Ragoz |
Apparently someone over on the PFS reddit ran into an issue at a table they were playing at. From what I gather they were purchasing weapons made of gold material and then reselling the solid gold as trade goods. From what I gathered my example looks something like this:
Heavy Mace
12 GP base price x 10 gold material = 120 GP base price
Weight 8lb x 1.5 gold material = 12lb pure gold
50gp trade good in gold x 12 = 600 GP item
Selling this as gold/gems etc gives back more GP than you spent.
It's obviously just an economic mistake but seeing as the material is legal and the guides rules for selling items are somewhat loose is this an issue? The player said another player was using this and the GM agreed with him.
FLite Venture-Captain, California—Sacramento |
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the guides rules for selling items are somewhat loose
No. they are not loose at all.
you sell an item for 1/2 the gp you paid. If you used prestige points for example to get something for 0 gp, you sell it back for 0 x 1/2 = 0
To sell a gold sword as gold trade goods, you would have to turn the gold sword into gold trade goods. That would be crafting. Crafting is not allowed.
Ragoz |
It's solid gold. Devil's advocate it's worth 50 GP per pound. Nothing really says you have to sell the item back the way you found it. Obviously you don't for many items which expend an effect or portion of their whole decreasing their value. The rules for selling items in the guide are a bit loose as I said.
I kinda threw an example rule out there which I thought might solve issues like this in the future. Along the lines of "No character may have a total GP value over their starting gold plus gold earned on character sheets. This doesn't include boons or prestige awards." Just so that in case there are other random GP loopholes it doesn't close just this one.
Alric Rahl |
Ragoz. It does state that in the rules, that you can't sell a weapon or armor or any other item for more than 1/2 its value. If they Bought the gold sword at 120gp they can only sell it for 60gp. if they came up with this exploit then tell them that they have to pay the 600gp for the item because that is what it would actually cost by their calculations. No shop owner is stupid enough to sell an item for less than what its actually worth.
Trade goods gold is 50gp/lb.
However when referring to special materials for an item you use the special materials rules over trade goods. and the rules say the item is 10 times its normal cost. so they by the item for 120gp that is its cost and they can only sell if for half which is 60gp.
Where there are differences like this rules relating directly to the item supercedes those of other rules.
there is no exploit here.
Iammars |
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the answer to is there a gold exploit in PFS is no. Always. Unless you have campaign documentation, you only have an amount of gold equal to the amount earned on all your chronicle sheets plus your day jobs plus other boons. If you think you've found a way around that you're wrong.
John Compton Developer |
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In the interest of simplicity—or at least in the interest of steering the game away from being an economics simulator—there are some cases in which the cost of a finished good and the cost of a precious raw material don't quite line up. It happens with gold equipment, and it certainly happens with adamantine weapons (e.g. adamantine dagger vs adamantine greataxe are basically the same cost).
Most of these gp value choices are in the name of game balance, and it's up to the GM to say "no" when a clever work-around creates an infinite wealth recipe. For Pathfinder Society Roleplaying Guild, it's especially important to police flagrant abuses of the expected wealth-by-level to keep a relatively even playing field.
This is my saying, "No." Selling that gold heavy mace would be worth 60 gp (one half the 120 gp originally paid).
Fromper |
Quote:No. they are not loose at all.I mean.. they really are considering the only way you can even sell gear for 1/2 per the guide is if you are using it to purchase a raise for someone.
Crap. I checked the Guide, and he's technically correct. I just searched the current Guide for the word "sell", and nowhere does it say that you can sell equipment, other than to raise money for a raise dead, or when your character is errata'd so you're allowed to sell equipment while rebuilding.
So by RAW, nobody can sell equipment under most circumstances. Of course, that shuts down this exploit even faster.
But this does seem like an oversight in the Guide to Organized Play (or whatever they're calling it these days). Technically, that needs to be corrected.
FLite Venture-Captain, California—Sacramento |
So by RAW, nobody can sell equipment under most circumstances. Of course, that shuts down this exploit even faster.
Page 140 of the core rule book. Under selling treasure.
Since the Guide has nothing else overriding this, it is used as is.
Selling Treasure
In general, a character can sell something for half its listed
price, including weapons, armor, gear, and magic items.
This also includes character-created items.
Trade goods are the exception to the half-price rule. A
trade good, in this sense, is a valuable good that can be
easily exchanged almost as if it were cash itself.
WalterGM RPG Superstar Season 9 Top 8 |
John Compton Developer |
WalterGM RPG Superstar Season 9 Top 8 |
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Obligatory adorable cat gif to placate our Paizo overlords.
Ron Lundeen Contributor |
Enlight_Bystand |
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Quarterstaves and clubs have weight...
The real money is in slings.
I remember the good old days, when we'd spend afternoons breaking ladders in two and selling them backm to the Mages by the Sea...
(In 3.5 a 10 ft ladder was 5cp. At it's core, a 10 ft ladder is 2 10 ft poles joined together, and a 10 foot pole was 2 sp, so sold for 1 sp...)
Tabletop Giant |
Robert Hetherington wrote:Quarterstaves and clubs have weight...
The real money is in slings.
I remember the good old days, when we'd spend afternoons breaking ladders in two and selling them backm to the Mages by the Sea...
(In 3.5 a 10 ft ladder was 5cp. At it's core, a 10 ft ladder is 2 10 ft poles joined together, and a 10 foot pole was 2 sp, so sold for 1 sp...)
This buy-low-sell-high is giving me flashbacks of Trade Wars 2002. Wow was that a good game.
Tamec |
Obligatory adorable cat gif to placate our Paizo overlords.
I'm going to have to save that for use later.