Combat:
Initiative +14 (always goes in the surprize round)
BAB +3
Offense:
MW LongBow +10, 1d8+2 (x3)
Spiked Gauntlet +9, 1d4+2 (20/x2)
Wand of Scorching Ray +9, 4d6 (20/x2)
Sneak Attack 4d6
Defense:
AC 20 (Touch 16, FF 14)
Fort +1
Reflex +10
Will +4
(immune to magic sleep effects, and +2 versus enchantment effects. )
HP: 32