Chris Lambertz Community & Digital Content Director |
Chris Lambertz Community & Digital Content Director |
Raisse |
In the campaign clarifications document, for Legacy of Dragons:
Majuba |
Issue: Legacy of Dragons, first clarification:
Page 4—Replace the second sentence of the second paragraph under Energy Types with the following, “For the purpose of the dragon resistance bloodline power, you gain DR that is bypassed by the two damage types other than the damage type that your breath weapon deals. For example, if your breath weapon deals bludgeoning damage, you gain DR/ piercing and slashing. The amount of DR you gain is equal to half the energy resistance you would normally gain against all attacks of that specific damage type.
That should really be "Piercing OR Slashing", or this would be one of the hardest DRs in the game to break, bypassable only by bite attacks, the hurlbat, and the chainspear.
Edit: Ouch, ninja'd!
Chess Pwn |
So in the archetype section it mentions the eldritch poisoner. That's not in this book. The abilities it's talking about seem to come from the experimenter vigilante, which not legal for play currently.
So the eldritch poisoner should be changed to experimenter, and maybe experimenter isn't supposed to be illegal.
Gisher |
Has the scorpion whip purposely been left as not legal from ultimate equipment or is that an oversight?
I know it was announced that the updated UE scorpion whip should be the new legal version but it has not been updated in the additional resources yet.
It got updated. :)
TrinitysEnd |
On the Additional Resources page, Experimenter Archetype for Vigilante is called Eldritch Poisoner in Horror Adventures.
the eldritch poisoner archetype grants Skill Focus (Craft [alchemy], Disguise, or Knowledge [engineering]) at 3rd level and 11th level as bonus feats instead of Brew Potion and Craft Construct.
MisterSlanky |
As a note, it has come to my attention that the variant leadership feats on pages 132–135 are currently denoted as legal due to an oversight on my part. When I am compiling the next update, I'll remove these. Be advised that these are not intended to be legal feats in the organized play campaign.
EDIT: Yes, page 132–135 in Ultimate Intrigue
Soooo, it appears this was forgotten from the June Additional Resources update. I say forgotten because I'm pretty darned sure that it wasn't deliberate to leave them in. Just an FYI.
Chris Lambertz Community & Digital Content Director |
Gornil Venture-Captain, Oregon—Portland |
I noticed Blood of Shadows was updated to correct the now illegal feat Drow Spirit, but does not contain the corrections John Compton mentioned in a posting here:
This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.
The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.
Was this done on purpose, since as it stands now with the update Half-Drow characters are legal for play which has been illegal for quite awhile now outside of this book. If now is the time John was wanting to introduce the options, cool, but I have a few players who have characters this will affect.
Fromper |
I just found another contradiction with the Familiar Folio.
the animal familiars on pages 24–27 and inside front cover, except the ioun wyrd and the petromin, are legal for play;
Familiars: all familiars listed on pages 112-113 and the carbuncle, harbinger archon, sprite and zoog;
The inside front cover of the Familiar Folio lists skunks from page 247 of Bestiary 3 as a familiar. So AR says that Familiar Folio makes skunks a legal familiar, even though it also says that Bestiary 3 doesn't.
So is a skunk legal as a familiar in PFS, or isn't it? My not-yet-born gnome illusionist really wants to know.
Angry Wiggles RPG Superstar 2015 Top 32 |
I'm not sure this is intentional, but it appears that Vanara may be accessible without a boon when selected from Advanced Race Guide now.
They are no longer listed under the races that require a boon, and all of their material has been opened up for use.
The reason I'm assuming that they are not intended to be available, is that their material is still restricted under Inner Sea Races.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Belafon |
Editorial:
First noted this in February and it's still around:
Misc.: The variant spellcasting options on page 7 are legal for play. The philanthropic magic arcanist discovery on page 17 is legal for play...
Philanthropic Magic is not a discovery, it is an arcanist exploit. In addition no mention is made of the legality or illegality of the other two arcanist exploits (one of which is named Arcane Discovery).
Perhaps this was meant to say "The Arcane Discovery and Philanthropic Magic arcanist exploits on page 17 are legal for play?"
Chris Lambertz Community & Digital Content Director |