DM Voomer's Age of Ashes

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Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Yasami is a little set aback by Cev's offer. She looks at the granted weapon. "Hm. So you're doing this bare-handed? Ballsy. I like it." she reaches for the weapon, but pulls back after a moment of hesitation. "You sure about this, then?"


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Yasami wrote:
Yasami is a little set aback by Cev's offer. She looks at the granted weapon. "Hm. So you're doing this bare-handed? Ballsy. I like it." she reaches for the weapon, but pulls back after a moment of hesitation. "You sure about this, then?"


"I understand your question, and I am thankful that you ask it, but for the faithful of Yuelral, we only draw a dagger when we mean to."
"I meant to, I still mean to, and I also mean for you to walk away from us carrying a small amount of my admiration for you."

Cevendyl smiles, the smile that comes when he is in his thoughts
"There are times that I think that maybe The Wise placed me here to learn the subtle magics ... and gifted me with rather extraodinary teachers."


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Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Yasami takes the dagger, and scans it with her eyes. "This won't do something stupid, like turning into an actual sword while I have it in my belt, right?"

From behind the dagger's blade, she raises an eyebrow at Cev.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Yasami wrote:

Yasami takes the dagger, and scans it with her eyes. "This won't do something stupid, like turning into an actual sword while I have it in my belt, right?"

From behind the dagger's blade, she raises an eyebrow at Cev.

The young half-elf snaps out of his reverie ... and smiles at his friend again. "You know that I know that you know that it won't ..."

"For some reason I feel as though the next thing I should say is You're Welcome."


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Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Yasami pulls out uer fighting fan in a quick, well rehearsed manner. She offers it to Cevendyll.

"I mean, okay. I'll take it. Here..." she pauses, holding the fighting fan in front of the elf. "As they say, bring at least something to a knife fight."

Sye smiles as she slides the dagger under her belt.


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |

Caiten checks, inspects, and tests out all of his equipment one more time, making sure that everything is still easily accessible even with the rain coming down. "We don't really have anyone to spare, but it would be useful to send someone back to Akrivel to warn them of this place in case we are unsuccessful. But sending someone back would increase our chances of being unsuccessful."


Lisi, You've managed to get on the Mokele-Mbembe's good side, and you feel confident it won't attack you if you let it out. But you realize that the dinosaur is VERY stupid. You think it is very likely it will attack ANY other creatures in its immediate vicinity and will not be able to distinguish between the cultists and the PCs (other than you). You mentioned asking it to do a "few" things for you if you let it out "tomorrow," but it is clear to you that it doesn't understand what tomorrow means and has no capability of keeping in mind any kind of plan. But, as I said, you can be confident it will not attack you. And, you know that you can probably direct it to attack a certain foe by using the command animal action, and it will probably keep on attacking that creature (i.e. no need to keep commanding the grumpy dino while the creature being attacked lives). Otherwise, the Mokele-Mbembe will likely attack the nearest creature, because it is VERY foul tempered and sick of being caged. In order to leave to return to your camp, you need to make some effort to soothe it (which is encompassed in your successful diplomacy roll).

Even though only technically this only happens to Lisi, I'm assuming it will all be communicated to the rest of you, so I didn't bother with a spoiler.


Folks, please ignore the above, which I returned to too late to edit. Sorry -- I'll get the hang of things.

Lisi, you successfully skirt the edges of the camp, well concealed in the thick foliage and the squishing of your boots in the mud obscured by the heavy raindrops.

Your sense of smell first alerts you to your proximity to the cage. The familiar and heavy musk of a wild animal, the repulsion of waste unnaturally contained. Despite the intensity of the moment, you pause to reflect how it's only around humanoid settlements that animal waste gathers so unpleasantly, unable to be dispersed by the elements as nature intended. Then the cage looms before you, and the truly massive silhouette of the Mokele-Mbembe itself. You marvel to see such an impressive beast, and remember hearing legends of how the Mwangi view the reptiles: as embodiments of nature's strength and majesty, the sighting of the rare creature viewed as a sign of favor from the gods. The reptile's torso is about 15 feet long, but its long neck stretches just as far and its tail even further. Its movements are quick and precise and convey its great strength. This is a predator, not an eater of foliage.

It is disturbing indeed to see such a rare, majestic creature in captivity and as you approach it is immediately clear it is in distress... no, fury. It sways its bulk from side to side, stomps its feet, and smashes its long tail against the cage.

Its fury makes you nervous, but you also makes you less concerned about attracting attention as you try to engage with the beast, because the cultists must surely be used to hearing commotion from the area of the cage. Indeed, when the Mokele-Mbembe detects your presence it whips around and snaps in your direction, displaying sharp teeth in its relatively small head. But the creature gradually calms somewhat when you speak to it in a language it can understand. It doesn't have much to say itself, repeatedly growling "OUT" and "KILL". But in time you feel confident you've convinced it you're a friend, even though it's not much of a conversationalist.

Lisi, you've managed to get on the Mokele-Mbembe's good side, and you feel confident it won't attack you if you let it out. But you realize that the dinosaur is VERY stupid. You think it is probable it will attack ANY other creatures in its immediate vicinity and will not be able to distinguish between the cultists and the PCs (other than you). You mentioned asking it to do a "few" things for you if you let it out "tomorrow," but it is clear to you that it doesn't understand what "tomorrow" means and has no capability of keeping in mind any kind of plan. But, as I said, you can be confident it will not attack you. And, you know that you can probably direct it to attack a certain foe by using the command animal action, and it will probably keep on attacking that creature (i.e. no need to keep commanding the grumpy dino while the creature being attacked lives). Otherwise, the Mokele-Mbembe will likely attack the nearest creature, because it is VERY foul tempered and has a lot of accumulated resentment from being caged and who knows what else has happened to it.

When you finish your parlay with the reptile, as one sided as it was, the creature becomes very agitated when you make to leave without letting it out. With effort, however, you are able to convince it that you will return again, and it allows you to leave without making too much additional commotion. You retrace your path back to the camp and arrive, soaking, but pretty confident you can bring the Mokele-Mbembe over to your side in the battle to come, as long as it remembers who you are... (You're confident you can remind it easily enough)

Even though only technically this only happens to Lisi, I'm assuming it will all be communicated to the rest of you, so I didn't bother with a spoiler.


Points & Conditions:
HP 71/71 | Active conditions: -| Hero Points: 3/3
Stats:
AC 22 | F+12 R+13 W+15 | +0 Init | +15 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
+11 Acrobatics +15 Deception +15 Diplo +13 Intimidate +11 Lore Legal +13 Med +15(+2) Nature +11 Occult +13 Perf +13 Religion +11 Stealth +13 Survival +

"Whew," says Lisi under his breath. "I'll need a trail of meat or something."


NG Female Aasimar Archaeologist Thaumaturge 7 | ♥️ 85/85 | AC 24 | F +14; R +15, W +13 | Perc +11 (lowlight, darkvision) | Speed 25ft | Class DC 23 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:
Caiten wrote:
Caiten checks, inspects, and tests out all of his equipment one more time, making sure that everything is still easily accessible even with the rain coming down. "We don't really have anyone to spare, but it would be useful to send someone back to Akrivel to warn them of this place in case we are unsuccessful. But sending someone back would increase our chances of being unsuccessful."

Catalina glances at Caiten, nodding at his statement about sending someone back to Akrivel. "What about Renali?" She proposes, glancing at their quiet companion with a questioning look on her face.


Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Yasami looks to Renali. "Damn. We should have taken a delivery pigeon from Akrivel, or something. Delivery parrot?"

"Renali, would you rather be here for the main event, or get scarce? And if it's the latter, do you reckon you can get back to Akrivel safely alone?"


When addressed by Catalina and Yasami, Renali climbs down from the tree in which she has spun herself a spidersilk tent. Before responding, she pauses and laces her hands together, as you have often seen her do in thoughtful moments. "I feel that I have shown you much about these lands during our travels from Akrivel and, so, I feel you will be able to survive without me. I must admit, thinking of the battle to come is disturbing to me. You are friends, and I would help you in any modest way that I could, but violence is not in my nature. If I am not needed here, I certainly can take a message back to Akrivel. And while I appreciate your concern, remember that I traveled here on my own from my clan far away. And I have spent the last two years roaming on my own, and have wandered much of the length and width of the Mwangi Expanse. I can turn into a spider, climb as fast as I can walk, trick any threats with my illusions, and, if need be, turn invisible. You can trust that I will deliver your message to Akrivel. What shall I tell them?"


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |
Voomer wrote:
"You can trust that I will deliver your message to Akrivel. What shall I tell them?"

"At least tell them of this quarry location and the dangers that are gathering here." He pulls out the map containing the locations of the other pillars that they are aware of. "And perhaps notify them of these other locations."

"If we are successful, our next plans will likely be to take the elephants back to the village where they belong. If you could meet us there, that would be ideal. If we do not arrive, then it is likely that we were not successful here and additional steps should be taken." Caiten looks to the others. "Would ten days be a sufficient amount of time to move the elephants back to their village?"


Points & Conditions:
HP 71/71 | Active conditions: -| Hero Points: 3/3
Stats:
AC 22 | F+12 R+13 W+15 | +0 Init | +15 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
+11 Acrobatics +15 Deception +15 Diplo +13 Intimidate +11 Lore Legal +13 Med +15(+2) Nature +11 Occult +13 Perf +13 Religion +11 Stealth +13 Survival +

"Safe journeys, Renali."[/b[ Lisi gives the anadi a warm smile.

[b]"If you don't see us at the Elephant People village, rest assured that we will take out as many of the Cinderclaws as we can."


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Let’s get going!
 
You awaken to a soaked morning, but you spent a reasonably dry night within your tents and feel appreciative for the warmth offered by the small silk blankets Renali made each of you during your travels through the jungle, her hands always busy.

Renali quickly packs up her camp and embraces each of you as she takes her leave. ”I will tell the Ekujae what we found here, and I will meet you with the elephant people in 6 days time (6 days is a better estimate, including a careful day spent crossing the river with the elephants). Please take care.” You see her move off with her few possessions and supplies in a silk bag strapped on her back. Soon she disappears into the thick greenery.

Lisi wanders off to speak to the large reptile in the cage (as already detailed). He returns after about 40 minutes, confident that the reptile will not attack him and will attack anything else nearby. Note: Although Lisi does not need to command the reptile to continue targeting a nearby foe, Lisi doubts the reptile will chase a foe that flees or moves away. He thinks it is likely the reptile would turn to the next closest target.

Yasami heads out to scout further and place the explosives. Her boots occasionally make a squelching sound in the damp underbrush, but it is covered by the sound of rainfall. As she gets close, she drinks the potion of invisibility, which greatly increases her confidence, despite the continued squelching and prints left in the mud and soft foliage. The single sabosan remains in its nest-like platform high above. It appears to be dozing.

Yasami approaches the large building to the South. As she does, she gets a better look at the sick creatures on the cots. She counts four boggards and two charau-kas groaning and writhing on filthy reed mats. Of more concern, there is also a group of six healthy-looking boggards lingering near the mats, also to the West of the building. They lazily lounge in the mud, staffs lying at their sides. They appear to be quite comfortable in the rain and casually croak to each other, presumably speaking in their native tongue. They appear to be lousy nurses. They were not there when Yasami scouted before. Neither the lounging boggards or sick cultists appear to notice her.

Up close, the wooden building looks sturdier and more comfortable than it did from a distance. Thick, gnarled trees packed with reeds and mud form the walls, while piles of rattan create an insulating roof, only 10 feet high. There is a wooden door that is closed, but not quite properly, probably due to the warping effects of the moisture on the wood. Yasami pushes the door open a few inches (which appears to go unnoticed) and sees a number of sleeping mats neatly arranged on the half of the room she can see through the crack. She sees five charau-ka relaxing on cots; several seem to be grooming themselves, trying to get the mud out of their fur. Next to all of the cots she sees small piles with the charau-kas’ hatchets and hide armor. The room is dry, and and smells heavily of musk, fur, and smoked meat.

Yasami knows she would risk notice if she opens the door all the way to see the whole room. One note/retcon: The Thornscale kobolds you helped with arsenic poisoning told you that Hezle lives in the small hut to the East of the pit. That is her room and her lab. Another note: the kobolds clearly had great respect for and a fair bit of fear of Hezle. Apparently she is a tough boss. But she is kin and they hope you can convince her to leave the quarry. They do not think she will actively help you in the fight against the Cinderclaws because, as tough as she is, they know that Hezle fears Belmazog and the vrocks. She is also terrified of the Ekujae. She is committed to her work, but the kobolds think that fear is why she didn’t leave — fear of revenge from Belmazog because she is essential to the mining operation, and fear of capture by the Ekujae.

Yasami’s other observations: Yasami notices that the vrock that patrolled to the East of the pit is nowhere to be seen. The vrock to the West is there same as before. Yasami also notices from her closer position that the 5 charau-ka near the fire pit to the West do not look the same as the ones in the bunkhouse. These others look bigger, and carry tridents instead of hatchets. Yasami cannot see into the quarry from her current position, so she is not certain if there are changes below, but she can hear the sounds of picks, grunting workers, and the occasional whimper from one of the baby elephants.

Seeing the healthy boggards near the sick beds, Yasami re-thinks her plan to put the explosive barrel to the West of the bunkhouse. She thinks it will be less likely to be spotted if she puts it to the South or East of the hut (the entrance is to the West).

Yasami has been gone for over 20 minutes. She knows she just has a few minutes of the invisibility potion left, and then it will be a 15 to 20 minute walk back to camp. (I don't believe the distance from the quarry was specified, but with the sometimes noisy warg puppies along you can't camp too close by.)

Did I miss anything? Any questions? What does Yasami want to do at this point? The others?


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |

Caiten heads towards the quarry encampment several minutes behind Yasami, with Sulee, hidden as a tattoo, peeking out from under one shoulder of his armor. He stops well back from the camp and the patrol path of the Vrocks.

He then waits nervously and somewhat impatiently for Yasami to return.

Familiar Abilities:

▸ Speech
▸ Scent
▸ Manual Dexterity
▸ Skilled (survival)
▸ Tattoo Transformation
▸ Familiar Focus

Spells prepared:

Focus Points (max 3): 3

Hexes
◆ Stoke the Heart
↺ Phase Familiar
◆ Needle of Vengeance
Focus
↺ Delay Consequence

Innate
◆ Time Sense

Cantrips
◆ Shield
◆◆ Haunting Hymn
◆◆ Stabilize
◆ Guidance
◆◆ Divine Lance

1st
◆◆ Bless
◆◆ Fear
◆◆ Command

2nd
◆◆ Heal H+1
◆◆ Shield Other
◆◆ Resist Energy

3rd
◆◆ Heal H+2
◆◆ Phantom Pain
◆◆ Heal H+2


Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

I made a mark on the roll20 map where I would like to put the powder. I definitely want it to be near the door to collapse that wall and trap the creatures inside, possibly.

Yasami moves through the treeline until she is close to the southern hut, then moves in closer to the clearing and downs the potion. She carefully approaches the building, reaches into the bag of holding, and pulls out the powder barrel from it, and puts the barrel as close to the wall as possible.

Not sure if there are any crates or foliage, but if there are any, I would hide the powder in or near those.

She spends a few seconds looking at the charau-ka and boggards before retreating back into the treeline to hide. She circles back to the party.

"I didn't see the other vrock..." she speaks out when she becomes visible again. Maybe it's in the pit, but there are a few boggards that seem sickly. There are also a few trident-holding charau-ka, and seem ... less afflicted, I guess? So you might want to be mindful of those. But the barrel is there, near the southwestern corner of the building. You guys ready?"[/b] she asks as she pulls out her bow and checks the string a few times.

"I'm pumped." she adds with a smile. "Who wants to start the fireworks? Once that goes off, we can lure the vrock into the trees. Should we set up a rope trap for it, or something?"


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

"I can start the fireworks, take a wide berth around the camp and approach from the bottom of it, south of the ensemble there. With this scope, I got a pretty good reach and with this chamber, I can fire one shot of pure flame. Moisture won't matter that much, not with magic involved." Dario offered after Yasami returned. "If I get a tiny bit closer, I can take a shot at that sabosan if we're worried it'll join the fray too. What do you all think?"

I've marked on the map two locations; one where I can shoot with the magnifying scope and one where I can just take my shot. The difference is activating the scope is an action and adds 10ft to my shot. Open circle is the 80ft. shot.

DM, I'm hoping that if we take a big circle to avoid the sabosan, we could potentially avoid the stealth check? Dario is good at it but most of the group...ain't. Let me know the pros and cons so the group can decide. If Dario has to go it alone, he'll maybe want one or two others to help keep his butt safe <3


Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"I actually thought you and Catalina would take charge in shooting the vrock in the first place. I mean I guess I can go for potshots with a bow, but it's nowhere near the hits you guys do." with a frown, Yasami speaks her mind.

"Someone with fire-based magic, perhaps?" she looks at Caiten and Lisi.


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |
Yasami wrote:
"Someone with fire-based magic, perhaps?" she looks at Caiten and Lisi.

"I have Good-based magic," Caiten replies. "it should work quite effectively against the Vrock, but it won't help ignite gunpowder."

"Are we wanting to take out the Boggards and other Cinderclaws first and then take down the Vrock?" He asks a bit nervously. "I would think it would take too much time to kill all of them and the Vrock would arrive before we are finished. Battling all of them at once would be very difficult."


Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Yasami shakes her head. "No, no. The explosion is more of a distraction. By the time the charau-ka and boggards get their bearings and figure out what is going on, we take out one vrock, hopefully. And remember there are two of the demons, but ... I didn't see the other one when I was planting the explosives."


Yasami, there's no great cover for the barrel, but you're not concerned with the sick cultists noticing it. If one of the healthy cultists wandered to the South side of the building they would have a decent chance of noticing it, but if you all execute your plan fairly promptly you think it will be ok.

Dario, it is definitely possible for anyone to approach from the South and avoid the sabosan without a stealth check. A stealth check would be necessary on approaching the mining camp. Note that the barrel can't be targeted from more than about 30 feet back because if you're too deep in the jungle trees obstruct the shot. At that distance you would need to make a stealth check, but with an extra +4 bonus for distance and cover. The exact places you marked don't work because trees get in the way. It would work if you moved a little closer, but you would be closer to the boggards than if you just sneaked to a spot directly south of the barrel.

It seems there is still some uncertainty to the plan. Take the time you need to figure it out and then please lay it out in detail, so I know where each PC will be at the start of combat and initial intentions. Of course, we will say all this planning happened before, so don't worry about actual game time passing.


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Points & Conditions:
HP 71/71 | Active conditions: -| Hero Points: 3/3
Stats:
AC 22 | F+12 R+13 W+15 | +0 Init | +15 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
+11 Acrobatics +15 Deception +15 Diplo +13 Intimidate +11 Lore Legal +13 Med +15(+2) Nature +11 Occult +13 Perf +13 Religion +11 Stealth +13 Survival +

"I have a feeling the vrocks will take all of our might together," says Lisi. "I'll have two instances of Fireball, and one of Earthbind in case we need to knock one from the sky. But remember, they are very resistant to just about everything. We may have to retreat if the battle isn't going our way, and heal our wounds."

"Caiten, we want to attack the vrocks right away. We can mop up the charau-ka at our leisure. That being said, any sort of disruption in their area is wonderful. For example, turning their fire into a roaring bonfire or explosion."

"So," the druid says, looking at each of the group in turn. "I'll release the mokele-mbembe, and that is the cue for someone...Yasami?...to start the fireworks. And then? What do we have to hamper the vrock besides, potentially, the mokele-mbembe? I know it will attack the vrock. It's angry and will attack the first thing it sees. After that...it's best to stay out of its way. If you can drive it towards the fire pit, all the better. However, you don't want to be in its way, so I suggest that we all move up towards the north to move on the vrock. If we can sneak through these bushes, that is."


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |
Lisitsei Nagorát wrote:
"So," the druid says, looking at each of the group in turn. "I'll release the mokele-mbembe, and that is the cue for someone...Yasami?...to start the fireworks. And then?"

"Then the rest of us hit the Vrock hard from the opposite side. As for hampering the Vrock, the only thing I can think of is for Oren to hold it down if we can get it on the ground. And if the fireworks don't start properly, Lisi, you might assist with a fireball in that area."

Caiten nods to Lisi. "When you are ready. Let's get this started."


Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"Sure... I can do that. You people can handle yourself." Yasami shrugs and puts her hand out. "I would like some bottled fire, please. Who's got those?"

While she waits for the alchemist fire, she speaks out again. "Remember - I'll blow that thing up, and it will take a while for me to get back. Try not to die in the meantime."

She disappears in the underbrush, and you can swear you hear her saying "This is gonna be great!" followed by a short laugh.


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |
Yasami wrote:
"Sure... I can do that. You people can handle yourself." Yasami shrugs and puts her hand out. "I would like some bottled fire, please. Who's got those?"

Caiten pulls two bottles of Alchemist's Fire from his belt and hands them over. Then rummages around in his pack for a moment and pulls out a vial of Holy Water which he keeps in hand. "Be careful, and be fast."

He then heads north through the underbrush to get himself into position for the attack.


NG Female Aasimar Archaeologist Thaumaturge 7 | ♥️ 85/85 | AC 24 | F +14; R +15, W +13 | Perc +11 (lowlight, darkvision) | Speed 25ft | Class DC 23 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

Catalina checks her gun, mirror, and esoterica one more time before taking a deep breath and nodding with determination, a dangerous grin playing across her face as Yasami slips away. The thaumaturge found herself filled with a sense of peace, one she hadn't felt since her last hunt. She joins the group heading toward the vrock, hoping that placing the appropriate esoterica near the top of her pouch was enough to help her in the midst of battle.


Points & Conditions:
HP 71/71 | Active conditions: -| Hero Points: 3/3
Stats:
AC 22 | F+12 R+13 W+15 | +0 Init | +15 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
+11 Acrobatics +15 Deception +15 Diplo +13 Intimidate +11 Lore Legal +13 Med +15(+2) Nature +11 Occult +13 Perf +13 Religion +11 Stealth +13 Survival +

Once again, Lisi shrinks down and sneaks across the field to the mokele-mbembe's cage.

Stealth: 1d20 + 10 + 8 ⇒ (20) + 10 + 8 = 38

He is as undetectable as a mote of dust and soon arrives at the same spot in front of the creature's cage.

In animal speech he explains once again. I release you. Attack the winged thing for us, and then go free.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Dario heads a little further south of the big group, ready to see off Yasami when she sets the barrel aflame. A grim smile spreads across his face as he readjusts his glasses once more, blue eyes taking in sights of the enemy and the flying bat-man in the tree. He stays low as he approaches closer now, ready to begin firing off metal death once more.

Dario will be using Stealth, per the usual, for his initiative. Hopefully, that will get the +4 as well?


Male Versatile Human Barbarian 7 HP 110/120| AC 24| F +17| R +11| W +13| Perc +13, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Rage

Oren grips Foehammer tightly and joins Caiten and Catalina in the northern underbrush, ready for the attack to finally pop off.


Lisi, you quietly re-trace your path along the edge of the jungle to the mokele-mbembe's cage, skillfully stepping along the thick roots of the trees and avoiding the squelching puddles of mud and decaying leaves. The rain is not as heavy today, so just +2 to stealth.

As you approach, the mokele-mbembe gets agitated, but it calms once you begin speaking to it and it recognizes you from the night before.

The mokele-mbembe’s pen is made from thick logs lashed together with lengths of vines. There is actually no latch. Rather, the western side of the pen is attached to a half dozen vines connected to counterweights and a wheel that, if turned, would open the entire side. Opening that side of the cage is a three action activity. Shape wood would also do it in two actions. Both would bring the attention of the vrock if it is close by, but otherwise the cultists seem tolerant of a certain amount of noise from the cage area.

Please give me a DC 27 nature check to command the mokele-mbembe to attack the vrock, with a +4 bonus due to befriending it and letting it go. Note that the vrock is flying 15 feet off the ground -- within the reach of the reptile but not if the vrock goes much higher. If you fail, you expect that it will attack the closest target (but not you, and it will choose a cultist over a PC if it can see one reasonably close), and that it will continue to attack the closest target (but not necessarily give chase) due to its blind rage at its captivity. You can also continue to try to command it as the battle progresses. Also please let me know how you want to open the cage, what you want to do with your third action if you use the spell, and where the vrock is when you open the cage.


Points & Conditions:
HP 71/71 | Active conditions: -| Hero Points: 3/3
Stats:
AC 22 | F+12 R+13 W+15 | +0 Init | +15 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
+11 Acrobatics +15 Deception +15 Diplo +13 Intimidate +11 Lore Legal +13 Med +15(+2) Nature +11 Occult +13 Perf +13 Religion +11 Stealth +13 Survival +

Nature: 1d20 + 12 ⇒ (1) + 12 = 13

HERO POINT

Nature: 1d20 + 12 ⇒ (15) + 12 = 27

aaaand to open the cage carefully, Lisi will try using Stealth (if appropriate?)

Stealth: 1d20 + 10 + 8 ⇒ (6) + 10 + 8 = 24


Points & Conditions:
HP 71/71 | Active conditions: -| Hero Points: 3/3
Stats:
AC 22 | F+12 R+13 W+15 | +0 Init | +15 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
+11 Acrobatics +15 Deception +15 Diplo +13 Intimidate +11 Lore Legal +13 Med +15(+2) Nature +11 Occult +13 Perf +13 Religion +11 Stealth +13 Survival +

Command Animal: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28

"Steady...steady...now, I go help you kill things," says Lisi, hopping on the mokele-mbembe's back.

That's all my actions, right? First action next round is Feather Fall, goodness.


The group watches silently, concealed in the heavy foliage, as the vrock circles the mine, occasionally making shrill screeching sounds and terrifying the charau-ka and boggards, apparently just for fun. Then the clearly enraged Mokele-Mbembe tears across the open land, possibly charging after the vrock, but it is too early to tell. To everyone’s surprise, Lisi is on the reptile’s back, his expression a combination of triumph and strain, as he struggles to stay atop the wild beast without saddle or bridle. Those prone to musing recall Renali’s tale of how the mere sighting of this creature is a sign of favor from the gods and an omen of powerful natural forces. What must it mean to actually ride one?!

Again, a fun if imperfect reference photo

ROUND ONE

Initiative

1st Lisi
2nd Mokele-Mbembe
35 Oren
25 Vrock
25 Boggard swampseers
24 Cev
23 Catalina
23 Charau-ka butchers
23 Sabosan
21 Caiten
20 Dario
18 Charau-ka warriors
13 Yasami

group one
Lisi, Mokele-Mbembe, Oren (who was REALLY READY!)
(I think the best way to operationalize the situation is Lisi and the dino are at the top of the initiative, since in PF2e there are no surprise rounds)

group two
Vrock, Boggard swampseers

group three
Cev, Catalina, Charau-ka butchers, Sabosan

group four
Caiten, Dario, Charau-ka warriors

group five
Yasami (who was distracted by the stirring of the boggard patient closest to her)

OREN IS UP!


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |

Caiten watches in mild curiosity when he sees that Lisi is riding on the dinosaur. He then turns his attention back to the Vrock. "Let's try to not get in the way of Lisi and his large ally. And maybe soften up our target from range before engaging at close quarters."


The vrock turns its head at hearing the charging Mokele-Mbembe, and with a screech it turns and flies towards Lisi and the dinosaur. The demon's black wings cast a shadow over Lisi, and it claws at Lisi with a long arm from 10 feet above (so the vrock is 25 feet in the air), cruelly tearing into the druid's shoulder for 27 points of damage.

GM rolls:

claw attack: 1d20 + 21 ⇒ (7) + 21 = 28
damage: 3d8 + 9 + 1d6 ⇒ (3, 6, 7) + 9 + (2) = 27

The boggards near the bunkhouse rouse quickly from their apparent relaxed state (perhaps not as relaxed as it appeared). They rise and pick up their staffs (2 actions), excitedly croaking at each other. Two of them move toward the bunkhouse, yelling in a heavily accented common that sounds just barely less like croaking than their native tongue, seemingly calling to the charau-ka inside the bunkhouse. The remaining four move in the direction of the commotion towards the north.

GM rolls:

Boggard Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Yasami Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Yasami can tell that the boggard moving toward the bunkhouse to the south notices the barrel. It appears confused and starts croaking toward the northernmost boggard heading towards the bunkhouse.

Cev and Catalina are up, then the Charau-ka butchers and the Sabosan. Oren can act whenever and I will move him in the initiative order accordingly.


Catalina, the level based DC for the vrock is 26. I don't know if you need any other information. I assume you make your exploit vulnerability check and then I tell you what you know, and then you also use it for your other thaumaturge abilities, which I'm not familiar with.

Lisi, you realize that atop a tall dinosaur is an awesome place to be for fighting foes on the ground, but a bit of a terrifying place to be when fighting a flying demon...


Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Yasami curses under her breath as she sees the boggards coming closer. Then reconsiders the situation.

"Yes, come closer to the boom-boom-barrel, you slimy khuuls."

She smiles as she reaches into her pocket for the alchemist fire.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Voomer wrote:

The vrock turns its head at hearing the charging Mokele-Mbembe, and with a screech it turns and flies towards Lisi and the dinosaur. The demon's black wings cast a shadow over Lisi, and it claws at Lisi with a long arm from 10 feet above (so the vrock is 25 feet in the air), cruelly tearing into the druid's shoulder for 27 points of damage.

** spoiler omitted **

The boggards near the bunkhouse rouse quickly from their apparent relaxed state (perhaps not as relaxed as it appeared). They rise and pick up their staffs (2 actions), excitedly croaking at each other. Two of them move toward the bunkhouse, yelling in a heavily accented common that sounds just barely less like croaking than their native tongue, seemingly calling to the charau-ka inside the bunkhouse. The remaining four move in the direction of the commotion towards the north.

** spoiler omitted **

Yasami can tell that the boggard moving toward the bunkhouse to the south notices the barrel. It appears confused and starts croaking toward the northernmost boggard heading towards the bunkhouse.

Cev and Catalina are up, then the Charau-ka butchers and the Sabosan. Oren can act whenever and I will move him in the initiative order accordingly.

Sooooooooooooo this would be one of those places, looking back, where Fern would have botted Cev's Glimpse of Redemption, and hopefully, it would have really messed with the Vrock. Not sure if we can chronomance that into effect here, but it would be cool if we could.


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Cev, I would be fine with that, and I will try to remember he does that the first time each round a proximate injury occurs, but the Vrock and Lisi are both way more than 15 feet away. Lisi is 60 feet away and 10 feet up (on the back of the dinosaur) and the vrock is 60 feet away and 20 feet up (not 25 feet, like I said before).


NG Female Aasimar Archaeologist Thaumaturge 7 | ♥️ 85/85 | AC 24 | F +14; R +15, W +13 | Perc +11 (lowlight, darkvision) | Speed 25ft | Class DC 23 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

Standard DC just lets me know if my Exploit Vulnerability skill works. I will link the details in a spoiler.

Catalina, despite knowing that the vrock are weak to good, still needs to dig into her esoterica bag to properly ◆ exploit vulnerability.

Lore: Esoteric vs. 26: 1d20 + 14 ⇒ (9) + 14 = 23

Exploit Vulnerability Details:

◆ Exploit Vulnerability: (esoterica, manipulate, thaumaturge)
Frequency: Once per round
Requirements: You are holding your implement.
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.

Critical Success: You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success: You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure: Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure: You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

Mortal Weakness: After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver.

Personal Antithesis: You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level

This is a failure, so Catalina will exploit the personal antithesis of the rock - she already knows from a previous lore roll that it is weak to Good damage, so it'll be themed around that. Because I have the sympathetic vulnerabilities feat, the weakness will apply to the other vrock should it come into combat with us during all of this as well.

Catalina grumbles at her esoterica bag, having a hard time finding something, and settles on using her symbol of Yuelral. The thaumaturge takes her amulet and holds it against the dueling pistol in her hand, letting the Good resonance sink into the pistol.

Striking Dueling Pistol: 1d20 + 14 ⇒ (5) + 14 = 19

Catalina grumbles at her miss and reloads her weapon, ready for the next round.

Actions: Exploit vulnerability, Strike, Reload.


Cev delays, waiting for the melee engagement to begin.

Hearing the charging dinosaur, the four charau-ka who had been prodding hogs in the large charcoal pit leap to their feet, grab their tridents, and move towards the commotion, yelling and grunting to raise the alarm.

Caiten and Dario are up, as well as Oren and Cev whenever they want to act.


LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |

Caiten treads boldly into the clearing, just far enough to reach the Vrock with his spells. He spares a glance south to the gathering Charau-Ka, but quickly turns his attention back to the Vrock and shouts in Abyssal, "jiog-eul tteonan geos-eun silsuyeossseubnida. ppyeo yadeuneun dangsin-ui da-eum bihaeng-giga doel geos-ibnida."

Abyssal:
"Leaving the Abyss was a mistake. The Boneyard will be your next plane."

He then fires off a bolt of Good damage. The bright white beam streaking towards the Vrock with a pure chiming sound.

Spell Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Divine Lance (Good): 3d4 + 4 ⇒ (3, 4, 1) + 4 = 12

◆Stride, ◆◆Divine Lance

Reactions on deck:
↺Nimble Dodge if the Vrock comes over and attacks me, ↺Delay Consequence if it continues attacking Lisi and Lisi would drop to 0 HP as a result.


Points & Conditions:
HP 71/71 | Active conditions: -| Hero Points: 3/3
Stats:
AC 22 | F+12 R+13 W+15 | +0 Init | +15 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
+11 Acrobatics +15 Deception +15 Diplo +13 Intimidate +11 Lore Legal +13 Med +15(+2) Nature +11 Occult +13 Perf +13 Religion +11 Stealth +13 Survival +

Tiny-Lisi hisses in pain. "Dying heroically, or stupidly, wasn't on my agenda today," he says in a hiccupped voice as he bounces on the back of his fearsome steed.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Cev has moved, but I need someone to tell me what is within 30'
I feel like Lisi probably is, but I am really not sure about the Vrock.


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Right now, Lisi is 40 feet away (being 10 feet in the air) and the vrock is 50 feet away (being 20 feet in the air). My understanding is that you still have two actions and I will move Cev to this intitiative block in the future.


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Catalina's pistol explodes out of the trees, raining leaves on the ground but falling short of its target. In future rounds, the vrock will have cover unless Catalina comes to the edge of the trees -- hard to aim the pistol with the trees and other foliage in the way.

The vrock screeches in surprise, pain, and fury, turning both in response to the lance and hearing its native tongue, looking down at Caiten out of intense red eyes.

The group hears wild charau-ka shrieking from within the quarry and, less pronounced, some croaking. Cev and Caiten are surprised to see a whooping, hatchet-wielding charge out of the quarry and almost reach them, moving much more quickly than they expected. Another charau-ka and a boggard appear at the top of the quarry ramp.

Yasami hears commotion and charau-ka whooping within the bunkhouse, but none come out.

Cev (2 more actions), Oren, and Yasami are up.


Human Entertainer Swashbuckler 7 |HP 99|AC 25 (27/w Dueling Parry)|F14; R17; W11|Perc +11| Speed: 35 ft (45 w/ Panache)|Swashbuckler DC 23|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Meanwhile, in the south, Yasami waits for her cue. Gunshots echo through the mine, and chaos seems to be starting. "Right. Showtime..." she takes a deep breath, throws the alchemist flask towards the powder barrel, and starts darting to the west to hide behind a tree trunk.

She puts her back to a tree, covers her ears, and waits.

◆ Thrown Weapon, Alchemist Fire, Range 20 ft: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
◆◆ Stride 2x difficult terrain


Yasami's aim is true and the broken flask spreads fire across the surface of the barrel, and then causes a satisfyingly dramatic and loud explosion.

The explosion does Fire damage: 5d6 ⇒ (6, 1, 3, 5, 2) = 17 damage to those in the affected area (a 20-foot emanation), scorching the walls of the bunkhouse and blowing the doors off the hinges. The blast kills the 4 ailing boggards on the cart, and injures the staff wielding boggard near the bunkhouse to the south, who wildly looks around to see what happened. Yasami can also hear some shrieking from inside the bunkhouse.


Male Versatile Human Barbarian 7 HP 110/120| AC 24| F +17| R +11| W +13| Perc +13, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Rage

Hopping back in now

Oren moves through the treeline, closer to the exposed boggard, at which point he uses his charm to toss a ball of fire at the creature!

Attack, Produce Flame: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 5d4 + 4 ⇒ (2, 4, 1, 1, 3) + 4 = 15

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