194.) Any dwarf who dwarfs another member of the party will spontaneously disappear in a poof of logic.
139.) The number '139' is a powerful occult symbol signifying both the repetition of patterns and the violation of them.
195.) Any unchained class that becomes proficient with a spiked chain must immediately retrain to their Player's Handbook (or APH) versions.
196. Making a perfect cup of tea is beyond the abilities of the wish spell, the miracle spell, or even divine intervention. It can only be achieved by an EXTREMELY improbable wild magic roll.
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197.) There are no circumstances in which eating something called a "Demonic Muffin" will end well.
198.)Fighters can have greatswords of truestrike(3 times a day) as long as neither character nor player speak of a Fighter Magic User discrepancy as if it exists. Such characters can buy Miscellaneous magic items lotion of shield under the same terms.
199.) Dwarven wizards may use their beards in place of any material component for their spells that costs less than 100 gold.
200.) Free potatoes for everyone!
201.)Just because it's alive doesn't mean it can die.
201.) Just because it's dead doesn't mean it can't die.
203.) Just because it's undead doesn't mean it can't undie.
204. Just because it's dead doesn't mean it has to stay dead.
205. Just because it's neither alive, dead, nor undead doesn't mean it doesn't have thoughts, feelings, opinions, a soul, and rights.
This message brought to you by your local Shinto Outreach Council!
206. Just because it was never alive doesn't mean it can't be deadifyed.
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207: Just because it's mindless doesn't mean that your romantic advances don't make it uncomfortable.
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208.) Oozes aren't genderless per se. It's more that they have a plurality of sexes and wonder how we get by with just two.
209.) Do not eat green eggs and ham. Especially if you are Sam-I-Am.
210.) Any Cure spell that you cast on an ally by fist-bumping them is automatically affected by Maximized metamagic.
211.) Anyone who questions the physics of the game will have a rulebook be dropped on their character pawn.
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212.)Spells cast by booping a pony on the nose are cast at double the level.
213.) you cannot cast a personal spell on someone else by touching them in a personal place.
214.)If a rolled dice hits a miniature, the character that belongs to the miniature dies.
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214a. ...unless they succeed at a Fortitude, Reflex, AND Will save all equal to 10+the amount on the die when it hit them, in which case they instantly gain 1 free Mythic Tier. EXCELSIOR!!!
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216.) If an enemy fails a will save after you give a speech about friendship, that enemy becomes your friend forever.
217.) If you have to ask, then no.
218.) Any unarmed strike with a foot that hits the enemy's butt is an automatic critical hit.
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219. Shouting "Boot To The Head!" before making a Punishing Kick adds the player's choice of either +1 to the attack roll and +2 to the Fortitude save DC.
210.) Shouting "Fist to the Face" before making a stunning fist attempt causes much laughter.
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211. Cohorts, Companions, Mounts, Eidolons, Familiars, Phantoms, and similar "sidekick"-grade characters have the option of shouting "Not In The Face!" as an immediate action once per combat, granting them a +4 morale bonus to AC for 1 round.
212.) Always remember to pack a lunch, just in case.
213. Only tunes considered "Sweet" or "Boss" will be played during game sessions.
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214. Any Dhampir who makes a successful Appraise check will then be overcome by hideous laughter (so save or other ways of resisting) for 1d10 rounds, and will bring into being and be able to control a call lightning spell for the same period of time.
215."I know what a Dhampir is, but could you explain it to the noobs." is a +5 bluff. +10 if you brought noobs with you.
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I'm Hiding In Your Closet wrote: 214. Any Dhampir who makes a successful Appraise check will then be overcome by hideous laughter (so save or other ways of resisting) for 1d10 rounds, and will bring into being and be able to control a call lightning spell for the same period of time. 214b.) They must use a standard action each turn to count the number of turns that they have been under the duration of this effect.
216.) A Paladin who uses a lay on hands while hugging automatically heals the maximum number of hit points possible.
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216.a) The target receives the effect of a Bless spell if the paladin whispers "Mmm... You smell nice..." in their ear.
217.)If you're enlarged, and you just killed the leader in one hit, and you're a screaming barbarian, you can auto win any intimidate checks.
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218.)If the ponyfinder character tries to make friends with someone or thing and it attacks them, all crits against that jerk are fatal.
219. Male partymembers roll initiative. Female partymembers roll "being too aggressive; why don't you smile more?".
220.) Two wrongs don't make a right, but three lefts do.
221. Cure Light Wounds potions taste like peanut butter.
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222. Fly potions taste like Red Bull.
223. Remove fear potions taste like rum.
224. Lesser restoration potions taste like chocolate.
225. Heroism potions taste like honeydew and milk of paradise.
226. False Life potions taste like Coca-Cola.
227. Infernal healing potions taste like Pepsi.
228. Eagle's Splendor potions don't have a strong taste, but they smell like AXE body spray.
229. Barkskin potions taste like whiskey.
230. Fox's Cunning potions taste like jasmine tea.
231. Bear's Endurance potions taste like Gatorade.
232. Bull's Strength potions taste like s...no, to easy...milk. It Does A Body Good.
233.Shield potions taste like cheese sauce.
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234. Jump potions taste like hops.
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235. See Invisibility potions taste like cinnamon toast.
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236. Delay Pain potions taste like ghost peppers...but not until after the effect has worn off.
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235b.) And yet they don't allow adults to see why children love Cinnamon Toast Crunch.
237.) Mage Armor Potions don't have a taste.
238.) Don't eat anything that smells like daisies.
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239. Protection from Evil/Good/Law/Chaos potions taste repulsive. GET IT?!?
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