.

With Interplanetary Teleport you just have to know the planet exists and the spell will find somewhere safe for you to land. You don't actually have to know anything about the planet in question.


Boomerang Nebula wrote:

Please correct me if I am wrong. I thought there was a distinction between Greater Teleport and Interplanetary Teleport.

With Greater Teleport you have to know about a location upon a planet in order to teleport there otherwise the spells fails. Just knowing that a planet exists does not suffice. But if you happen to know there is a temple to Cthulhu shaped like a pyramid there, you can teleport to the temple without error even though you have never seen it.

With Interplanetary Teleport you just have to know the planet exists and the spell will find somewhere safe for you to land. You don't actually have to know anything about the planet in question.

I'm not sure that's explicitly stated, Core Rulebook says greater teleport has unlimited range and no chance of error.

PCS: Distant Worlds says greater teleport is thought to have unlimited range, but those spellcasters trying to get to other planets with it have failed.

Interplanetary teleport does check if the destination is survivable for the caster (and either reports back or fails if it's not)


Personally, I'd at least somewhat nerf ALL teleports.

Scarab Sages

CBDunkerson wrote:

The Moonscar

Uh-huh. Now see, this is what happens when you try to solve all your problems by banishing them to the moon.


1 person marked this as a favorite.
Knight Magenta wrote:

That's what the telescope is for. You should easily be able to look at a point in space really far away.

As for speed: Jupiter is 140,000 km in diamiter. Since greater teleport can teleport you anywhere on the same planet then that is a good lower-bound on it's range.

Fun with primitive math; Pluto's orbital velocity is 4.67 kilometers per second. It's distance from the sun is an average of 5,906,292,480 kilometers. Earth's is 149,668,992 kilometers, leaving a mere 5,756,623,488 kilometers for our telescope to observe over. That's 19,202 light seconds. So, when we make our observations, we only have to correct for 89,673 kilometers of orbital movement.

Arguments for greater teleport being usable to directly travel between celestial bodies are missing that the place observed isn't where it's observed to be.

My personal favorite reason why you can't use greater teleport to directly pop from planet to planet is angular velocity; the wizard casting the spell has a vector acting on them relative to the surface of their planet, and smacking onto another planet with a completely different vector is asking too much of the spell.

This sort of thing is another reason why fly could never work. By the time a caster got anywhere near where they'd seen the target planet, it wouldn't actually be there.

The only issue with using a massive number of short-hop castings of greater teleport as an iterative frame-shift drive is having something to observe and teleport to within its range.

Probably the best way to get to Aucturn from Golarion involves being a very carefully designed peasant railgun. And a lot of math. And prayer. And the recognition that when you get there*, you'll instantly be turned into a smear of people jelly as your vector changes.

*Yes, I realize the use of railgun will already have jellied you. But this is about fun with math.


2 people marked this as a favorite.
DonDuckie wrote:
Boomerang Nebula wrote:

Please correct me if I am wrong. I thought there was a distinction between Greater Teleport and Interplanetary Teleport.

With Greater Teleport you have to know about a location upon a planet in order to teleport there otherwise the spells fails. Just knowing that a planet exists does not suffice. But if you happen to know there is a temple to Cthulhu shaped like a pyramid there, you can teleport to the temple without error even though you have never seen it.

With Interplanetary Teleport you just have to know the planet exists and the spell will find somewhere safe for you to land. You don't actually have to know anything about the planet in question.

I'm not sure that's explicitly stated, Core Rulebook says greater teleport has unlimited range and no chance of error.

PCS: Distant Worlds says greater teleport is thought to have unlimited range, but those spellcasters trying to get to other planets with it have failed.

Interplanetary teleport does check if the destination is survivable for the caster (and either reports back or fails if it's not)

This is the correct reading as far as I am concerned as well, assuming you aren't using Distant Worlds' updated rules. So if you had someone or something (a book) to give you details about a specific place on Aucturn, then greater teleport would be fine.


1 person marked this as a favorite.
Anguish wrote:
It's distance from the sun

Kill me now.

For the record, that post got revised a bunch of times and the sentence reworked a few times. I do actually know the difference between "it is" and the possessive for "it".


Anguish wrote:
Anguish wrote:
It's distance from the sun

Kill me now.

For the record, that post got revised a bunch of times and the sentence reworked a few times. I do actually know the difference between "it is" and the possessive for "it".

It's a common mistake, even among those that know better. You're fine.

EDIT: I mean, I still could, if you want.
EDIT 2: I mean, I'm pretty sure you don't.
EDIT 3: That is to say, I'm pretty sure you don't want me to actually kill you over a minor infraction, such as this.
EDIT 4: I love my job.


Haladir wrote:
Aucturn is not a low-level adventure site. Low-level PCs who find themselves on Aucturn will not live very long.

I agree. Why the heck are you sending low level PCs to Aucturn?

Sovereign Court

1 person marked this as a favorite.
Anguish wrote:

Probably the best way to get to Aucturn from Golarion involves being a very carefully designed peasant railgun. And a lot of math. And prayer. And the recognition that when you get there*, you'll instantly be turned into a smear of people jelly as your vector changes.

*Yes, I realize the use of railgun will already have jellied you. But this is about fun with math.

Hmm... not if you have a ring of regeneration... the length of the trip there should see you healed, and the splat at the other end will hurt, but you won't die... lol

AFAIK ring of regen keeps you alive... the Fort save vs. massive damage might be a problem though... not sure if ring of regen counters death by massive dmg... lol


It's been argued that the Ring of Regeneration doesn't actually give you the regeneration special quality that prevents death.

RPG Superstar 2012 Top 16

Purple Dragon Knight wrote:
Anguish wrote:

Probably the best way to get to Aucturn from Golarion involves being a very carefully designed peasant railgun. And a lot of math. And prayer. And the recognition that when you get there*, you'll instantly be turned into a smear of people jelly as your vector changes.

*Yes, I realize the use of railgun will already have jellied you. But this is about fun with math.

Hmm... not if you have a ring of regeneration... the length of the trip there should see you healed, and the splat at the other end will hurt, but you won't die... lol

AFAIK ring of regen keeps you alive... the Fort save vs. massive damage might be a problem though... not sure if ring of regen counters death by massive dmg... lol

This is true of the 1e and 2e ring.

Buuuuuuut....

This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

It doesn't work if you are dead in 3e+. :P

==Aelryinth

Scarab Sages

2 people marked this as a favorite.
SAMAS wrote:
Haladir wrote:
Aucturn is not a low-level adventure site. Low-level PCs who find themselves on Aucturn will not live very long.
I agree. Why the heck are you sending low level PCs to Aucturn?

...Maybe they're being sent to the upper-middle-class suburban part of Aucturn where it's generally safer?


1 person marked this as a favorite.

Step One) Make sure your GM wishes for you to actually travel off the planet Golarion to some distant realm called Aucturn.

Step Two)Locate and obtain McGuffin allowing travel to Aucturn.

Step Three) Engage said Mcguffin

Step Four) Profit (or die trying)

For example, find someone on Golarion who has been to Aucturn and get them to describe in glorious detail a location on Aucturn. You may now use Greater Teleport to arrive there. Of course this assumes the PC's aren't the first visitors to Aucturn from Golarion. As for this and other obstacles such as the description isn't sufficient for Greater Teleport see Step One.

Or Uncover an ancient but still functioning Teleportation Circle (or Portal or whatever your GM tends to call such objects) which leads guess where ...

Or Find a Ring of Wishes.

Or Find your way to Sigil. Bound to be a door aka portal there that will open unto Aucturn. (Assuming you've followed Step One)

Or Discover that Inn everyone always seems to meet up in on their first adventure is the World Walk Inn (or whatever that place is called that I am vaguely recalling right now)

Or any of a bazillion other ways to arrive at a destination your GM has plans for the campaign to take you.

51 to 85 of 85 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / What is the fastest and lowest level way to reach Aucturn from Golarion? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice