Chung Po

Hiro Sakano's page

76 posts. Organized Play character for Chris Marsh.


Race

| HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'

Classes/Levels

Class Abilities:
  • Focus Pool: 2/2
  • Default Exploration: Scout

    Gender

    Male, NG, Human Initiate

    Strength 16
    Dexterity 14
    Constitution 16
    Intelligence 10
    Wisdom 12
    Charisma 10

    About Hiro Sakano

    Name: Hiro Sakano (Agent #1824-2008)
    Ancestry (Heritage) and Background: Human (Versatile) Martial Diciple
    Class: Monk Initiate
    Level: 2 (Initiate) XP: 0/12
    Alignment: Neutral Good
    Age: 22 (Born 4897) Gender: Male
    Languages: Taldane, Tien

    Physical Description:


    --------------------------
    Senses
    --------------------------
    Perception: +5 (T)
    Senses: Normal

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    DEFENSE
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    AC: 18
    Fortitude: +9 Reflex: +8 Will: +7
    Shield: None
    Speed: 25'
    Special:

    Defense Proficiencies:

    FORT: Expert
    REF: Expert
    WILL: Expert
    Unarmored: Expert
    Light Armor: Untrained
    Medium Armor: Untrained
    Heavy Armor: Untrained

    --------------------------
    OFFENSE
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    Melee:

  • Bo [Monk, Parry, Reach, Trip]: ◆ +9 (1d8+3)
  • Powerful Fist [Agile, Finesse]: ◆ +9 (2d6+3) Stunning Fist
  • Flurry of Blows [Flourish]:◆ +9/+5 If two hits target same creature, combine damage before calculating DR, MAP (-4) applies), if at least one hits Stunning Blows (FORT DC 19 or Stunned 1 (3 on Crit Fail)

    Stances and Strikes:
    Dragon Stance ◆

  • Dragon Tail [Agile, Backswing (+1 to hit after miss), Finesse]: 9 +7 (2d10+3)

    Ranged:

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Trained
    Martial Weapons: Untrained
    Spell Attacks: Untrained
    Special Proficiencies:

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    REACTIONS
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    Shield Block
    General

  • Trigger:Take damage from physical attack while shield is up
  • Effect: Ignore damage equal to shield's hardness. Remaining damage taken by self and shield.

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    MISCELLANEOUS ACTIONS
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    (Lifting Belt) Assisted Lift ◆◆ (Manipulate): lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn.

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    Class Abilities
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  • --------------------------
    Focus Spells
    --------------------------
    Focus Points: 2

  • Ki Strike gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive.
  • Harmonize Self Regain 8 HP or attempt a Counteract against a poison or disease

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    Skills
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    Skill: +Mod (Proficiency)
    Acrobatics: +6 (T)
    Arcana: +0 ()
    Athletics: +7 (T)
    Crafting: +0 ()
    Deception: +0 ()
    Diplomacy: +0 ()
    Intimidation: +1 ()
    Lore (Scouting): +4 (T)
    Lore (Warfare): +4 (T)
    Medicine: +5 (T)
    Nature: +1 ()
    Occultism: +4 (T)
    Performance: +0 ()
    Religion: +1 ()
    Society: +0 ()
    Stealth: +6 (T)
    Survival: +1 ()
    Thievery: +2 ()

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    FEATS
    --------------------------

  • Level 1 (Heritage): Versatile Heritage: Incredible Initiative
  • Level 1 (Ancestry): Natural Ambition: Dragon Stance
  • Level 1 (Background): Quick Jump
  • Level 1 (Class): Ki Strike
  • Level 2 (Class): Stunning Fist
  • Level 2 (Skill): Cat Fall
  • Level 3 (General): Toughness
  • Level 4 (Class): Harmonize Self
  • Level 4 (Skill): Tumbling Teamwork

    EQUIPMENT:

    Bulk: 6 (Encumbered: , Maximum: )
    Invested: 0/10
    Money: 10.38 Gp

    Weapons:
    +1 Handwraps of Striking

    Backpack: (Bulk: 1, 9L /4)
    Climbing Kit (1)
    Grappling Hook (L)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)

    Bandolier: (Bulk: 1/8L)
    Lesser Smokestick (L)

    Lifting Belt