Combat: 
Initiative +14 (always goes in the surprize round) 
BAB +3 
Offense: 
MW LongBow +10, 1d8+2 (x3) 
Spiked Gauntlet +9, 1d4+2 (20/x2) 
Wand of Scorching Ray +9, 4d6 (20/x2) 
Sneak Attack 4d6
Defense: 
AC 20 (Touch 16, FF 14) 
Fort +1 
Reflex +10 
Will +4 
(immune to magic sleep effects, and +2 versus enchantment effects. ) 
HP: 32