I need to boil a pool of water, how do I go about this?


Advice


In a game that I'm playing in, we've come to a situation where I really, REALLY want to boil water. Like, about a 10ft cube of water, for at least a full day (if anybody knows what I'm talking about, keep as it spoiler free as possible).
The resourses at hand are:
One level 10 Wizard (with a Lyriaken Familiar)
One level 10 Cleric (Traveler and Liberation Domains)
One level 10 Fighter
One level 10 Ranger (with a Wolf AC)
One level 10 Slayer
~50k gp (though the less to spend the better)

Extra info: I can't really get under the pool of water, so can't set fire underneath it.

While I doubt that the Fighter, Ranger or Slayer could help: How do I go about this? Any ideas? It seems a bit strange that a level 10 Wizard can't boil water, not even a cup sized boiling spell exists.

I'm asking because I do have a few ideas but I don't really know if they'd work or if there's any better solution:
1. River Dragons, Adults and up, boils water in their near vicinity. Problem is: where do I get this???
2. Aquatic Spell, metamagic feat, and cast a long lasting fire spell under water. Problem here: This is 1 level away, it's a feat that I'll never use again (though retrain can be done, that's two weeks later) an long lasting fire spell is hard to come by. If I'm using Wall of Fire I'll need a way to concentrate for about 24 hours.

Anybody got any input or any other ideas? It doesn't really have to be serious, though it's a huge + if it's doable.

A bonus question: Do you know a way to create a hole in solid rock? I'd prefer a permanent hole. Anything earlier than Disintegrate?

Shadow Lodge

Rub-Eta wrote:

A bonus question: Do you know a way to create a hole in solid rock? I'd prefer a permanent hole. Anything earlier than Disintegrate?

Transmute Rock to Mud. Passwall. Stone Shape.


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Create/buy a big metal ring. Depends on what caster level you want to use, but it can be pretty big. Enchant it (per wondrous item rules) to be a constant [spoiler=http://paizo.com/pathfinderRPG/prd/spells/heatMetal.html]Heat Metal[/url] effect. Throw it in the river.

Short of that use a calling diagram to get the biggest fire elemental you can. Have it sit in the water until said water is dissolved. FYI: Summoning it is too short. You'll need to physical call it.

Bonus: Use stone shape for the bonus question.


Research "boil large amounts of water" in a local city.

That puts it on the DM to give you interesting opportunities / side-quest or interactions. :)

Your character should be trying to figure this out in character, IMO. Rooting through rulebooks for a solution seems to detract from the immersive quality of the game. But maybe that's the style of game you and your friends play, which is fine.


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Coffee Demon wrote:

Research "boil large amounts of water" in a local city.

That puts it on the DM to give you interesting opportunities / side-quest or interactions. :)

Your character should be trying to figure this out in character, IMO. Rooting through rulebooks for a solution seems to detract from the immersive quality of the game. But maybe that's the style of game you and your friends play, which is fine.

SO we meet again or perhaps for the first time even.


hahaha!

Arisen from the Plane of Coffee! :)

If it only makes you into a golem, you need to drink more. :)


One survival tip is to put rocks from a fire into a contained body of water to sterilize/boil it. It works reasonably well for a small amount of water. Get a bigger rock or piece of metal and heat it up even more then a camp fire would be capable of and theoretically it should boil your water but not for the sustained amount of time you are talking about.

Lantern Lodge

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Have your Cleric plane shift the pool to the Plane of Fire? Or do you need it boiled here?


/

Rub-Eta wrote:
It seems a bit strange that a level 10 Wizard can't boil water, not even a cup sized boiling spell exists.

Prestidigitation will heat a cup of water.

Rub-Eta wrote:
Do you know a way to create a hole in solid rock? I'd prefer a permanent hole. Anything earlier than Disintegrate?

Have an earth elemental burrow one for you?


A big fire? I mean it actually doesn't take magic to boil water....


Dave Justus wrote:
A big fire? I mean it actually doesn't take magic to boil water....

This. Make a big bonfire near the water and put something, like pieces of metal, to facilitate heat transfer.

Also, now that I think about it. You could just make a wall of fire permanent in a circle around the pool and/or in the pool.


If you can make metal via conjuration, then make a metal bowl shape that can contain a fire. The heat from fire doesn't normally go *down* very well, but a bowl with high edges that go up and kind of back over, with enough opening to put fuel into but enough overlap to catch heat, gives you a red hot metal ball sitting on the water. Add a metal spike at the bottom that goes to the bottom of the pool to help a bit further. Think about an ice cream cone where the fire is in the middle of the icecream.

You could also displace the water entirely and heat it separately, then return it to the pool.


I don't think Prestidigitation is enough, even to make a cup boil, or that Plane Shift works on objects.

Would putting a fire next to the pool really boil it, though? I'm not the expert in this area, granted.
Permanent Fire Wall isn't untill level 12, sadly, but I guess a big bone fire would work the same, as long as it's kept up long enough.

My wizard is focused on magic item creation, so I guess it wouldn't be far out for him to create a permanent Heat Metal item.


Maybe your GM would allow you to cast permanency spells, which would make spells such as burning disarm a possibility or applying the effect to an object though crafting, as the spell clearly says it boils surrounding water. I dunno though, let's hope he accepts that


Yeah, but he's such a jerk, he'd never let me do that!

Dark Archive

10 foot cube is 7480 gallons, 1 cooking pot is 10 gallons. Hire 750 cooks and 188 fire tenders for 1 days work at 1 sp each. 93 gold, pay a bonus of 7 gold and make it an even 100.


Why do you need to boil the water? Why can't you just pump it out?

Or, if you really do need to boil the water pump it out and put it in a big metal vessel. Fabricate will do it if you have a pile of metal. Then adds some hops and yeast and you can make some beer while you boil it.


Any of your players have flaming weapons? If so activate them and toss them
In.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:

Any of your players have flaming weapons? If so activate them and toss them

In.

That would simply put the weapons out.


If you can't put the heat under the water, put the heat into the water. Get lots of metal. Iron is fine. Heat it a lot. Drop it in the water. Done.


LazarX wrote:
Tiny Coffee Golem wrote:

Any of your players have flaming weapons? If so activate them and toss them

In.
That would simply put the weapons out.

Would it? They're magically on fire.


Tiny Coffee Golem wrote:


Create/buy a big metal ring. Depends on what caster level you want to use, but it can be pretty big. Enchant it (per wondrous item rules) to be a constant [spoiler=http://paizo.com/pathfinderRPG/prd/spells/heatMetal.html]Heat Metal[/url] effect. Throw it in the river.

Short of that use a calling diagram to get the biggest fire elemental you can. Have it sit in the water until said water is dissolved. FYI: Summoning it is too short. You'll need to physical call it.

Bonus: Use stone shape for the bonus question.

Silly TCG, fire elementals can't even touch a little line of water, let alone sit in it!


Azten wrote:
Tiny Coffee Golem wrote:


Create/buy a big metal ring. Depends on what caster level you want to use, but it can be pretty big. Enchant it (per wondrous item rules) to be a constant [spoiler=http://paizo.com/pathfinderRPG/prd/spells/heatMetal.html]Heat Metal[/url] effect. Throw it in the river.

Short of that use a calling diagram to get the biggest fire elemental you can. Have it sit in the water until said water is dissolved. FYI: Summoning it is too short. You'll need to physical call it.

Bonus: Use stone shape for the bonus question.

Silly TCG, fire elementals can't even touch a little line of water, let alone sit in it!

I'm sure they don't like it, but where does it say that?


Get a scroll of Heat Metal, or a wand of Heat Metal, or hire a Druid.

Heat Metal wrote:
If cast underwater, heat metal deals half damage and boils the surrounding water.


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Leave this one to the Lyrakien familiar.
Are you ready?

The familiar summons lute after lute with their at-will Summon Instrument SLA, dropping them on/next to the water. Each lute lasts three minutes, so they can maintain a pile of 30 continually refreshed lutes.
They they pour some oil on the pile and drop a torch on top of it all. The lutes go up in flames, burning as long as they keep being refreshed.
After a while, the water will begin to boil away.
When the boiling is done, the lutes will soon disappear without a trace.
The Lyrakien even has the fly speed and fire resistance necessary to effectively maintain this bonfire without being harmed.

It's too great not to happen.


Tiny Coffee Golem wrote:
Azten wrote:
Tiny Coffee Golem wrote:


Create/buy a big metal ring. Depends on what caster level you want to use, but it can be pretty big. Enchant it (per wondrous item rules) to be a constant [spoiler=http://paizo.com/pathfinderRPG/prd/spells/heatMetal.html]Heat Metal[/url] effect. Throw it in the river.

Short of that use a calling diagram to get the biggest fire elemental you can. Have it sit in the water until said water is dissolved. FYI: Summoning it is too short. You'll need to physical call it.

Bonus: Use stone shape for the bonus question.

Silly TCG, fire elementals can't even touch a little line of water, let alone sit in it!
I'm sure they don't like it, but where does it say that?

Right in their Bestiary entry.

"A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil)."


Create a steam engine... that pumps its water in the lake, and shoots the steam back in. Place a fire elemental in the steam engine. Or, you know, just put logs.

10'x10'x10' is 1000 cubic feet, or 7480 US gallons. That's like a modern pool... and many modern pools have heaters, which are usually propane or electric. IMO it wouldn't cost much at all to make a pretty mundane pool heater, without any magic at all, and I would assume for much less than 10 000 gp, let alone 50k.


A big bonfire next to the pool, and some steel chains running from the bonfire into the pool...


Azten wrote:
Tiny Coffee Golem wrote:
Azten wrote:
Tiny Coffee Golem wrote:


Create/buy a big metal ring. Depends on what caster level you want to use, but it can be pretty big. Enchant it (per wondrous item rules) to be a constant [spoiler=http://paizo.com/pathfinderRPG/prd/spells/heatMetal.html]Heat Metal[/url] effect. Throw it in the river.

Short of that use a calling diagram to get the biggest fire elemental you can. Have it sit in the water until said water is dissolved. FYI: Summoning it is too short. You'll need to physical call it.

Bonus: Use stone shape for the bonus question.

Silly TCG, fire elementals can't even touch a little line of water, let alone sit in it!
I'm sure they don't like it, but where does it say that?

Right in their Bestiary entry.

"A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil)."

Very Interesting. Thanks.

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Lesser planar binding/ally a magma elemental or thoqqua into the pool. They're both hot but not actually on fire, so they will heat the water but won't themselves be extinguished. You'll want the cleric to cast water breathing on them, of course.


http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/magmin


If you just want to drain the pool dig a channel and use create pit.

If the pool is outside consider using fabricate and a load of sand to create a really big lens. If the cleric can hallow the area and attach daylight to it that should cover you underground too.


can you transmute earth (clay) to stone?
can you transmute something to wood?

if not
get a wagon full of fist sized rocks about 5 pounds or less but more then a pound
get a couple wagons of wood enough for a days worth
get a half dozen shovels
get a net with small enough holes to keep the rocks in it
sink the net to the bottom of the pool
next build a fire close to the water and let it get hot
start shoveling stones into the fire
add wood as needed to keep the fire nice and hot
as the stones start to get really hot mage hand the stones into the pool make non magic folk use the shovels till you have about 50 pounds of stones in there
as the stones cool remove them with the net
rinse and repeat as needed to keep the water boiling

bonus option
hire some laborers to do the heavy lifting
enjoy your hot tube before it gets to hot

this works irl on a small scale so it should work in your game

now excuse me so i can read the rest of the posts to see if anyones already suggested this option

what kinda stone?

anyways get a rock thats harder then the subject stone or or a rod of steel

start to spin the stone or steel rapidly while applying downward force a lot of downward force do this for a very long time you should be able to drill a hole in the stone.

side note

chain would work perfectly for this as well kodos to who ever said it first

Sovereign Court

heat metal


Honestly I am not sure what you are trying to do, so I will give a couple possibilities.

1) Wall of Fire - yes you have to make the check to cast it underwater, it will take a while, and you have to keep concentrating the whole time, but there really is no better way to boil a large body of water for an extended duration at your level.
2) Fabricate - water to steam. Perfectly legitimate strategy - so long as the effect does not need to be continuous.
3) Geyser - already boiling water: make your own pool!

Without a greater understanding of the situation, these are the wizard options. Hope it helps!


If it is what I think it is, draining it is not an option.

Spoiler:
RotRL: a big stone pool and artifact level magic = essentially indestructible save by boiling away the water
. even if it's not, there are some good ideas here, might direct my players here.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Charlie Bell wrote:
Lesser planar binding/ally a magma elemental or thoqqua into the pool. They're both hot but not actually on fire, so they will heat the water but won't themselves be extinguished. You'll want the cleric to cast water breathing on them, of course.

One slight problem.. he would have to TOUCH them.


Got a druid that can wild shape into a fire elemental? They should be able to go in the pool.

Scarab Sages

What if you learn Heighten spell, and just make Prestidigitation a 5th level spell? If the cantrip can boil a cup of water, maybe raising it to 5 will boil the whole thing.

I am not sure it's possible to get a fire near the pool hot enough, you'd have to have pipes (filled with water?) that go over the fire, down into the pool, then back out, so they gradually heat up the pool. or if it's in the ground, a combination of earth to mud spells or stone shape etc to tunnel under and then build your fire.

Though the easiest is probably the permanent heat metal on several metal objects thrown in.

Maybe your dm would let you research a new spell, like continual flame, but instead of visible light it emits microwave light. Then cast continual microwave on rocks and throw them into the pool or just set them near the pool. Of course, you'd have to justify how you know microwaves are just another form of EM radiation, maybe sell your soul to one of the Old Gods to learn it, I'm sure they know.


If it is what I think it is too (as per Dragonhunterq's spoiler), then the party does not want any living creature to touch that "water".

The Heat Metal idea and its variants sound like the best bet for the boiling pre-requisite. Just be ready to re-fill it as needed if the water boils away and you still need to keep boiling some in that pool.


Either the Cleric or Wizard could use Summon Monster V to summon a creature that can do this for you! Consult your GM to see if any of these would work.

Salamander wrote:

A salamander generates so much heat that its mere touch deals an additional 1d6 points of fire damage. A salamander's metallic weapons also conduct this heat.

Once per hour, a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. While in this form, its DR increases to 20/magic and it cannot attack. It can move at a speed of 10 feet per round and can pass through small openings and cracks. Anything touching this pool takes 1d6 fire damage. A magma mephit may remain in this form for up to 10 minutes.

Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell.

Once per day as a full-round action, a magma elemental can vomit forth a puddle of lava that fills its space to a depth of 2–3 inches and counts as difficult terrain. Any creature that moves through this puddle of lava takes 2d6 points of fire damage. This damage continues for 1d3 rounds after the creature leaves the lava pool, although then it only inflicts 1d6 points of fire damage per round. The lava puddle solidifies and is safe to touch after a number of rounds equal to the elemental’s Hit Dice. At the GM’s discretion, this puddle of lava could start secondary fires.

Just a thought. Also, since they're from a lower level list, you can summon multiple mephits instead of just one, and you can summon a huge swarm of small magma elementals since even the small ones have that ability, all for the cost of one Summon Monster V. That might improve your chances.


Boiling water:

Cauldron of brewing 3,000 gp. give it a command word and lower it in. It will boil the water in the cauldron, which will rise and new water will come in. Eventually it will boil the whole pool.

Hire an undine steam-caster.

Rub-Eta wrote:

A bonus question: Do you know a way to create a hole in solid rock? I'd prefer a permanent hole. Anything earlier than Disintegrate?

Gloves of shaping 10k gp


Thanks everybody for your responses. Some really good (and some not so) ideas. I went with a custom magic item that works like the Burning Disarm spell with an on/off command word (it was my iron pot, so cooking will get easier after this as well).


Use Mount for a 20 hours summon at level 10.
Use Alter Summoned Monster to swap out the horse for a small fire elemental
Have the fire elemental heat the water.

With a heightened Mount, you can get bigger elementals.

/cevah


Throw in some hot siccatite. Cold siccatite can freeze a cubic foot of water near instantly, so hot siccatite should be able to boil it without much of a problem.

Scarab Sages

Rub-Eta wrote:
Thanks everybody for your responses. Some really good (and some not so) ideas. I went with a custom magic item that works like the Burning Disarm spell with an on/off command word (it was my iron pot, so cooking will get easier after this as well).

Well personally I thought my suggestion of selling your soul to an Elder God (or Great Old One) to learn a spell to microwave boil the water was a great suggestion! hmph.

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