GM SuperTumbler |
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Everyone knows their names: Dracula. Frankenstein. Wolfman, Jekyll/Hyde. Or sometimes their titles: Bride, Creature, Invisible Man/Woman, Mummy, Phantom. But almost everyone also knows that those are just fiction, right? Old hokey black and white movies. Modern remakes, reboots, re-imaginings, even Broadway musicals. What almost no one knows is that they are real. The darkness is real. And beyond the darkness, there is something even worse…
Welcome!
Almost exactly a year ago, I shut down my PbP games due to ongoing physical and mental health struggles. A year later, I’m in a much better place and ready to get back in the game.
This recruitment is for a Mutants and Masterminds 3rd Edition game.
Campaign Information: This campaign is a pretty tight niche. You are a team of super powered characters powered by the monsters in the Universal Monsters series of movies and tie-in media, remakes, etc. You will be part of a team, and the tone will be pulp adventure with a hint of horror. You can be a monster. You can be cursed. You can be an anti-hero, or a reluctant hero, or a tragic hero, or a villain with a heart of gold. Adventures will involve fighting things that are even more of a threat to humanity (and existence) than you are. BPRD and Creature Commandoes capture the tone I am aiming for.
Character creation: PL 10, 160 power points. 4 skill points per power point. Characters should be inspired by and powered by concepts from Universal Studios monster movies, various media tie-ins, the original stories that inspired these movies, and other interpretations of these characters. Characters should be, in some way, monstrous. At the same time, these characters are more powerful than what we see in the movies. They are fully super heroes.
Inspiration and Sources:
Obviously the Universal Monsters. Take a look. [url=https://en.wikipedia.org/wiki/Universal_Monsters] Universal Monsters[/url}. Also BPRD (movies and Hellboy comics) and Creature Commandos.
Monkeygod |
Posting my intent to play a childe of Dracula, possibly with some magick ability. Unsure what the exact power set will be.
Aside from the iconic Universal Monsters being real, are other beings from mythology/folklore also real? Ie, does the Devil actually exist, are the gods real, was King Arthur an actual mythic knight of antiquity?
GM SuperTumbler |
The setting, much like the source material, is pretty half baked. Other folklore and myth might be real. We can make whatever real that we need for stories and backstories.
I’d say everything that is touched on by sources definitely exists. So gods and devils, folk magic, Egyptian magic and gods. Anything else can exist if we need it.
I definitely have ideas about opponents drawn from myths, folklore, and fiction.
pauljathome |
Is the following acceptable? Details to be determined, of course.
The character is an archaeologist who was uncovering an ancient temple. The temple was most recently (still thousands of years ago) a temple to Bastet but it actually dated back before that and was originally a temple to Sekhmet.
She uncovered a hidden compartment in the temple that led to a shrine to Sekhmet within which was an amulet that contained the essence of a priestess of Sekhmet. Touching the amulet released the spirit which partly merged with her.
Not quite sure how I'll build her but she'll be mostly a Lion/Human martial type with some lion/cat themed powers (maybe able to change into a cat, talk to cats, that kind of stuff). Healer as well as a warrior.
She has some of the mythological weaknesses of Sehkmet. Great anger when roused, susceptability to alcohol (especially beer), etc.
GM SuperTumbler |
I the following acceptable? Details to be determined, of course.
The character is an archaeologist who was uncovering an ancient temple. The temple was most recently (still thousands of years ago) a temple to Bastet but it actually dated back before that and was originally a temple to Sekhmet.
She uncovered a hidden compartment in the temple that led to a shrine to Sekhmet within which was an amulet that contained the essence of a priestess of Sekhmet. Touching the amulet released the spirit which partly merged with her.
Not quite sure how I'll build her but she'll be mostly a Lion/Human martial type with some lion/cat themed powers (maybe able to change into a cat, talk to cats, that kind of stuff). Healer as well as a warrior.
She has some of the mythological weaknesses of Sehkmet. Great anger when roused, susceptability to alcohol (especially beer), etc.
That works for me. Reminds me of the RKO movie Cat People. Maybe throw in something about cats having 9 lives and reincarnation.
Andostre |
Welcome!
Almost exactly a year ago, I shut down my PbP games due to ongoing physical and mental health struggles. A year later, I’m in a much better place and ready to get back in the game.
Welcome back! I was in the Everyday Heroes campaign that you were running then. I'm glad to hear that things are working out better for you now!
I'm interested in developing my "Son of the Invisible Man" or my "punk anarchist Werewolf" ideas mentioned in the interest check thread. I'm spending the day between chores reading the Wikipedia plot summaries of those film franchises for inspiration.
DeathQuaker RPG Superstar 2015 Top 8 |
As mentioned, am interested. I've got two ideas, the most prominent of which is something like "Bride of the Mummy." In the original film and some variations, the Mummy tries to kill and mummify the woman who is the reincarnated soul of his past love. He nearly succeeds but she calls upon Isis to stop him. My thought is what if he really did succeed in killing her but Isis resurrected her a la how Osiris was reborn, and so she is now herself undead, able to manifest some sorcerous ability, and trying to be sure her "fiance" who she hates is destroyed for good. My one concern there is trying not to pile on too big a grab bag of powers.
The other option is going Frankenstein/flesh golem route, and I'm wondering if it's in modern day if some cybernetics would qualify as an option for that or would it take it too far into a different genre.
pauljathome |
Can I please get some guidance as to how broad and, well, point optimized I should make my character? Unfortunately in M&M it is often the case that one persons twinked out monstrosity is another persons underpowered character :-).
I can easily build a character based on a Lion fighting power. Melee sort, maybe +12 or so to hit for +8 damage, 12 or so active defences with 8 stamina, some superleap and lots of senses. A bit of regeneration and healing and some appropriate skills.
Is a fairly simple character like that both viable and what you're looking for in this campaign?
Or should I embrace the "mythological cat" theme and give the kinds of powers attributed to cats in fiction and fable? Things like teleportation, ability to walk through walls, vanish from sight perhaps leaving a smile behind and the like.
GM SuperTumbler |
I think this campaign will be more fun if individual characters don't have a wide array of abilities that can solve any problem.
I think a sort of Lion themed melee/martial artist type would work well. That wouldn't preclude some cool cat moves like "steal breath" as an affliction from a strike, super stealth, super leaping, maybe limited wall crawling. You can always power stunt to weird cat powers.
You could broaden you abilities some with the ability to turn into a housecat like you mentioned. Alternate form with better stealth, squeezing into small places, not looking like a scary cat person.
Ultimately I'll design adventures and encounters around the PCs we end up with, so don't fret about it too much.
Critzible |
Concept is Dr. Victor Frankenstein has learned to clone/implant himself into new bodies over the years. First being transplanted into a new Strange and wonderous. Learning from other mad scientists over the years like Moreau, Jekyll, and more.
A gentleman and scholar who has a cane, and special suit, mask and special balls.
thinking mixing Mr.Terrific, Dr.Doom, Mr.Sinister, as well as Bruce Banner and Hank Pym
Monkeygod |
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Concept is Dr. Victor Frankenstein has learned to clone/implant himself into new bodies over the years. First being transplanted into a new Strange and wonderous. Learning from other mad scientists over the years like Moreau, Jekyll, and more.
A gentleman and scholar who has a cane, and special suit, mask and special balls.
thinking mixing Mr.Terrific, Dr.Doom, Mr.Sinister, as well as Bruce Banner and Hank Pym
Pretty sure the part I bolded violates Paizo's TOS, LOL
(Sorry, couldn't resist)
I have a bit of wonky concept for my PC:
There was an idea/meme I've seen float around the intrawebz that suggested a TV show based on all of children or young variants or whatever of Dracula all being one big family. Ie, Alucard, Draculaura, Mavis, etc are all siblings.
And my PC would be related to all of them(either another sibling, or maybe some other close relative?).
Hopefully that's not too silly for the theme you're goin with? Obviously, none of them need to make actual appearances 'on screen', just though it would be fun for backstory.
Cwethan Owner - Gator Games & Hobby |
As in the Interest Check thread, I'm looking at an auto-frankenstein - a brilliant young scientist who is constantly replacing damaged or sick parts of her body to the point where essentially nothing from her original body is still attached.
Powers: Strength, Durability, Radical Bodily Autonomy (hot-swapping body parts, and independent movement of detached extremities). Maybe some sort of Masque-esque hands-on alteration of others? I'll see if there are points for it
Persona: gothy, deadpan, self-destructive in a fun way
GM SuperTumbler |
Concept is Dr. Victor Frankenstein has learned to clone/implant himself into new bodies over the years. First being transplanted into a new Strange and wonderous. Learning from other mad scientists over the years like Moreau, Jekyll, and more.
A gentleman and scholar who has a cane, and special suit, mask and special balls.
thinking mixing Mr.Terrific, Dr.Doom, Mr.Sinister, as well as Bruce Banner and Hank Pym
Critzible, I like the implant himself into new bodies. I think mixing all of those characters is a broader range of powers than I was thinking for player characters.
GM SuperTumbler |
I have a bit of wonky concept for my PC:
There was an idea/meme I've seen float around the intrawebz that suggested a TV show based on all of children or young variants or whatever of Dracula all being one big family. Ie, Alucard, Draculaura, Mavis, etc are all siblings.
And my PC would be related to all of them(either another sibling, or maybe some other close relative?).
Hopefully that's not too silly for the theme you're goin with? Obviously, none of them need to make actual appearances 'on screen', just though it would be fun for backstory.
Sure, Dracula is pretty old and can have all manner of "children." I should note that in this setting, Dracula is not the first vampire, and there are other vampires and vampire lords around.
GM SuperTumbler |
1 person marked this as a favorite. |
As in the Interest Check thread, I'm looking at an auto-frankenstein - a brilliant young scientist who is constantly replacing damaged or sick parts of her body to the point where essentially nothing from her original body is still attached.
Powers: Strength, Durability, Radical Bodily Autonomy (hot-swapping body parts, and independent movement of detached extremities). Maybe some sort of Masque-esque hands-on alteration of others? I'll see if there are points for it
Persona: gothy, deadpan, self-destructive in a fun way
That sounds weird and good. Pretty sure the detached extremities exists in one of the Power Profiles.
Monkeygod |
I have a M&M character that sadly never really got played much, that I would like to try and possibly reprise here:
She's a mutant(obviously that would probably change here, lol) who has both Darkforce and Lightforce powers(ala Cloak and Dagger).
Would that be okay, or is that too superheroic/powerful for this game?
Andostre |
I have a M&M character that sadly never really got played much, that I would like to try and possibly reprise here:
She's a mutant(obviously that would probably change here, lol) who has both Darkforce and Lightforce powers(ala Cloak and Dagger).
Would that be okay, or is that too superheroic/powerful for this game?
What's the tie-in to Universal Monsters?
DeathQuaker RPG Superstar 2015 Top 8 |
I've gotten my concept somewhat fleshed out. Gist is character is linguist who is reincarnated soul of priestess of Isis. The Mummy (the priest Kharsis) who courted priestess millennia ago used magic to lure her to him and began a ritual to transfer her soul into the mummified body of her past life and she would be bound to serve him for eternity. Her present self and past self united to nope out on that and used a spell from Isis to stop the ritual and destroyed the body of her past self, but the disruption of the ritual was imperfect. She began to die and used the magic that resurrected Osiris to restore herself--basically, embalming herself in the process--and has survived now for decades in a state of undeath--though like many of the Mummy characters in the various films, she can pass herself off as human as long as no one gets too close. What's more, her past self remains awakened and they sometimes fight over control of her body or disagree on a particular course of action.
What I'm not sure of is how to focus the build power-wise. I'm figuring some usual mummy stuff like regeneration/resurrection and maybe a desiccating touch. I don't want a ton of magical skills but if connected to Isis probably some healing and death magic. Don't want to spread her too thin. I'm thinking the dual identity is more of a complication, though there could be something of an alternate form tied to that where she can only use magic when the priestess is in control.
GM SuperTumbler |
I can see how the lack of focus could be a problem, there. Isis is so many things across so many time periods.
As for a build, I would imagine the mummy physiology and immortality would probably burn through quite a few points.
Maybe using the ritual magic could be interesting? So you could have a broad power base but it would take time to implement? Or unreliable to reflect that you are basically asking for divine intervention and it doesn't always happen.
What about a sort of horrifying appearance/gaze (Affliction: Dazed, Stunned, Paralyzed?) Could also be that she is so beautiful that she is mesmerizing.
As a linguist, maybe she uses verbal spells or words of power of some sort.
Andostre |
I'm interested in developing my "Son of the Invisible Man" or my "punk anarchist Werewolf" ideas mentioned in the interest check thread. I'm spending the day between chores reading the Wikipedia plot summaries of those film franchises for inspiration.
I'm going with my Invisible Man idea. He's a descendant of someone who underwent the procedure to become invisible (there's been more than one in the movies), and it turns out this condition can be hereditary (this also happened in one of the movies). When he first becomes invisible as a young man, he learns of his legacy and feels that he ought to right the wrongs committed by his antecedent relative. He turns to vigilantism and other means of social protest. However, the madness that occurs for every Invisible Man starts to take effect, and... I'm still trying to decide if the madness is already starting to take its toll, or if he is dealing with the fact that he's waiting for the madness to start.
For the build, I'm thinking that I'll first get the Concealment power set, and then use the leftover points on skills that make sense for running around naked and without any weapons or armor: hand-to-hand fighting, acrobatics, dodge, stealth, etc. I might also build up whatever his job or interest was from before he first turned invisible if that's something that could be useful for play. Accountant, probably not; hacker or academic, maybe!
Anyway, not that I had a claim to it, but I'm not touching the Wolf Man if anyone is interested in that.
GM, will the campaign begin where we're already part of this supergroup, or will we start the game as individual operators?
Black Dow |
1 person marked this as a favorite. |
Anyway, not that I had a claim to it, but I'm not touching the Wolf Man if anyone is interested in that.
Wolf Man? I'll bite ;)
Sorry ST - just noticed the interest thread and recruitment. Definitely interested.
For my Wolfman concept I'd like to tap into the Welsh origin of Larry Talbot in the original film and tie that into British myth and also the industrialism of Port Talbot for his family's wealth.
He'd be a wealthy heir, troubled by his bestial alter-ego and the mythos around it.
Will dig into some source material and see what percolates...
pauljathome |
I've got a version of the character almost ready but I thought I'd make sure that I'm not going too far before finalizing it. It uses metamorph which I know some people see as a huge Red Flag.
She was on a dig in Egypt when she uncovered a door lined with Egyptian Hieroglyphs. Her long study of ancient Egyptian magics enabled her to realize that this was a spell, a spell that she perhaps foolishly decided to cast (What Could Possibly Go Wrong?)
The door opened and inside was an ancient necklace and torc. She felt compelled by some strange force to put them on.
When she woke up several hours later she found that she had been transformed both physically and mentally. She now had the head of a Lioness and some of the memories and personality ot something. She isn't quite sure if it was an Avatar of Bastet/Sehkmet, the spirits of ancient temple guardians, or what.
But she is now forever more a lioness headed woman with strange feline urges and instincts. In her base form she is a formidable fighter with some magical abilities but she can also transform into two different forms. One is a large, somewhat bestial form that is incredibly strong and nearly immune to most damage, a form that is very quick to anger and that will blindly attack when angered.
She can also change into the form of an Egyptian cat.
In all 3 of her forms she can change into any feline or feline headed person with her body (Note, Morph so this is purely cosmetic).
To her regret she discovered that when sufficiently hurt or angered she will manifest in the form that she calls The Lady of Slaughter
I ended up creating a character with morph and 2 metamorph forms. She can morph into any female feline or feline headed person with her old body.
She has 3 forms
1) Her main form - A lioness headed woman (can appear as a small lioness, tiger, etc via morph). Decent in single combat. Attacks and Defences and defences at +12, Damage of +8
2) The Lady of Slaughter - A 9 foot tool Lioness headed woman (often taking the appearance via Morph of a normal huge Lioness or Tiger) who is sort of almost capable of taking on small armies. Str, Stamina of 12, Impervious Toughness, Takedown 2.
3) Pussy cat. While still has the defences of a PL10 character has the offences of about a PL8 character. But good at stealth, getting into places, etc.
One important thing to note - while in general she can choose to change form she has complications that mean that she can get stuck. Especially likely to become basically a berserk killing machine as The Lady of Slaughter. She most certainly IS a monster at least some of the time.
I'd started with a character with Alternate Form and it costed out about the same. The metamorph mostly made it a lot simpler to make sure all 3 forms were legal, point balanced, etc. And at a cost of 12 points I think I'm not getting too much. But I AM both a brick and an agile martial artist with considerable stealth ability, at least while I have control of myself.
pauljathome |
Ignore the previous post (too late for me to delete it). I realized that I'm creating a character who is far more a normal super hero than an actual monster with redeeming values. And its too flexible. And a bit too complicated. I'm going to lose the morph.
Will still be able to change into a normal cat, though :-).
Lord Hathaway |
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Lord Hathaway Donnachaidh
I would Love to play something even older, something from, the Darker Fiery tails. Part Dorian grey/Orlando/John Constantine as a PC, He has Fey blood, from Celtic times, so he is old, His 'Father' left him his wealth A very private, Old Money Scottish nobleman living in his Family country Keep in the highlands, But he spends more of his time "overseas". In Truth he walks some very dark alleyways under the hill.
His pact is not with any darkness form the Abrahamic faiths but come thing much much older.
Powers, Fey, {The Green man, the Dark Fey in the woods} aspect, that touch of the other world, Glammers and illusions, The twisting of minds. The old ways and paths, He is mostruses because that is what he projects into the minds of others. The thing in old woods, the knocking of trees on windows at night. The old wilds. His real is the horrors of old fairy tales. He hides his true form behind a glamours.
“By the pricking of my thumbs, something wicked this way comes”
GM SuperTumbler |
Andostre wrote:I'm interested in developing my "Son of the Invisible Man" or my "punk anarchist Werewolf" ideas mentioned in the interest check thread. I'm spending the day between chores reading the Wikipedia plot summaries of those film franchises for inspiration.I'm going with my Invisible Man idea. He's a descendant of someone who underwent the procedure to become invisible (there's been more than one in the movies), and it turns out this condition can be hereditary (this also happened in one of the movies). When he first becomes invisible as a young man, he learns of his legacy and feels that he ought to right the wrongs committed by his antecedent relative. He turns to vigilantism and other means of social protest. However, the madness that occurs for every Invisible Man starts to take effect, and... I'm still trying to decide if the madness is already starting to take its toll, or if he is dealing with the fact that he's waiting for the madness to start.
For the build, I'm thinking that I'll first get the Concealment power set, and then use the leftover points on skills that make sense for running around naked and without any weapons or armor: hand-to-hand fighting, acrobatics, dodge, stealth, etc. I might also build up whatever his job or interest was from before he first turned invisible if that's something that could be useful for play. Accountant, probably not; hacker or academic, maybe!
Anyway, not that I had a claim to it, but I'm not touching the Wolf Man if anyone is interested in that.
GM, will the campaign begin where we're already part of this supergroup, or will we start the game as individual operators?
The group will be established. You can be as fresh a recruit as you want, up to the first scene including your recruitment. Last time I tried to run a group getting together origin story it didn't go well.
I think the best route for an invisible man type is to be a useful member of the group who is also invisible.
GM SuperTumbler |
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Andostre wrote:Anyway, not that I had a claim to it, but I'm not touching the Wolf Man if anyone is interested in that.Wolf Man? I'll bite ;)
Sorry ST - just noticed the interest thread and recruitment. Definitely interested.
For my Wolfman concept I'd like to tap into the Welsh origin of Larry Talbot in the original film and tie that into British myth and also the industrialism of Port Talbot for his family's wealth.
He'd be a wealthy heir, troubled by his bestial alter-ego and the mythos around it.
Will dig into some source material and see what percolates...
Hey BD, this isn't the recruitment I was talking about for the more Avengers/JLA type game. That will come later. I didn't want to run two recruitments at the same time.
Welcome!
Wolfman sounds good.
GM SuperTumbler |
Ignore the previous post (too late for me to delete it). I realized that I'm creating a character who is far more a normal super hero than an actual monster with redeeming values. And its too flexible. And a bit too complicated. I'm going to lose the morph.
Will still be able to change into a normal cat, though :-).
Cool. I think that is the right answer. I'd be cool with sort of normal woman/cat woman/cat variety of forms.
Critzible |
I got to figureout a gadgetteer who is esentially capable of...Wait the Sphere is actually a digital braim that uses clones/prefrown bodies to be thier hands
Frankenstiens lives digitally in his Soheres, until he hops into one of his perpaired body to use when it dies or needs a change of scenery.
Like a living skin for the Brilliant mind if Voctor Frankenstien.
Now how to build this interesting concept
Black Dow |
Black Dow wrote:Andostre wrote:Anyway, not that I had a claim to it, but I'm not touching the Wolf Man if anyone is interested in that.Wolf Man? I'll bite ;)
Sorry ST - just noticed the interest thread and recruitment. Definitely interested.
For my Wolfman concept I'd like to tap into the Welsh origin of Larry Talbot in the original film and tie that into British myth and also the industrialism of Port Talbot for his family's wealth.
He'd be a wealthy heir, troubled by his bestial alter-ego and the mythos around it.
Will dig into some source material and see what percolates...
Hey BD, this isn't the recruitment I was talking about for the more Avengers/JLA type game. That will come later. I didn't want to run two recruitments at the same time.
Welcome!
Wolfman sounds good.
No worries ST - will see what I come up with. The JLA/Avengers game is more my bag (and am excited for lol).
pauljathome |
Here is my submission for Sehkmet, Lady of Slaughter. If accepted I'll create an Avatar for her.
Brief overview - Lioness headed woman with powers related to those attributed to Sehkmet in myth. Quite strong (12). Can also turn into any feline of her size or smaller although doing so does NOT affect her defences.
I'd appreciate it if you told me if I got the power level and flexibility about right. I'm pretty sure she is too powerful for some campaigns and too weak for others :-).
Definitely a Monster, but one who tries to do good and largely succeeds. Mostly.
Sekhmet - Lady of Slaughter - PL 10
Strength 12, Stamina 11, Agility 2, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0
Advantages
Accurate Attack, Agile Feint, Equipment 1, Fast Grab, Fearless, Improved Critical 1: Unarmed, Improved Grab, Improved Hold, Languages 1, Move-by Action, Set-up 2, Skill Mastery: Acrobatics, Uncanny Dodge
Skills
Acrobatics 18 (+20), Deception 5 (+5), Expertise: History 12 (+12), Expertise: Magic 4 (+4), Insight 5 (+5), Intimidation 4 (+4), Investigation 8 (+8), Perception 6 (+6), Persuasion 5 (+5), Stealth 7 (+9), Technology 2 (+2), Treatment 4 (+4)
Powers
Biting Grab: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
Cat senses: Senses 5 (Accurate: Scent, Acute: Scent, Low-light Vision, Tracking: Scent 1: -1 speed rank)
Divine Healers Body: Immunity 2 (Disease, Poison)
Enemy to Spirits (Affects Insubstantial: half ranks)
Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
Sehkmet/Bastet Powers
. . Cat Form
. . . . Any cat: Morph 2 (Linked; +20 Deception checks to disguise; Narrow group; Activation: move action)
. . . . Everchanging fur: Concealment 2 (Linked; Sense - Sight; Blending, Passive)
. . . . Insulating fur protects from heat and cold: Feature 1
. . . . Movement: Movement 1 (Linked; Water Walking 1: you sink if you are prone)
. . . . Of any size: Shrinking 8 (Linked; -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Activation: move action, Custom: Does Not increase defences)
. . Disease Aura Affliction: Burst Area Affliction 10[/b] (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20; Limited Degree)
. . Become very ill and die: Weaken 10 ( Affects: Stamina, Resisted by: Fortitude, DC 20, Progressive, Grab-based)
. . Godess of Medicine: Healing 10
. . Intimidating Roar: Perception Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing)
Speak to Felines: Comprehend 2 (Animals - Speak To, Animals - Understand; Broad Type: felines)
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Binoculars, Cell Phone (Smartphone), Holy Symbol
Initiative +2
Affliction: Burst Area Affliction 10 (DC Fort 20)
Become very ill and die: Weaken 10, +8 (DC Fort 20)
Grab, +8 (DC Spec 22)
Intimidating Roar: Perception Area Affliction 10 (DC Will 20)
Throw, +0 (DC 27)
Unarmed, +8 (DC 27)
Cannot See felines mistreated : She absolutely will not abide seeing felnes mistreated in any signficant way. She is generally sufficiently under control to be kind of a bit proportional in her responses. Mostly.
Lady of Slaughter: She can lose control of herself and basically go berserk, attacking anything in sight. She has just about enough control that she MAY prioritize foes over bystanders over allies. Will NOT attack felines while in this state.
Monstrous: For some reason people seem to react strangely to a bad-tempered lioness headed woman who can bench press trucks. Not at all sure why..
She can sort of kind of disguise herself with a large hat, sunglasses, and a face mask (at least Covid made the latter more common). Enough to pass on the street much of the time. But if she really wants to go unnoticed she pretty much has to change into a cat.
Motivation - Healer and Protector: When she is not living up to her name of Lady of Slaughter she is a healer and protector, especially of children and the helpless
Relationship - Fiancee: She is still madly in love with her fiancee Alex Ranstamble and he with her. He knows who she is and accepts her (mostly) for who she has become. He tries to act as her moral guidance when she gets a bit Ancient Egyptian in outlook,
Secret identity: She is still trying to maintain her identity of Evelyn Carnahan, She still does digs, writes up her notes in an Archaeological Journal, etc. Her cover story is that she suffered a disfiguring disease so she mostly stays a recluse and, when seen, bundles herself up and wears a face mask.
Languages
Egyptian, English
Defense
Dodge 9, Parry 9, Fortitude 11, Toughness 11, Will 9
Power Points
Abilities 66 + Powers 44 + Advantages 13 + Skills 20 (80 ranks) + Defenses 17 = 160
Critzible |
Critzible, the idea of a digital Frankenstein is very interesting.
Yeah who has lived all these years in stramge bodies until the computer age when he began to download himself into comouters and lives in the internet with personal flesh puppets.
MUWAHAHAHA.
And he works for the government as a means to do the unscupulous research in hopes of pushing his genius and humanity further into the future
Cwethan Owner - Gator Games & Hobby |
That sounds weird and good. Pretty sure the detached extremities exists in one of the Power Profiles.
Oh! I'll give it a look - My initial idea was some very low rank summon, but I certainly wouldn't mind something with less paperwork :-D
EDIT
Turns out their idea was also based around low rank summons :-p
DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |
Here is a rough, unfinished draft of my character. A little bit of Moon Knight crept in (arguing with her other self). I've still got about 12 more character points to spend which may bulk out some of her powers more and/or round out some skills. Suggestions and improvements welcome; this is just a first stab at this.
Helen Wise, Unliving Reincarnation of High Priestess Amunet
PL10
Abilities
Strength 4, Stamina 6, Agility 2, Dexterity 2, Fighting 2, Intellect 5, Awareness 3, Presence 4
Powers
Form of the Mummy (Alternate Form) [Magic, Isis]:
Mummy's Frightful Gaze: Affliction 10 [Gaze attack inflicts impaired or disabled (2 degrees of failure); Ranged (1), Concentration (1); Limited Degree (1), Activation (part of Form of the Mummy)], Mummy's Resilience: Protection 4 [Impervious; Activation (part of alternate form)], Mummy's Strength: Enhanced Strength 4 [Strength +4 in mummy form; Activation (part of alternate form)], Mummy's Strength for Lifting Only: Power-Lifting 2 [Additional +2 to Str for lifting only; Activation (part of alternate form)]
(19 points)
A Woman Living and Unliving [Magic, Isis]:
Regeneration 10 [Recover 1 toughness/round; Persistent (cure even Incurable conditions)], Unliving Life: Immortality 1 [Returns to life in 2 weeks], Unliving Immunity: Immunity 10 [Life support immunities]
(32 points)
Rituals of Isis [Magic, Isis]:
Call on Isis' Aid: Variable 2 [Request Isis's intervention (but Isis chooses how she helps); Affects Others or Self (1), Ranged (1); Uncontrolled (1), Tiring (1)]
Alt: Healing Rite of Isis: Healing 10 [Heals, takes a full round; Affects undead as well as living (1); Tiring (1), Increased Action (1)]
(15 points)
Speak to Amunet:
Get Advice from the Priestess: Feature 1 [Helen can speak to Amunet by looking in a mirror and get advice. Or argue with her. ]
(1 points)
Equipment
Standard Equipment
Flashlight (1 ep), Laptop (1 ep), Camera (1 ep), Binoculars (1 ep), Laptop (1 ep)"
Advantages
Languages 4 [English (native) + 8 languages], Beginner's Luck [She's lived a long time], Benefit 1 [University of Place], Improved Grab, Improved Hold, Chokehold, Well-Informed [She's lived a long time], Fearless, Ritualist, Skill Mastery [Expertise: Magic], Equipment 1
Skills
Acrobatics 4 (+6), Athletics 4 (+8), Close Combat: Unarmed Strikes 8 (+10), Deception (+4), Expertise: Ancient Egyptian Religion/Cosmology 10 (+15), Expertise: Magic 10 (+15), Insight (+3), Intimidation 8 (+12), Investigation 10 (+15), Perception 8 (+11), Persuasion 8 (+12), Stealth (+2), Treatment 8 (+13), Vehicles 2 (+4)
Offense
Initiative +2
Unarmed Strike +10, Damage , Toughness DC 10/14 in Mummy Form
Defense
Dodge 2, Parry 2
Toughness 10 (Def Roll 0), Fortitude 6, Will 3
Power Points
Abilities 48 + Powers 67 + Advantages 14 + Skills 20 + Defenses 0 = Total 149
Complications
Unsettling: Even in her ""human"" form, her skin is oddly dry and many ordinary folk find her creepy without understanding why
Two Lives: Her past life Amunet awakened during the Mummy's ritual and remains awake. Helen is usually in charge but Amunet may take over if she feels passionately different from Helen about something.
Motivation: Protect the world from dark magic and stop grave robbers
Background
Helen Wise in 1933 was just your average spoiled, wealthy daughter of British gentry who had a knack for languages and a yen to travel. On a trip to Egypt with her father, who was funding an archeological dig, she became entranced--literally--by a local Egyptian scholar who turned out, long story short, to be the Mummy, the High Priest Kharsis, mummified alive for attempting to seduce the High Priestess of Isis Amunet thousands of years ago.
And Helen just happened to be the reincarnation of Amunet. Kharsis used magic to hypnotize her into joining him in a ritual chamber and began to perform a ritual to merge her body with the mummified remains of her past life. She issued a prayer to Isis, who halted the ritual, and her father came upon the scene, burning the scroll that had given Kharsis life, seemingly killing him. However, Helen found herself dying from the half-completed ritual. The goddess Isis appeared to her, giving her instruction on how to save herself--but it involved mummifying herself as Isis did for her husband Osiris. She chose to do so, wanting to be sure Kharsis was gone for good and to stop others from unearthing secrets better left buried in ancient tombs.
Over the decades, she's become a scholar by day, maintaining a mostly human-seeming form, but an adventurer by night, hunting down evil monsters like Kharsis (who she's killed three times now) and looking for hapless folk who have been transformed to help them and be sure they don't turn against humankind. She can fully activate the form of the mummy--dry and wrapped in bandages and all--if in a dangerous situation.
GM SuperTumbler |
I'd appreciate it if you told me if I got the power level and flexibility about right. I'm pretty sure she is too powerful for some campaigns and too weak for others :-).
Looks like you are hitting your PL in defense and offense. Powers look good. Advantages look pretty good. You might want to take power attack for when you are fighting a big monster with a low dodge/parry and high toughness.
I'll take a closer look Friday or this weekend, but a quick look looks good.
GM SuperTumbler |
GM SuperTumbler wrote:
That sounds weird and good. Pretty sure the detached extremities exists in one of the Power Profiles.Oh! I'll give it a look - My initial idea was some very low rank summon, but I certainly wouldn't mind something with less paperwork :-D
EDIT
Turns out their idea was also based around low rank summons :-p
Makes sense.
GM SuperTumbler |
Here is a rough, unfinished draft of my character. A little bit of Moon Knight crept in (arguing with her other self). I've still got about 12 more character points to spend which may bulk out some of her powers more and/or round out some skills. Suggestions and improvements welcome; this is just a first stab at this.
** spoiler omitted **...
Initial survey looks good. I'll take a harder look this weekend.
GM SuperTumbler |
Always been pretty interested in super hero TTRPGs but have absolutely zero experience with Mutants and Masterminds. If you don't mind having a complete noob I'd love to give this a shot, as I have a few ideas floating around already.
Is there perhaps a starting point for learning the system?
We were all newbs at some point. Warning, this game is built to be able to make pretty much any comic book character, so character creation can be really challenging. I'm more than happy to help. Game play is pretty simple for anyone who has played a d20 based game.
There is an srd at d20herosrd
If you can find a pdf of the DC Adventures Heroes and Villains Volume 1 or 2, you can get a good idea of what characters look like. Jabs builds on the echoes of the multiverse site are also really useful.