About Benjamin Griffin
Son of the Invisible Man - PL 10
Strength 3 | Stamina 3 | Agility 4 | Dexterity 3
Fighting 8 | Intellect 2 | Awareness 4 | Presence 3
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OFFENSE
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Initiative +8
Unarmed +11, DC 18 (Bludgeon, Crit 19-20)
Throw +3, DC 18 (Bludgeon, Crit 20)
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DEFENSES
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Dodge 12 | Parry 12 | Fortitude 10 | Toughness 8/3 | Will 10
Hero Points: 1
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POWERS
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Invisibility: Concealment 4 (all visual senses + infrared + ultraviolet, permanent)
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ADVANTAGES
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Accurate Attack
Assessment
Close Attack 3
Defensive Attack
Defensive Roll 5
Evasion 2
Improved Critical: Unarmed
Improved Defense
Improved Disarm
Improved Grab
Improved Hold
Improved Initiative
Improved Smash
Improved Trip
Improvised Weapon
Luck
Power Attack
Precise Attack (Close, Concealment)
Prone Fighting
Redirect
Skill Mastery: Investigation
Takedown 2
Uncanny Dodge
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BACKGROUND (WiP)
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Here's what I've been thinking: My guy, Bejamin Griffin, was just an ordinary guy with a life and a career, who was also an environmental activist against the overreach of large corporations. Some undetermined event triggered his genetic inheritance, the ability to turn invisible. I say "ability," but tragically, he's permanently invisible. After this event, he learns of his ancestor, Jack Griffin, the original Invisible Man, and his tragic story about how his madness drove him to commit numerous murders and other atrocities. He also learns of other people with same affliction, most somehow related to Dr. Griffin, and their descent into madness.
My PC is driven by the need to right the wrongs of his ancestor and the other Invisible Men, and he's constantly living with the assumption that his affliction will also drive him to madness.
The concepts that I'm trying to turn into M&M mechanics follows the line of thought that his Invisibility is the only extraordinary thing about him. He's completely transparent, and nothing he picks up or conceals on his person turns invisible. So, in the field, he's completely naked and he has to rely on his wits, skills, and any tools that he finds in the immediate area. (Of course, he can wrap himself up clothes, hat, and ski mask and move relatively normally, carrying anything he needs if he's not worried about being undetectable.)
Obviously, stealth, unarmed combat, and improvised weapons are important tools for him. I've tried to justify high defenses, thinking that it's hard to hit what you can't see, and my PC has tried to train himself to be quick and nimble, the better to avoid attacks and hazards.
Also, ironically, I thought it would be fun to build him as a sort of "face" character. He's good at intimidation, deception, and diplomacy alike.
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DESCRIPTION
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