DoubleGold |
well, it appears there is only 3 of you, maybe 4, so I'll have to cancel the game before it starts. Nothing against any of you, but if one of you drops out, I'm down players. Starting a game with a lower number of submissions to begin with will be hard, especially if drop outs occur. Consider this recruitment thread a failure.
Seth86 |
Well, an ogre sounds cool, but if there can only be one ogre in the party i will pick another race =^^=
hope we do get to play this game though?
Wrex the Ogre:
Wrex
Ogre fighter (titan fighter) 5
CE Large humanoid (giant)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 26, touch 10, flat-footed 26 (+10 armor, +1 deflection, +6 natural, -1 size)
hp 77 (5 HD; 5d10+36)
Fort +14, Ref +4, Will +7 (+1 vs. fear)
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee (H) +1 keen Titanium nodachi +10 (3d8+22/12-20) or
. . dagger +11 (1d6+12/19-20)
Ranged composite longbow +4 (2d6+7/×3)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
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Str 28, Dex 11, Con 19, Int 6, Wis 12, Cha 7
Base Atk +5; CMB +13; CMD 30
Feats Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (nodachi), Weapon Specialization (nodachi)
Skills Climb +10, Perception +6, Swim +11
Languages Giant
SQ giant weapon wielder, unstoppable momentum
Combat Gear potion of cure light wounds (2), potion of cure serious wounds; Other Gear +1 full plate, +1 keen adamantine nodachi, arrows (40), composite longbow (+7 Str), dagger, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, ring of the sublime, backpack, bedroll, belt pouch, fishhook (2), flint and steel, hip flask, mug/tankard, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 83 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Giant Weapon Wielder (Ex) Can wield 2 handed weapons of 1 size larger, at extra -2 penalty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ring of the sublime When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear.
Unstoppable Momentum (Ex) If wield larger sized weapon, can bull rush, drag, overrun, reposition, and trip foes 2 sizes larger.
Wrex
Ogre fighter (titan fighter) 5
CE Large humanoid (giant)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +6
--------------------
Defense
--------------------
AC 26, touch 10, flat-footed 26 (+10 armor, +1 deflection, +6 natural, -1 size)
hp 77 (5 HD; 5d10+36)
Fort +14, Ref +4, Will +7 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee (H) +1 keen Titanium nodachi +10 (3d8+22/12-20) or
. . dagger +11 (1d6+12/19-20)
Ranged composite longbow +4 (2d6+7/×3)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 28, Dex 11, Con 19, Int 6, Wis 12, Cha 7
Base Atk +5; CMB +13; CMD 30
Feats Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (nodachi), Weapon Specialization (nodachi)
Skills Climb +10, Perception +6, Swim +11
Languages Giant
SQ giant weapon wielder, unstoppable momentum
Combat Gear potion of cure light wounds (2), potion of cure serious wounds; Other Gear +1 full plate, +1 keen adamantine nodachi, arrows (40), composite longbow (+7 Str), dagger, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, ring of the sublime, backpack, bedroll, belt pouch, fishhook (2), flint and steel, hip flask, mug/tankard, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 83 gp
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Giant Weapon Wielder (Ex) Can wield 2 handed weapons of 1 size larger, at extra -2 penalty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ring of the sublime When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear.
Unstoppable Momentum (Ex) If wield larger sized weapon, can bull rush, drag, overrun, reposition, and trip foes 2 sizes larger.