Universal Darkness: Mutants and Masterminds Monster Heroes

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Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

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Yeah basically a base to alter and customize with my own ideas. I think I’m sorta getting the hang of it, so I’ll work on getting a few of the basics done and what powers are the most critical and combine that with the base Deathquaker is working on for me.

I talked to them a bit about what’s important to the character idea so I’ll see what they come up with.

Owner - Gator Games & Hobby

Still here, just tying a bow on Tori Walton: The Auto-Frankenstein, but I'll make myself stop tinkering and post a plausibly final draft of her this afternoon!

RPG Superstar 2015 Top 8

I've sent bigrig my build start for that character.

I am working on finalizing my Mummy's Bride; am going to add some additional tankiness and maybe switch Ritualist advantage to Artificer -- making ankhs and things to help protect others (I think works well for Egyptian-themed magic).


I've put the base build start here, working on modifying a few things here and there so she'll look slightly different in the final product. Thanks so much DQ!

Current ideas I'm working with are switching out the drowning water power for some sort of "create water then use it to bull rush (or appropriate term for M&M) enemies" power, and maybe seeing if I can fit in a dragon's fear roar or something.

Will at least have background and personality typed up by the end of today.

Edit: just found the water cannon power from Power Profiles, might just use that.


Alright, finished her build details I think. Switched out the 20 PP suffocation I had for a 10 PP water cannon and a 10 PP custom dragon roar. If someone could take a look at the roar specifically and make sure I did it right, I'd appreciate it!


Thanks GM
I am working in him now and should have him done soon.

Lord Hathaway PC sheet:

Lord Hathaway TBC sheet

Lord Hathaway {The Dark Spector}
PL10
Abilities
Strength 8{16p}, Stamina 8{16p}, Agility 4{8p}, Dexterity 6{12p}, Fighting 4{8p}, Intellect 10{20p}, Awareness 6{12p}, Presence 6{12p}

Int +8 / Dodge 10 {2p} Parry 4 Fortitude 10 {2p} Will 10 {4p}
6 tones left. -2 size Rank /

ADVANTAGES {21p}
Assessment / Benefits Alt ID [The Dark Spector] / Security Clearance / Status [Lord] / Wealth 5 [Billions] / connected / Contacts / Cool [Persecution] / Diehard / Eidetic Memory / Fascinate [Deception] / fearless / Great Endurance / Inventor / Jack of all trades / Leadership / Well Informed.

Powers TBC
Device 20p
BioMechanical Prosthesis
Alt Forms.
The Dark Specter
Alt Form
Public Lord Hathaway.
Alt From
Nondescript man.

Equipment
Whatever he wants, he is rich.

Skills
Acrobatics 8, Athletics 8, Close Combat: Unarmed Strikes 8, Deception (+6), Insight (+6), Intimidation 6, Investigation 10, Perception 6 , Persuasion 6, sleight of hand 8 Stealth (+8), Technology 10 Treatment 10, Vehicles 6

Offense
Initiative +2
Unarmed Strike +8, Damage , Toughness DC 10

Defense
Dodge 10, Parry 4
Toughness 8, Fortitude 10, Will 10

Power Points
Abilities 48 + Powers 67 + Advantages 14 + Skills 20 + Defenses 0 = Total 149

Complications
Disabled
Disfigured

Background
As posted.


Sorry, I just found this recruitment.


Hey, Jubal. Long time no see. It's not too late to throw out a concept if you have one.

Silver Crusade

Lóngshēng wrote:
If someone could take a look at the roar specifically and make sure I did it right, I'd appreciate it!

I'm a little surprised that it is a Fort save as opposed to a Will save to resist but it looks fine to me


pauljathome wrote:
Lóngshēng wrote:
If someone could take a look at the roar specifically and make sure I did it right, I'd appreciate it!
I'm a little surprised that it is a Fort save as opposed to a Will save to resist but it looks fine to me

Is that a choice you can make? I might have messed that up, lemme double check.


It is a choice you can make. Any effect can have any save that makes sense. If it is fear based, that would make the most sense to be Will. But it could be that it causes vibrations in the target and affects their reptile brain or something, skipping their will and affecting their body.

Just an example of how the rules can serve the flavor.


GM SuperTumbler wrote:

It is a choice you can make. Any effect can have any save that makes sense. If it is fear based, that would make the most sense to be Will. But it could be that it causes vibrations in the target and affects their reptile brain or something, skipping their will and affecting their body.

Just an example of how the rules can serve the flavor.

I’ll definitely switch it to Will, that makes a lot more sense. Think I just got confused by an example in the book somewhere. Thanks!

Dark Archive

Jubal Breakbottle wrote:
Sorry, I just found this recruitment.

Hey, Jubal! Join us!


Submissions so far or in progress:

bigrig107---Longsheng (Dragon Sorcerer)
WhtKnt----Henrietta Jekyll/Hyde
Andostre---Son of the Invisible Man
DeathQuaker----The Mummy's Bride
Panic---Lord Hathaway (Phantom)
Pauljathome---Sekmet (Cat warrior)
Cwethan---Auto-Frankenstein

Let me know if I missed anyone.


Couldn't get around to finishing background and personality today, will get it done tomorrow after work.


Thursday and Friday I'm not going to have much time to attend to evaluating builds, so feel free to take the weekend. I'll spend Sunday and Monday figuring out how to proceed. Whether to do a big group, two tables, or have to cut a couple folks, which I don't want to do.


Lóngshēng wrote:
Couldn't get around to finishing background and personality today, will get it done tomorrow after work.

Lóngshēng might be slightly too versatile compared to other characters, but I need to spend some time with the build to decide.

RPG Superstar 2015 Top 8

I am too stupid at math to figure out how fast per round someone at flight rank 10 can go.


GM SuperTumbler wrote:
Lóngshēng wrote:
Couldn't get around to finishing background and personality today, will get it done tomorrow after work.
Lóngshēng might be slightly too versatile compared to other characters, but I need to spend some time with the build to decide.

Absolutely willing to whittle down her powers and general abilities to something you’re more comfortable with, this is my first foray into this system so kinda just went with what felt cool and fun.

If you could provide some pointers as to what general areas/categories you’d like her to specialize in over others, that’d help me decide which way to go with her. Not familiar enough with the system yet to know what is good to cut and what is fine.


GM SuperTumbler wrote:

Thursday and Friday I'm not going to have much time to attend to evaluating builds, so feel free to take the weekend. I'll spend Sunday and Monday figuring out how to proceed. Whether to do a big group, two tables, or have to cut a couple folks, which I don't want to do.

If you want my unrequested opinion, I’d aim for two smaller tables over one large group. I find large groups to be worse for both sides (GM and players) in character development and combat terms.

Of course I’m not sure how this system handles the combat side quite yet, so that may be irrelevant.


Lóngshēng wrote:
GM SuperTumbler wrote:
Lóngshēng wrote:
Couldn't get around to finishing background and personality today, will get it done tomorrow after work.
Lóngshēng might be slightly too versatile compared to other characters, but I need to spend some time with the build to decide.

Absolutely willing to whittle down her powers and general abilities to something you’re more comfortable with, this is my first foray into this system so kinda just went with what felt cool and fun.

If you could provide some pointers as to what general areas/categories you’d like her to specialize in over others, that’d help me decide which way to go with her. Not familiar enough with the system yet to know what is good to cut and what is fine.

Just to be clear, it's nothing to do with the build. This system is deliberately easy to break. Balance is expected to be via conversation and agreement between everyone involved. I'm sure we can work it out. I just want to make sure everyone has cool things to do and can feel awesome to play.


DeathQuaker wrote:
I am too stupid at math to figure out how fast per round someone at flight rank 10 can go.

Flight 10 is 2000 mph or 4 miles per round, 2 miles as a move action, I think.


bigrig107 wrote:
GM SuperTumbler wrote:

Thursday and Friday I'm not going to have much time to attend to evaluating builds, so feel free to take the weekend. I'll spend Sunday and Monday figuring out how to proceed. Whether to do a big group, two tables, or have to cut a couple folks, which I don't want to do.

If you want my unrequested opinion, I’d aim for two smaller tables over one large group. I find large groups to be worse for both sides (GM and players) in character development and combat terms.

Of course I’m not sure how this system handles the combat side quite yet, so that may be irrelevant.

If we end up at 2 tables of 4, that is probably the direction I would go.

Owner - Gator Games & Hobby

Okay, here she is, not quite on schedule!

Tori Walton - The Auto-Frankenstein - PL 10:

Strength 10, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Advantages
All Out Attack, Ambidextrous, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Interpose, Move-by-Attack, Power Attack, Prone Fighting, Second Chance (Mind Control), Startle, Takedown 2

Skills
Acrobatics 20 (+20), Athletics 0 (+10), Close Combat (Unarmed) 10 (+10), Expertise (Mad Doctor) 20 (+20), Expertise (Punk Musician) 10 (+10), Insight 10 (+10), Intimidation 15 (+15), Perception 10 (+10), Ranged Combat (Thrown) 10 (+10), Stealth 15 (+15), Technology 12 (+12), Treatment 20 (+20)

Powers
Deathless (No Stamina -10, Immune to Fortitude 30) 20
Unimportant Flesh (Protection 12; Regen 1) 13
Was That Supposed to Hurt? (Regen 2-11, Limited - only active the turn after being hit) 5
Self-Assembly Required (Immortal 2, Limited - can't be cremated/disintegrated) 2
Quick Touch Up (Healing 1) 2
Radical Bodily Autonomy (array) 13
Eyes and Ears To Go! (Visual, Hearing) Rank 4 (Continuous, Feedback, Limited (has to travel there), Subtle
Take Up Arms Extra Limbs 5 (Continuous)/Elongation 4
Let the Fingers do the Walking (Elongation 4)
Tendon Swinging (Speed 7, Limited to swinging; swinging)
Fleshtinkering (array) 4
Snatch & Patch (Healing 10, Grab-Based, Skill Required (Treatment DC 20)
Soften the Clay (Weaken Defenses 10, Grab-Based, Skill Required (Treatment DC 20)
Pressure Points (Afflict 10 (impaired/stunned/incapacitated) (Grab-Based, Cumulative, Skill Required (Treament DC 20))
Morph 2 (Standard action, Distracting, Affects other, Limited (requires body parts). Requires Check Treatment DC 20)
Slithering 2

Offense
Initiative +4
Grab, +11 (DC Spec 20)
Throw, +10 (DC 25)
Unarmed, +10 (DC 25)

Defense
Dodge 8, Parry 8, Fortitude NA, Toughness 12, Will 10

Power Points
Abilities 10 + Powers 71 + Advantages 15 + Skills 38 (152 ranks) + Defenses 26 = 160

RPG Superstar 2015 Top 8

Updated Mummy's Bride. Made her mummy form stronger and her resurrect faster (but not as fast as you suggested, because it just costs too much or it would be all she could do), changed a few skills and advantages, and added a flight spell in her alt array. I also actually remembered for once to add to saving throws which I never do (I didn't beef up Fortitude since she's immune to poison, disease, suffocation, etc. and the other stuff she's not immune to I figure is probably something that would hurt a desiccated human fairly easily). I'm not sure if her university benefit should actually be a contacts advantage instead.

HELEN WISE: "Bride of the Mummy"
PL10

Abilities
Strength 2 (10 in form of the mummy), Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 5, Awareness 3, Presence 4

Powers
Form of the Mummy [Magic, Isis]:
Mummy's Frightful Gaze: Affliction 10 [Gaze attack inflicts impaired or disabled (2 degrees of failure) (Will Save); Ranged (1), Concentration (1); Limited Degree (1), Activation (part of Form of the Mummy)], Mummy's Resilience: Protection 8 [Impervious; Activation (part of alternate form)], Mummy's Strength: Enhanced Strength 8 [Strength +8 in mummy form; Activation (part of alternate form), Noticeable (Her mummy form is fairly obvious)],
(22 points)
A Woman Living and Unliving [Magic, Isis]:
Regeneration 10 [Recover 1 toughness/round; Persistent (cure even Incurable conditions)], Unliving Life: Immortality 5 [Returns to life in 1 day], Unliving Immunity: Immunity 10 [Life support immunities]
(40 points)
Rituals of Isis [Magic, Isis]:
Call on Isis' Aid: Variable 2 [Request Isis's intervention (but Isis chooses how she helps); Affects Others or Self (1), Ranged (1); Uncontrolled (1), Tiring (1)]
Alt: Healing Rite of Isis: Healing 10 [Heals, takes a full round; Affects undead/flesh golems as well as living (1); Increased Action (1)]
Alt: Wings of Isis: Flight 6 [Grow a pair of magical phantom wings to fly (magic, Isis; wings aren't real) 1,800 feet]
(16 points)
Speak to Amunet:
Get Advice from the Priestess: Feature 1 [Helen can speak to Amunet by looking in a mirror and get advice. Or fight with her. ]
(1 points)

Equipment
Standard Equipment
Flashlight (1 ep), Laptop (1 ep), Camera (1 ep), Binoculars (1 ep), Really cool hat(1 ep)

Advantages
Languages 4 [English (native) + 8 languages], Benefit 1 [University of Someplace Prestigious and Nerdy], Improved Grab, Improved Hold, Chokehold, Well-Informed [She's lived a long time], Fearless, Artificer, Skill Mastery [Expertise: Magic], Equipment 1

Skills
Acrobatics 0 (+2), Athletics 4 (+14), Close Combat: Unarmed Strikes 8 (+10), Deception (+4), Expertise: Ancient Egyptian Religion/Cosmology 10 (+15), Expertise: Magic 10 (+15), Insight (+3), Intimidation (+4), Investigation 10 (+15), Perception 8 (+11), Persuasion 8 (+12), Stealth (+2), Treatment 4 (+9), Vehicles 2 (+4)

Offense
Initiative +2
Unarmed Strike +10, Damage , Toughness DC 10/14 in Mummy Form

Defense
Dodge 2, Parry 2
Toughness 10 (Def Roll 0), Fortitude 2, Will 11

Power Points
Abilities 44 + Powers 79 + Advantages 13 + Skills 16 + Defenses 8 = Total 160

Complications
Unsettling: Even in her ""human"" form, her skin is oddly dry and many ordinary folk find her creepy without understanding why
Two Lives: Her past life Amunet awakened during the Mummy's ritual and remains awake. Helen is usually in charge but Amunet may take over if she feels passionately different from Helen about something.
Motivation: Protect the world from dark magic

[/spoiler]

Silver Crusade

DeathQuaker wrote:
Updated Mummy's Bride.

One thing that I noticed. You’ve built her to be quite effective at grabbing but you will rarely be able to actually grab. The skill applies to only one of hitting for damage or initiating a grab. Best bet is to buy the close fighting (I think) advantage


I need to spend some Point on his Base, and kit, but the basics are there.

My aim is to have his Stately home as a base for the rest of the oddballs. Think Doom Patrol, a safe space for you all.

PC based on the Phantom of the Opera
Main super power, His is Rich, very very rich, powerful and contented.

Secondary
He has easy to remove Alt human [Bio-Skin} forms so can look like any male human with in a range. Disgies and blending in are his thing.

the rest of you can rip down the town and tank Godzilla

Silver Crusade

Lord Hathaway wrote:


He has easy to remove Alt human [Bio-Skin} forms so can look like any male human with in a range. Disgies and blending in are his thing.

Just bring along your little innocent pet cat if you're going into a potentially dangerous situation :-). You get to do all the talking, I'll just purr and look pretty.


Hate to do this after all the work DeathQuaker put in for me, but I’m just not feeling the theme and I don’t have the time to learn the system to the full confidence I feel I need.

I’m gonna sit this one out, work on my understanding of the game and come back for the more Avenger style one you mentioned.

Thanks for all the help and the opportunity!

RPG Superstar 2015 Top 8

pauljathome wrote:
DeathQuaker wrote:
Updated Mummy's Bride.
One thing that I noticed. You’ve built her to be quite effective at grabbing but you will rarely be able to actually grab. The skill applies to only one of hitting for damage or initiating a grab. Best bet is to buy the close fighting (I think) advantage

At least as I've played it before with a grab-specialized character in SuperTumbler's M&M games, unarmed strike (which she has a +10 to) can be used as the attack roll for grab, and then grabee has to oppose my character's Strength with their Strength or Dodge. In Mummy form her Strength is 10 so I think she'll be alright.

Close fighting advantage is just a way of buying up your attack bonus for all close attacks (e.g., melee weapons, close range damage powers, etc.); it does nothing special for grabbing (it applies, but so does my skill in Close Combat: Unarmed; I don't need both).

If I'm missing something here do you mind clarifying?

Now what I could do, and didn't, is buy fast grab advantage. Which would let her simultaneously use her unarmed attack to both do damage and attempt to initiate a grab. Otherwise I have to choose whether I deal damage or the affliction. But I've no issue with that.

PS I forgot to update her damage stats. I will fix that and other idiosyncrasies later.


So now we have:

WhtKnt----Henrietta Jekyll/Hyde
Andostre---Son of the Invisible Man
DeathQuaker----The Mummy's Bride
Panic---Lord Hathaway (Phantom)
Pauljathome---Sekmet (Cat warrior)
Cwethan---Auto-Frankenstein

I need to pull some things together and do some writing this weekend, let Andostre get back and get their build squared away. Looks like an awesome group.

I will put together some team resources and get all of our builds finished.


1 person marked this as a favorite.

Hi team

I'd love to join if you have room. I see nobody took Dracula, so I'll submit a vampire. Let met catch up with all the discussions and post a profile.

Ironic, since in ST's last game my character defeated Dracula, sort of. At least how I remembered it.

cheers


Lord Hathaway was sat in his black limo looked at the construction site from his Large Black Limo.

"When did they say the work will be completed?"
He asked the small bolding man sitting opposite.
Mr Clark, one of Hathways Industries many Project managers.

"Ten days sir, as you requested and on time. May I say they have done a.."

Hathaway raised a gloved hand cutting him off. Mr Clar eyes told the story, just a little hint of shock. O they all know he was disfigured , that he was a recluse and if you ever Me Sir Hathaway face to face he would be covered. But being here in a Car with him. Hathaway could see the look. he turned if Masked face to Clark.

"And my future guests, has there been news?"

Clark fumbled in his case and came back out with papers,

"Some responses Lord Hathaway, some refusales, but most positive"

Hathaway looked out the window of the limo once more, seeing the work coming to a close.

"Good, send out the location end of next week."

he tapped his Cain on the car floor. His driver stook them back to the city.

Question GM, I have my Lord based in Scotland, but could be anywhere, where is game set? may I ask

Silver Crusade

DeathQuaker wrote:

If I'm missing something here do you mind clarifying?

First, and most importantly, if SuperTumbler has ruled differently then never mind. He obviously wins :-). And I think I get to save a point or two on my Sehkmet character (need to check). So I approve :-) :-)

But just so you know that I wasn't just making stuff up to be difficult :-)

From the Heros Handbook under the Close Combat skill (pg 116)

"Unarmed is an option, meaning skill with unarmed strikes
like punches and kicks. However, this bonus does not apply
to other forms of unarmed combat maneuvers, including,
but not limited to, grabbing or tripping."

Note - I'm NOT saying that I think this was the right ruling, especially when Arrays can be (with GM permission) a single Close Combat skill (or Ranged Combat skill). Just saying that is what the book says.

RPG Superstar 2015 Top 8

I will wait to hear what SuperTumbler says about that as I am sure any conversations we had about it was years ago now and I could be misremembering. Some of M&M's fighting rules get inconsistent and wonky. It doesn't make much sense to have an attack skill that ONLY applies to using grab-based feats, and can make statting other things difficult (like, if I want to use a bullwhip to initiate a grab and the GM agrees that's a valid use for a bullwhip, do I use my normal bullwhip attack bonus or do I need a separate bullwhip grab bonus?). The moreover the Fast Grab feat implies when you hit someone, you can EITHER do damage or initiate a grab, and the point of the feat is to let you do both. And alternately, if I take the Fast Grab feat, suddenly that SHOULD let my unarmed strike attack apply as the grab attack right?

In other news, it sounds like we are all playing (which if so, great!). Is it therefore safe to drop my sheet into an alias?


Ok. Here's Jubal's vampire

Silver Crusade

DeathQuaker wrote:
It doesn't make much sense to have an attack skill that ONLY applies to using grab-based feats

I'm not at all sure if it is intentional but the end result is that most grab based characters spend 1 pt per + to hit instead of 1 per 2.

Grand Lodge

I am almost done


Hello! I'm back and ready to get this PC done! I'm going to go with the build that SuperTumbler suggested, with a few tweaks. However...

GM SuperTumbler wrote:

Power Points

Abilities 58 + Powers 8 + Advantages 30 + Skills 25 (99 ranks) + Defenses 25 = 146

When I put the build into Hero Lab, everything adds up as quoted except for Skills. My Hero Lab has Skills 50 (99 ranks). When I re-build the PC in another M&M character builder, Skills are also 50 cost and 99 ranks.

Is there an option or a rule that I'm missing that would result in the Skills being half cost?

Silver Crusade

Andostre wrote:

Hello! I'm back and ready to get this PC done! I'm going to go with the build that SuperTumbler suggested, with a few tweaks. However...

GM SuperTumbler wrote:

Power Points

Abilities 58 + Powers 8 + Advantages 30 + Skills 25 (99 ranks) + Defenses 25 = 146

When I put the build into Hero Lab, everything adds up as quoted except for Skills. My Hero Lab has Skills 50 (99 ranks). When I re-build the PC in another M&M character builder, Skills are also 50 cost and 99 ranks.

Is there an option or a rule that I'm missing that would result in the Skills being half cost?

Go to the character menu at the top of the screen. In there is a configure hero entry (the last one in the drop down)

Scroll down about 1/2 way there is a House Rules section. Click the 4 skill points per PP box


Awesome, thank you!


Happy Friday!

Friday's are my craziest work day and my in person game night, so I haven't had time to attend to today's questions.

I'll catch up tomorrow.

Everyone is in. I have to figure out if I want to run two tables or put us all together.

RPG Superstar 2015 Top 8

Sorry, one more extremely important question:

Which sounds cooler: "The Mummy's Bride" or "Bride of the Mummy"?

(I mean the character will hate being called that either way, but there are old horror movie conventions to be followed.)


I vote "The Mummy's Bride." But an argument could be made for Bride of the Mummy given it parallels The Bride of Frankenstein.


Okay, I think Son of the Invisible Man is ready! Feedback welcome!

I hope you like the alias picture I chose for this guy!

(I like "The Mummy's Bride" better, personally.)


Lord Hathaway (Phantom)
Underground Lair and stately home Added
He uses Bio skin to give himself a physical bust and change his looks
he has some level of regeneration but it only goes back to his Damaged and disfigured true form.
I have him Empathy 1 / with alt of mindread empty 1
to help him feel what others are feeling and so help him Blend in.

He is not really a "Super" as such he is more a golden age hero of the 1950s

Another imager here

The Voice from behind the mask spoke.
"You see, I know at times when someone is lying to me, call it a gift from losing so much from my other senses. So I know when you say this deal is safe it is anything but"


1 person marked this as a favorite.
DeathQuaker wrote:

Sorry, one more extremely important question:

Which sounds cooler: "The Mummy's Bride" or "Bride of the Mummy"?

(I mean the character will hate being called that either way, but there are old horror movie conventions to be followed.)

I vote Bride of Mummy, so it can be shortened to just Bride by her teammates that would also upset her.

Silver Crusade

I love Kill Bill so I'd vote for just "The Bride". I know Kill Bill isn't part of this background but I still vote for it :-)


"The Mummy's Bride" has to be

PHANTOM Image

A hero of a 1000 faces, he could be stook next to you and you would never know. He dislikes Guns, "Guns for show Knives for a pro" Blades are his thing, that and hand to hand. Always in black, well dressed and a stoic face.

Dark Archive

Should have my submission finalized by tomorrow. Sorry for the delay.

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