Gold Exploit?


Pathfinder Society

The Exchange 3/5

Apparently someone over on the PFS reddit ran into an issue at a table they were playing at. From what I gather they were purchasing weapons made of gold material and then reselling the solid gold as trade goods. From what I gathered my example looks something like this:

Heavy Mace

12 GP base price x 10 gold material = 120 GP base price

Weight 8lb x 1.5 gold material = 12lb pure gold

50gp trade good in gold x 12 = 600 GP item

Selling this as gold/gems etc gives back more GP than you spent.

It's obviously just an economic mistake but seeing as the material is legal and the guides rules for selling items are somewhat loose is this an issue? The player said another player was using this and the GM agreed with him.

The Reddit Thread

Shadow Lodge 4/5

1 person marked this as a favorite.

As expected of Reddit!


3 people marked this as a favorite.

I have to say, this is the stupidest thing I think I have ever read.

A player that did this at a game I am running would be invited to leave.

Dark Archive 4/5

1 person marked this as a favorite.

*echo thefurmonger*
so many ways.. where to start...

"common sense" immediately comes to mind.

But if you want a definition to stop it... First line on Page 25 of the guide 7.0 - "Items must be purchased at full value." can't sell an item at more than its "full value"

3/5

1 person marked this as a favorite.

"Hahaha, nice stunt. So which pregen do you want?..."

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

2 people marked this as a favorite.
Ragoz wrote:
the guides rules for selling items are somewhat loose

No. they are not loose at all.

you sell an item for 1/2 the gp you paid. If you used prestige points for example to get something for 0 gp, you sell it back for 0 x 1/2 = 0

To sell a gold sword as gold trade goods, you would have to turn the gold sword into gold trade goods. That would be crafting. Crafting is not allowed.


this almost reminds me of the secret stash deed exploit for the gunslinger

The Exchange 3/5

It's solid gold. Devil's advocate it's worth 50 GP per pound. Nothing really says you have to sell the item back the way you found it. Obviously you don't for many items which expend an effect or portion of their whole decreasing their value. The rules for selling items in the guide are a bit loose as I said.

I kinda threw an example rule out there which I thought might solve issues like this in the future. Along the lines of "No character may have a total GP value over their starting gold plus gold earned on character sheets. This doesn't include boons or prestige awards." Just so that in case there are other random GP loopholes it doesn't close just this one.

5/5 5/55/55/5

3 people marked this as a favorite.

No. Just no.

And newspaper to the snout. Bad munchkin, no cookie.

Silver Crusade 4/5

1 person marked this as a favorite.

FLite nailed it, with exactly what I was going to point out. Whenever you sell anything, you get half of what you paid for it. Period.

The Exchange 3/5

Quote:
No. they are not loose at all.

I mean.. they really are considering the only way you can even sell gear for 1/2 per the guide is if you are using it to purchase a raise for someone.


Ragoz. It does state that in the rules, that you can't sell a weapon or armor or any other item for more than 1/2 its value. If they Bought the gold sword at 120gp they can only sell it for 60gp. if they came up with this exploit then tell them that they have to pay the 600gp for the item because that is what it would actually cost by their calculations. No shop owner is stupid enough to sell an item for less than what its actually worth.

Trade goods gold is 50gp/lb.

However when referring to special materials for an item you use the special materials rules over trade goods. and the rules say the item is 10 times its normal cost. so they by the item for 120gp that is its cost and they can only sell if for half which is 60gp.

Where there are differences like this rules relating directly to the item supercedes those of other rules.

there is no exploit here.

Sovereign Court 4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

the answer to is there a gold exploit in PFS is no. Always. Unless you have campaign documentation, you only have an amount of gold equal to the amount earned on all your chronicle sheets plus your day jobs plus other boons. If you think you've found a way around that you're wrong.

The Exchange 5/5

Devil's advocate...

Ok, we're playing PFS. and in PFS you can't sell an item for more than you paid for it, otherwise I would be playing the commodities market in diamond dust.

But it was worth a good laugh...

Silver Crusade 4/5

5 people marked this as a favorite.

Reddit. You will never find a more wretched hive of scum and villainy.

1/5

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I saw that thread as well.

This exploit is so brazen that I'm surprised he didn't use the most obvious exploit of all - a pencil and with an eraser. Just erase the "150" in your gold slot, and then write in "10000000000000000". It's foolproof!

5/5 5/55/55/5

5 people marked this as a favorite.
Fromper wrote:
Reddit. You will never find a more wretched hive of scum and villainy.

Please do not challenge the internet like that.

Paizo Employee 4/5 Developer

15 people marked this as a favorite.

In the interest of simplicity—or at least in the interest of steering the game away from being an economics simulator—there are some cases in which the cost of a finished good and the cost of a precious raw material don't quite line up. It happens with gold equipment, and it certainly happens with adamantine weapons (e.g. adamantine dagger vs adamantine greataxe are basically the same cost).

Most of these gp value choices are in the name of game balance, and it's up to the GM to say "no" when a clever work-around creates an infinite wealth recipe. For Pathfinder Society Roleplaying Guild, it's especially important to police flagrant abuses of the expected wealth-by-level to keep a relatively even playing field.

This is my saying, "No." Selling that gold heavy mace would be worth 60 gp (one half the 120 gp originally paid).

1/5

5 people marked this as a favorite.
Fromper wrote:
Reddit. You will never find a more wretched hive of scum and villainy.

I find Facebook, in general, to be a much more painful experience. Reddit, at least, has better cat gifs.

Liberty's Edge 1/5

John Compton wrote:
This is my saying, "No." Selling that gold heavy mace would be worth 60 gp (one half the 120 gp originally paid).

Thanks John! This is a lot easier than trying to convince someone that this doesn't work according to the rules.


Fromper wrote:
Reddit. You will never find a more wretched hive of scum and villainy.

what about /b/ on 4chan?

Silver Crusade 4/5

Ragoz wrote:
Quote:
No. they are not loose at all.
I mean.. they really are considering the only way you can even sell gear for 1/2 per the guide is if you are using it to purchase a raise for someone.

Crap. I checked the Guide, and he's technically correct. I just searched the current Guide for the word "sell", and nowhere does it say that you can sell equipment, other than to raise money for a raise dead, or when your character is errata'd so you're allowed to sell equipment while rebuilding.

So by RAW, nobody can sell equipment under most circumstances. Of course, that shuts down this exploit even faster.

But this does seem like an oversight in the Guide to Organized Play (or whatever they're calling it these days). Technically, that needs to be corrected.

Silver Crusade 4/5

Blackvial wrote:
Fromper wrote:
Reddit. You will never find a more wretched hive of scum and villainy.
what about /b/ on 4chan?

Those might be equally wretched, but not more wretched.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Fromper wrote:


So by RAW, nobody can sell equipment under most circumstances. Of course, that shuts down this exploit even faster.

Page 140 of the core rule book. Under selling treasure.

Since the Guide has nothing else overriding this, it is used as is.

Quote:


Selling Treasure
In general, a character can sell something for half its listed
price, including weapons, armor, gear, and magic items.
This also includes character-created items.
Trade goods are the exception to the half-price rule. A
trade good, in this sense, is a valuable good that can be
easily exchanged almost as if it were cash itself.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

I always thought these boards were among the most wretched hives of scum and villainy positive messageboards around!

Shadow Lodge 4/5

I resemble that remark.

Liberty's Edge 1/5

Walter Sheppard wrote:
I always thought these boards were among the most wretched hives of scum and villainy.

That's only the rules forums.

Paizo Employee 4/5 Developer

Ooookay. No need to discuss whose reputation is darker than whose. Let's instead aim to keep the paizo.com messageboards as positive as possible.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Fixed ;)

Grand Lodge 4/5

2 people marked this as a favorite.

Oh good, I don't need to edit my post!

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

6 people marked this as a favorite.

Obligatory adorable cat gif to placate our Paizo overlords.

* Contributor

1 person marked this as a favorite.

Like many criminals, they got caught because they were greedy. Meanwhile, over here, I'll just keep buying 10 quarterstaves at a time (for 0 gold) and selling them as 2 days of firewood (for 1 cp).

4/5 ****

Quarterstaves and clubs have weight...

The real money is in slings.

Scarab Sages 2/5

If selling goods like this would be exploitable, everyone would have a Robe of Infinite Twine and Absolom would be drowning in hemp rope.

Dark Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Robert Hetherington wrote:

Quarterstaves and clubs have weight...

The real money is in slings.

I remember the good old days, when we'd spend afternoons breaking ladders in two and selling them backm to the Mages by the Sea...

(In 3.5 a 10 ft ladder was 5cp. At it's core, a 10 ft ladder is 2 10 ft poles joined together, and a 10 foot pole was 2 sp, so sold for 1 sp...)

1/5

Enlight_Bystand wrote:
Robert Hetherington wrote:

Quarterstaves and clubs have weight...

The real money is in slings.

I remember the good old days, when we'd spend afternoons breaking ladders in two and selling them backm to the Mages by the Sea...

(In 3.5 a 10 ft ladder was 5cp. At it's core, a 10 ft ladder is 2 10 ft poles joined together, and a 10 foot pole was 2 sp, so sold for 1 sp...)

This buy-low-sell-high is giving me flashbacks of Trade Wars 2002. Wow was that a good game.

Silver Crusade 2/5 *

Walter Sheppard wrote:
Obligatory adorable cat gif to placate our Paizo overlords.

I'm going to have to save that for use later.

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