
Old Guy GM |

We have lost 2 of our melee types due to RL issues. We need a strong front-line character to fill one open slot. The game thread is here.
You need to know that I did not start this campaign, I took it over from Mello of Blades, that's why you'll see his name on the first few pages. Also, it did not start out so good, a couple of player deaths in the first scene! But stay with it, I think you'll like it.
If it's something you can live with, then post a suitable character here.
The Particulars:
Melee.
Front liner.
25 point buy.
Two campaign traits
Be sensible about the race, you are going to try and form a kingdom, and we already have our kobold...

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How far into the game are you? (I guess I should stalk the thread!)
Edit: if you're all still first level, can't be that far...!
OK, few questions:
* I've GMed Kingmaker through book 3 before, and have read the rest. I'm happy to keep player and character knowledge separate, and won't spoil it for the other players. However, if you don't want me in the game because of this, that's cool.
* What are the alignments and biases of the other characters? I'd want to build somebody who would fit in.
I'm thinking of perhaps a background story that's related to (but lower level than) the story of Akiros Insmort. Good Guy who gave into urges and became a bandit kind of thing. With GM permission, he might even have known Akiros -- have been a fanboy of his before he ran off, or some such, which led to my character's own self-doubts.

Old Guy GM |

How far into the game are you? (I guess I should stalk the thread!)
Edit: if you're all still first level, can't be that far...!
OK, few questions:
* I've GMed Kingmaker through book 3 before, and have read the rest. I'm happy to keep player and character knowledge separate, and won't spoil it for the other players. However, if you don't want me in the game because of this, that's cool.
* What are the alignments and biases of the other characters? I'd want to build somebody who would fit in.
** spoiler omitted **
Hello rknop! They are second level, just found the kobold caverns. Alignments are basically Neutral to Good.
By all means stalk the thread.
Old Guy GM |

Human Swashbuckler?
Derren is a total bro. As in, frat bro. I don't think he's a 25-point buy, and I'll need to update him to 3rd level, but other than that, he's good to go!
When you say two campaign traits, do you mean two traits from the players guide?
Sorry, I meant two traits, one from the player's guide and one other.

Naralesh |
1 person marked this as a favorite. |

Also, it did not start out so good, a couple of player deaths in the first scene! But stay with it, I think you'll like it.
"I got better..." chimes the one-eyed elf, touching his eyepatch gingerly.
Hey everyone, one of the players here. We are level 3 (probably close to level 4 by now, come to think of it), not sure why Old Guy said level 2. Personally, I'd prefer a neutral or good character of a core race (one exotic party member is plenty, two makes us kind of a menagerie), but it's Old Guy's choice in the end of he has a different idea. It's a gritty, low-fantasy kind of adventure with tremendous opportunity for character development and roleplay. It's been over a year of play and I'm still learning new things about Naralesh as he gradually comes out of the depression that followed his wife's death (he's still got a ways to go). Make sure that whoever you apply with has a lot of personality and a story that's going to evolve for years.
Mechanically, I'd say we'd rather have a tank than a damage-dealer. I can summon stuff, the kobold is all about the damage, and we have a ranger to fill stuff full of arrows and our bard plays excellent support. Somebody tough to stand between us and the monsters is going to help us out a lot.
Old Guy is one of the most fantastically awesome GMs I've ever worked with, and this Kingmaker is absolutely going all the way. I'm excited about the chance to welcome a new player into our band of explorers!

Anya_ AngelKin |

Might be an issue then i'm using aasimar, it's kind of important to the backstory
2 levels Cleric of Shelyn/ 1 Fighter, going for sort of a pseudo paladin type image
Traits Sword Scion for campaign trait and the Trait Reincarnated
Neutral Good
I remember little about my previous life, who i was before Lady Pharasma judged me the first time. She judged me worthy to become an angel in the service to lady Shelyn.
I was to watch the mortal world, learn and keep an eye out for what might occur. I started this job a very long time ago, so much so i lost track of who i was before.
I spent time enjoying watching the passion of human duels and combat. Others would talk of how i grew to close to the mortals, too passionate about it. The Aldori Sword lords caught my attention, the technique the style was an art form. I wished to leave this eternal job of watching, i wanted to stop doing nothing.
I went to lady Shelyn and begged her for the chance to begin again, to start over as a mortal, I could do more. And so i became so, I was reincarnated as i had wished, in part wishing to do good, another wishing to learn more of sword play...for i saw a certain beauty in it that Lady Shelyn would say is in everything.
Anya is tall and has striking golden eye's. Her hair is a dark green and long. She has white winged stumps on her back, and many old scars from her previous life of which she remember next to nothing.
Anya is both calm and passionate, she does not judged based on appearance or initial meeting, knowing that their is always more that one side to situations. She is a devote follower of Shelyn still, thinking of her service as repayment.
She see's little point in fighting when their is no cause or reason for it, but will not hesitate to fight back regardless.

Lucius Baradain |

I've got a sword and board front-line Fighter ready to go here; he would just need to be updated for level 2 and 25 point buy (or just leave his stats, and drop the dual talent for regular human abilities)
My plan would be to dip into Paladin (Sacred Shield) for a few levels, and make this character a really tough defender. If level 3, I'd go 2 levels of Paladin, and 1 fighter before going back to fighter at level 4. Let me know if you're interested or have questions.

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I've statted Edric as lvl 3. Just a couple of questions if we could get them cleared up.
What level are we going for? Original post was lvl 2, players are currently lvl 3, I'm confused...
Secondly what wealth? Standard for level or just starting wealth?
Third: HP. Full for first level and then take average? full hp for all levels? I can't quite work it out having read through the thread... :)
Thus, aged four Edric left his family and began a dramatically different life. His new master, a Hight Kuthonite priest named Eraxis, was a devil-binder who sold his services to those who pay his brutally high fees. His need for Edric? Simple - as a summoning vessel. Eraxis had found long ago that by using another living being as the conduit for summoning spells that they, not he, would be the target of the devil's wrath should any bindings go wrong. Eraxis was in his late fifties, an almost unheard of age for a devil-binder and he used to boast that his soul remained his own and he owed allegiance to no devil, demon or outsider, only to Zon Kuthon himself.
Edric proved an exceptional receptacle, surviving at least a dozen summonings over as many years. The constant bad-treatment Eraxis inflicted on him during his daily devotions to Zon Kuthon left Edric with almost no joy in life except at night when he sneaked ouside to marvel at the night sky, the glittering stars and to dream of a free life beyond Eraxis and soul-shredding process of devil-binding.
His chance finally came as he turned 17. Eraxis carelessly fell asleep one night without locking away his books of summoning. Guided by a fell impulse Edric carefully studied the diagrams, memorising the summoning circles as best he could. Some weeks later, as his master prepared to summon a bearded devil at the request of a powerful Chelaxian nobleman, Edric rewrote the circle. He inverted two key runes, fully prepared to escape his servitude by any means necessary.
The summoning ritual went disastrously wrong. Instead a summoning a bearded devil, Eraxis summoned a Ghaele Azata instead. Although powerful enough to face the outsider Eraxis was stunned by his failure and was unable to react as the Ghaele tore through his bindings and handily defeated the nobleman and his guards. Edric turned on his master and struck him hard on the head with one of the ornate candlesticks used in the rituals. Before it departed the Ghaele laid a hand on Edric and flooded him with holy power before departing back to Elysium.
Left alone amongst the ruins of the ritual Edric took his opportunity and fled. He stumbled out of the nobleman's mansion in the dead of night, turned to the brightest star in the sky and fled for his life. Desna guarded him that night and for many nights thereafter until he crossed the border from Cheliax into Andora and finally found safety there with a varisian trading caravan.
Ever since that first, fateful night Edric has revered Desna in a profound and personal fashion. Still plagued by nightmares and visions from the many devils he has been forced to channel Edric considers every peaceful nights sleep a gift from his goddess and devotes his waking time to living according to Desna's will. Over the past five years he has continually journeyed east-wards, as far from Cheliax and Nidal as his feet can take him. As time has passed he has become a more and more capable warrior with blade and bow but he remains passionately devoted to Desna and her ideals, holding himself to high standards of behavior as he has advanced east into the untamed lands of the River Kingdoms.

Talia Khavortorov |

Hi folks, another of the players here. I'll second Naralesh that OGGM is a heck of a GM. He moves things along well, adds a good amount of background, description, and personality to NPCs and the world, and has thrown interesting situations and interactions our way.
We're definitely in need of a melee character, though tank/damage dealer isn't mutually exclusive, in my opinion. I'm equally as interested in getting a good player into the group, someone who can post regularly and with interesting, quality posts.
To answer some questions:
I'm pretty sure (like 90%) that 3rd level would be the starting level for the new PC.
HPs are max for first level, then half +2 for each level past that (and + con and fc as usualy, of course).
No idea on wealth, or if we're up to standard wealth by level ourselves, to be honest.
The PCs tend towards neutral and good.
I should probably mention kingdom roles as well. Talia's definitely angling for ruler, but would do well with diplomat and maybe spymaster. I think Naralesh is looking at councilor or magistrate, and Dregan at marshal or warden. I'm not sure about Khaalib.
It has been a fun and interesting game - good luck!

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I play with OGGM in another game, which frankly is part of why I was attracted to this one :) I'm going to submit an Ex-Paladin 1/Fighter 2 for consideration. A good guy who went bandit, and has the "Redemption" story feat (hoping that OGGM allows story feats!) from Ultimate Campaign. Neutral now, isn't sure about bothering with redemption, but there is some force inside him wanting him to push in that direction.
As for kingdom role, he'd want to be either General or Warden, ideally. Where I chosenfor the game, I don't think my character should be king, because I've GMed Kingmaker before. My character shouldn't be in a primary decision-making role.
I will post my submission later tonight.

Lucius Baradain |

Well, looks like a few of us had a similar concept, but here is my Fighter/Paladin (Sacred Shield) updated to level 3. Wasn't sure about funds, so I kept the spending to under 1K.
Physical Traits
Height: 6'1
Weight: 172 lbs
Hair: Sandy Blond
Eyes: Brown
Whatever negative influences living life among the children of Nobles has had on Lucius, he is a man of possessing strong morals and principles. His parents raised him to have a sense of duty and compassion towards others, and to protect those who cannot protect themselves. Lucius believes in the rule of law, though his pragmatic understanding of the law leaves him generally more flexible and reasonable towards its application.
Finally, while court life has proved to be lax and decadent, Lucius does still have a strong work ethic when it is required of him. During his time in Restov, Lucius worked hard and proved his ability beyond any doubt to his superiors.
When he was sixteen and finished his studies, he came home and found employment serving under his father for the Lebeda household. By this time, Baron Lebeda had died, and Dame Sarrona Lebeda was regent while the Baron's eldest son Lander was still a minor. Lucius being of an age with Lander became fast friends with the future Baron, and found himself spending time on Royal Hunting expeditions with Lander, and other such privileged activities.
Worried that his boy might be getting soft by spending too much time in the court and gaining considerably more influence than himself, Theodric volunteered Lucius for the assignment of traveling to the River Kingdoms to investigate issues with banditry on behalf of the Baradain household. Though unhappy at the prospect of leaving his friends and family, Lucius begrudgingly decided to take on the task.
With a sour, yet bemused demeanor, Theodric responded curtly to his cocksure eldest boy "Because you’re going on expedition Lucius; Lady Lebeda has asked for volunteers to put an end to the banditry bordering her lands and harassing trade to the west." With a shrug, Theodric smiled and added "This is good for you Lucius, you need to get some field experience."
Growing ever more incredulous by the minute, Lucius wave the document about as he retorted "Field experience? This is a sheriff’s work father; I didn’t go to study in Restov to skulk about in the woods hunting for petty thieves!"
Unmoved and intransigent in his position, Theodric flatly stated "You have much to learn Lucius, and this kind of experience can tell you much about the Kingdom." Walking across the room to the wait table, Theodric poured himself a cup of wine before smugly addressing his son once more "In any event, there be no use in arguing with me; I’ve already put your name forth to Dame Serona, so you’re going lest you wish to disappoint her. You leave in two days."
Though he was now seething with anger, Lucius controlled his emotion as he coolly countered his father "Lander and I were supposed to be on a hunting expedition in two days…"
"Aye, you were Lucius, but I guess that will have to wait." Without any further discussion, Theodric got up and left the room, but not before adding "Better get packing son."
Standing somewhat dumbfounded, Lucius shook his head as he considered the exchange that just took place. After a few moments, Lucius gradually resigned himself to his fate with a sardonic grin; indeed he couldn’t very well say no to Dame Sarona Lebeda, and his father knew that.
So, it's off to the River Kingdoms is it? Well then, time to go make a name for myself…
While General would be his first choice, Lucius could also excel as the Marshal, and he would make a fine Ruler if given the opportunity, even though he is young (he is fairly well balanced in design, which I believe makes for a strong leader).
Advancement plans:
Level 4 - Fighter
Level 5 - Fighter
Level 6 - Paladin
About me:
Been on the site for several years as a player, and am currently contemplating running a WotR as well. I've really wanted to get into a good Kingmaker game, and have been in a few... but none have survived past the initial encounter; I would love to change that!

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Here's my submission: Ex-Paladin/Fighter Horation Malkon. He's got the "Redemption" story feat in hopes that in the future (maybe quite a ways down the road) he will regain his status as a paladin.
I sent 3100gp, using CRB wealth by level of 3000gp plus 100gp from the "Brigand" campaign trait.
I will create an alias if accepted into the game.
Horatio grew up in the River Kingdoms, in a small collection of farms in the not-entirely-claimed lands southwest of Pitax and north of Touvette. He always yearned for something more, however, and when he was old enough he convinced his parents to allow him to squire himself to a small nearby temple of Erastil, where he served a Paladin by the name of Liana Lethbrick. There, he spent several years as a squire, learned the fighting art, and took the oaths of a paladin of Erastil.
Horatio's greatest test -- a test he failed -- came a year or so after he had taken the oath of a Paladin. Well-organized bandit raiders from Pitax came to the farms where his family and their neighbors lived, shortly after harvest. There, they killed the families, taking what wealth they had, loading the harvest into wagons in order to make up for the failure that year of their own farms due to a vegetable blight. Liana Lethbrick and some of the other paladins went to defend the farms, but they were overwhelmed. Horatio himself was knocked unconscious early in the fighting, falling into a stream where he was forgotten until it was all over. Liana was greivously wounded. Horatio found her, and saved her life, but she was still in no condition to fight. He wanted to go immediately after the bandits to claim revenge. Liana told him to stay, to search for other survivors, that he should not give into mere vengenance. She said that justice would eventually be done, but that Horatio should not do anything rash when he was emotionally compromised.
Horatio did not listen. He ran off. Liana wasn't able to help the others, and several other paladins who might have been saved died. Horatio pursued the fleeing bandits for a night and a day before he caught up with them. Giving in to his anger and desire for revenge, he killed them all, to a man, including the drivers of the caravan, who were clear non-combatants. When he was done, he realized that he no longer had his paladin abilities, and that he had severely disappointed Erastil (or at least that aspect of reality represented by the worship of Erastil). To ashamed to go back and admit what he'd done to Liana, he began a life of wandering. In order to survive, he fell in with brigands himself, although he made a point of never killing an unarmed non-combatant, and he made a point of stopping the bandits he was working with from doing the same. He moved from one bandit group to the next; although a good fighter, and although his sword was appreciatd, his hesitation to wantonly kill got in the way of most bandits' lifestyle.
He now wanders alone, riding his combat-trained horse Beaumont, living off of the land where he can, sometimes stealing food (and other things) from landowners, sometimes serving as a mercenary. He is looking for a purpose in life as he arrives in the Stolen Lands. He has heard about the Stag Lord, but from what he's heard, the Stag Lord is not the sort of bandit he would want to serve. Convinced that he no longer has any hope of regaining Erastil's good graces, he is on the edge and seriously considering a suicide strike against the Stag Lord, a gesture that would be noble, but in the end useless. Were he to find a group exploring the Stolen Lands with the intent of civilizing it, it might just play to his desires, and he might just want to join them....
A broad-shoulderd, medium-height Kellid man light brown skin, brown eyes, and shoulder-length dark-red hair, sometimes worn with a single braid on one side. He wears well-made, but not showy banded mail, carries a shield, and fights with a longsword. He rides a large chestnut horse whom he calls Beaumont.
Horatio tends towards the grim and serious. He still carries a holy symbol of Erastil, and he still venerate Old Deadeye, even though he is no longer a paladin. He is resolute in battle, and can be quite rutheless when fighting bandits. Out of battle, he tends towards the brooding, sometimes wallowing in self-hate, but he clearly has a soft spot inside him, for he hates to see children suffer, and goes out of his way to protect the innocent who cannot defend themselves.
[code]
======================================================================
Horatio Malkon
======================================================================
Male Human (Kellid) Ex-Paladin 1/Fighter 2
N Humanoid (Human)
Init: +1 ; Senses: Perception -1
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Defense
----------------------------------------
AC: 22, touch: 11, flat: 21 (+8 armor, +3 shield, +1 dex )
HP: 33 (HD: 3d10+9)
Fort: +7, Ref: +1, Will: +1 (+1 vs. fear)
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Offense
----------------------------------------
Speed: 20ft
Melee: Mwk Longsword +9 (1d8+4/19-20)
Ranged: Composite Longbow (Str +4) +4 (1d8+4/x3)
Space: 5ft; Reach: 5ft
----------------------------------------
Statistics
----------------------------------------
St 18 (+4), Dx 12 (+1), Cn 14 (+2), In 14 (+2), Wi 8 (-1), Ch 14 (+2)
BAB: +3; CMB: +7; CMD: 18
Traits: Brigand (Campaign Trait), Dedicated Defender (Combat Trait)
Feats: Power Attack, Toughness, Weapon Focus (Longsword),
Redemption (Story Feat), Shield Focus
Skills: Climb +2, Handle Animal +8, Heal +3, Intimidate +6,
Knowledge (Dungeoneering) +1, Knowledge (Religion) +1, Ride +1,
Survial +5, Swim +3
Languages: Common, Hallit, Evish, Sylvan
SQ: Bravery +1
[/code]

Old Guy GM |

Your GM said level 2 because he's typing furiously at work and trying to do it covertly. The result: wrong number. I did mean level 3. The party is not at the normal wealth for 3rd level, not for any reason other Kingmaker seems to be lower in that regard. Same thing happened in my RL game. They caught up once the Kingdom started rolling.
For now, go with the level 2 wealth level. Adjust as necessary.
Will be reviewing these this weekend, and will get in touch to get you into the game.
And for my current players: thanks for the support, you guys make it all worthwhile.

CampinCarl9127 |

I've really been wanting to get into a Kingmaker game for a while. My friend just got finished with the first book and absolutely loved it.
I will be drawing up a dwarven warpriest of Erastil for consideration. I believe he will fit the party role needed nicely as well as bring in some interesting roleplay opportunities to the setting (I've read through the player's guide). I'll start getting to work now.

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We're definitely in need of a melee character, though tank/damage dealer isn't mutually exclusive, in my opinion. I'm equally as interested in getting a good player into the group, someone who can post regularly and with interesting, quality posts.
...
I should probably mention kingdom roles as well. Talia's definitely angling for ruler, but would do well with diplomat and maybe spymaster. I think Naralesh is looking at councilor or magistrate, and Dregan at marshal or warden. I'm not sure about Khaalib.
It has been a fun and interesting game - good luck!
Thanks for that Talia. I've really been enjoying reading the thread and I'd love the chance to join you all.
In terms of kingdom roles Edric could do all sorts of things - by stat, and by personality, either Ruler or General would suit him best. Leadership isn't entirely natural to him yet since he's spent so long alone but doing his part for the group and the whole would be very important and enough of an inducement to get over initial discomfort.
If you want an example of my previous posting (and Anya's :)) have a look here. I submitted Issi Flamehair for this and had an absolute blast roleplaying with all the other guys - we didn't even go anywhere!
Also including Edric's full stat block and backstory for anyone who is interested.
LG medium humanoid (human)
Initiative +2 (with deific obedience); Perception +6 (extra +4 just before surprise round, +2 in dim light)
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Defense
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AC 17(19), Touch 11, Flat-Footed 17(19)
HP 35
Fort +8, Ref +5, Will +5
Speed 20 ft.
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Offense
-------------------
Warhammer +8 1d8+4 *3
Earthbreaker +8 2d6+6 *3
Starknife +7 d4+4 *3 20ft.
Longbow +4 1d8 *3 100ft
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Attack +3; CMB +7 CMD: 18
Feats
Quick Draw, Power Attack, Deific Obedience
Skills (Stat+Rank+Class Skill+Other bonuses)
Craft Leather 0+0+3=3, Diplomacy 1+3+3=7, Handle Animal 1+3+3=7, Heal 1-1+3=3, Knowledge Religion 3+0+3=6, Perception 3-1+3+1(+2)=6(8), Profession, Ride 1+1+3=5, Sense Motive 1-1+3=3, Spellcraft 1+0+3=4
Special
Aura of Good, Detect Evil, Smite Evil, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Mercy (Fatigue).
Traits
Pioneer, Dim Seer
Gear
Breastplate, Heavy Wood Shield, Longbow, Masterwork Earthbreaker, Masterwork Warhammer, Mapmakers Kit, Paladin's Kit: backpack, bedroll, belt pouch, cheap holy text, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin, wooden holy symbol, Starknife.
Thus, aged four Edric left his family and began a dramatically different life. His new master, a Hight Kuthonite priest named Eraxis, was a devil-binder who sold his services to those who pay his brutally high fees. His need for Edric? Simple - as a summoning vessel. Eraxis had found long ago that by using another living being as the conduit for summoning spells that they, not he, would be the target of the devil's wrath should any bindings go wrong. Eraxis was in his late fifties, an almost unheard of age for a devil-binder and he used to boast that his soul remained his own and he owed allegiance to no devil, demon or outsider, only to Zon Kuthon himself.
Edric proved an exceptional receptacle, surviving at least a dozen summonings over as many years. The constant bad-treatment Eraxis inflicted on him during his daily devotions to Zon Kuthon left Edric with almost no joy in life except at night when he sneaked ouside to marvel at the night sky, the glittering stars and to dream of a free life beyond Eraxis and soul-shredding process of devil-binding.
His chance finally came as he turned 17. Eraxis carelessly fell asleep one night without locking away his books of summoning. Guided by a fell impulse Edric carefully studied the diagrams, memorising the summoning circles as best he could. Some weeks later, as his master prepared to summon a bearded devil at the request of a powerful Chelaxian nobleman, Edric rewrote the circle. He inverted two key runes, fully prepared to take any escape his servitude even his own death.
The summoning ritual went disastrously wrong. Instead a summoning a bearded devil, Eraxis summoned a Ghaele Azata instead. Although powerful enough to face the outsider Eraxis was stunned by his failure and was unable to react as the Ghaele tore through his bindings and handily defeated the nobleman and his guards. Edric turned on his master and struck him hard on the head with one of the ornate candlesticks used in the rituals. Before it departed the Ghaele laid a hand on Edric and flooded him with holy power before departing back to Elysium.
Left alone amongst the ruins of the ritual Edric took his opportunity and fled. He stumbled out of the nobleman's mansion in the dead of night, turned to the brightest star in the sky and fled for his life. Desna guarded him that night and for many nights thereafter until he crossed the border from Cheliax into Andora and finally found safety there with a Varisian trading caravan.
Ever since that first, fateful night Edric has revered Desna in a profound and personal fashion. Still plagued by nightmares and visions from the many devils he has been forced to channel Edric considers every peaceful nights sleep a gift from his goddess and devotes his waking time to living according to Desna's will. Over the past five years he has continually journeyed east-wards, as far from Cheliax and Nidal as his feet can take him. As time has passed he has become a more and more capable warrior with blade and bow but he remains passionately devoted to Desna and her ideals, holding himself to high standards of behavior as he has advanced east into the untamed lands of the River Kingdoms.
Along the way he has reconnected with much of his Shoanti heritage, including the traditional weapon of his people - the earthbreaker. His prized possession is a beautiful midnight blue breastplate he was given after scaring away bandits attacking a merchant caravan. Edric tried to decline any reward but when the merchant produced the breastplate, midnight blue with every rivet a silver star Edric couldn't say no and accepted the gift with profuse thanks.
The last few weeks Edric has been wandering, somewhat aimlessly around the riverlands. His nightly devotions have lead him back and forth across the land for weeks now and the only explanation Edric has come up with is that he is supposed to meet someone, somewhere soon.

Darkness Rising |

Hi
If recruitment is still open, I just wanted to throw one of this guy's (many and fabulous) hats into the ring. His fighting style is based on battlefield control with a whip; he can take a great deal of punishment while on the front line generally tripping, disarming and causing mayhem. I hope he's a suitable contender.
Background and crunch repeated below for ease of reference. I've gone for more than starting wealth, but no magical/masterwork gear other than 2 potions of CLW.
Vosil's story begins one dark night in Winterbreak port when his mother Miranda offered herself to a powerful member of the Lodovka family to settle her brother Pedrino's gambling debts (the nobleman had been unamused by the suggestion of an "I.O.U."). His head muzzy with the shame of it all (plus a large quantity of shlidovich), Pedrino disowned Miranda and departed almost immediately afterwards, even before it was obvious she was pregnant. Varisians travel far and wide across Golarion, and the gods alone know whether Pedrino is still alive. Vosil rather hopes not; but that if he is, it would be nice to have the opportunity to meet one day for a brief, pointed discussion.
The young Vosil did not have a happy time in Brevoy (Miranda's insistence that her son was noble-born brought him endless, unwelcome attention from his peers) and he left many years ago, vowing - in the way of angry adolescents everywhere - never to return. His sharp mind, love of travel and skill at arms quickly brought him to the attention of the Pathfinder Society, where he found a niche as a Lore Warden, that somewhat enigmatic but dedicated band of companion-servitors. Here, Vosil truly shone: his ability to fight without the need to be heavily armed or armoured meant that he was often assigned to sensitive missions where the requirements of diplomacy precluded obvious shows of force.
His happy time within the Society came to a terminally abrupt decline; the precipitous fall from grace began when he was assigned as a bodyguard to Natashya Lodovka, a precociously young mage from his (unwanted and unwilling) homeland of Brevoy - and of the same family as his uncaring, indifferent father. Vosil was determined to dislike her simply because of that, but on meeting her she was so young and so obviously vulnerable that despite himself they formed an almost immediate bond. Soon, Vosil was besotted with his young charge - not romantically, which would have been disastrous enough; but in the manner of an uncle with a favoured niece. Nothing was too much trouble for him to undertake. It is the place of a Lore Warden to be sensible and to protect their wards; even (perhaps especially) from themselves - this, Vosil lamentably failed to do. Their assignments in Taldor became ever more driven by Tashya's agenda rather than the Society's, as the girl dabbled in the great Game of Houses; and Vosil was shamefully complicit. He delivered messages he should have torn up; he escorted Natashya to meetings he should have demanded she not attend; and it was - tragically - Tashya who paid the price.
Vosil had, in his devotion to the girl, overlooked two things: that both the noble Houses of Taldor and the Society play for keeps; and that a Lore Warden needs to be alert (and lucky) all the time - a Lore Warden's enemies, on the other hand, need only be lucky once. Natashya did not survive the ambush that was set for both of them; her pleas for mercy are something that replay themselves in Vosil's nightmares from time to time, as he is held back, forced to watch but unable to prevent the stroke that cut her throat. He, however, survived - if barely.
The pressing need to leave and the unexpressed but deep-felt desire for atonement drove Vosil out, far from the decadant politics of age-old empires seeking to recapture past glories; back, indeed, all the way to Brevoy. Tashya was an Issian, and although Vosil had been forced to abandon the body, he had at least had time to rescue certain keepsakes before running. Consigning these to the bottom of the Lake of Mists and Veils seemed like a way of both consigning her spirit to rest and an attempt to say goodbye. He has done just this within the last week and is unsure of his next move - one possibility is a return to Taldor to seek vengeance; and death. His return path takes him through Brevoy and the surrounding area, known in the local parlance as the Stolen Lands; who knows whether he may encounter something - or someone - there that prompts a change of his life's direction...?
Vosil looks like a typical Varisian, at least on first glance: of medium height and dark hair, although a second glance would show that his curly hair and beard are perhaps a shade lighter than is typical of Varisians, tinged as they are with the auburn that is typically found in Brevoy; and his build a trifle stockier - both of these traits inherited from his - unnamed - Brevic father. His clothes (other than his serviceable travelling cloak) also have the flamboyance associated with Varisian men: Vosil likes to wear (whenever possible) fine-tailored costumes, slightly flamboyant but elegant in both their cut and their shade. Thus, a crimson silk shirt might be offset with a far more modest (although still fine) cream linen jerkin and dark hose; or a plum velvet doublet with a black cravat. And always, always, a hat. His only visible weaponry is a pair of sharp heavy daggers at his belt (with 2 lighter throwing knives in his boots), and what looks like a length of rope coiled at his side. This latter is in fact a whip, a weapon with which Vosil has remarkable facility: he can command a surprising amount of space around him within which he controls who gets to carry weapons, and who is clutching at their hand and looking surprised.
Vosil is currently accompanied by a mule he acquired shortly on his return to Brevoy; he has been sufficiently distracted so as not to have named her yet. They get along fine without it, so far.
In manner, Vosil has been (unsurprisingly) rather subdued of late, his normal flamboyance and exuberance almost extinguished; under better circumstances he is good (and surprisingly intelligent) company for almost anyone, whatever their social station. Vosil has learned to take people as he finds them, in the hope that they will extend him the same courtesy. More recently, he is withdrawn and prone to bouts of melancholy, especially on those occasions where he has slept badly (on account of nightmares).
Vosil's most obvious mannerism is running a finger along his mustache; indicating he is either deep in thought, or about to do something reckless. His other mannerism, once people have come to know him, is a love of find food and fine wines: in addition to being something of a dandy, he is a conoisseur and can distinguish two different Chelish red (or Andoren white) wines without fail, as he can with different elven spirits and dwarven brandies.
Vosil's patron deity is Desna, although he's currently wondering just how his luck can have gone quite so badly wrong.
Male Human Fighter (Lore Warden) 3 TN Medium Humanoid (human)
Age 25; Height 5 ft. 9 in. Weight 150 lbs.
Languages: Common (Taldane), Varisian, Elven, Draconic
Deity Desna
Init +4; Senses Perception +0
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DEFENCE
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AC 18 [Touch 14, Flat-footed14] (+4 Dex, +4 Armour)
hp 33 (d10 +2 Con +1 favoured class)
Fort +5, Ref +5, Will +2
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OFFENCE
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Speed 30 ft.
Melee Whip +8 (d3 nonlethal) - Disarm, Reach (15 ft), Trip
Ranged Dagger +7 (d4)
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STATISTICS
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Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 14
BAB +3; CMB +9(12); CMD 19
SQ
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Scholastic (Ex): Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens. This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields.
Expertise (Ex): At 2nd level, a lore warden gains Combat Expertise as a bonus feat, even if he would not normally qualify for this feat. This ability replaces bravery 1.
Maneuver Mastery (Ex): At 3rd level, a lore warden gains a +2 bonus on all CMB checks and to his CMD. This bonus increases to +4 at 7th level, +6 at 11th level, and +8 at 15th level. This ability replaces armor training 1.
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FEATS
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Combat Expertise (bonus class feat)
Exotic Weapon Proficiency: Whip (lvl 1 feat)
Weapon Finesse (bonus human feat)
Weapon Focus: whip (bonus fighter lvl 1 feat)
Whip Mastery (bonus fighter lvl 2 feat)
Agile Maneuvers (lvl 3 feat)
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TRAITS
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Bastard -One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you’ve learned that claiming nobility without evidence makes you as good as a liar. While you might own a piece of jewelry, a scrap of once-rich fabric, or an aged confession of love, none of this directly supports your claim. Thus, you’ve lived your life in the shadow of nobility, knowing that you deserve the comforts and esteem of the elite, even though the contempt of fate brings you nothing but their scorn. Whether a recent attempt to prove your heritage has brought down the wrath of a noble family’s henchmen or you merely seek to prove the worth of the blood in your veins, you’ve joined an expedition into the Stolen Lands, hoping to make a name all your own. You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)
Pillager -Growing up in a place where authorities, if there were any, rarely enforced property laws, you learned quickly that you have only what you can hold—but you gain whatever you can take. You gain a +1 trait bonus on combat maneuver checks to perform disarm and steal combat maneuvers.
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SKILLS - 7 pts/lvl
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Appraise 8 (3 skill point, Class skill, 2 Int)
Diplomacy 3 (1 skill point, 2 Cha)
Intimidate 7 (2 skill point, Class skill, 2 Cha)
Knowledge (local)8 (3 skill point, Class skill, 2 Int)
Knowledge (nature) 8 (3 skill point, Class skill, 2 Int)
Knowledge (nobility) 8 (3 skill point, Class skill, 2 Int)
Linguistics 8 (3 skill point, Class skill, 2 Int)
Profession (Lore Warden) 4 (1 skill point, Class skill, 0 Wis)
Survival 2 (2 skill point, Class skill, 0 Wis)
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GEAR
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2 potions Cure Light Wounds (100 gp)
Chain shirt(+4 AC,ACP -2) (100 gp)
2 Whips (2 gp)
2 Kukris (16 gp)
2 Daggers (4 gp)
2 Blade boots (50 gp)
4 flasks Alchemist's fire (80 gp)
Fighter's kit (9 gp)
*Backpack
*Bedroll
*Belt pouch
*Flint and steel
*Iron pot
*Mess kit
*Rope
*Soap
*Torches (10)
*Trail rations (5 days)
*Waterskin
Compass (10 gp)
Fine cologne (20 gp)
Cold weather outfit (8 gp)
Explorer's outfit (free)
Several fabulous hats (25 gp worth)
Jewellery (50 gp worth)
Courtier's outfit plus fashionable accessories (50 gp)
Shaving kit (1.5 gp)
Gear maintenance kit (5 gp)
Pack animal, mule (8 gp)

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Why Titian?
First of all he is a competent frontliner offering not one but two meatshields.
His intimidate Ability is quite good and will only get better.
And he is utterly devastating in combat if he can charge.
Outside of combat he offers all social skills and for a role he is of course a worthy general or marshal or even a decent rule or consort.

Old Guy GM |

I'm going to assume that the holiday season is preventing the good GM from posting. Judging by his use of detailed maps I'm going to go ahead with a reach build. The character background will be the same either way and that's what's important to get done anyways.
Sorry, just busy this time of year. Am reading up now. Reach build doesn't bother me for all the reasons you said. ;)

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Talia, Narlesh and the remainder of their group meander through whatever town their adventure finds them in right now. As the swinging doors to the local watering hole fly open, just a scant twenty feet in front of them. A burly Half-Orc drinks a boiling extract, grows several inches taller than his already 7 foot tall frame, and wildly swings a roundhouse punch. The human, obviously a member of the military, falls unconscious to the ground flat on his face.
The brawler spits on his downed combatant with a grunt, "Zirtug no be soldier eber eh? Zirtug be General someday!"
The green-skinned one looks to the approaching party. "You look like you could use Zirtug who strong with his fists. What ya say eh?"

Old Guy GM |

Closing this up. I made a decision - as usual I can never keep to my numbers restriction. I sent PMs to Darkness Rising and Edric, welcome to the game.
Thank you to everyone else for submitting. I know it takes time and effort to get something together, and I appreciate it when people show interest in one of my games.