Bastard sword suggestions?


Advice

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Grand Lodge

Rhaddrain wrote:
I'm not a fan of how everyone is saying go barbarian over fighter because "it's better." Anything is viable and he's doing it for flavor reasons. "But barbarian does it better!" So what? It doesn't fit the character very well, his character doesn't rage from what I understand and his character fits the "knight" trope so why min-max because "barbs are better?" In my experience if the DM doesn't suck then he won't make his players suffer from wanting to use flavor and rp more than min-maxing. At least, I don't when DMing.

Class names are not flavor definers.

You have to have a certain imagination inability, and a misunderstanding of what flavor means in this context, to assume that.


If going for Fighter, the one possible up-side is to use all the bonus feats to do complex things. Personally, Bastard Sword immediately makes me think of a sword/unarmed combo that switches between two-handed normal strikes and TWF full attacks that incorporate smacking things with a Dragon Style offhand punch - maybe in the long run even working in Combat Style Master Pummeling Charge for a pseudo-pounce option. It's not the single most optimized thing ever, but the ability to throw in 1.5x/2xSTR offhands puts those bonus feats to work in a unique way. Works well with Dueling Gloves by 9, and a Bodywrap of Mighty Strikes avoids most of the issues of using an AoMF. Of course, done as a Mutation Warrior it's going to be a whole lot stronger.

Generally though, I have a hard time imagining using a Fighter that isn't combining bonus feats and weapon training with some other class levels - things like Oracle4/FighterX or Rogue4/FighterX can make for some very interesting combatants.


I suppose class names don't define the character for sure, but you can't say they don't have an impact. The concept was originally based on a bastard sword wielder with heavy armor so I see no reason a fighter would be worse than another similar class. We simply have a difference of opinion and unfortunately I don't have any experience with bastard swords so I can't help in that capacity but I don't see any reason a fighter couldn't work just fine with your concept, or any other class if you see it as fit. However I wouldn't sacrifice character for efficiency in most circumstances this being one of them.


Pathfinder Starfinder Roleplaying Game Subscriber

It might be that the GM is allowing the Stamina rules from Unchained for fighters (only).

That would make a difference, I suspect. (It's made a huge difference for the fighter in our home RoTRL campaign)

Why is it when someone wants to go with a given class (in this case fighter, but others have cropped up on the forums) the immediate response (and I'm just as guilty of it within this thread, even) is "Oh, hey, that kind of isn't so great, do THIS CLASS instead because *HarderBetterFasterStronger*!" instead of "How could we make it work towards the goal you're looking for within the idea you have?"

The first one is arrogant, presumptive, and draws on game mastery skills. The second one is community-building, progressive, and also... draws on game mastery skills. It just requires a bit more work, is all, right?


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Reason is, if they think only a "Fighter" can be a fighter then suggesting different classes is a good help.
If they didn't know about barb/bloodrager archetypes that get heavy armor it's a good help.
If they didn't think about outside of combat and that they'd only have 2 skills per level making it hard to be the kind of guy he said, diplomacy would take half of his skill points to have maxed and probably perception, now he has no other skills. So pointing it out is a help.

Reason we didn't help with fighter is what is there to help with? If He's already set wanting to go a specific archetype with a specific weapon what is there to help with? "Hey take the standard fighter feats, weapon focus, weapon specialization, power attack, iron will, two-weapon chain if doing S&B and/or the shield feats." There's not much to do with the fighter. You just have a lot of feats. Not much to suggest since there are the "best feats" for whatever combat style he's wanting. and in the end a "Fighter" might not even fit his goal as well as he was initially thinking.


As you may have noticed, fighters tend to be sore subjects to some.

As far as how to fit the concept? Hm.

One thing the fighter does get is feat versatility. So at first level you have, effectively, three feats--one for you, one for fighter 1, and one for human (this is a human, right?). And Exotic Weapon (bastard sword) for free.

To get nobility, one option is to pick the action 'Ask GM'. There's no rule saying you must have X game mechanic to be of noble blood. You don't even need the aristocrat class. As long as your GM doesn't think you're abusing the privilege, or abusing privilege itself, you're a knight/dame/baron/baroness/whatever.

But as far as what to do? Honestly, you may need to sink some resources into skill points. 3 points a level is painful to a lot of folks, and why I've always shied away from playing a character with sub-par intelligence. I wish you could move one of those other stats to Intelligence just to get that +1 skill point (and language, so you can diplomacy that orc or whatever).

Still, with 3, you can get Diplomacy, which is kind'a core to a face ... Sense Motive, also useful ... hm. Bluff and Intimidate are often looked at too. Well, there's three, or four if you want to put that favoured class bonus there. And you also get a minor benefit in that you may be able to 'waste' a feat or two on bumping those up.

Now for actual fighting..well, a buckler is going to net you a -1 to two-hand your sword, and you lose its shield bonus. Otherwise you're using quickdraw shields (and the Quick Draw feat). Here you're still a little more versatile. A greatsword guy using this trick can't really do good attacks of opportunity (can't swing the sword when shields are up), but onehanding that bastard sword is still viable. Otherwise you want to check out the usual sword-and-board build ideas for fighting, as you're effectively using a longsword with +1 average damage. (And +4 coolness.)

And yes, oversize bastard swords are cool. Suboptimal but cool.


Qaianna wrote:
And yes, oversize bastard swords are cool. Suboptimal but cool.

They're not suboptimal with investment (Effortless Lace).


My Self wrote:
Qaianna wrote:
And yes, oversize bastard swords are cool. Suboptimal but cool.
They're not suboptimal with investment (Effortless Lace).

..and this now gives me a fun thought.

Step 1: Get two of them. One on your large bastard sword, one on a medium.

Step 2: Get Two-weapon fighting.

Step 3: Invest in Apprentice's Cheating Gloves to get at-will prestidigitation to clean off the bloodstains and look even cooler.

RPG Superstar 2012 Top 16

MrCharisma wrote:


As for playing different classes, people on these forums tend to be a bit too obsessed with 100% optimisation. Fighters are fine, the main problem they have is lack of versatility outside of combat.

And no damage bonus until 4th.

And poor defenses against magic and spells in general.
And no movement options.
And fewer skill points then their magic-using friends.
And inability to use magic of any sort, including cure wands.
And no way to buff allies.
And no animal companions or similar things without archetypes.

But in DPS, once they hit about 10th level and get their Gloves of The Duelist, and blow 4 feats on Weapon Spec, yeah, they do okay with one weapon.

If you're going sword and board occasionally, just look at the sun sword. It counts as a short sword, so it's always a light weapon if you do go 2wf. Double damage to undead creatures is worth a lot, too.

==Aelryinth


Wei Ji the Learner wrote:


It might be that the GM is allowing the Stamina rules from Unchained for fighters (only).

That would make a difference, I suspect. (It's made a huge difference for the fighter in our home RoTRL campaign)

Why is it when someone wants to go with a given class (in this case fighter, but others have cropped up on the forums) the immediate response (and I'm just as guilty of it within this thread, even) is "Oh, hey, that kind of isn't so great, do THIS CLASS instead because *HarderBetterFasterStronger*!" instead of "How could we make it work towards the goal you're looking for within the idea you have?"

The first one is arrogant, presumptive, and draws on game mastery skills. The second one is community-building, progressive, and also... draws on game mastery skills. It just requires a bit more work, is all, right?

I agree that when you give advice, you should give the advice that the OP asked for, but it's not necessarily out-of-line to offer counter proposals to what the OP is asking for. After all, maybe he wants to be a fighter, but doesn't just have to be a Fighter. Checking in with the OP and ask, "It sounds like Barbarian is more what you are looking for." if you are going to use a Bastard Sword, why not use a Katana instead and be a Samurai?" is all part of giving good advice. But if the OP is sure about Fighter, and says something like, "No, I want to develop a Tripping, Grappling, and Bull Rushing build, and I need all those Feats," then Fighter it is.

It's possible that the OP wants a character that is mostly a Fighter, but dipping into this and that is not out of line: a dip into Alchemist to juice up on Mutagens or shoot exploding arrows, a dip into Cavalier to get that Teamwork Feat, a dip into Wizard so you can use Magic Wands, or maybe Arcanist so you can do that Teleport thing. It's not necessarily out-of-line to suggest to an OP who wants to make a Fighter that he could dip into a few levels of this and that: being a Fighter with a level or 2 in something else still counts as being a Fighter in lots of players' books.

My first thought for a counter proposal to the OP is if he wants to use a Bastard Sword, why not use a Dwarven War Axe? If you are going to be a Human and use your Bonus Feat for Bastard Sword, you might be better off Being a Dwarf, getting the Dwarven War Axe Feat for Free, and get Dwarf stuff into the bargain. If he's set on Bastard Sword, then maybe he should be a Tengu and be proficient in all swords for free.

If you want to use Sword and Board, how would you feel about Hammer and Board, taking the Thunder and Fang Feat, slightly lower AC but doing 2d6 with your weapon instead of 1d10? Hammer and Shield is not ridiculously unlike Sword and Shield, but is it too unlike for the OP? I dunno: that's why I'm asking him!

On the subject, if the OP takes Phalanx Soldier, at level 3 he can use a Pole Arm in 1 hand and a shield in the other. How does the OP feel about Halberd and Shield?

Respecting what the OP wants is very important, but that doesn't mean we can't make counter proposals at least a little bit. That's what giving advice is all about.


The OP was asking about switching between using a shield and going 2 handed on his sword.

There is a Ring of Force Shield. It turns on as a Free action.

A Throwing Shield can be disarmed (thrown) as a Free Action.

The Thunderstriker Archetype of Fighter gives you some ability to use a 2 handed weapon in conjunction with a shield.

If the OP is willing to dip, 1 level in lots of things will give him a Spell List that includes the Shield Spell. Maybe he can acquire a Wand of Shield.

Maybe he can take 2 levels in Alchemist, take the Vestigial Arm Discovery and use a Great Sword in 2 hands and the Shield in the 3rd.

There is an Animated Shield Enchantment.

Scarab Sages

If you want to be a Fighter-class that can use a Bastard Sword and not be completely useless outside of combat, I like the Pack Mule archetype in Black Markets.

You get 4 skill points per level, a scaling bonus to slight of hand and carry capacity, Trade Armor Training for encumbrance training, and you keep weapon training and heavy armor.

Yes it's still a Fighter, but it doesn't trade away heavy armor like the lore warden in order to get an acceptable amount of skill points.

Shadow Lodge

How about this statement: "I want a martial class where I don't have to worry about casting spells or managing a resource like rounds of rage. I want my capabilities to be always on, and always available."

What would you recommend in that case?

Scarab Sages

2 people marked this as a favorite.
InVinoVeritas wrote:

How about this statement: "I want a martial class where I don't have to worry about casting spells or managing a resource like rounds of rage. I want my capabilities to be always on, and always available."

What would you recommend in that case?

Slayer, as Studied Target is always available, even though it does take an action to activate it.


Imbicatus wrote:
InVinoVeritas wrote:

How about this statement: "I want a martial class where I don't have to worry about casting spells or managing a resource like rounds of rage. I want my capabilities to be always on, and always available."

What would you recommend in that case?

Slayer, as Studied Target is always available, even though it does take an action to activate it.

Oh man, best come back I've seen all day.


1 person marked this as a favorite.

Really, the only "benefit" of a Fighter is all the feats. The class itself is an empty husk.

Shadow Lodge

Imbicatus wrote:
InVinoVeritas wrote:

How about this statement: "I want a martial class where I don't have to worry about casting spells or managing a resource like rounds of rage. I want my capabilities to be always on, and always available."

What would you recommend in that case?

Slayer, as Studied Target is always available, even though it does take an action to activate it.

Thanks, I'll take a look...

...The PRD looks broken, there. It points to Slayer archetypes, but not the Slayer class.


InVinoVeritas wrote:


Thanks, I'll take a look...

...The PRD looks broken, there. It points to Slayer archetypes, but not the Slayer class.

Use the SRD.

http://www.d20pfsrd.com/classes/hybrid-classes/slayer


Heretek wrote:
Really, the only "benefit" of a Fighter is all the feats. The class itself is an empty husk.

I think they say this is by design: you have as much martial configuration and reconfiguration as you want. Say, setting up for archery, becoming Lady Raine of Arrowes, but sneaking in a few feats so you can melee someone into debris too. Or even support some extremely feat-burning ideas, like two-weapon blenders.

Whether it's done WELL is ... subjective, and that's probably the most favourable way to put it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Declindgrunt wrote:
Greetings forum members I'm starting a game where in gonna be playing an unbreakable fight who uses a bastard sword I like how you can one hand it with the exotic feat( my dm has given me this feat for free because why not lol) and so I'm looking for suggestions on how I can use the sword 1 handed to my advantage. Any suggestion? I've considered using a shield but I still want to 2 hand it, if there was a buckler that could turn into a heavy steel shield that would be awsome!

If you're going to be mainly two handing the sword, you won't be getting any shield bonus.. not even with a buckler.


So much hate for fighters...

There are a lot of things you can do with this character. You're going to be party face? I'm gonna recommend the trait Extremely Fashionable, which makes bluff and diplomacy class skills, and gives you +1 on those and intimidate.

I've been skimming so I'm not sure if you are set on wearing heavy armor, but you could skip the trait and take the tactician archetype. It gives you 4 skills per level, and a bonus on initiative.

As far as using a bastard sword, best to operate generally as sword and board until you find the need to kill things more often or more swiftly. Own a shield, use it selectively.

For stats, did you use point buy? Did you roll? Can you change them at all?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
master_marshmallow wrote:

So much hate for fighters...

Because I insist they use the same rules. On the other hand, I could point out your stance as hate for one-handed fighters as you seem to want to give away the only advantage they have... shield use.


LazarX wrote:
master_marshmallow wrote:

So much hate for fighters...

Because I insist they use the same rules. On the other hand, I could point out your stance as hate for one-handed fighters as you seem to want to give away the only advantage they have... shield use.

um guy... You might wanna break from the keyboard.

You inferred a lot with that post. In fact, it's all a response to something you inferred and not something I said. I'm not really sure what you think I said.


Wolfgang Rolf wrote:
Imbicatus wrote:
InVinoVeritas wrote:

How about this statement: "I want a martial class where I don't have to worry about casting spells or managing a resource like rounds of rage. I want my capabilities to be always on, and always available."

What would you recommend in that case?

Slayer, as Studied Target is always available, even though it does take an action to activate it.
Oh man, best come back I've seen all day.

InVino, that seems like a good reason to be a Fighter, Monk, and/or Rogue. Then I would have to ask the question: what kinds of warrior do you want to be? What kinds of abilities do you want to have?


LazarX wrote:
Declindgrunt wrote:
Greetings forum members I'm starting a game where in gonna be playing an unbreakable fight who uses a bastard sword I like how you can one hand it with the exotic feat( my dm has given me this feat for free because why not lol) and so I'm looking for suggestions on how I can use the sword 1 handed to my advantage. Any suggestion? I've considered using a shield but I still want to 2 hand it, if there was a buckler that could turn into a heavy steel shield that would be awsome!
If you're going to be mainly two handing the sword, you won't be getting any shield bonus.. not even with a buckler.

A few posts up I listed some ways the OP might get the Shield bonus.

Shadow Lodge

Scott Wilhelm wrote:
Wolfgang Rolf wrote:
Imbicatus wrote:
InVinoVeritas wrote:

How about this statement: "I want a martial class where I don't have to worry about casting spells or managing a resource like rounds of rage. I want my capabilities to be always on, and always available."

What would you recommend in that case?

Slayer, as Studied Target is always available, even though it does take an action to activate it.
Oh man, best come back I've seen all day.
InVino, that seems like a good reason to be a Fighter, Monk, and/or Rogue. Then I would have to ask the question: what kinds of warrior do you want to be? What kinds of abilities do you want to have?

I want to get up in the monster's grill and hit hard. I want to wear the best armor possible and shrug off its blows. And, going back to the OP, I want to wield a bastard sword that I get the EWP for free with, as well.

What's the best approach?

The Exchange

Look at the Shield-trained trait for use with Two Weapon fighting and improved shield bash. You get the big ass sword and the big ass shield with only a -2 penalty. A dip in Ranger or slayer gets TWF as a bonus feat without the dexterity requirement.


InVinoVeritas wrote:
Scott Wilhelm wrote:
Wolfgang Rolf wrote:
Imbicatus wrote:
InVinoVeritas wrote:

How about this statement: "I want a martial class where I don't have to worry about casting spells or managing a resource like rounds of rage. I want my capabilities to be always on, and always available."

What would you recommend in that case?

Slayer, as Studied Target is always available, even though it does take an action to activate it.
Oh man, best come back I've seen all day.
InVino, that seems like a good reason to be a Fighter, Monk, and/or Rogue. Then I would have to ask the question: what kinds of warrior do you want to be? What kinds of abilities do you want to have?

I want to get up in the monster's grill and hit hard. I want to wear the best armor possible and shrug off its blows. And, going back to the OP, I want to wield a bastard sword that I get the EWP for free with, as well.

What's the best approach?

I recommend playing a Dwarf and using a Dwarven Waraxe instead of a Bastard Sword. Like the Bastard Sword, the Dwarven Waraxe is a 1 handed Exotic Weapon that does 1d10 Slashing. The main difference is that it only Threatens on a 20 but does Triple Damage on a Crit. Also, as a Dwarf, you might take Let them Come, which will turn your 'Axe into a Brace Weapon. Dwarves get to use this Axe as a Martial Weapon, so for free.

As a Dwarf, go ahead and wear the heaviest armor possible. Fully encumbered, your Move is 20'. Get all those heavy Dwarven Armor Modifications like Jarring and Deflecting. If your GM pays attention to rules like Getting in and out of Armor, this character just has to have a magical remedy like the Bed of Iron or Swift Girding spells. I recommend 1 level in Arcanist. Get a Wand of Swift Girding. Take the Dimensional Slide Talent. It gives you a tactical teleport like Dimension Door but no disorientation. I know you said no spellcasting. Sorry.

I really like the Shield Slam Feat: free Bull Rush with every Shield Bash. Then I'd get Greater Bull Rush and give out Attacks of Opportunity to my allies. Then I'd take a level in Cavalier and take Paired Opportunist so I'd get the AoO, too. I'd use a Light Shield to use as a Light off-hand weapon. I'd take a level in Warpriest to make do Sacred Weapon Damage: 1d6 on a shield Bash then get the Bashing Enchantment so that it would do 2d6. But Cavailier means a 1/day resource, and Warpriest means Spells.

So instead, I'd take 3 levels in Monk with the Master of Many Styles Archetype. I'd take Monastic Legacy so that my Monk Unarmed Strike Damage would continue to go up. I'd take 2 Weapon and use the Unarmed Strike as an off-hand Weapon. I'd take Snake Fang and enjoy an Unarmed Attack of Opportunity whenever someone attacked me and missed.

Lots of Damage, lots of AC, lots of attacks. Lots of Martial. Battlefield positioning with juuuuust a whiff of magic.


My Self wrote:
Try the Armored Hulk barbarian archetype if you want heavy armor.

Or just spend a feat, and take any other archetype you want. A 1 lvl dip also works, and some classes give you access to nice wands with a 1 lvl dip. Like bloodrager.

Shadow Lodge

Scott Wilhelm wrote:
InVinoVeritas wrote:


I want to get up in the monster's grill and hit hard. I want to wear the best armor possible and shrug off its blows. And, going back to the OP, I want to wield a bastard sword that I get the EWP for free with, as well.

What's the best approach?

As a Dwarf, go ahead and wear the heaviest armor possible. Fully encumbered, your Move is 20'. Get all those heavy Dwarven Armor Modifications like Jarring and Deflecting. If your GM pays attention to rules like Getting in and out of Armor, this character just has to have a magical remedy like the Bed of Iron or Swift Girding spells. I recommend 1 level in Arcanist. Get a Wand of Swift Girding. Take the Dimensional Slide Talent. It gives you a tactical teleport like Dimension Door but no disorientation. I know you said no spellcasting. Sorry.

I really like the Shield Slam Feat: free Bull Rush with every Shield Bash. Then I'd get Greater Bull Rush and give out Attacks of Opportunity to my allies. Then I'd take a level in Cavalier and take Paired Opportunist so I'd get the AoO, too. I'd use a Light Shield to use as a Light off-hand weapon. I'd take a level in Warpriest to make do Sacred Weapon Damage: 1d6 on a shield Bash then get the Bashing Enchantment so that it would do 2d6. But Cavailier means a 1/day resource, and Warpriest means Spells.

So instead, I'd take 3 levels in Monk with the Master of Many Styles Archetype. I'd take Monastic Legacy so that my Monk Unarmed Strike Damage would continue to go up. I'd take 2 Weapon and use the Unarmed Strike as an off-hand Weapon. I'd take Snake Fang and enjoy an Unarmed Attack of Opportunity whenever someone attacked me and missed.

Lots of Damage, lots of AC, lots of attacks. Lots of Martial. Battlefield positioning with juuuuust a whiff of magic.

Okay, yeah, let's lose the Arcanist and Warpriest level and change out the Waraxe with the Bastard Sword. I am not ever wielding a wand, and I definitely want the sword. Do I need the Cavalier's 1/day resource, or can I just ignore it?

So, we're talking what, now? Three levels of Monk, one of Cavalier (maybe), and the rest Fighter, or what?

And what about this Slayer class? I don't own the book it's in, so I don't really know about it. (Yes, it's in the SRD, I've looked there.) Does Slayer work well with this build?


Declindgrunt wrote:
Greetings forum members I'm starting a game where in gonna be playing an unbreakable fight who uses a bastard sword I like how you can one hand it with the exotic feat( my dm has given me this feat for free because why not lol) and so I'm looking for suggestions on how I can use the sword 1 handed to my advantage. Any suggestion? I've considered using a shield but I still want to 2 hand it, if there was a buckler that could turn into a heavy steel shield that would be awsome!

Not fully optimal, I'll admit, but a cool idea might be to take the Amateur Swashbuckler feat to play up the swordsman angle of a noble-born warrior. Pick up Improved Disarm and use a buckler, so that when you disarm them you can take their weapon.

If you are able to take traits, Omen would let you get a quick intimidate check once per day, maybe flavoring it as using your noble bearing to cower the "lesser" warriors.

You have plenty of feats, and things like Combat Manuevers are a bit more open to you.


InVinoVeritas wrote:
Okay, yeah, let's lose the Arcanist and Warpriest level and change out the Waraxe with the Bastard Sword.

Then I recommend being a Tengu. They have a Racial Trait called Sword Trained. They can use Bastard Sword for Free.

InVinoVeritas wrote:

I am not ever wielding a wand, and I definitely want the sword. Do I need the Cavalier's 1/day resource, or can I just ignore it?

So, we're talking what, now? Three levels of Monk, one of Cavalier (maybe), and the rest Fighter, or what?

You can take or leave Cavalier, if you want: it would just be icing.

3 levels in Monk to get Monastic Legacy so you Unarmed Strike will keep improving. Get Snake Fang by Level 9. You might use your shield purely for defense, or there is a trick with Throwing Shields, if you want me to tell you about it.

Your attack routine would be Sword/Unarmed Strike, with some unarmed attacks of opportunity. You'll want to keep your Dex pretty high, because I recommend against Heavy Armor unless you use some magic to either make it something you can sleep in or unless you can put it on fast. I also like Panther Style Feats, which would stack very nicely with Snake Fang for a character like this, but Panther Style is for a highly mobile, skirmishing martial character, which you don't seem very interested in being.

Insisting on Bastard Sword instead of Dwarven War Axe suggests to me that you want the Threat Range, so throw in Improved Crit and Crit Focus at some point, and start getting some of those Feats that stack nasty effects on Crits. Like I said before, I am quite fond of Outflank and Seize the Moment, but that would require that level in Cavalier, and anyway, this character would already have an AoO trigger (Snake Fang), so you probably don't need another one. Meanwhile, there are lots of lovely Crit Focus Feats to choose from.

If I were to make a Crit build, I would go Warpriest all the way, using 2 Kukris and substituting Sacred Weapon Damage for the Kukri's 1d4, doing 1d8/1d8 by the time I took Improved Critical for a threat range of 15-20. But you made it clear that's not for you.

InVinoVeritas wrote:
And what about this Slayer class? I don't own the book it's in, so I don't really know about it. (Yes, it's in the SRD, I've looked there.) Does Slayer work well with this build?

Maybe. I'm not your man to talk to you about Slayer: I don't really know my stuff, there.

Imbicatus seems to have a lot of nice things to say about Slayer. So, Imicatus, take it away, make my build more awesome with the power of the Slayer.

Shadow Lodge

Regarding heavy armor I can sleep in, how about the Endurance feat and wearing mithral plate?

No need to be a Tengu, the GM is already giving EWP: Bastard Sword for free. I'm thinking Human for the extra feat to get Endurance out of the way.

...You know, the one thing that confuses me all about this and all suggested builds is that I don't know the level(s) that the OP is going to be operating at.

But let's see what we're talking about:

Level 1: Human fighter. Endurance, EWP: Bastard Sword, Power Attack, Combat Reflexes
Level 2: Monk, Master of Many Styles. Improved Unarmed Strike, Snake Style, Stunning Fist.
Level 3: Monk. Tiger Style, Cleave
Level 4: Monk. Maneuver Training, Still Mind.
Level 5: Fighter. Monastic Legacy, Weapon Focus
Level 6: Fighter. Armor Training 1.

Something like that? Feats that will need to be taken in this include Snake Sidewind, Snake Fang, Improved Critical, Weapon Specialization, Critical Focus...


Gods I love this forum, so many good suggestions on how to play a fighter! "Be something else!" /sarcasm

Really, I've played the unbreakable before, and pretty much wound up being the toughest SOB in the entire party. If you've decent system mastery, you can to well in any party with any class. Don't listen to anyone who tells you otherwise, more often than not the most vocal on these forums care only about DPR (as evidenced by everyone absolutely ignoring the utility and rider effects that Kineticists get when they get discussed).

On the topic of the Unbreakable Fighter: Are you settled on a race? If you could, I would suggest going Orc or Half-Orc, and going with the Deathless line of feats since you already get Endurance and Diehard for free, though you'd need Ferocious Resolve as a Half-Orc to cover until 6th level and deathless Initiate. You can always retrain it later with the retraining rules.
This can allow you to do a few things for awesome flavor. One, you can play against the stereotype, a noble and knightly half-orc? Awesomesauce. Even better if it's of a noble lineage on it's human half. Two, you can wind up surviving at least as long, if not longer, than the party barbarian. More than once this was my favorite part of a survival build (I also used feats like Fight On and Godless Healing myself), being able to continue fighting after most of the party's dropped or fled, or standing in the doorway and just taking a beating and dishing it right back. Turned fights around more often than not.

On the topic of Bastard Swords: I haven't used a good BS in a very long time, but like many say, the key point of it is versatility and a fairly good damage die. I've not much else to add onto what's already been suggested for this sword.

Grand Lodge

WHAAAT?!?!? Did you just suggest a different race??!

Inferior advice giver! Heretic.

I am SUPERIOR!

Shadow Lodge

Right, the OP wanted an Unbreakable fighter! So, that's the Endurance feat already. Mithral plate and you're golden. You still get Armor Training 1 and 2, so you don't lose speed in medium or heavy armor. With Quick Recovery at 11th, just 15 minutes of rest will get rid of fatigue, anyway, so even in heavy armor you're not fatigued for the day. Definitely no need to be a dwarf.

Yes, a half-orc is looking really good here. Ferocious Resolve + Die Hard is hilarious.

So...

Community & Digital Content Director

Removed some unhelpful posts.

Folks, if what your posting isn't advice to the original poster, take it elsewhere. The advice forum is not the place to soapbox.


Artemis Moonstar wrote:

More than once this was my favorite part of a survival build (I also used feats like Fight On and Godless Healing myself), being able to continue fighting after most of the party's dropped or fled, or standing in the doorway and just taking a beating and dishing it right back. Turned fights around more often than not.

Maybe it's just me, but I'd rather have a char who doesn't take a beating, and a party which doesn't drop or flee.


blackbloodtroll wrote:

WHAAAT?!?!? Did you just suggest a different race??!

Inferior advice giver! Heretic.

I am SUPERIOR!

Lol, trust me I get the irony. OTOH, I didn't notice any reference to a race he had in mind, though that could be me generally skimming, as opposed to his presented dedication to the Unbreakable archetype and the responses of blatant insistence that "if you don't want to ubersuck, play Slayer/Barbarian/Bloodrager!".

Also note, I never said nor inferred "inferior advice giver/heretic/I'm superior". Merely taking note of the Paizo forum's general trend of practically breaking many player's desires to play a mid to low tier class despite a stated dedication to play said class while offering little advice for what they actually want to do. (Though, I'll admit I haven't hung around the advice forum for a long while, that trend may have changed overall, or gotten worse, I wouldn't know, I just know it's the reason I took a break from it in the first place.)

Edit: Ninja'd by a post removal... Should I edit this one? :p.

@ Gustavo: While true that no one wants a party that winds up getting their arse handed to them, I find it's typically inevitable. Then again most folk I played with didn't mind failure and found easy auto-win rocket tag to be rather boring in actual play. We also ran homebrew adventures, rather than the (paizo-admittedly) player-skewed APs.

Grand Lodge

It's hyperbole.

I am just still shocked about how there is more talk about how to give advice, rather than giving it.

Also, Chris, I am not on a soapbox, but rather, poking fun at those who are, instead of giving advice.

Parody.

Now, moving on...

Did someone mention Paladin?

It could really work here.

If you are uncomfortable with spells, the Warrior of the Holy Light archetype trades that out for you.


I find there are ways to have your arse pretty safe, by bumping AC and defenses. Have had a couple chars like that. Monks for example are great for this, despite having low consideration. While focusing on stuff that let you survive a beating allow you to survive it (if properly done), focusing your resources to avoid it works equally well, if you do it as properly as you did the other thing. You could do a char that can hold that door, without taking a beating, just as well as a char able to take said beating. Just a different flavor of survivalness.

In any case, the "everybody flee" part is the problematic One, I think. You might be homebrewing campaigns harder than the standard APs, but if you survive the beatings, that means said beatings were survivable. If the rest of the party run away, something isn't working, I think. Personally I'd try to focus to find a way the party doesn't need to run. Maybe giving my char better things to buff the party, or make them more durable. But again, that's me. It's a matter of taste.


BTW: somebody mentioned before that bloodrsgers or barbs had better AC if built for that. While that could be true, a fighter built for AC is unhittable (meaning "proper CR creatures need a 20 when leveling up, and the Tarrasque need a 20 when the fighter is 20th lvl"). So it's not a matter of that, as both can be raised high if you wish.
It's more a matter of what else you want to do, and which classes do it well. I'm firmly in the camp of " classes don't matter, archetypes do" and "classes are actually metagame constructs used for rules". Anyobe who fights is a fighter, regardless of true class. When I decide my new char, I don't decide my class first. I decide my concept. In the OP case, it's " tough warrior type dude who solve things using steel alone". That could be a fighter, a barbarian, a ranger, a multickass, or even a swashbuckler (using a spear, a morning star or a pick, and moving away from D'artagnan, for example). That's my personal view of it. YMMV


InVinoVeritas wrote:

Regarding heavy armor I can sleep in, how about the Endurance feat and wearing mithral plate?

No need to be a Tengu, the GM is already giving EWP: Bastard Sword for free. I'm thinking Human for the extra feat to get Endurance out of the way.

...You know, the one thing that confuses me all about this and all suggested builds is that I don't know the level(s) that the OP is going to be operating at.

But let's see what we're talking about:

Level 1: Human fighter. Endurance, EWP: Bastard Sword, Power Attack, Combat Reflexes
Level 2: Monk, Master of Many Styles. Improved Unarmed Strike, Snake Style, Stunning Fist.
Level 3: Monk. Tiger Style, Cleave
Level 4: Monk. Maneuver Training, Still Mind.
Level 5: Fighter. Monastic Legacy, Weapon Focus
Level 6: Fighter. Armor Training 1.

Something like that? Feats that will need to be taken in this include Snake Sidewind, Snake Fang, Improved Critical, Weapon Specialization, Critical Focus...

Endurance, maybe, but Mithril Full Plate costs like 12,000gp. There is a kind of magic Full Plate that puts itself on: Tesselating Plate, I think.

I wouldn't be that interested in Cleave if I were using 1 handed weapons. I'd get 2 weapon early.

More later.

RPG Superstar 2012 Top 16

The ideal here would indeed be a paladin or ranger.

1) FE bonuses and smite work equally well with all weapons, shield, 1 H, 2H.

2) Better saves, esp for the paladin.

3) Ability to use CLW wands. Limited spell use later for some extra versatility.

4) Focus on Charisma instead of Wis lets Paladins be social guys. More skill points lets Rangers do non-Fightery stuff outside combat.

5) Paladins have the 'tank' thing down cold. Nobody does it better.

6) Rangers don't get the heavy armor. But they do get the important sword and board feats, endurance AND die hard. ESp Shield Master.

Mithral Full Plate is +10,000 gp. In other words, more expensive then +3 Armor. He's many, many levels away from getting such a thing. As a fighter, he will probably not need it until 17+, and then only if he's getting Inherent bonuses to Dex.

If he's any OTHER class, just get Celestial Plate, and save yourself 10k.

We aren't speaking out against fighters because we don't love fighters. I LOVE the concept of the fighter.

However, the RULES surrounding the PF Fighter completely destroy the concept of it.

If you want to play a martial combatant that can:
Get a Damage bonus as early as level 1;
Buff himself;
Get tougher and tougher by level WITHOUT that toughness all coming from gear;
Get massively better saves by level;
and do big damage to the enemy while being useful out of combat;

Then mechanically, by the rules, the FIghter is the WORST of the options you can take to do this. Barb and Paladin are #1, ranger, slayer are #2, cavaliar sits at #3, and fighter is the worst mechanical option.

That's the truth of it.

Now, you can square peg into round hole, and really, really, really work hard to try and make your concept work and have fun with it.

But that's just it, you're working really hard for a game you're supposed to be having fun in.

If you want a non-magic class that will do what you are seeking, take a barbarian. Maybe take a level or 3 in that Taldan Thane or whatever class to get Weapon Training or feats at high level, and armor. It's your best' non-magic, antimagic' choice of a warrior, it's fun, it's simple and it WORKS.

If you're okay with some spellcasting as a side effect, and don't mind playing a LG true blue hero, then Paladin shines. You're basically describing, aside from 'no magic', exactly what a Paladin IS.

Otherwise, your description is what a Fighter is NOT.
A fighter is not anti-magic. A fighter is 'no magic'. It has no defenses against magic to speak of. It SUCKS against magic. It's the single worst thing about the class.
Low skill points mean you won't have much to do outside combat. You can maybe pick a couple things. Maybe. But odds are others in the party will be better choices.
Your armor class really isn't going to be better then anyone elses. This is because you are STAT DEPENDENT. Your 'extra AC' comes from the combo of Dex and Armor Training. Well, guess what? Any other class can have the same dex score. So all that's left is type of armor. Guess what? Mithral armor or celestial armor will generally exceed the limits of people's dex score, unless you are VERY VERY high level, or have insane point buy.
So you don't even have the AC advantage to crow about.

It's very, very sad. It looks good on paper, but does NOT translate to gaming reality.

And that's why we recommend the barbarian, the paladin, or the ranger. You can do everything you want to do and more, and you will ENJOY THE CHARACTER, not work against what the rules allow to be made of it.

==Aelryinth

Shadow Lodge

Aelryinth wrote:


If you want to play a martial combatant that can:
Get a Damage bonus as early as level 1;
Buff himself;
Get tougher and tougher by level WITHOUT that toughness all coming from gear;
Get massively better saves by level;
and do big damage to the enemy while being useful out of combat;

What's your recommendations for a martial combatant who can:

Get that damage bonus as early as level 1;
Never has to buff himself (he's already buffed);
Get tougher and tougher by level WITHOUT relying on anything magical to get it;
Can survive the situation no matter whether he saves or not;
and do big damage to the enemy while not worrying about out-of-combat usefulness (which can be mostly managed by statless roleplay anyway)?

So few people are actually answering the question, "How can I do the best with what I want to do?"

(I know all the arguments for using other classes, and I'm cool with using them, but sometimes, they really aren't appropriate for the play goals of the player. I'm just trying to help keep the conversation steered for the OP's question. And we still don't know whether we can trust WBL in the OP's campaign. That's between him and his GM.)


Barbarian, bloodrager, slayer.

Fighter doesn't get a damage bonus until lv4.
A fighter unbuffed is basically just a warrior with extra feats.
A fighter gets slow accuracy and damage boost and you'd need to waste dex for some levels if you want any benefit from armor training without magic.
A fighter is out if he fails his save against a large portion of spells.
A fighter doesn't really do "big damage" he does consistent damage.

Now if you change it to an Eldritch Guardian mutation warrior you do a bit better, but then you're buffing yourself.

Shadow Lodge

Chess Pwn wrote:

Barbarian, bloodrager, slayer.

Fighter doesn't get a damage bonus until lv4.
A fighter unbuffed is basically just a warrior with extra feats.
A fighter gets slow accuracy and damage boost and you'd need to waste dex for some levels if you want any benefit from armor training without magic.
A fighter is out if he fails his save against a large portion of spells.
A fighter doesn't really do "big damage" he does consistent damage.

Now if you change it to an Eldritch Guardian mutation warrior you do a bit better, but then you're buffing yourself.

Barbarian/Bloodrager who never rages? I don't want to manage rage. Nope, that fails.

Slayer still works. It's an action, though. Can't I just go straight to the fighting?

So we end up with a fast fighter with a couple more hit points and worse armor, or a fighter who trades his feats for sneak attack. Doesn't sound like a winning combo to me.

Scarab Sages

InVinoVeritas wrote:

Slayer still works. It's an action, though. Can't I just go straight to the fighting?

If you sneak attack you can activate studied target as an immediate action instead of a move action. Also thanks to slayer talents, you have almost as many bonus feats as a fighter. Ranger Combat Style for three free feats you don't need to meet prerequisites for, Weapon Training for free weapon focus, and Combat Training for any one combat feat.

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