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all shields survived the cull... tip for next year make a shield
Last year, staves were your best choice for surviving the culls.
They were not, however, your best choice for being Superstar.

Vadims Hesins RPG Superstar Season 9 Top 32 , Dedicated Voter Season 6, Marathon Voter Season 9 aka flykiller |

Zombieneighbours Marathon Voter Season 9 |

There are actually a couple of magic weapons I like! I would totally build characters around two of them. That is actually kind of surprising.
I am also really happy to see more cool consumables.
There are also a bunch of cool nicknacks of dungeoneering; you know, the kinds of items that arn't super powerful, but that any sensible adventurer would want in their utility belt.

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Just had my first BIG DECISION moment. On the left was a great idea with a cool theme that just needed to sharpen up the mechanics and abilities. On the right was a good idea with well developed crunch, though the theme needed a little more work. Both were formatted properly, though I decided not to focus on nitpicking template issues as the tiebreaker to make this decision.
In the end, I went with the option on the right. I have to show some more respect to solidly crafted mechanics in this competition. But someday, I'm going to write a character that needs that item on the left, so I want to see some rewrites soon!
So yeah, if you're the kind of person who votes concepts over crunch, don't worry, I'm here to skew the algorithm the other way! :)

Jarrett Sigler RPG Superstar Season 9 Top 32 , Dedicated Voter Season 8, Dedicated Voter Season 9 aka Tothric |

Aaron Miller 335 Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |

Donald Robinson RPG Superstar Season 9 Top 32 , Star Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Marathon Voter Season 9 |

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Papasteve08 Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 |

Just had my first BIG DECISION moment. On the left was a great idea with a cool theme that just needed to sharpen up the mechanics and abilities. On the right was a good idea with well developed crunch, though the theme needed a little more work. Both were formatted properly, though I decided not to focus on nitpicking template issues as the tiebreaker to make this decision.
In the end, I went with the option on the right. I have to show some more respect to solidly crafted mechanics in this competition. But someday, I'm going to write a character that needs that item on the left, so I want to see some rewrites soon!
So yeah, if you're the kind of person who votes concepts over crunch, don't worry, I'm here to skew the algorithm the other way! :)
Just keep in mind that the winner of this contest writes a module - Would you prefer your new author to have rich, innovative ideas with cool themes? or one who can nail the mechanics?
Editors can help with mechanics. Give me the good writer anyday. My preference is to vote for the good idea, execution being far less important (but not something to ignore)

Erick Wilson Dedicated Voter Season 7, Star Voter Season 8, Star Voter Season 9 |
3 people marked this as a favorite. |

Just keep in mind that the winner of this contest writes a module - Would you prefer your new author to have rich, innovative ideas with cool themes? or one who can nail the mechanics?
Editors can help with mechanics. Give me the good writer anyday. My preference is to vote for the good idea, execution being far less important (but not something to ignore)
Totally disagree. To be honest, the idea behind a module is not that important, much like the plot of a kung fu movie is not that important. It just needs to be strong enough to do its job and enable adventuring.
A workmanlike module with well constructed encounters, wherein the writer has clearly visualized how things are going to play out pragmatically, is very much preferable to some high concept mess with neat ideas but boring/easy encounters and/or baffling mechanics. In my opinion, Paizo currently has far too many of the latter type of mod, due to the predominance of opinions like the one papasteve just related.
Edit: I submit, as examples of what I am talking about, Quest for Perfection Part I (which I thought was excellent) vs. Quest for Perfection Part III (a high concept mess where the mechanics hadn't been tightened up enough).
Edit 2: In other words, when in doubt I favor solid mechanics in an item over a vivid idea. The solid mechanical item would have to be very humdrum, and the poorly designed item extremely evocative, for me to go the other way.

Robert Guthrie Marathon Voter Season 9 aka Janvs |
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Papasteve08 wrote:
Just keep in mind that the winner of this contest writes a module - Would you prefer your new author to have rich, innovative ideas with cool themes? or one who can nail the mechanics?
Editors can help with mechanics. Give me the good writer anyday. My preference is to vote for the good idea, execution being far less important (but not something to ignore)
Totally disagree. To be honest, the idea behind a module is not that important, much like the plot of a kung fu movie is not that important. It just needs to be strong enough to do its job and enable adventuring.
A workmanlike module with well constructed encounters, wherein the writer has clearly visualized how things are going to play out pragmatically, is very much preferable to some high concept mess with neat ideas but boring/easy encounters and/or baffling mechanics. In my opinion, Paizo currently has far too many of the latter type of mod, due to the predominance of opinions like the one papasteve just related.
Edit: I submit, as examples of what I am talking about, Quest for Perfection Part I (which I thought was excellent) vs. Quest for Perfection Part III (a high concept mess where the mechanics hadn't been tightened up enough).
Edit 2: In other words, when in doubt I favor solid mechanics in an item over a vivid idea. The solid mechanical item would have to be very humdrum, and the poorly designed item extremely evocative, for me to go the other way.
I agree 100%.
Whether you're writing a novel or a Pathfinder module, execution is far more important than concept.
Good ideas are a dime a dozen. Fully-realized, well-edited, concrete realizations of them are very rare.

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Erick Wilson wrote:Good ideas are a dime a dozen. Fully-realized, well-edited, concrete realizations of them are very rare.Papasteve08 wrote:Totally disagree. To be honest, the idea behind a module is not that important, much like the plot of a kung fu movie is not that important. It just needs to be strong enough to do its job and enable adventuring.
Just keep in mind that the winner of this contest writes a module - Would you prefer your new author to have rich, innovative ideas with cool themes? or one who can nail the mechanics?
Editors can help with mechanics. Give me the good writer anyday. My preference is to vote for the good idea, execution being far less important (but not something to ignore)
See, I know folks are going to disagree on this. One of the biggest things I've learned in this competition is that we all have different standards about what we think a "superstar" idea is. It actually terrifies me at the start of the season, and it's one of my biggest pet peeves about the snark thread. We all have different ideas about what should be snarked and what should be supported.
I love a good investigative module, but I also love a solid delve with challenging encounters. It just depends on my mood. And those two module types require vastly different skill sets in the author. I don't know many people who can do them both.
I am always terrified that all of the voters aren't in the same mood I'm in.

Papasteve08 Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 |

Janvs wrote:Erick Wilson wrote:Good ideas are a dime a dozen. Fully-realized, well-edited, concrete realizations of them are very rare.Papasteve08 wrote:Totally disagree. To be honest, the idea behind a module is not that important, much like the plot of a kung fu movie is not that important. It just needs to be strong enough to do its job and enable adventuring.
Just keep in mind that the winner of this contest writes a module - Would you prefer your new author to have rich, innovative ideas with cool themes? or one who can nail the mechanics?
Editors can help with mechanics. Give me the good writer anyday. My preference is to vote for the good idea, execution being far less important (but not something to ignore)
See, I know folks are going to disagree on this. One of the biggest things I've learned in this competition is that we all have different standards about what we think a "superstar" idea is. It actually terrifies me at the start of the season, and it's one of my biggest pet peeves about the snark thread. We all have different ideas about what should be snarked and what should be supported.
I love a good investigative module, but I also love a solid delve with challenging encounters. It just depends on my mood. And those two module types require vastly different skill sets in the author. I don't know many people who can do them both.
I am always terrified that all of the voters aren't in the same mood I'm in.
Woohoo! Started a debate. Thats an auto-bingo card win, right?
I am quite confident that nearly every participant in this contest is on one end of this spectrum or another. I know (and dissapointingly cannot find) previous winners and judges comment that they would rather see a good idea that hints at a writer's creativity over well executed mechanics. "Mojo" is the buzzword for this. A good idea poorly executed isn't enough. But a good Superstar idea with mojo and reasonable execution is much better than a boring idea with solid mechanics.
The purpose of the voting is to pick the designer, not the item. At least that has been the mantra of the judges for the previous 4 seasons I have taken part in. In my experience, Judges have preferred the idea over the execution (without ignoring execution completely)
Now more debate.... go!

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Jarrett Sigler RPG Superstar Season 9 Top 32 , Dedicated Voter Season 8, Dedicated Voter Season 9 aka Tothric |

Kiel Howell RPG Superstar Season 9 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka theheadkase |

Jarrett Sigler RPG Superstar Season 9 Top 32 , Dedicated Voter Season 8, Dedicated Voter Season 9 aka Tothric |

Isaac Volynskiy RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy |

Eric Morton RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Epic Meepo |
2 people marked this as a favorite. |
I know (and dissapointingly cannot find) previous winners and judges comment that they would rather see a good idea that hints at a writer's creativity over well executed mechanics. "Mojo" is the buzzword for this. A good idea poorly executed isn't enough. But a... Superstar idea with mojo and reasonable execution is much better than a boring idea with solid mechanics.
As a voter, I look for items with really cool ideas and really tight mechanics, not one or the other.
On topic, I've seen a few items this year that meet those criteria.

JamesCooke Star Voter Season 8, Marathon Voter Season 9 |

In the end, I went with the option on the right. I have to show some more respect to solidly crafted mechanics in this competition.
I respect your opinion, but I have to disagree on the grounds that the rules are a tool for the narrative- not the other way around. Although good rules sense is important, I think it's much more vital that a designer knows how to captivate the reader rather than be legalistic.

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Quote:In the end, I went with the option on the right. I have to show some more respect to solidly crafted mechanics in this competition.I respect your opinion, but I have to disagree on the grounds that the rules are a tool for the narrative- not the other way around. Although good rules sense is important, I think it's much more vital that a designer knows how to captivate the reader rather than be legalistic.
I hold with crunch over fluff in this contest, and here's why. The winning designers will write published scenarios, and while a bland story isn't thrilling, poor understanding of the rules can (and has) make for truly unplayable garbage. I'd rather play something forgettable than something I'll never forget because the author didn't realize that a boss is basically unkillable, or a stuck door has an impossible strength check DC.

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The truth is that any item which either has great mechanics but poor fluff, or great fluff but poor mechanics is very unlikely to be Top 32 material anyway.
I guarantee that there are 32 items that are at least solid in both areas.

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The truth is that any item which either has great mechanics but poor fluff, or great fluff but poor mechanics is very unlikely to be Top 32 material anyway.
I guarantee that there are 32 items that are at least solid in both areas.
Yep.
Speaking of great items, way to have great fluff and crunch in less than 200 words, item I am addressing.

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Honestly I just feel like the overall quality is up from last year. Maybe I haven't been voting enough to see the stuff that needs more work, but for the most part the lowest quality I have been seeing is "well, that's all right but a little boring" as opposed to "I know you think this is cool, but I don't think you really thought this through past a second".

Garrick Williams RPG Superstar Season 9 Top 16 , Star Voter Season 7, Star Voter Season 8 aka Cyrad |
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