Is it possible? Lawful Evil Paladin


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Silver Crusade

Are there any archetypes or ways that you could make a lawful evil paladin? I know Antipaladin is chaotic evil, but are there any other choices?


Nope.

A lot of people houserule Anti-Paladins to be Lawful Evil though.


There is always the Blackguard prestige class from 3.5, which kinda-sorta can give you alawful evil paliden.


There is a 3rd party class for that.


There is the hellknight PrC that can be used to get the LE paladin vibe.

Kalridian wrote:

There is a 3rd party class for that.

Link doesn't work.


There was the 3rd party archetype in Way of the Wicked part 5 that essentially did this. Coincidentally, it was designed by Jason Bulmahn.

Whoops... I guess I didn't read this all that well.
Continue on.


Inquisitor looks pretty close to paladin and can be of any alignment.


Dunmuir wrote:
Are there any archetypes or ways that you could make a lawful evil paladin? I know Antipaladin is chaotic evil, but are there any other choices?

D&D rules cyclopedia. Alignment options are:

  • lawful
  • Neutral
  • Chaotic

    Good and evil dont realy come into it. A lawful paladin makes a choice to take a life that violates the law or defend life from the limits of law. Law as a philosophy can be rigid and uncompromising.

    Strip away the paladin and you have someone who exists outside the circle of civilization. Over the boundary that says life...and on your own, exterminating unlife and anyone looking to betray the world of the living. That security guard who locks you in with the demon you were trying to free.
    "Escape? I sealed the gate from this side as soon as we entered. This is a one way trip."


  • In 3.5, there were variations of the paladin for each extreme alignment. If you used these optional rules, the base (LG) paladin was renamed paladin of honor, CG was paladin of freedom, CE was paladin of slaughter, and LE was paladin of tyranny.

    The Pathfinder paladin is sufficiently different from the 3.5 paladin, however, that I fear these templates would require a great deal of modification.


    No...but you could have a paladin that hangs out with hellknights.

    The oath against Chaos switches the normal paladin focus from fighting evil to fighting chaos- smite chaos (as well as an ability to spend lay on hands to do normal smite evil), detect chaos. That kind of stuff.

    The idea is that to these paladins, lawbreakers are some of the worst things imaginable. They focus a lot on the idea of bandits, and rebellions, both of which can leave the nation' defenses weak against invaders.

    So...anyway... it is an archetype where you 'conveniently' lack the ability to detect evil. I'm sure your bosses are totally on the up and up though. Totally. That whole 'hell' thing is just a nice scary motif.


    lemeres wrote:

    No...but you could have a paladin that hangs out with hellknights.

    The oath against Chaos switches the normal paladin focus from fighting evil to fighting chaos- smite chaos (as well as an ability to spend lay on hands to do normal smite evil), detect chaos. That kind of stuff.

    The idea is that to these paladins, lawbreakers are some of the worst things imaginable. They focus a lot on the idea of bandits, and rebellions, both of which can leave the nation' defenses weak against invaders.

    So...anyway... it is an archetype where you 'conveniently' lack the ability to detect evil. I'm sure your bosses are totally on the up and up though. Totally. That whole 'hell' thing is just a nice scary motif.

    Make them a Paladin of Abadar to double-down on the anti-chaos bit. Their code isn't very goody-two-shoes.


    I always houserule paladins to be of any alignment as it quite frankly makes no sense that only lawful good gods would have holy or unholy warriors.

    Grand Lodge

    You can get some ideas for LE and CG paladins here.


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    Paladins are Lawful Good.

    Period.

    A Paladin is the ultimate heroic ideal that gains their power not just from a God, a mistake that many people make, but from a pure and unwaivering dedication to altruism.

    The reason you can't have a LE, LN, CG, CN, NG, TN, NE or even CE Paladin is because its impossible to do what they do if you are even the tiniest bit selfish or if you were willing to waiver even a tiny bit in your dedication to the cause.

    Anyone can be a Holy Warrior.

    Those are Clerics, Warpriests, etc.

    Paladins are special.

    In the Lore a Paladin doesn't just choose, "I'm gonna be a Paladin!"

    They are called. Then they have one chance to answer that call.

    A NG may be dedicated to Good but by the "Neutral" part will not adhere to a code if that code interferes with them.

    A CG may be dedicated to Good but would never submit to a code.

    A TN lacks any drive to tap that which makes a Paladin a Paladin.

    A LN is able to abide a code, but is selfish, they don't have what it takes to give up everything and truly be altruistic.

    A LE is in the same boat as the LN, but only even more so. As they are not only selfish but they actively seek to better themselves at the cost of others.

    A CN lacks the focus needed to be a Paladin.

    A CE will not abide a code and is wholly selfish with no care for others. A monster. With that monstrosity comes its own power.


    Grond wrote:
    I always houserule paladins to be of any alignment as it quite frankly makes no sense that only lawful good gods would have holy or unholy warriors.

    That was, I think, what they were trying to do with warpriests. I'd personally rather they eliminated paladin and anti-paladin when the added warpriests but that's just me.


    To add...

    Another reason a LN wouldn't be a Paladin is that a Paladin has to be wholly invested in their God or Cause to the point that they give themselves up, an act wholly Good, to it of their own free will without compulsion.

    Nothing non-Good can do that. All non-Goods are selfish. Not to an extraordinary degree necessarily mind you but by not being Good they are in some small way Evil.

    Note:
    Non-Paladin "Goods" are often in small ways evil too. That's why a Paladin falls if they perform even ONE evil act.

    If a Paladin is treated by a GM as just being a "Warrior of a God" then that GM is doing it wrong. Paladins are special. They should be treated as such.


    MeanMutton wrote:
    Grond wrote:
    I always houserule paladins to be of any alignment as it quite frankly makes no sense that only lawful good gods would have holy or unholy warriors.
    That was, I think, what they were trying to do with warpriests. I'd personally rather they eliminated paladin and anti-paladin when the added warpriests but that's just me.

    The warpriest is (or rather turned out) quite weak, i wouldn't want him to replace the paladin and antipaladin.


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    HWalsh wrote:

    Paladins are Lawful Good.

    Period.

    A Paladin is the ultimate heroic ideal that gains their power not just from a God, a mistake that many people make, but from a pure and unwaivering dedication to altruism.

    The reason you can't have a LE, LN, CG, CN, NG, TN, NE or even CE Paladin is because its impossible to do what they do if you are even the tiniest bit selfish or if you were willing to waiver even a tiny bit in your dedication to the cause.

    Anyone can be a Holy Warrior.

    Those are Clerics, Warpriests, etc.

    Paladins are special.

    In the Lore a Paladin doesn't just choose, "I'm gonna be a Paladin!"

    They are called. Then they have one chance to answer that call.

    A NG may be dedicated to Good but by the "Neutral" part will not adhere to a code if that code interferes with them.

    A CG may be dedicated to Good but would never submit to a code.

    A TN lacks any drive to tap that which makes a Paladin a Paladin.

    A LN is able to abide a code, but is selfish, they don't have what it takes to give up everything and truly be altruistic.

    A LE is in the same boat as the LN, but only even more so. As they are not only selfish but they actively seek to better themselves at the cost of others.

    A CN lacks the focus needed to be a Paladin.

    A CE will not abide a code and is wholly selfish with no care for others. A monster. With that monstrosity comes its own power.

    nofun.jpeg

    Grand Lodge

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    HWalsh wrote:

    To add...

    Another reason a LN wouldn't be a Paladin is that a Paladin has to be wholly invested in their God or Cause to the point that they give themselves up, an act wholly Good, to it of their own free will without compulsion.

    Nothing non-Good can do that. All non-Goods are selfish. Not to an extraordinary degree necessarily mind you but by not being Good they are in some small way Evil.

    Note:
    Non-Paladin "Goods" are often in small ways evil too. That's why a Paladin falls if they perform even ONE evil act.

    If a Paladin is treated by a GM as just being a "Warrior of a God" then that GM is doing it wrong. Paladins are special. They should be treated as such.

    I really can't understand this viewpoint. Good alignments are not the 'best' alignments, nor is Lawful Good the 'best' Good.

    A Lawful Neutral character can easily be a champion of Law, selflessly and wholly.


    leo1925 wrote:
    MeanMutton wrote:
    Grond wrote:
    I always houserule paladins to be of any alignment as it quite frankly makes no sense that only lawful good gods would have holy or unholy warriors.
    That was, I think, what they were trying to do with warpriests. I'd personally rather they eliminated paladin and anti-paladin when the added warpriests but that's just me.
    The warpriest is (or rather turned out) quite weak, i wouldn't want him to replace the paladin and antipaladin.

    Yeah, they kind of missed a good chance on that. Maybe expand some of their self-buffing abilities to get them to be better as a front-liner. Oh, well...


    HWalsh wrote:

    Paladins are Lawful Good.

    Period.

    A Paladin is the ultimate heroic ideal that gains their power not just from a God, a mistake that many people make, but from a pure and unwaivering dedication to altruism.

    The reason you can't have a LE, LN, CG, CN, NG, TN, NE or even CE Paladin is because its impossible to do what they do if you are even the tiniest bit selfish or if you were willing to waiver even a tiny bit in your dedication to the cause.

    Anyone can be a Holy Warrior.

    Those are Clerics, Warpriests, etc.

    Paladins are special.

    In the Lore a Paladin doesn't just choose, "I'm gonna be a Paladin!"

    They are called. Then they have one chance to answer that call.

    A NG may be dedicated to Good but by the "Neutral" part will not adhere to a code if that code interferes with them.

    A CG may be dedicated to Good but would never submit to a code.

    A TN lacks any drive to tap that which makes a Paladin a Paladin.

    A LN is able to abide a code, but is selfish, they don't have what it takes to give up everything and truly be altruistic.

    A LE is in the same boat as the LN, but only even more so. As they are not only selfish but they actively seek to better themselves at the cost of others.

    A CN lacks the focus needed to be a Paladin.

    A CE will not abide a code and is wholly selfish with no care for others. A monster. With that monstrosity comes its own power.

    I completely disagree with this. A paladin is a chosen holy warrior of their god or a philosophy. Any god or philosophy would have paladins dedicated to their respective causes. You seem to suffer from the idea that only good alignments are the ones that matter. Any and all alignments can be "called" to serve a "higher" or "lower" purpose.


    leo1925 wrote:
    MeanMutton wrote:
    Grond wrote:
    I always houserule paladins to be of any alignment as it quite frankly makes no sense that only lawful good gods would have holy or unholy warriors.
    That was, I think, what they were trying to do with warpriests. I'd personally rather they eliminated paladin and anti-paladin when the added warpriests but that's just me.
    The warpriest is (or rather turned out) quite weak, i wouldn't want him to replace the paladin and antipaladin.

    Warpriests are not weak but they are not as good as a class as the paladin/anti paladin. They should have kept the full BAB they had back in the playtest.


    Well, by an objective moral standpoint, Good alignments are indeed "better". Which would make Neutral Good "better" than Lawful Good, being unconcerned with petty things as mortal laws.

    Presumably.


    Dunmuir wrote:
    Are there any archetypes or ways that you could make a lawful evil paladin? I know Antipaladin is chaotic evil, but are there any other choices?

    Can always do a Lawful Evil Inquisitor or Warpriest. Take destruction domains and you get your smite.

    And it is not like a lawful evil being should be curing maladies or healing others so lay hands and mercies would be silly on a lawful evil anyways.


    Grond wrote:
    leo1925 wrote:
    MeanMutton wrote:
    Grond wrote:
    I always houserule paladins to be of any alignment as it quite frankly makes no sense that only lawful good gods would have holy or unholy warriors.
    That was, I think, what they were trying to do with warpriests. I'd personally rather they eliminated paladin and anti-paladin when the added warpriests but that's just me.
    The warpriest is (or rather turned out) quite weak, i wouldn't want him to replace the paladin and antipaladin.
    Warpriests are not weak but they are not as good as a class as the paladin/anti paladin. They should have kept the full BAB they had back in the playtest.

    That's what i meant, weaker than the paladin/anti paladin, also weaker than a combat cleric (or battle oracle) on the high-ish (10+) levels.

    MeanMutton wrote:
    leo1925 wrote:
    MeanMutton wrote:
    Grond wrote:
    I always houserule paladins to be of any alignment as it quite frankly makes no sense that only lawful good gods would have holy or unholy warriors.
    That was, I think, what they were trying to do with warpriests. I'd personally rather they eliminated paladin and anti-paladin when the added warpriests but that's just me.
    The warpriest is (or rather turned out) quite weak, i wouldn't want him to replace the paladin and antipaladin.
    Yeah, they kind of missed a good chance on that. Maybe expand some of their self-buffing abilities to get them to be better as a front-liner. Oh, well...

    mini warpriest rant:

    The first thing to do would be to get better blessings, the second would be to make some of the swift actions* that the class uses as free actions and the third would be to reconsider the pseudo full BAB thing.

    *because the class is really choked with swift actions, seriously don't even think of playing a warpriest in a mythic game


    Gilfalas wrote:
    Dunmuir wrote:
    Are there any archetypes or ways that you could make a lawful evil paladin? I know Antipaladin is chaotic evil, but are there any other choices?

    Can always do a Lawful Evil Inquisitor or Warpriest. Take destruction domains and you get your smite.

    And it is not like a lawful evil being should be curing maladies or healing others so lay hands and mercies would be silly on a lawful evil anyways.

    What's wrong with someone evil healing? It's cheaper and easier to patch up your existing minions than to procure and train new ones.


    I've always done it that Chaotic Paladins have the Antipaladins debuff auras, Lawful have Paladins Buff auras; Good have Paladins lay on hands, spells, smite, mercies, aura and detect, and DR, evil gets antipaladins version of those. True Neutral (although hardly ever done) gets antimagic stuff instead and all abilities are EX or SU.


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    HWalsh wrote:

    A LN is able to abide a code, but is selfish, they don't have what it takes to give up everything and truly be altruistic.

    A LE is in the same boat as the LN, but only even more so. As they are not only selfish but they actively seek to better themselves at the cost of others.

    Pffffffffffft.

    LN is not selfish by any means, if anything LN is more paladin than paladin because paladin Lore is silly. LN is the alignment of those following the law above all else, and unwilling to be swayed by their personal morality when it comes to preserving order and honor. The difference between LN and LG is LN is more focused on all of society instead of just the "good" society.

    LE are also interested in preserving social order above themselves, but want to do so through entrenched social hierarchies favoring fascism and militant rule to preserve order. What makes those societies fail are not the LE, but the other alignments they don't consider in their structure.

    "Evil" as mustachioed villains always trying to possess or destroy is really boring and obviously paladin propaganda.


    TriOmegaZero wrote:
    HWalsh wrote:

    To add...

    Another reason a LN wouldn't be a Paladin is that a Paladin has to be wholly invested in their God or Cause to the point that they give themselves up, an act wholly Good, to it of their own free will without compulsion.

    Nothing non-Good can do that. All non-Goods are selfish. Not to an extraordinary degree necessarily mind you but by not being Good they are in some small way Evil.

    Note:
    Non-Paladin "Goods" are often in small ways evil too. That's why a Paladin falls if they perform even ONE evil act.

    If a Paladin is treated by a GM as just being a "Warrior of a God" then that GM is doing it wrong. Paladins are special. They should be treated as such.

    I really can't understand this viewpoint. Good alignments are not the 'best' alignments, nor is Lawful Good the 'best' Good.

    A Lawful Neutral character can easily be a champion of Law, selflessly and wholly.

    See a Lawful Good isn't even held to the standards of a Paladin.

    That's what makes a Paladin more "good" than a Lawful Good. A Lawful Good, for example, can kill an enemy without proof and without direct provocation.

    They may get a warning. They may be told they are starting to slip. Though until they slip they are still Lawful Good.

    A Paladin? One act of petty theft, even if they are desperate, and its over. One act of wanton destruction? It's all over. One slip, one misstep, and you aren't a Paladin.

    Because of that fact Paladins are the "most good" of the Lawful Goods because they don't have to worry about not shifting, they have to always embody good, in all things, at all times.

    That is what it means to be a Paladin.

    Let's see you explain how your Lawful Neutral can never violate their code (Lawful) and never do anything Non-Neutral.

    Let's see you explain how your Lawful Evil Paladin can never violate their code but also never perform a good act.

    Note: A Paladin falls even if they inadvertantly do something evil regardless of intentions.

    So in the case of a LE...

    "You see someone being mugged, the mugger asks you to help him."

    You're done.

    You fall.

    There is no way out.

    You have to follow the law, so you can't help the mugger. However you cannot perform a non-evil act. So you can't do nothing (that's good as you are refusing to help a criminal) you can't save the civilian (that's good) you can't demand the victim to promise to pay you to help (that's blackmail and is non-lawful) and you can't help the mugger because while that's evil, its not Lawful.

    You have no real option here.


    hiiamtom wrote:
    HWalsh wrote:

    A LN is able to abide a code, but is selfish, they don't have what it takes to give up everything and truly be altruistic.

    A LE is in the same boat as the LN, but only even more so. As they are not only selfish but they actively seek to better themselves at the cost of others.

    Pffffffffffft.

    LN is not selfish by any means, if anything LN is more paladin than paladin because paladin Lore is silly. LN is the alignment of those following the law above all else, and unwilling to be swayed by their personal morality when it comes to preserving order and honor. The difference between LN and LG is LN is more focused on all of society instead of just the "good" society.

    LE are also interested in preserving social order above themselves, but want to do so through entrenched social hierarchies favoring fascism and militant rule to preserve order. What makes those societies fail are not the LE, but the other alignments they don't consider in their structure.

    "Evil" as mustachioed villains always trying to possess or destroy is really boring and obviously paladin propaganda.

    No. A Paladin, however, is a paragon of their moral alignment.

    So, yes, an evil Paladin is a paragon villain. A villain of mythic proportions. Like the Good Paladin is a shining knight the Evil Paladin would be the gotee sporting villain.

    You don't get the powers of a Paladin by going half-way.

    RPG Superstar 2012 Top 16

    Lawful Good may not be the best Good, but it can claim to be the 'highest' good, because is the most restricted of the Good alignments. The range of actions open to it is less then NG, whereas the entirety of what LG can do is open to the NG.

    It can be argued that the greater openness of NG makes it a 'better' Good then LG. That same argument can then be used for CG to claim it is even better then CG, yet the selfishness inherent in CG can also be its greatest distractor and hindrance.

    So, I posit LG as the highest Good and ideal, and NG as the best good and pragmatic one, and CG as the most laid-back and convenient one.

    LN isn't about suppressing 'personal' morality, by the way, it's about ignoring morality entirely and just obeying the law, which is kind of like removing the soul so the body stays alive. When spirit and body of law are in tune, LG is triumphant and society flourishes. As you remove the one or the other, rot starts to step it and begins the long decline.

    ==Aelryinth

    Grand Lodge

    HWalsh wrote:

    See a Lawful Good isn't even held to the standards of a Paladin.

    That's what makes a Paladin more "good" than a Lawful Good.

    Not really. The standards of a paladin aren't that hard to uphold.

    A man isn't a paladin because he follows the code. The code is describing him, not the other way around.

    HWalsh wrote:
    However you cannot perform a non-evil act.

    I'm afraid you lost me there. Paladins and antipaladins are allowed to perform Neutral acts.

    RPG Superstar 2012 Top 16

    One of my favorite lines is from the FR book of deities, SKR wrote, for Tempus: War is inherently Neutral in that it oppresses all sides.

    And yes, paladins can go to war.

    :)

    ==Aelryinth


    TriOmegaZero wrote:
    HWalsh wrote:

    See a Lawful Good isn't even held to the standards of a Paladin.

    That's what makes a Paladin more "good" than a Lawful Good.

    Not really. The standards of a paladin aren't that hard to uphold.

    Never perform an evil act.

    By definition that is harder than simply being Good in alignment.

    Quote:

    A man isn't a paladin because he follows the code. The code is describing him, not the other way around.

    HWalsh wrote:
    However you cannot perform a non-evil act.
    I'm afraid you lost me there. Paladins and antipaladins are allowed to perform Neutral acts.

    There is no such thing as a Neutral act save for taking no action.

    Grand Lodge

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    I'm afraid your black and white outlook on paladins is completely incompatible with mine.


    TriOmegaZero wrote:
    I'm afraid your black and white outlook on paladins is completely incompatible with mine.

    That's the entire point of the Paladin.

    They ARE black and white. That's why there is a Paladin (Lawful Good only) and an Anti Paladin (Chaotic Evil only) they are literally intended to be black and white.

    They each represent an extreme for a reason and that's why they aren't just "Holy Warriors" (those are called Clerics) they are literally special.

    When a person sees a Paladin, they know the Paladin is going to help. They are a beacon of hope. An embodiment of all that is good and just in the world. They are built to destroy evil. To see it, to sense it, to Smite it.

    When a person sees an Anti Paladin, they know the Anti-Paladin will bring suffering and sorrow. They are a walking darkness. They seek to destroy all that is good in the world. They are built to destroy good. To see it, to sense it, to Smite it.

    Grand Lodge

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    HWalsh wrote:
    That's the entire point of the Paladin.

    Then I feel you are playing a caricature, not a character.


    I'll be honest...

    9/10 people can't play a Paladin.

    They run the gambit of Lawful Stupid to Lawful Eh.

    It's not an easy thing to do. Most of us aren't altruistic. Most of us aren't heroic. It takes a special type of player to play a character that is better than they are.

    It requires a Player look at themselves and realize their own flaws and then actively correct them when playing. To be someone who is compassionate, firm, tempered, fearless, giving, and not turn into a parody of heroism.

    A well played Paladin, though, is a beauty to behold. A character who projects such goodness that even the rogue doesn't want to disappoint him. It's more than points on a sheet. The player needs to project chivalry, nobility, divinity, and raw power.

    Grand Lodge

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    HWalsh wrote:

    I'll be honest...

    9/10 people can't play a Paladin.

    Okay then.


    TriOmegaZero wrote:
    HWalsh wrote:
    That's the entire point of the Paladin.
    Then I feel you are playing a caricature, not a character.

    Then I feel you've never seen it done right.

    It's a razors edge. 9/10 people go too far and make it a caricature. The point is to walk that line.

    It's not for the faint of heart.

    That, however, is what makes a Paladin.

    Grand Lodge

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    HWalsh wrote:
    Then I feel you've never seen it done right.

    I feel this hobby is broad enough that there isn't a 'right' way.


    Like I said...

    The player has to project it.

    If other players... Without you ever saying your character is a Paladin... Without ever using a class ability... Without even referencing your character's God... Can tell... Without it being a storm of snickers... Then you've done it.

    When your character is so likeable that other characters, unintentionally, start to shift toward Good simply because of him... Then you've done it well.

    When a character that is starting to lean towards evil is terrified of him then you've done it perfectly.

    I've only done it well or perfectly, in 27 years as a player, maybe a half-dozen times.

    Even then, its an exhausting accomplishment.

    Grand Lodge

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    And I just see that as roleplaying a Good character.

    Grand Lodge

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    HWalsh wrote:

    Paladins are Lawful Good.

    Period.

    A Paladin is the ultimate heroic ideal that gains their power not just from a God, a mistake that many people make, but from a pure and unwaivering dedication to altruism.

    The reason you can't have a LE, LN, CG, CN, NG, TN, NE or even CE Paladin is because its impossible to do what they do if you are even the tiniest bit selfish or if you were willing to waiver even a tiny bit in your dedication to the cause.

    Anyone can be a Holy Warrior.

    Those are Clerics, Warpriests, etc.

    Paladins are special.

    In the Lore a Paladin doesn't just choose, "I'm gonna be a Paladin!"

    They are called. Then they have one chance to answer that call.

    A NG may be dedicated to Good but by the "Neutral" part will not adhere to a code if that code interferes with them.

    A CG may be dedicated to Good but would never submit to a code.

    A TN lacks any drive to tap that which makes a Paladin a Paladin.

    A LN is able to abide a code, but is selfish, they don't have what it takes to give up everything and truly be altruistic.

    A LE is in the same boat as the LN, but only even more so. As they are not only selfish but they actively seek to better themselves at the cost of others.

    A CN lacks the focus needed to be a Paladin.

    A CE will not abide a code and is wholly selfish with no care for others. A monster. With that monstrosity comes its own power.

    Huzzah! Thank you! VERITATEM DICES! You speak the truth!


    TriOmegaZero wrote:
    And I just see that as roleplaying a Good character.

    And that is the trick.

    The well played Paladin isn't "just" a Good character. They are "the" Good character.

    Grand Lodge

    I don't see a difference.


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    @HWalsh: I don't know what your source material for what a paladin is comes from, because the more "traditional" Paladins are knights who swore absolute oaths to a master (or God). The idea of the LG only paladin is a D&D invention. As a class designed for a game they are one of the worst, they rely on metagame tactics solely are front loaded and (in Pathfinder) are overloaded with ability compared to the "model" martial classes. I would argue the last is a symptom of a much larger problem (tiers) but the first two are issues (especially the metagame problem).

    5e paladin a best paladin. They operate on a set of oaths that are set by their goal: devotion is more the "LG paladin", vengeance the "cleave and smite" types, and ancients for those who protect nature. If you break your vows you become an "Oathbreaker" and are treated entirely differently instead of just turning off like a light switch.

    Pathfinder Paladins are a fun class saddled with unnecessary trappings that makes things very dull. If smite evil was just a "smite foe" and detect were more like detecting intentions, then they have a narrative to build on and serve the same purpose - alignment restriction or not.


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    HWalsh wrote:
    TriOmegaZero wrote:
    I'm afraid you lost me there. Paladins and antipaladins are allowed to perform Neutral acts.
    There is no such thing as a Neutral act save for taking no action.

    So, what is the paladin eating breakfast? I wouldn't call it a good act: he could be giving that toast to a begger, and he murdered several unborn chickens for his eggs and a pig for the bacon.

    So does that mean eating breakfast is evil? Well it's not good, and if all non-good things are evil...

    Guess Paladins can't eat breakfast.


    There are no neutral acts, lol.
    How about pooping? Is it good or evil?


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    CWheezy wrote:

    There are no neutral acts, lol.

    How about pooping? Is it good or evil?

    Depends on where you poop.

    Leaving a floater might be considered exceptionally evil. If you poop on someone's cat, that is probably evil too.

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